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Found 119 results

  1. Hello, As the title says, looking for a SMM / Promoter for my hobby project. Project is nearing completion, your job would be to start generating buzz & bringing in views via Twitter, Instagram, Facebook, Forums, etc. Lots of material for screenshots and screen-recordings. Twitter account currently has > 50 < 100 followers IG sitting over 1,500 If interested, please DM and I will share project website more details. Looking for someone who can post minimum 4-7x week across main social platforms.
  2. A Week in WebAR: London’s Waterloo Station, Porsche, Clarins, EVA Air and a Spider-Man: Far From Home Activation A Week in WebAR is a new 8th Wall blog series that highlights innovative brand experiences created by our customers and partners. https://medium.com/media/58fd9e884062be301494fc3705b95884/hrefThe 2020 Porsche Taycan Porsche is running a print advertisement that appears in the September and October issues of German magazine Auto Motor Sport for the 2020 Porsche Taycan, which serves as an image target for a WebAR experience. Once activated, the ad triggers a realistic 3D model of the Porsche Taycan to appear. 2020 Porsche TaycanUsers can scale, rotate, change the paint color, and even change the hub caps of the vehicle before being directed to the Porsche website to learn more. Vienna-based digital agency Innovation.rocks is behind the WebAR ad. EVA Air Teleports Us to Bangkok International airline EVA Air takes us to Thailand with its latest WebAR activation, which transforms a simple print ad into a portal to a busy Bangkok waterway. The full page advertisement appears in the September issue of Fast Company and was created by agency, Tool. Fast Company (Sept. 2019 Issue)The ad itself is actually an image target which triggers a 360-degree video to play, giving the viewer the perspective of a passenger sitting in boat. Since the video itself is immersive, the viewer is invited to peer into the magazine at various angles to explore the scene around them. Trainline Activation Takes Over London’s Bustling Waterloo Station Trainline, a UK platform for finding and booking train tickets, installed a series of 16 WebAR-activated posters around Waterloo Station which transform into live departure boards when viewed through a smartphone. Produced by digital agency Byte, the AR timetables also reveal a comparison of CO₂ emissions generated by each journey when traveled by a car versus train. Take a look: https://medium.com/media/be1e8f78f1ef5c7c37fb282dd224619d/hrefSpider-Man: Far From Home In partnership with Walmart, Sony Pictures launched a WebAR activation for the DVD and VUDU release of Spider-Man: Far From Home. Produced by agency Ignite, the activation initially uses the front camera to apply a face filter to the user, then switches to the back camera where 3D drones appear. Spider-Man: Far From Home WebAR experience.The user is instructed to use voice commands to launch drones and explore their surroundings to collect the data for Peter Parker, MJ and Quentin Beck. See if you can complete the mission — give it a try here! Enter the House of Clarins Cosmetics and skincare brand Clarins is known for the premium plant-based formulas behind its popular line of makeup and serums. With its House of Clarins pop-up in Singapore, visitors had the opportunity to explore activities, learn about products and play an interactive WebAR game. House of Clarins pop-up in SingaporeProduced by agency Threedom, the WebAR experience highlights the company’s use of natural ingredients by sending users on a mission to capture the exotic ingredients found in Clarins Double Serum. Once the user captures the ingredients, they are sent to learn more about Clarins. Try it out for yourself here! On the hunt for ingredients at 8th Wall HQ.Did you try any of this week’s activations? Show us on Twitter 📸 @the8thwall. A Week in WebAR: London’s Waterloo Station, Porsche, Clarins, EVA Air and a Spider-Man: Far From… was originally published in 8th Wall on Medium, where people are continuing the conversation by highlighting and responding to this story. View the full article
  3. A Retro 2D (2-Dimensional) Overhead Online Cartoon Role-Playing Game for all ages. This requires a online connection. Currently in Open Beta, this features two main classes Ranged and Close Combat. For both classes you will have access to several Skills which each can be upgraded by using them. This shares common classic Role-Playing Game elements, such as Levelling, Exploration, Socializing, Battling, Progressing your Character, Obtainable Items, Weapons and Armor, which can be created and upgraded, Shops, Auctions and a Look Merchant to customize the look of your avatar. We also feature a bonus XP system that will give you Experience just for moving/attacking. It has Player versus Player combat which is unlocked at level 20. The Engine has dynamic map generation which will enable us to create allot of Maps with less effort. It is simple to play, yet has some powerful mechanics that even hardcore players will like. This Engine is in active development so expect updates!! Technical Info: We have a optimized renderer which takes into account re-using scrolled tiles which roughly doubles the performance of the FPS when the camera moves. It also is largely customized from BrowserQuest and Asky's BrowserQuest Engines so map loading is done on the fly. We also have map generators which can build large maps on the fly and the client can switch to one pretty fast (a few seconds). We currently only support Phones and Tablets however we may be looking to make a port to Xbox One. Play for FREE at: https://play.google.com/store/apps/details?id=com.retrorpgonline2 The Client has gone Open Source. See: https://github.com/Langerz82/RetroRPGOnline2Client
  4. I want to make an 2D endless runner, that also allows player to go backwards. So I have to create random world as the map goes, also keep the old map in case player goes back. I ask about how to update and render this program. I am thinking having a generate function that takes an x value and generates world from x to (x + chunk size) and when camera reaches x + chunk size, call this function again to generate more map: function source(x) { // generate world for x value }; And maybe use this function like: let worldThings = []; // push the world from 0 to chunk size worldThings.push(...source(0)); // called every frame to update world function update() { if (camera.x > chunkSize) { // generate more world worldThings.push(...source(chunkSize)); } } To render these something like: // object pooling for rendering things in view let renderPool = new Pool(); function render() { // release all objects renderPool.releaseAll(); // take things that are visible let renderThings = worldThings.filter(thingsInCameraView); // for everything allocate a resource in the render pool renderThings.each(renderPool.allocate); // render the pool renderPool.each(renderThing); }
  5. I am using SignalR and I can't get a C# command to call the printinitial JavaScript function. I have a similar example that works fine. When debugging it does step on this. I've been scratching my head for hours, please help me. Here are the two functions, what could it be? C#.net : public void register(string name) { int myplayernumber = -1; A_client.ConnectionId = Context.ConnectionId; A_client.Name = name; ClientList.Add(A_client); if (integer == 0) { myplayernumber = 1; integer = integer + 1; } else if (integer == 1) { Clients.Client(ClientList[0].ConnectionId).printinitial(); myplayernumber = 2; } if (myplayernumber == 2) { Clients.Client(ClientList[1].ConnectionId).printinitial(); } } HTML / JavaScript / JQuery chat.client.printinital = function () { $("#turn").html("print_this"); }; Thank you, Josheir
  6. Image provided by MicrosoftOur latest integration will allow you to bring realistic holograms to life in WebAR. Microsoft’s Mixed Reality Capture Studios generates high res, low latency volumetric videos which can now be imported into your 8th Wall Web project. Check it out: https://medium.com/media/acbae201feaccb867ae41133f6e3924a/hrefNow your favorite celebs, athletes (and even you!) can teleport anywhere at anytime, using Microsoft’s MRCS and 8th Wall WebAR. Try the demo out for yourself here! We love the quality of the volumetric videos produced by MRCS and the speed at which they load in a web browser is unmatched. It isn’t too far-fetched to assume that we may see sporting events, concerts and even films being reenacted by human holograms on kitchen tables around the world very soon. “We’re thrilled to partner with 8th Wall, and have been impressed how great our holograms look and play in their WebAR solution. Such easy and instant access really delivers on the promise of volumetric video for mixed reality anytime, anywhere,” said Steve Sullivan, General Manager of MRCS. View all of 8th Wall’s supported integrations in our docs. Is there an integration that you’d like to see 8th Wall support? Drop us a note in the comments below, message us on Slack or tweet us @the8thwall 📢 New Integration: Microsoft’s Mixed Reality Capture Studios Brings Lifelike Holograms to the Web was originally published in 8th Wall on Medium, where people are continuing the conversation by highlighting and responding to this story. View the full article
  7. I am developing a simply 2d physics engine and I' ve read the source code of box2d and matter.js. I found some insteresting thing on finding contact point: Box2d use indicent edge, reference edge and clip to determine a contact point. It's very complex method and hard to understand. However, matter.js use a very simply method to do the same thing. just find the vertex that contained by opposite polygon with hill-climbing: var verticesB = SAT._findSupports(bodyA, bodyB, collision.normal), supports = []; // find the supports from bodyB that are inside bodyA if (Vertices.contains(bodyA.vertices, verticesB[0])) supports.push(verticesB[0]); if (Vertices.contains(bodyA.vertices, verticesB[1])) supports.push(verticesB[1]); // find the supports from bodyA that are inside bodyB if (supports.length < 2) { var verticesA = SAT._findSupports(bodyB, bodyA, Vector.neg(collision.normal)); if (Vertices.contains(bodyB.vertices, verticesA[0])) supports.push(verticesA[0]); if (supports.length < 2 && Vertices.contains(bodyB.vertices, verticesA[1])) supports.push(verticesA[1]); } and it works well in demo. My question is: why does box2d use such complex method? It's clear that matter.js's method is better. Or there are some potential shortcomings in matter.js's method?
  8. So. I was recently introduced to the world or RTS games. I think they are the best type of game in existence. Knowing so, I decided to try and make my own. With javascript. Using ZERO graphics libraries. Just plain ol' canvas and fill rect. 😉 My game is called WebRisk. (I had no other names). I've gotten to the point where mostly everything except the units work. The multiplayer works but the units just sit there. Oh and, I forgot to mention what units I have. RIflemen, Snipers, APCs, Tanks, Transport Helis, Attack Helis, and Fighter Jets. Can I get some pointers from you guys? Stuff like how the AI should work and stuff. Nothing too complicated though. I would share my code, but I'm 14 and I was told my code is hard for other to read/build on. 🤷‍♂️ You can email me here: noahgerardv@gmail.com And one last thing. I've had alot of people tell me that I'm shooting too far. I agree a bit, but I have way to much time on my hands and a stubborn mind. So please, dont try to convince me to not do it. Sorry if I sound demanding. Heres a link to the gfx I've made. http://webriskgfx--helixable.repl.co/ That doesn't include the snipers and the riflemen btw.
  9. Hello everyone, I am currently developing a small hobby project called Bolygó. It is a rogue-like dungeon crawling typing game where you get around through typing commands. The twist is the strong focus on "linguistics" as combat commands are like chants and must be performed in a fictional language I created. I have created a project page right here if you're interested in seeing more. The game is developed using javascript, so currently it is web-only--I plan to delve into tech like electron to potentially turn it into a standalone version. Help wanted: for short, pixel art peeps are welcome. Anyone that'd like to help with drawing the graphics and has a bit of time to spare would be welcome--you'll need to stick to the game's atmosphere however. As I have never done pixel art before, my skills are coercively lacking. Thus if anyone with a bit of experience would like to simply provide feedback on my works that would also be a great help. Finally, I am not an english native speaker but I still intend to first develop the game in english. If anyone would like to proofread, help is welcome in that regard too. If you possess any other skill you think could be relevant to the project and would like to lend a hand, you are more than welcome to contact me as well! I am open to all suggestions (and anything akin to criticism and feedback) Pictures of the current progress made on the game and art are available on the project page linked above. You may also click on the logo (very cool) Thank you for taking the time to read. It is a small project but quite a fun one too~
  10. Wow, we can’t believe it’s already been one year since we rolled out 8th Wall Web! Since its debut in September 2018, our partners and customers have developed some pretty amazing augmented reality activations using 8th Wall’s entirely web-based solution. We’ve seen everything from super heroes scaling walls to cheers-ing leprechauns to flight attendants inviting you to step onboard a Transatlantic flight. Take a look back at our first year in WebAR: https://medium.com/media/94efab600479ab20012fef4f5ea92114/hrefThe Numbers One year, 10,575 developer accounts and 5,103 WebAR apps later, we’ve learned that 80% of end users spend more than 1 full minute within each published WebAR experience. Furthermore, according to our data, 50% of users spend greater than 2 minutes interacting within a single WebAR activation. In terms of market reach, recent reports published by ARtillry estimate that the global market of WebAR-compatible devices is over 2.97 billion, compared to just 1.11 billion ARKit- and 550 million ARCore-compatible devices. That means that WebAR has the ability to reach nearly twice as many smartphones as native AR apps. Courtesy of ARtillry IntelligenceWhat’s New? Since we first launched 8th Wall Web, we’ve listened closely to your requests and project needs, and have responded with new updates and features to help optimize the development process. In the last year we’ve introduced a prototyping tool called AR Camera, endless image targets, the ability to embed AR experiences onto your website, front camera support, iframe support, and key integrations including A-Frame, three.js, Amazon Sumerian, Microsoft’s Babylon.js, 8i, and PlayCanvas. Your feedback is super important to us, so if you haven’t already, make sure to join our public Slack channel where you can submit feature requests, connect with other WebAR developers, and receive project support in real time. This Week’s Activations Stepping into year two, our customers have already blown us away with their latest campaigns. Here’s a glimpse of some of the hot-off-the-press activations that have us like 😱 — Sarah Jessica Parker Shows Us How to Do the Bra Twist for Intimissimi Not only does actress and Sex-and-the-City icon SJP have an AR avatar, but she has an AR avatar who can dance! Italian lingerie brand Intimissimi’s WebAR activation bring SJP into your world, so she can show you how to get the perfect bra fit. Customers can try out a selection of 40 bras on five different AR avatar characters — including Sarah Jessica Parker herself — to explore the line of lingerie. Mix and match with the character of your choice, then do the “Bra Twist” dance with her to the tune of the vintage Italian classic, Guarda Come Dondolo. Users can snap a pic with SJP and share to social media, and even enter the e-commerce flow directly through the activation. Produced by agencies 72 and Sunny and Spark Lab. Experience the #BraTwist for yourself here 👙 COACH Puts Us in a New York State of Mind COACH has bestowed its timeless leather staple pieces upon us for generations, and now it’s bringing us on a cruise down the Hudson in fall with its latest WebAR activation. Produced by Australian-based agency Catalyst VR, the playful experience allows users to scan an image target to open a portal to a surreal New York City, where their latest line of handbags are on full display: Adidas ICYMI: Last week Adidas unveiled its WebAR installation at Finish Line stores in the US. Part of its latest campaign, Forever the Future, the in-store activation was created by agencies HappyLucky and 14Four. Secret 3D content is revealed to shoppers using image targets in WebAR. Read more about the activation here. https://medium.com/media/b96779be1fed6f9280e7189ea6c72a68/hrefWhat features and updates would you like to see 8th Wall introduce? Message us in our public Slack channel or give us a shout on Twitter @the8thwall. A Year in WebAR: Celebrating the First Anniversary of 8th Wall Web was originally published in 8th Wall on Medium, where people are continuing the conversation by highlighting and responding to this story. View the full article
  11. 8thWallDev

    Adidas Takes ARCommerce to Finish Line

    If you happen to be at a Finish Line store this week, you might notice a display in the center of the shop advertising Adidas’ latest line of kicks. But with this in-store centerpiece there’s more than meets the eye. It’s actually a WebAR installation containing hidden 3D content, all part of its latest campaign: Forever the Future. Agencies HappyLucky and 14Four are behind the activation, which launched exclusively in four Finish Line store locations last week: Del Amo Fashion Center in LA, Park Meadows Mall in Denver, Water Tower Mall in Chicago, and Roosevelt Mall in Garden City, NY. Check it out: https://medium.com/media/8a24dc542cb7565839e9c7458cd022c2/hrefShoppers can use their phone to either scan the QR code or type in a URL to enter the web-based experience, then scan signage to activate layers of interactive content. The introduction to the experience reads: “Inspired by the past and excited for what’s next, this interactive space is designed for experiencing Adidas originals in a new way. Tap to enter below and use your phone’s camera to explore our AR-activated space.” This WebAR experience utilizes image targets and was built using 8th Wall and a three.js integration. We love this example of ARCommerce, which is part of a growing trend of in-store activations enhancing the brick-and-mortar shopping experience with digital content. Check out some of the latest ARCommerce activations including LEGO and General Mills’ Fillows Cereal which both leveraged WebAR technology to bring immersive experiences to shoppers. Do you think AR will enhance the in-store shopping experience? Give us a shout on Twitter @the8thwall. Adidas Takes ARCommerce to Finish Line was originally published in 8th Wall on Medium, where people are continuing the conversation by highlighting and responding to this story. View the full article
  12. A Week in WebAR is a new 8th Wall blog series that highlights innovative brand experiences created by our customers and partners. The Phillies’ Televised Activation Is a Home Run In partnership with NBC Sports Philadelphia and agency Blue, the Philadelphia Phillies live broadcasted a WebAR activation for their latest bobblehead for player Aaron Nola. https://medium.com/media/b877327c54da4b20cc9154cafdfe98ae/hrefDuring an NBC Sports Philadelphia news segment that aired on August 16th, a QR code appeared along with an image target of Aaron Nola’s bobblehead. Viewers had the chance to activate the image target in real time, bringing the bobble head out of the TV screen and into their living rooms, and unlocking $10 off tickets to the big game. For anyone who missed the broadcast, the Phillies provided this image target on their webpage to give everyone a chance to take advantage of the discount. Go ahead, try it out! Photo courtesy of the Phillies. WebAR experience powered by 8th Wall.LEGO’s Global In-Store Activation As part of a series of WebAR experiences designed to showcase their newly released play sets, LEGO rolled out its latest activation in stores around the world. The worldwide campaign was executed by agency Hoopla Digital UK using 8th Wall. Users can scan a QR code or visit a link on the in-store product display to reveal the virtual ghosts who have escaped into the aisle of the toy store! Assuming a first-person perspective, users can help their LEGO friends, Jack and Parker, capture the ghouls to stop the haunting. See if you can capture all of the ghosts! Try it here. General Mills’ New Fillows Cereal General Mills launched a new brand of cereal this year: Fillows, with Hershey’s Cookies N’ Creme and Pillsbury’s Cinnamon Roll creme filling. Using WebAR image targets, Fillows takes cereal box games to the next level by transforming their packaging into interactive puzzles with multiple levels and activities. The experience was developed by EyeKandy using 8th Wall. Check it out: https://medium.com/media/75e82221f8bfa2be8f83da9c1c46d54d/hrefNext time you’re browsing the cereal aisle or enjoying Fillows for breakfast, see how many points you can get! Play the game here. Did you try out this week’s activations? Give us a shout on Twitter @the8thwall. A Week in WebAR: The Phillies, LEGO, and General Mills’ New Pillsbury and Hershey’s-Filled Cereals was originally published in 8th Wall on Medium, where people are continuing the conversation by highlighting and responding to this story. View the full article
  13. Hi, I'm trying to implement a collision on ImpactJS entities that both will be stopped when collided and being pushed. This is similar to player to player collision on top down games such as Battle City where you can't push the other player and vice versa. All collision type combination does not work. It still pushes the other and FIXED vs FIXED is being ignored.
  14. Hold onto your keyboards, we’re rolling out some new features that are going to improve the way you build with WebAR. Extended Image Target Support Up to 1,000 Image Targets If you’ve ever had a hankering for uploading outrageous amounts of image targets to a single WebAR project, now you can! With 8th Wall’s latest release you can upload trigger images to your heart’s content. Not only that, but your WebAR project can also scan for up to 10 of those images simultaneously. That means that you can build one app with a thousand image targets all while within the same WebAR experience. Go wild. 8th Wall image targets have the ability to work in tandem with our SLAM engine, giving you the flexibility to design experiences that interact with image targets as well as the physical space around you. Front-Facing Camera for Image Target Detection 🤳 You can also now use your front-facing camera to recognize image targets, allowing you to design a WebAR experience that triggers AR activations while in selfie mode. PlayCanvas Integration We’re pleased to announce that we now support an integration with the web-based game engine, PlayCanvas. Build a WebAR experience using the PlayCanvas Editor, add 8th Wall to your project, then publish to the mobile web. Get started with a sample project here. New Self-Serve Launch Controls If you have an Agency or Business account, you can now launch your own WebAR campaign without having to talk to us first! And, you can schedule the end date of that campaign directly in the Console. Here’s how it works: Creating a New Commercial WebAR Project From the Dashboard, click “Create a new project” Name your web app, then select Commercial to purchase a Develop License If you have a custom commercial use agreement with us, that will appear in your account (otherwise, a standard 8th Wall commercial use agreement will display.) Click “Accept” and proceed to checkout. Launching Your Commercial WebAR Project Within your web app in the Dashboard, click on “Promote to” next to Develop (if you’ve already purchased the Develop License.) Promote the project to Launch. Select your desired Launch License and proceed to checkout. Scheduling Your Commercial WebAR Project Within your web app in the Dashboard, under Campaign Duration, select either “Ongoing” or “Schedule an end date and time.” You can always edit the campaign end date if you’d like to extend it or end it sooner. When your campaign ends, it will automatically route to the Redirect URL you’ve provided. Fixes & XRExtras Improved experience for the following Android phones: P20 and P30 Pro Improved visual quality on Android Phones Support for iOS 13 device orientation permissions Better error handling for missing WebAssembly on some older versions of iOS Try It Now These features and fixes will update automatically ✨ View a full list of Release 12 updates here. Is there a new feature that you’d like to see incorporated into our next release? Leave a comment below or post in our Slack channel. Release 12: Endless Image Targets, a PlayCanvas Integration, New Launch Controls & More was originally published in 8th Wall on Medium, where people are continuing the conversation by highlighting and responding to this story. View the full article