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Found 397 results

  1. Just powering through and coding my heart out. Nothing to show yet, but things are progressing behind the scenes. Working towards that Minimum Viable Product with a few days to go til showtime! Pretty much every feature from the last demo needs to be remade and bug free using the new development tools I have. The next demo has to be ready by Saturday morning, or I'm going to have to introduce countless strangers and fellow devs to my buggy pre-alpha from December! Can't let that happen. It's crunch time. Check out the devlog. (nearly caught up to the most recent DevBlog! Been sharing one a day as to not be too spammy about it :p)
  2. I'm a man on a Mobile Gaming Quest (MGQ) to play a new mobile game every day, documenting my first impressions here and on YouTube. Below is the latest episode. Here's a quick overview of all games I've covered so far. A visually stunning auto-run side-scrolling platformer (just like Rayman: Jungle Run) with great humor, a high difficulty level, awesome slow-mo explosions, and insane weapons. There are no annoying forced ads (only incentivized ads to get double gold after each run), and the in-app purchases are never needed. Honestly, I feel like this has game-of-the-year potential - at least for its genre! My thoughts on Lost Socks: Naughty Brothers: Google Play: https://play.google.com/store/apps/details?id=com.nerfgame.lostsocks.LostSocksActivity iOS: https://itunes.apple.com/us/app/lost-socks-naughty-brothers/id1074889855?mt=8 Subscribe on YouTube for more commentaries: https://goo.gl/xKhGjh Or join me on Facebook: https://www.facebook.com/mobilegamefan/ Or Instagram: https://www.instagram.com/nimblethoryt/ Or Twitter: https://twitter.com/nimblethor
  3. I'm a man on a Mobile Gaming Quest (MGQ) to play a new mobile game every day, documenting my first impressions here and on YouTube. Below is the latest episode. Here's a quick overview of all games I've covered so far. Using your thumbs, you move each side of a red line up and down, on which our slime-like character slides back and forth, as you attempt to avoid red rectangles and collect orange triangles. Simple, right? No! Just Slide is a super difficult arcade game with a great visual style, no monetization apart from incentivized video ads (used to unlock new character skins), and and normal mode, boss battles, as well as an endless mode. The game's fun and challenging and definitely worth a try. My thoughts on Just Slide: Google Play: https://play.google.com/store/apps/details?id=com.FunnyStoryHa.JustSlide iOS: https://itunes.apple.com/app/id1341709431 Subscribe on YouTube for more commentaries: https://goo.gl/xKhGjh Or join me on Facebook: https://www.facebook.com/mobilegamefan/ Or Instagram: https://www.instagram.com/nimblethoryt/ Or Twitter: https://twitter.com/nimblethor
  4. I'm a man on a Mobile Gaming Quest (MGQ) to play a new mobile game every day, documenting my first impressions here and on YouTube. Below is the latest episode. Here's a quick overview of all games I've covered so far. A beautiful 8-bit point-and-click adventure indie game where we are tasked by a witch to explore the island we live on until we find her stolen urn, promising us death if we don't recover it before 4 a.m. With 7 different endings to the story, there's plenty of replayability, and a monetization that allows us to uncover a new clue by watching an ad. I never really enjoyed point-and-click adventure games, but this one had me hooked! My thoughts on The Witch's Isle: Google Play: https://play.google.com/store/apps/details?id=com.Beltheva.Noma&hl=en iOS: https://itunes.apple.com/us/app/the-witchs-isle/id1261272917?mt=8 Subscribe on YouTube for more commentaries: https://goo.gl/xKhGjh Or join me on Facebook: https://www.facebook.com/mobilegamefan/ Or Instagram: https://www.instagram.com/nimblethoryt/ Or Twitter: https://twitter.com/nimblethor
  5. I'm a man on a Mobile Gaming Quest (MGQ) to play a new mobile game every day, documenting my first impressions here and on YouTube. Below is the latest episode. Here's a quick overview of all games I've covered so far. A TEKKEN mobile game? Awesome! Wait... what are these chests, gacha elements, and asynchronous PVP doing in this game? Oh, I see how it is. TEKKEN is a huge disappointment. The game lags in certain menus (on a S8+, mind you!), is very P2W and nearly even pay2play with persistent HP losses across matches, meaning we have to use healing potions, which conveniently are sold for premium currency. The combat scenes are neat, though, and although the controls are simple, I found it fun to play, although rather repetitive. But until properly optimized, I'd stay with MARVEL Contest of Champions, as it's nearly the same game - just better optimized. My thoughts on TEKKEN: Google Play: https://play.google.com/store/apps/details?id=eu.bandainamcoent.tekkenmobile&hl=en iOS: https://itunes.apple.com/ca/app/tekken/id1245078891?mt=8 Subscribe on YouTube for more commentaries: https://goo.gl/xKhGjh Or join me on Facebook: https://www.facebook.com/mobilegamefan/ Or Instagram: https://www.instagram.com/nimblethoryt/ Or Twitter: https://twitter.com/nimblethor
  6. I'm a man on a Mobile Gaming Quest (MGQ) to play a new mobile game every day, documenting my first impressions here and on YouTube. Below is the latest episode. Here's a quick overview of all games I've covered so far. Super DD is a platformer with no chests, wait-times, or upgrades. Ahhh, how relaxing. It's just a plain good old puzzle platformer with simple and great controls that you can finish in a few hours. My only minor complaint is that there isn't a way to disable the occasional ads through single IAP. I found the game decently challenging and had a great time with it. Easy recommendation My thoughts on Super Dangerous Dungeons: Google Play: https://play.google.com/store/apps/details?id=com.adventureislands.dangerousdungeons&hl=en iOS: https://itunes.apple.com/us/app/super-dangerous-dungeons/id1006111149?mt=8 Subscribe on YouTube for more commentaries: https://goo.gl/xKhGjh Or join me on Facebook: https://www.facebook.com/mobilegamefan/ Or Instagram: https://www.instagram.com/nimblethoryt/ Or Twitter: https://twitter.com/nimblethor
  7. I'm a man on a Mobile Gaming Quest (MGQ) to play a new mobile game every day, documenting my first impressions here and on YouTube. Below is the latest episode. Here's a quick overview of all games I've covered so far. Old can still be gold, right? Not Golf hasn't been updated since 2016, but I really love this golf game - so I had to include it this week. What makes "Not Golf" unique is the fact that you can shoot the ball again mid-air if you want to, and the many game modes included, which makes for a ton of content in such a small game! Lastly, with no forced ads, and a $2 IAP to unlock all game modes and "ball" (character) customizations, you can't really go wrong with this one My thoughts on Not Golf: Google Play: https://play.google.com/store/apps/details?id=com.ronancasey.notgolf&hl=en iOS: Not yet Subscribe on YouTube for more commentaries: https://goo.gl/xKhGjh Or join me on Facebook: https://www.facebook.com/mobilegamefan/ Or Instagram: https://www.instagram.com/nimblethoryt/ Or Twitter: https://twitter.com/nimblethor
  8. In this daily blog (and video)-series I take a first impressions look at the best mobile games that I come by. Be sure to share your favorite mobile game with the rest of us in the comments below! Made by the Triple Town developers, Bushido Bear is a fruit ninja-like game with a bunch of unique ninja bears (characters) to unlock, who each have their own abilities, and even more weapons! The gameplay is fun and challenging, and the levels are endless rather than level-based. An easy recommendation if you're looking for a casual action game with no obtrusive ads (game monetizes through incentivized ads and in-app purchases). My thoughts on Bushido Bear: Google Play: https://play.google.com/store/apps/details?id=com.spryfox.GiantSword&hl=en iOS: https://itunes.apple.com/us/app/bushido-bear/id1071426243?mt=8 Subscribe on YouTube for more commentaries: https://goo.gl/xKhGjh Or join me on Facebook: https://www.facebook.com/mobilegamefan/ Or Instagram: https://www.instagram.com/nimblethoryt/ Or Twitter: https://twitter.com/nimblethor
  9. In this daily blog (and video)-series I take a first impressions look at the best mobile games that I come by. Be sure to share your favorite mobile game with the rest of us in the comments below! Teon is an open-world MMO so hardcore that it might not sit well with everyone. To give but two examples, you have to tap your armor in the correct order in order to equip it; starting from shirt to armor and then cloak, and secondly, there's no minimap and you have to read quest descriptions and navigate using N, E, S, W accordingly! Running around in the map was a bit too slowly-paced for my taste, but the game plays very well overall, and is surely very unique! Monetization happens through a $10 per month subscription to access certain members-only areas (think Runescape). Nothing like anything I've seen on mobile yet. My thoughts on Teon: Google Play: https://play.google.com/store/apps/details?id=com.lakoo.teonworld&hl=en iOS: https://itunes.apple.com/hk/app/teon/id1093023243?mt=8 Subscribe on YouTube for more commentaries: https://goo.gl/xKhGjh Or join me on Facebook: https://www.facebook.com/mobilegamefan/ Or Instagram: https://www.instagram.com/nimblethoryt/ Or Twitter: https://twitter.com/nimblethor
  10. In this daily blog (and video)-series I take a first impressions look at the best mobile games that I come by. Be sure to share your favorite mobile game with the rest of us in the comments below! With no forced ads, 60 cat heroes to unlock and over 100 hilarious story quests to complete, Castle Cats is a near-perfectly executed mix between an adventure game and an idle clicker. A special energy system limits how long you can play the idle clicker part of the game without watching an ad or waiting, though, which became a bit frustrating during long play-sessions. As a quick "5-minutes here and there" game, however, Castle Cats is an easy recommendation. My thoughts on Castle Cats: Google Play: https://play.google.com/store/apps/details?id=com.pocapp.castlecats&hl=en iOS: https://itunes.apple.com/us/app/castle-cats/id1100213419?mt=8 Subscribe on YouTube for more commentaries: https://goo.gl/xKhGjh Or join me on Facebook: https://www.facebook.com/mobilegamefan/ Or Instagram: https://www.instagram.com/nimblethoryt/ Or Twitter: https://twitter.com/nimblethor
  11. In this daily blog (and video)-series I take a first impressions look at the best mobile games that I come by. Be sure to share your favorite mobile game with the rest of us in the comments below! Still Here truly feels like a AAA casual mobile puzzle exploration adventure game. The graphics look stunning, controls work great, and the entire atmosphere is spot on! The game DOES employ a somewhat restrictive energy system with 6 "lives", and charges $1 to refill said lives immediately. On the other hand, however, there are no annoying ads. The game's in beta, and although there are only a few game modes right now, I recommend checking it out if you're into puzzle exploration games. My thoughts on Still Here: Google Play: https://play.google.com/store/apps/details?id=com.DavidSmit.PippiPilots&hl=en iOS: In beta Subscribe on YouTube for more commentaries: https://goo.gl/xKhGjh Or join me on Facebook: https://www.facebook.com/mobilegamefan/ Or Instagram: https://www.instagram.com/nimblethoryt/ Or Twitter: https://twitter.com/nimblethor
  12. In this daily blog (and video)-series I take a first impressions look at the best mobile games that I come by. Be sure to share your favorite mobile game with the rest of us in the comments below! A super relaxing casual game for those moments where you just need to relax with a zen-like game. I really enjoyed Loner, although there is little actual gameplay. My main "issue" with the game is that as you steer your plane through the endless game, you unlock parts of a story-line, which has sadly been very badly translated. In terms of monetization, there are no ads, and only one $1 in-app purchase. My thoughts on Loner: Google Play: https://play.google.com/store/apps/details?id=com.kunpo.loner iOS: https://itunes.apple.com/us/app/loner/id1180916723?mt=8 Subscribe on YouTube for more commentaries: https://goo.gl/xKhGjh Or join me on Facebook: https://www.facebook.com/mobilegamefan/ Or Instagram: https://www.instagram.com/nimblethoryt/ Or Twitter: https://twitter.com/nimblethor
  13. Liza Shulyayeva

    Go auth (and other) progress

    July 28 Made a bit more progress on the authentication basics today. Relevant commits are: Add http package; have auth0 test delete user it has just registered after test is done Create json util; add logout test July 29 Today I focused a bit on the building and installation of snaillifecli. I switched my custom app configuration code for Viper because it apparently integrates really well with Cobra, which is a library to help make CLI applications. It is really tempting to avoid plugging in existing libraries and write everything from scratch because I’m positive that it will teach me a lot about Go, but the existing solutions seem more than suitable and I want to get to working on actual snails at some point. I also checked in a couple of quick scripts to build and install the app. deployDebug deploys to a subdirectory under GOBIN and copies the config file the app will use alongside the executable. This is really dangerous because it means database credentials are exposed to whoever wants to look in the config file and is to be used for local debug purposes only. The deployProd script first runs go-bindata to generate a go file from the json config and have the configuration compiled into the binary during the build step. This way any sensitive database credentials and such are not directly exposed. Of course though, I don't plan on distributing any binary with secret key information in it to external users.
  14. In this daily blog (and video)-series I take a first impressions look at the best mobile games that I come by. Be sure to share your favorite mobile game with the rest of us in the comments below! Race Kings is the first racing game I have enjoyed playing in quite a while! It is a racing game based around drifting, in which you bet in-game cash to battle an opponent player (live), and whoever wins, gets the cash. There's plenty of cars, the graphics are awesome, several events and fresh maps, and no stamina system. But! A part of whoever wins a battle depends on who has the most "Edge", which is a speed bonus added whenever you upgrade parts of your car. Edge resets every 30 minutes, meaning that you're forced to keep upgrading your car to keep winning. Upgrading your car, however, costs cash, which you conveniently can buy for real life money. So where does the game land? In my opinion, the game is still worth checking out, as the gameplay is rather unique and had me sitting on the edge of my seat while playing. My thoughts on Race Kings: Google Play: https://play.google.com/store/apps/details?id=com.hutchgames.racingnext&hl=en iOS: https://itunes.apple.com/nz/app/race-kings/id988762223?mt=8 Subscribe on YouTube for more commentaries: https://goo.gl/xKhGjh Or join me on Facebook: https://www.facebook.com/mobilegamefan/ Or Instagram: https://www.instagram.com/nimblethoryt/ Or Twitter: https://twitter.com/nimblethor
  15. In this daily blog (and video)-series I take a first impressions look at the best mobile games that I come by. Be sure to share your favorite mobile game with the rest of us in the comments below! With its "Flyff-like" graphics and insane amount of character customization options, Toram Online is a fully-fledged open world MMORPG for mobile, with lots of story-driven quests. It is the sequel to IRUNA Online. The UI took some time to get used to, and could definitely use a re-work, but the core gameplay is fun, and if you convince your friends to play, you can join up with them in a party too. Monetization seems mostly focused on avatars (visuals), and I'll definitely recommend checking out the game if you're looking for a new MMORPG experience on mobile - just be aware that it has an additional download after character creation My thoughts on Toram Online: Google Play: https://play.google.com/store/apps/details?id=com.asobimo.toramonline&hl=en iOS: https://itunes.apple.com/us/app/rpg-toram-online/id988683886?mt=8 Subscribe on YouTube for more commentaries: https://goo.gl/xKhGjh Or join me on Facebook: https://www.facebook.com/mobilegamefan/ Or Instagram: https://www.instagram.com/nimblethoryt/ Or Twitter: https://twitter.com/nimblethor
  16. In this daily blog (and video)-series I take a first impressions look at the best mobile games that I come by. Be sure to share your favorite mobile game with the rest of us in the comments below! Pitched as an "Endless Action RPG", Slayin is a challenging retro-styled arcade game with 8 unique characters to unlock and a near-perfect monetization (highest in-app purchase being $6). The "endless" gameplay has you running from side to side, slashing through hordes of enemies and bosses and buying upgrades along the way, as you aim to beat your own highscore. Slayin is an old game, but I decided to still cover it, as it's a great throwback to a simpler time in the mobile games industry My thoughts on Slayin: Google Play: https://play.google.com/store/apps/details?id=om.FDGEntertainment.Slayin.gp&hl=en iOS: https://itunes.apple.com/us/app/slayin/id548580856?mt=8 Subscribe on YouTube for more commentaries: https://goo.gl/xKhGjh Or join me on Facebook: https://www.facebook.com/mobilegamefan/ Or Instagram: https://www.instagram.com/nimblethoryt/ Or Twitter: https://twitter.com/nimblethor
  17. After testing and deploying Patch 0.4, we will start the next phase 0.5 content patch. We expect this patch to roll out two months later. Why will it take us this long? It is because there will be a massive update on every aspect of the game. We heard a lot of user's feedback about the tower placement system being tedious but unique at the same time. Although we would like to keep it, it hinders the game expansion on tower contents. As the previous blog mentioned, we will be implementing a tower loadout and quest/mission system! More news will be posted on our development blog. Firstly, we would like to focus on improving monster types & depth. We are introducing armor, magic resistance, physical & magic damage, monster archetype and boss mechanics. For example, some monster will reduce or ignore physical damage from towers etc. Secondly, we will start designing quests and missions with different monster type to challenge player's choices of towers. The final goal of this quests and missions shall include a campaign mode. Thirdly, tower loadout system will allow players to customize tower progression and usage in different quests! Time to dive back into Unity.
  18. Ann, I made a video with subtitles about game developers who made successful projects and earned millions dollars. Than you are worse than them?
  19. I'm an indie game development from Serbia. And yes, I'm shamelessly promoting my own open source project... As stated in the title, it's a library of data structures for constant time insertion, erasure, lookup, and fastest possible iteration. These data structures I needed on many occasions while writing both engine and gameplay code. I couldn't find any open source implementation online, so I decided to implement them myself. You can look at the code here : https://github.com/im95able/Rea
  20. I'm not sure if you guys can help me, but I figured an entity-component OOP design would be in your realm of experience. I want some feedback on it. Lets suppose that I have the following (it's mostly pseudo code): A header type of file: public: Button (textLabel, position); private: GuiComponent label; GuiSystem gui; A implementation type of file: // Event hookers / hooks the events to the corresponding functions: label.Clicked(onClickObj); // label is actually a pre-existing object that I can hook an event to. Now whenever user clicks, onClickObj. executes. function Button(text, position){ label.Text = text; label.Color = "Blue"; label.Position = position; } function onClickDo(){ gui.ChangeColor(label,"Red"); // Passes in our label obj. that we have in private and set its color to red! gui.ChangeText(label, "Button was clicked!"); pause(2); gui.ChangeText(label, "Button"); // Changes text back to "Button." } This is basically a button that whenever is clicked, turns red and displays "Button was clicked!" which then turns back to "Button." It's just a simple example. Label is a pre-existing object and I can already manipulate it. I just want to place a whole ECS system on it. GuiSystem is a container or class blueprint full of methods that can be used on the GuiComponent such as flash color a.k.a makes the label flash random colors, etc. Then whenever I make something really custom like a server menu and I need buttons, all I need to do is create a custom class blueprint and inherit the Button class above. Then I replace/overwrite some of the functions and bam, I have a server menu. I would add more GuiComponent labels if needed too. Is this generally how gui-design-architecture works? To show you the example in detail for instance, lets say I want a server menu. I create class blueprint detailing all member functions a server menu would do e.g: AddServer() which adds server buttons, ConnectServer() which calls something like ServerSystem.Connect(server) and connects you to the server, etc. I would then override the click function onClickDo() to do the ConnectServer() type of function. Right? ------------------------------------------------------------------------------------------------------------------------------------- I know guis usually don't use ECS but I already have a gui class blueprint premade with all the properties and such and abilities to connect events. I'm just adding ECS ontop of it and putting functions in the GuiSystem container and when/if that container becomes full or bloated, I can split it off like GuiSystem.Effects.CreateEffect(label, effect) and etc. Do I have the idea of ECS on right? Thanks for reading!
  21. I’m currently working on a game, in which I want players to be able to create their own content and models. Is there a way to allow players to both create models in game and import models into the game from outside sources?
  22. I've been doing game development for a few years now. I recently finished my degree in game development and programming, I'm a software developer full time and do my game dev stuff on the side. One thing that has kept me very curious ever since I took a graphics programming course in college, was whether or not it was really still relevant in the game industry. What I mean by this is to a team who is not going to build their own engine, a team who is going to use something like Unity or UE4 or any other number of game engines out there, is it really necessary for them to be able to program graphics on their own? I wonder the same about physics? It seems like these game engines do all the heavy lifting for us when it comes to graphics and physics. Obviously a basic understanding of them will greatly improve your ability to master what can be done with the engine, but to have several dedicated team members to graphics, is that necessary? Again, I understand that we need these people to build engines or if we want to modify the current physics or graphics of an engine. However I am talking about a team that is simply using a preexisting engine as is. Just curious as to opinions on this, especially from those who have worked on games professionally. Thanks!
  23. Iain Knights

    Advice Question for Non-Musicians

    When seeking a composer for your games, what is it that you will typically look for when hiring someone? What about their music makes you want to employ them? what do you look for in regards to professionality? I'm really curious as i'm seeking to get my foot in the door, but i want to know what i should be doing to impress you and get commissioned! thank you!
  24. Hello. I'm newby in Unity and just start learning basics of this engine. I want to create a game like StackJump (links are below). And now I wondering what features do I have to use to create such my game. Should I use Physics engine or I can move objects changing transform manually in Update(). If I should use Physics can you in several words direct me how can I implement and what I have to use. Just general info, no need for detailed description of developing process. Game in PlayMarket Video of the game
  25. Too often nowadays we see the need for a driving narrative or gripping plot not necessarily overlooked, but perhaps glossed over or replaced with cutting-edge graphics or revolutionary game design. Let me ask you a question. What is going to stick with an audience more? Stunning graphics, or a story that hits them like a freight train? The best gun-handling in a game they've ever experienced, or a plot that shakes them to their core? This is what I'm looking to deliver. Complex stories, gripping dialogue, and detailed descriptions are all crucial to a story driven game. Even when the story takes a seat on the back burner, anything revolving around dialogue needs to be carefully tailored. If this has at all resonated with you, I encourage you to consider hiring me as a writer for your game. EXPERIENCE: As far as writing for particular video games, I've written for two independent, released (one is currently soon-to-be-released, within a month.) games, one named "SpaceDweller" which is a turn-based tactical fighting game. (http://store.steampowered.com/app/599510/SpaceDweller/) For this, I wrote the entirety of the lore behind the game, all of it able to be found after destroying enemies and taking form as ship logs. This was a great project for me to get started as a writer in this field. It was small enough to not overwhelm me, yet enough content to give me a proper job. I did well enough for the owner to let me use him as a recommendation. "Uplinked is a very efficient, responsible and creative writer. I had the pleasure of working with him." Unlike me, Roman is a man of few words, but it gets the point across. I deliver. The other game I've written for is a contract a very recently finished, and it's a skill-based train racing game which will be on mobile devices. Currently, it's in its final steps of being released on the market. I wrote in all of the achievements, and a small amount of dialogue that takes place as prompts for the player, and as a space filler between rounds. Outside of game writing, I have five years of serious writing under my belt, all looking to improve my skills. I love writing, I always have, and the interest to pursue it professionally was a rather recent development. The love stems from me writing a book for fun when I was seven. This 'book' was about a family of penguins that went on a series of adventures, and it opened up my love for the fantasy genre. I'm currently working on an actual book I hope to get published one day. It's actually a theme you don't see all that often; Steampunk. It has been a wonder creating the world, make of floating islands and traditional sailing ships turned into colossal airships, and I'm happy to share it with anyone who's interested. SKlLLS: I'm timely and efficient, always looking to work with deadlines as they add a sense of urgency and I work well with pressure. I'm affordable, I'm not looking to get rich off of writing. It's something I enjoy, but I'm currently just a student. I won't work without pay, in part because this isn't an easy service to provide, but it also shows that it's an investment that developers are willing to invest in. Simply put, I’m good at writing. I’ve included the link to my website at the bottom of this pitch and you can find my contact info and some writing samples so you can see for yourself. I’m also available for proofreading. This goes especially for people who have a good grasp on English, and have translated their game themselves, but want someone to iron it out. I can also do status updates and blog posts as well, providing a fanbase with information in a clear and readable fashion, while also keeping it light and fun to read. STRENGTHS: I have a wide variety of skills that I can use while I’m writing for you. My best strength is in descriptions, (item descriptions to be specific) and story-telling, but I’m great with dialogue as well. CONTACT: I’d love it if you would email me at uplinkedxd@gmail.com. Discord is also another great way to contact me and tends to be a little bit faster. My tag is Uplinked #6179 My website: https://uplinkedxd.wixsite.com/wordforge
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