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  1. In this daily blog (and video)-series I take a first impressions look at the best mobile games that I come by. Be sure to share your favorite mobile game with the rest of us in the comments below! Think of Drive Ahead! Sports as Wii Sports meets Rocket League. You play vs AI or a 2nd player on the same device, as you battle it out in a variety of sports (Football, Golf, American Football, Basket Ball etc.) until one of you reaches 3 points. There's a bunch of cars and arenas to unlock, and more sports being added soon (said the developer). While the game is fun and hectic, the down-side is that you'll find yourself watching a lot of incentivized ads to unlock new challenges (which normally takes 30 minutes) if you want to compete on the scoreboard. My thoughts on Drive Ahead! Sports: Google Play: https://play.google.com/store/apps/details?id=com.dodreams.driveaheadsports&hl=en iOS: https://itunes.apple.com/us/app/drive-ahead-sports/id1135354652?mt=8 Subscribe on YouTube for more commentaries: https://goo.gl/xKhGjh Or join me on Facebook: https://www.facebook.com/mobilegamefan/ Or Instagram: https://www.instagram.com/nimblethoryt/ Or Twitter: https://twitter.com/nimblethor
  2. In this daily blog (and video)-series I take a first impressions look at the best mobile games that I come by. Be sure to share your favorite mobile game with the rest of us in the comments below! Exiled Kingdoms RPG is hardcore, has an old-school feeling to it, and is free (8-12 hours of gameplay) with a single $4 IAP to unlock the full game (108 areas, 40+ quests, the Cleric class unlocked, 110+ hours of gameplay!). There are no "fast-travel" or auto-modes and even on "Normal", the game is satisfyingly difficult. Quite possibly the most immersive old school RPG I've played in a while, and an easy recommendation for any RPG fan! The only "down-side" is also the charm of the game; namely that the graphics aren't "pretty and polished", so if that's a requirement for you, don't bother with Exiled Kingdoms. My thoughts on Exiled Kingdoms: Google Play: https://play.google.com/store/apps/details?id=net.fdgames.ek.android&hl=en iOS: https://itunes.apple.com/us/app/exiled-kingdoms-rpg/id1091313127?mt=8 Subscribe on YouTube for more commentaries: https://goo.gl/xKhGjh Or join me on Facebook: https://www.facebook.com/mobilegamefan/ Or Instagram: https://www.instagram.com/nimblethoryt/ Or Twitter: https://twitter.com/nimblethor
  3. Mobile Wizard Kill

    The magis is a terrible power. Especially if there is a powerfull stuff in your hands! To turn a sworn enemy into a pile of ashes, you just need to choose a right trajectory for the deadly ray: hold your finger on the screen to cast a spell and release when you're sure you'll roast a sorcerer as needeed) The goal of the game is to completely incinerate your enemy. If your strength is at an end, then try to pick up a bonus to heal yourself a little. When you become the master art of magic you need to show your friends that you're the most imperious wizard in the world playing together on one phone. The guild of wizards has been waiting for you and your magical stuff! Play Market - https://play.google.com/store/apps/details?id=com.io_games.two_player_games.witch.wizard.magic.spell.mage.pvp.pixel_art.sorcery.warlock.free&referrer=utm_source%3Dgamedevnet Facebook - https://www.facebook.com/groups/IOGamesDevelopment/ VK - https://vk.com/io__games
  4. Epic has made the first Preview build of Unreal Engine 4.18 available through the Epic Games launcher. Developers can now experiment with volumetric lightmaps, enhanced static skylight directionality, major clothing tool upgrades, the revamped Physics Asset Editor and Media Framework 3.0. Improvements have also been made to support for both Google's ARCore and Apple's ARKit. The desktop forward renderer on iOS, used in the Wingnut AR demo at WWDC 2017, is now available as well. A full list is available on the UE forums.
  5. Epic has made the first Preview build of Unreal Engine 4.18 available through the Epic Games launcher. Developers can now experiment with volumetric lightmaps, enhanced static skylight directionality, major clothing tool upgrades, the revamped Physics Asset Editor and Media Framework 3.0. Improvements have also been made to support for both Google's ARCore and Apple's ARKit. The desktop forward renderer on iOS, used in the Wingnut AR demo at WWDC 2017, is now available as well. A full list is available on the UE forums. View full story
  6. Hi, I would like to have an opinion on what I can improve and change in my first published game. https://play.google.com/store/apps/details?id=com.restart.bouncy The game was made on Unity3D. Thank you.
  7. In this daily blog (and video)-series I take a first impressions look at the best mobile games that I come by. Be sure to share your favorite mobile game with the rest of us in the comments below! Clash Royale rip-off... ehm... I mean... Clash Royale-inspired Blitz Brigade: Rival Tactics is pretty much a military-skinned Clash Royale. Developed by Gameloft, the game is super polished and runs smoothly, but the game doesn't bring anything new to the table. On the positive side, however, you DO get premium currency for free from completing missions. There's a 40 mb additional download after installing the game. My thoughts on Blitz Brigade: Rival Tactics: Google Play: https://play.google.com/store/apps/details?id=com.gameloft.android.ANMP.GloftTAHM&hl=en iOS: https://itunes.apple.com/us/app/blitz-brigade-rival-tactics/id1154058623?mt=8 Subscribe on YouTube for more commentaries: https://goo.gl/xKhGjh Or join me on Facebook: https://www.facebook.com/mobilegamefan/ Or Instagram: https://www.instagram.com/nimblethoryt/ Or Twitter: https://twitter.com/nimblethor
  8. Hi guys,This will be the place where I will keep you up to date you on the latest Playniax game templates and assets.Most of it you can find on itch.io also.Some of our assets are free, some of them are not. For starters, I just released the game template 'keep-mining' https://playniax.itch.io/keep-miningAfter purchase you can reskin the game, change the title, design levels, change the music and monetize it anyway you like!And 'fair usage' support from us!Final builds should work on Android, iOS, HTML5, Windows and OSX!Play demo here: http://playniax.com/showcase/pyro2/Keep-mining/
  9. Hi every one. Please I urgently need your advice on my project. I just finished developing my first game and I don't know what next being an amateur.. seeking advice from you guys. Thanks.
  10. 2D [Android] Jump Jump And Fall

    Hello guys We are introducing our game Jump Jump And Fall In this game you are help the cute box to jump every plain and collecting coin. Every 5 coin collected, there is a new challenging plain. Don't let the cute box fall down ! =: Gameplay video := Free download our game in your Android device ! https://goo.gl/rfGzjD
  11. In this daily blog (and video)-series I take a first impressions look at the best mobile games that I come by. Be sure to share your favorite mobile game with the rest of us in the comments below! Dark gothic-styled 2D action fighter with no stamina system and joystick (movement) & 3-button controls (attack, dodge, jump) with lots of combo-attacks. The game has awesome skill animations, which feel amazing to use, and the in-app purchases aren't being pushed that much in-game. My main "complaint" would be that getting enough of the items used for crafting weapons takes quite a bit, and the game can thus feel a bit grindy. My thoughts on NeverGone: Google Play: https://play.google.com/store/apps/details?id=com.hippiegame.nevergone&hl=en iOS: https://itunes.apple.com/us/app/never-gone/id978238542?mt=8 Subscribe on YouTube for more commentaries: https://goo.gl/xKhGjh Or join me on Facebook: https://www.facebook.com/mobilegamefan/ Or Instagram: https://www.instagram.com/nimblethoryt/ Or Twitter: https://twitter.com/nimblethor
  12. Hi everyone! Game Developments We apologize for not releasing the update we talked about last week, unfortunately it was a lot harder to implement the new inventory in the game and we’re also a bit sick (laughs). These weather changes are killing our noses. We promise to update this week and it should already have the new inventory and the new furniture. (smiles) The players will be in a future update. (winks) So remember how placing the new player model went? Now check out how it looked like when we tried to make her walk! PlayStation Awards Portugal I think we’ve talked about this a long time ago.. We decided to apply for the PlayStation Awards Portugal. Basically this is a competition where small game developers apply with games and have the chance of it being published for PlayStation 4. They also help with marketing and give financing to the winning team. So… what do we have to lose..? For this application we had to write a Concept Design Document, and film a trailer. Since we thought sharing the document would be boring we are going to share the video with you instead! Click here to check it out! Event Yesterday we also had the opportunity to be apart of the Lift Off - Entrepreneurs Launch Workshop. This consists in talking to business experts, marketing, lawyers, etc.Whatever you need to open a business they were there! We it was nutritious See you all next week, The FAXIME Team Follow us and keep updated at: Facebook: https://www.facebook.com/FaximeGames Instagram: https://www.instagram.com/faximegames Twitter: https://twitter.com/FaximeGames Pintrest: https://www.pinterest.pt/faximegames SoundCloud: https://soundcloud.com/faximegames Website: https://www.faxime.fun
  13. Visuals easily grab attention and particularly the video content just give users all the relief from the exercise of reading a text. Watching a video is a passive exercise allowing a sense of comfort while always explaining things better. Even then, we detest videos that instead of telling us straightforwardly what it is all about just beats around the bush. What happens when such a lengthy and monotonous video appears on the app store trying to explain the uniqueness of an app? Obviously, such app preview videos instead of captivating attention make us quit. Do you think it is interesting to use a video as part of your app store preview? Before venturing to create it just have a look at some important stats and tips. Deciphering the Stats about app preview video Most studies say that preview videos not only boost app store conversion but also boosts the Lifetime Value (LTV) of an app. App marketplaces are tremendously competitive with every new app needing to compete with millions of other apps across the niches. With such huge competition and decreasing user attention, every app needs to impress its potential audience at the first chance and quicker it happens the better. Naturally, preview video perfectly fits into this requirement being both impressive and less time-consuming compared to text. Many Indian app developers made app store preview videos central to their marketing strategy. In the time to come, we can see most app marketers adopting to this trend. Here are some key statistics about the preview videos used for both Google Play Store and Apple App Store. ● on an average among the Google Play visitors, only 15% prefer to play a video. ● only 7.5% of average App Store users prefer playing the preview video. ● While 55% of iOS users complete watching the preview video just 45% of Play Store visitors watch preview videos till the end. From the above-mentioned stats, it may seem preview videos as still not popular and they may not be as successful as they are presumed to be. Many of these videos just lack the attributes necessary for impressing visitors quickly. On the other hand, the people who watch preview videos offer far higher conversion than people who do not watch them. Here are a few more stats about what the visitors do after watching a preview video of an app. ● among the watchers of these videos, 50% of iOS users and 25% of Google Play visitors scroll down the gallery. ● a whopping 70-80% of visitors on both App Store and Play Store scroll down further to look for contents about the app. ● only 5% of watchers read the App Store description. ● 20% of visitors on both platforms take an instant call on installing or skipping the app just after watching the video. Lastly, it is a sordid fact that most users across the platforms are seen to be so reluctant to go deeper into any app description or preview that they are less likely to watch it. But still, with a great preview video perfected in every respect, your app can boost conversion to a significant extent. Lastly, among the top 50 successful apps, 84% of them use a preview video. So, if you want to learn from the leaders, a preview video is something you cannot do without. Some app developers in India and elsewhere seem to be rather enthusiastic about this visual tool. But, preview video needs to be perfect in all aspects since it is your first and last chance of introducing an app to a potential buyer. Here we go with a few tips for preview video that can help pushing conversion. Video Content The attention span of mobile audience irrespective of the platforms has touched the bottom low, and it's only a span of few seconds that you get to grab their attention. Do you know among the visitors who start watching a preview video both in App Store or Google Play Store, 10% of them just leave the video within every 5 seconds? So, you need to deliver your message quicker and most straightforwardly. First of piece of truth that you should remember while creating a preview video is that it is not a tutorial video and so you do not need to go into details about how to use the app. All you need to focus is why the users need it. Just explain the biggest USP of your app in a short, impressive and direct manner. Game app preview Games are different from all other apps in terms of audience and user intentions for downloading them. In most cases, games are downloaded by judging the graphics quality and game playing experience. So, your game preview video must deliver the excitement of the actual gameplay. Video length As we have discussed earlier, your video length must be short and precise enough to keep their attention throughout. Mobile users are already a restless lot with almost frantic attention span, and so any dragging and pushing around a few points will only make them leave undecided. Sound and Narration A nice audible narration and background score is nice as long as the video is watched in private places. For public viewing, your video should come with muted video options with subtitles, transitions and callouts to ensure a rich watching experience without sound. Let's cut a long story short by telling you that preview videos are good as long as it can work as a captivating piece of content for your target audience. Give your most important message within a few first seconds since most decisive users can take a call much earlier than the span of the video. On the other hand, so-called casual explorer audience can eventually like the app by watching the video and so make the rest of the video impressive by explaining the value it offers.
  14. Introduction Background Since my entire career has spanned around the video game industry, I will be citing examples based on my experience. I have been in the industry for over 14 years and have witnessed a lot of trends changing in the approach. This may not be the most modern in comparison to the available technology and reporting tools. But this is the core learning that every tester should have and I feel that it is an important skillset to upgrade with the testing knowledge. Any tester who has his core concepts set right in the testing industry will have the potential to excel in any form of QA. While the topic is very simple, mastering it is a challenge that is faced by many. This blog will not just explore into the base rules of writing a bug but will also help to map the tester’s thought process. This will help them articulate and convey what they want to say in real world scenarios. Problems Following are the problems / overlooked issues while writing a bug: Lack of game knowledge Usage of phrases/terminology Condense steps to reproduce Proofreading Review of bugs Severity versus priority Easier method of reproducing the bug Summary Reproduction rate Solution Research on documentation This is probably the most important aspect before testing the game. The game documentation will contain names of objects used in the game world. Knowledge of these names creates the world of difference between the explanations being vague / commonly worded to specific instructions which are to the point. This does not just help to explain the bug but to show the developers that you are aware of the game and know all the intricate details while writing a bug. Most of the games also have zone markingsin each level which is usually not shown in-game. These markings on the documentation will help shorten the bug and be very specific in the description. Example: the sentence “Level 18: After crossing the barricade of cars, observe the abandoned bus near the wall. If the bus is to the left-hand side, continue straight till you find the 4th house to the right. This is the gray house with the broken window on the first floor. Enter this house through the back, head to the living room and observe the missing texture above the fireplace.” Can be rewritten as “Level 18: Zone 3, House no 18. Enter the back door and head to the living room. Observe the missing texture above the fireplace.” Also, with bug writing, it’s helpful to use the consistency of words while describing a bug. Words like user/player, input names, character names, game specific objects, weapons and other game factors need to follow the same game terminology. This consistency will help to describe the game better. Usage of phrases/terminology – A lot of games use real-world objects. Even the game environment settings are taken from famous buildings/areas and some games even are set in famous cities. A back research of the place where the game is set and the culture research will help to not just test the game but also give inputs on things which do not align with the game. The areas of research which can help in identifying the culture are: Game environment – City/Famous places etc The involved city’s background The people’s way of life Art/Music /Entertainment Climate Basic flora/fauna Social festival/events Steps to reproduce The best way to write a bug is to write the STR before writing the rest of the bug. By focusing on the STR at first, the bug is easily divided into sections. This will help to break down the bug and explain it better. The best way to write a bug is to have the STR condensed to 5 basic steps. This helps in keeping the main explanation of the bug focused and removes all unnecessary information. To make this easier, I have broken down how a typical bug needs to be described: Step 1: Game mode (Single player, multiplayer, campaign, mini-game etc.) Step 2: Which area/level/map Step 3: Which location? Step 4: Steps were taken to create the bug Step 5: What is the bug I find this practice not just useful while writing a bug but by putting it in any real life explanation, I find it very easy to explain multiple varieties of things. It helps you keep your mind object oriented and focus on the end issue you want to convey. In the above 5 step analogy, there will be issues where step 3 and 4 may need a further breakdown. This is not a hard and fast rule but a basic interpretation of what needs to be conveyed. While there can be more or lesser steps, this is the optimal approach to writing a bug. This method will remove the unnecessary information and keep the focus on the main issue. It is human nature to drift away when exposed to a long explanation. Keeping it short will definitely retain the focus and convey the point. With these points in mind, the maximum acceptable STR needs to be within 8 steps. Proofreading The best way to write a bug is with Word or any other formatting tool for documents. They not only help you with spelling errors but also assist you with grammatical mistakes. One area which has been a concern with a writing of bugs is the usage of tenses. Many, who write bugs, do mess up when it comes to writing a bug while explaining the tense. The below link is a small example of how the sentence needs to be structured. http://www.english-for-students.com/Tenses.html Bug review This is a personal growth progress. Testers need to keep a track on how many bugs they reported, the severity of the bug and the days when they reported it. This helps to track a pattern of their areas covered, the maximum productivity of the week and the amount of contribution they have to the project. One major thing that they need to track is a number of bugs they reported versus a number of bugs that returned with ‘need more information’ or ‘moot’. This will help to track the quality of bugs reported. This is important in a tester life as it reveals two important things: The bug did not make sense The tester did not understand if it was a bug or a feature The second part is a bigger worry because the tester has not had the knowledge transfer and hence, he/she are not empowered with the game. As testers, we are expected to be masters of the game and the tools we work with. Any issue in this area shows weakness and does not instill confidence of the developers. Severity versus Priority This has to be the most challenging debate with testers and developers. An A class bug need not be fixed even if it feels important. Now suppose the player entered a car, drove it to a port, took a boat, hooked the character to a plane, jumped off and stole a bike, then ran into the wall which crashed the game. This bug is an A class in severity. But, consider how many gamers will attempt the same stunt while reproducing this bug. This will be less than 8% of the gamers who find this issue by mistake. If they reload the game and they’re saving progress is still intact, they don’t even bother about this issue. Consider all the games that have a strict schedule or timeline. When the game is about to release, an issue with this probability is low, will be overlooked. On the other end of the spectrum, if the player chooses the left side of the bridge to cross, the screen goes blank for 5 seconds, there is still a 50% probability that gamers will face it. This is not an A class issue, but since the probability of gamers facing that issue is still high. This issue will feel important to the end user’s overall game experience. Hence the priority of the issue does take a front step. The entire development team does focus on releasing the product on the issued date while maintaining the maximum quality. We need to respect the fact that everyone works on a certain timeline. As a QA member, we need to focus on the issues which will change end user experience. This does not mean a tester does not report all edge case issues. We as testers have our primary fulfillment to report any issue that we encounter. Alternate bug repro steps While we find a bug, it’s not necessarily the best way to find the bug. We may be testing some other function in the game while we encounter the bug. The tester needs to be intelligent enough of the end cause of the bug and then retrace the steps that actually caused it. In this method, we encounter several other possibilities which caused this issue. We can take the simplest form to reproduce the bug. This will also teach us the root cause of the bug. Example: On a calculator app, if I did 2*5, it crashed. While this scenario might be correct, it may fix the bug only for this calculation. But had I done 10+0, 20-10, 200-190, 20/2, etc, I would have found the same issue. The end result proving that the app has an issue with 10 being the result rather than 2*5 being the error. Hence, research into the issue and come up with alternatives. This will always help to narrow down the issue. Summary This is vital not just to explain the bug in a short form but it helps other testers to check if a bug is logged. Most database search strings involve looking at summary first. If the summary is optimized, the tester will spend lesser time searching for an issue instead of logging one. The summary needs to be crisp, precise and hold all important information within a sentence. While writing a summary, know that the issue always takes precedence over other factors like location, game mode, user level etc. This will help to narrow down the issue and create a referral point for any other tester who wants to look up the issue. Reproduction rate This has been ignored by most testers. The above point of having alternate repro rate is vital to me having to emphasize this. Just because you find an issue doesn’t mean it’s down to the code or art. There are several other factors involved. There can be issues with the hardware or any software in the background which is causing interference. This may not seem like the bug you wished for but it is worth its weight 10 times in gold. Any background app/hardware which causes an issue to the running game, the developers spend much more time fixing this because they wouldn’t want the user to be deprived of any other app to accommodate the game. This can be a big deal since most users will blame the game and leave it to accommodate the app instead. This can be a huge negative publicity to the game and most developers tend to avoid being in this state. Related: Know More About Our Game Testing Services Conclusion As this blog tends to dwell on the issues that need to be addressed while writing a bug, it isn’t necessarily a bible to enforce how a bug is written. The tester has full control on what needs to be conveyed in the bug. All this article wishes to cover is the fact that a bug can be so much more powerful when carrying the right message. Do follow these steps and believe in it for it can be a useful method to showcase the thought process. It will not just help you in writing a bug but also assist you in formulating your thoughts.
  15. Still just a few years ago, you could not play a video game with your apparent body movements from a distance. It just happened in the span of last few years, and now you can fight with your game avatar just with real body movements. You have entered the era of virtual reality. More than any other industry VR came as a harbinger of change to the gaming industry. In the recent past, we have seen the launch of an array of VR devices and gadgets including VR headsets, VR game playing shoe, etc. Is this the ultimate promise we can expect from VR in games? No, rather it is just the beginning of VR which soon going to leave behind these stand-alone devices and hardware to become more compatible and affordable. As a game development company, you must know how virtual reality is changing gaming. More VR gadgets at more affordable price When talking about the imminent change that virtual reality games are supposed to bring to the gaming world, we must take into account the huge competition among the VR device brands and the sloping price as well as increasing affordability of these devices. Yes, VR devices represented for too long an expensive game niche that could have only been afforded by rich gamers. But with more brands hitting the VR game scene, the price continued to drop making it affordable for more people. But still, they are not mass products within easily affordable reach of everyone but is slowly tending to be so. Until a few years back you could have told all the major names in the market of VR gadgets and headsets that include pioneers such as Oculus Rift, Sony PlayStation, and HTC Vive. Now you have more than a dozen players who have unleashed their sophisticated VR gadgets or just preparing to do so. This gave rise to fierce competition in terms of feature offerings as well as price. While virtual reality is defined by its ability to take you to an entirely different world, augmented reality (now more commonly referred to as “mixed” reality) augments the one in which you’re living. With Microsoft’s Hololens, a self-contained computer rather than one powered by a separate device, you can watch an actual wall deform in real time and begin to spew out spiders. And as you walk around, that hole in the wall stays locked in. It is, as far as your brain is concerned, there. After Microsoft ambitious Hololens the VR scene is eagerly awaiting another major launch and it's nothing but Google Daydream which is expected to arrive with a single handed controller. Most importantly, some of the newest mobile phones have arrived with VR capability built in. Axon 7 and Moto Z are good examples of mobile handsets with built-in VR support. Deeper into the simulated reality Virtual reality gaming was conceived to allow us playing games in a simulated atmosphere or to allow us to play a digital game with real life interaction and environment. A game environment transporting the gamer to a life-like virtual reality was the quintessential aspect of VR games. It was limited to the most popular game niches involving strategy and actions. But with the VR games getting popular other game niches where game environment plays a vital role are going to be transported to virtual reality. Google Daydream is expectedly going to make online VR casino games possible. With this trend settling in later on we can see other arena games and e-sports also coming with their VR versions reaping the advantage of the technology to drive more engagement. VR will continue to dig deeper into simulated reality to transport many games with a life-like environment. Social and collaborative gaming is going to take over Social gaming is already a robust and most popular trend in the recent times. Now with VR games becoming an everyday phenomenon for gamers, it is bound to hit the social space as well. Already most of the top game titles allow players to collaborate with their friends and other players online. Now, VR games allowing the same collaborative playing will only help VR reach more players. With the huge promise and possibility of collaborative virtual reality games, a whole new breed of games can soon sweep the web. With VR devices and headsets continuing to be more affordable for people, we can see a huge upsurge in the type of games in which collaboration and social interaction play a vital role. Time for interactive gaming Finally, virtual reality in the gaming world is no longer going to be kept aside as a niche and special gaming technology. Instead of being a niche gaming technology for few it is going to string together many established and upcoming gaming trends. Other technologies that also stretches the sense of reality and helps to broaden interaction of games with the surrounding reality are going to be a part of this offering. This means we can expect some devices and games to come equipped with both VR and AR capabilities. This new approach widely being dubbed as mixed reality will push the horizon of VR and AR games further. They are not going to be two separate technologies anymore, but going to help gaming interactions even more by allowing a mix of virtual and augmented reality environment. In future, you may not need a headset anymore to play a VR game. A game playing screen can be created anywhere while you play the game with your gestures instead of touch. You can play a game right on your coffee table and play it single-handedly with gestures while still sipping your coffee. With VR and AR together offering a mixed game reality, that day is not far away. To conclude, So, the gaming world is really going to experience a revolution with so many things happening and a lot more waiting with virtual reality. The virtual reality which until now has mainly been limited to sophisticated and high-funda headsets will soon become an everywhere gaming reality blurring the division between reality and game environment further.
  16. Hi guys, check out our new game about sticks. Feedback welcome! Want to Increase the imagination and creativity of children? Are you looking for a drawing and coloring application with lots of cute pictures? Download our free coloring booklet now for kids coloring !!! Download here for baby: https://play.google.com/store/apps/details?id=com.ite.coloring4kids Screenshots: Download here for baby: https://play.google.com/store/apps/details?id=com.ite.coloring4kids
  17. Hi guys,i m looking for someone that can work with me on a "top-down" multiplayer fps as 2d and 3d artist.I used photon server and i can take the part of programming.For now i made only the basic gameplay of the game that include shooting,switch weapon and and damage player.If someone can help me please contact me via e mail: 270514974@libero.it.I really appreciate your collaboration and hope you have a good day.....Thanks for you time to read the postAt the bottom i attach some screenshot of the current game,i m sorry that i can't attach a video...
  18. I'm looking to form a new game development team, mostly for training purposes. About me: I'm a student - Unity C# developer, who worked part-time in this industry for a couple of years already. I've been a lead developer in many "random collab groups" as well as a few companies. I specialize in creating 2D games for Android, but I'm looking forward to trying out new things - especially 3D development. Currently, I've got one Android game close to a release so I'd work for this team in my spare time. About the project: I've been thinking about creating a simple tycoon-like simulation game for Android (and PC eventually), inspired by the Game Dev Story (initially released by Kairosoft in 1997) https://en.wikipedia.org/wiki/Game_Dev_Story I haven't done much planning though, therefore I'm looking forward to hearing out your ideas. Right now, I've only created a test 3D scene using placeholder models and implemented a simple pathfinding system for me to play around with: https://i.imgur.com/xAd0l4o.png https://i.imgur.com/nHZerOT.png I'm looking to work with people who are: - willing to take a position of a: 3D modeller/2D artist/Designer - not necessarily very experienced, but eager to learn and improve their skills - active - check in at least once a day If you'd like to apply for a different position which I didn't list here, you are welcome to contact me as well. While this project is created mostly for learning purposes, if we ever get to release it and generate any revenue - you will recieve a certain percentage of it. To Apply: Send an email to rk.softwaredev@gmail.com Introduce yourself and attach an example of your work (if you have any)
  19. Hello We are assembling an indie team for mobile games dev, and we would be happy to have more skilled people (name your skill) to join. Till now there's only my friend (game developper , Unity2D and 3D) and I. As for my background,I've been publishing games on android for the last 3 years, especially in 2015 and 2016 as I had to stop for school, I am a software engineer (makes me skilled in C# and games dev), I'm also skilled in ASO , Marketing and Game design, in parallel with game dev of course: ACHIEVEMENTS: Our games on Google Play Store reached 100 000-500 000 Downloads and Up to 500 000 - 1 000 000 (500K to 1M) Downloads in a single game, and Google Play alone, and that was using some relatively poor graphics.. we bought game assets and we had to make our games fits them instead of having a graphic designer who can make the graphics that fits our games. Moreover, we used source codes that we bought instead of making our own unique ones. as for the profit, I personally have reached more than 7k$ in one month! without professional arts and with simple source coudes bought from code canyon, and that was working in parallel with studying in engineering school, now I'm full time. We're hoping to reach greater success with a good team and skilled people. We follow the same game dev cycle that is practiced in big companies (just a bit adapted to the indie resources), including brainstorming sessions and everything .. so we'll all be dropping and choosing ideas when it comes to the next game concept, and of course we will do fair profit sharing when success comes. If you are interested in joining, please state your skill and contact us , a portfolio or some samples would be Great ! we can start a conversation here as you can email me at soufianechalouh@gmail.com Looking forward to teaming up with you guys and making big success.
  20. Wheel of points gameplay

  21. Have you played physics puzzles , which are very addictive and you just can't take your mind off that stage you’re stuck on, well here's another of those logic puzzles ; totally free . Bounce N Bang Play Store Trailer: Using cannon, shoot your enemy or bounce cannon-ball through walls guiding it towards their building.Rotate cannon , place moving walls , making the best angle ; just so when you open fire , ball hits the target. Key features:➤ Currently 30 levels (more coming soon)➤ Innovative game play (logical thinking , openfire / shooting cannonball, bounce off borders)➤ Fun animation (especially of explosion)➤ Simple and addictive (solve the puzzle, which gets difficult)Not always that easy, when you openfire , line of shot should hit the end point after limited reflection.How•Use touch or buttons to rotate cannon.• Aiming at enemy directly or bounce off walls guiding it towards them. • Rotate and place moving walls at suitable points ; so when you openfire, BANG ! Cannonball hits the target. Little story if interested : Zormen kingdom has forcefully taken over a village and jailed its inhabitants; few of them have managed to escape prison .They are now trying to get back their occupied land and people. You are a savior who is helping villagers . Provided with cannon you need to destroy enemy's castle. Further story inside game. Screenshots:
  22. The demand for mobile applications is at an all-time high, and every Android app development company is striving to get its brand to the front row of the industry. On the Android App Store alone, there are over 4million mobile apps, and more are added almost on a daily basis. There has never been a better time to invest in app development. However, the fact that you have built and launched your mobile app is not a guarantee that you would be smiling to the bank anytime soon. If your app is not “good enough” it will be deleted in a matter of seconds. And there goes all your hard work, time and money. The sad thing is that users barely re-install an app after deleting it. Is there a way to ascertain that your app is functional in all ramifications? Of course, there is. It is called ‘Quality Assurance (QA) test.' The possibility of building a perfect app the first time is very slim: there will always be a few bugs here and there. For this reason, Android app developers and other experts put their apps through different types of tests to ascertain the quality of the app. Here are the different kinds of tests your app should undergo to make sure the end-user loves it: Functional Testing Every app is expected to undergo a basic functional behavior test to ensure that it is working according to defined requirements. In addition to finding out whether a user can complete a task, functional testing is an attempt to know whether or not a particular feature is working. The user interface and flow of the app are mostly considered when carrying out this test. For example, if someone who wants to buy shoes on your e-commerce app has a hard time moving to the next slide, the previous one or even exiting the app, it is obvious that it has failed the functionality test. The diversity of mobile devices and Operating Systems make functional testing a complex, expensive, time-consuming and a strenuous activity, especially if it is manually done. This is why more organizations opt for automated functional testing tools like Appium, MonkeyTalk, IBM rational test Workbench. For even better results, some organizations combine both automated and manual testing methods. Performance Testing As the name implies, this test is carried out to check the client application performance, server performance and network performance of your mobile application. The test attempts to find out how adding one more feature to an app would affect its overall performance. The focus is on the speed, battery performance and responsiveness of the app with the addition of new features. Performance testing tools like IBM Rational Performance Tester and many others will help you to identify the bottlenecks associated with the performance of the app; low battery power, poor network, bandwidth issues, changing internet connection mode, broadband connection, less memory, etc. The test should cover front and back-end performance of the app especially if the application is a hybrid mobile application. A client-focused performance test is for user experience optimization (app responsiveness to UI)). Application’s server can also affect the performance of the mobile application, so testers should consider both sides of the application. Memory Testing Memory leakage is responsible for slowing down the process of transferring files. It can also cause mobile devices to switch off while trying to alternate between apps automatically. Because mobile devices have very limited memory, mobile operating systems by default stop apps with poor UX and excessive memory. It is very important for Android app developers to carry out memory testing on apps to ensure that they optimize memory usage and prevent memory leakage. Interrupt Testing A lot of things could happen while using a mobile app; you could get an email or an SMS, see an incoming call, get a Facebook notification and you could even need to connect the charger to a power source, remove or insert the battery, etc. Mobile applications are supposed to handle these and every other interruption properly without affecting the functionality of the app. Apps typically stop and restart afterward. Thus, Android app developers conduct an Interrupt Test for their apps just to be sure they meet the standard. Testers use emulators and actual devices for the tests. Usability Testing A usability test focuses on how useful, flexible and User-friendly a mobile app is. Testers are concerned about two key areas (Efficiency and Satisfaction) First of all, they consider ‘App Efficiency.' Testers want to ensure that the app accurately and completely meets the specific needs of the end-user. Satisfaction is the second consideration: The user accepts the app in its entirety and derives maximum satisfaction and pleasure from using it. Some mobile app development companies make the mistake of waiting until the application is completed before carrying out usability test. The end-users have a major role to play in usability testing, the results may completely alter the app design, and changing the design later may be a futile effort. The best time to carry out the test is at the beginning stage of the mobile app design. Installation Testing All mobile devices come with two kinds of applications. The first type of apps are system apps in the device’s Operating System and the second type are those that the user downloads and installs from the app store. Mobile app developers and testers conduct installation checks to ensure that their apps can be installed, uninstalled and updated as many times as possible without hitches. Operational testing: Operating systems have built-in functions that make it possible for Smart Phone users to back up and recover their lost data, files or documents on mobile apps. Mobile app developers conduct operational testing to confirm that the backup and recovery process is working according to specification. Load Testing Every mobile app or web page has a limited number of people it can accommodate at the same time without slowing down, or crashing. The figure is determined by the server. They begin to malfunction when they exceed the server limit. Load testing is very important, especially for popular websites and apps because it shows the breaking point of a mobile app or web page. App developers carry-out load testing to know the number of users that an app can conveniently accommodate. With this information, app developers may choose to upgrade their server and other features of the app to attract more users. Conclusion Conducting the various types of testing on your mobile app can be very expensive and time-consuming. However, since the benefit outweighs the cost, in the long run, app testing is definitely a step in the right direction.
  23. Only one more week until Methodize is released on iOS Get ready for some fast reaction gaming!Entity3 is launching its latest arcade game, Methodize. A simple one touch game which challenges your reactions to the max! Addictive, fun and super fast this is the game for a novice and a master!Test your reactions and download Methodize! Three rapidly fast game modes wherein the longer you play the faster it becomes. The player’s objective is to direct the balls to the correct container to score as many points as possible before you make a colourful mistake!COMING 21ST SEPTEMBER! Follow Entity3 Limited:Web | Twitter | Facebook | YouTube
  24. Hello! I’d like to announce the open beta release of Lumi’s Journey! This is HartBloom Studios’ first game. Endless gameplay, 2D styling, and attempting to beat your friends’ high score is something I grew up with, so that’s what Lumi’s Journey is based around! Any critique or suggestions for gameplay, music, sound, and graphics is greatly appreciated! https://play.google.com/store/apps/details?id=com.lastlight
  25. Hi, everyone! Today, we announce that Monster Loops, the free-to-play touch-based arcade game, is available on the App Store. Monster Loops is a collaboration between Mad Head Games and Binx Interactive, and the game is the next title in our Indie Accelerator Programme. In Monster Loops, spherical monsters inhabit the darkness of a colourful world. Head to different areas and catch as many monsters as you can before the timer runs out. It’s a simple, fun and very fast-paced arcade swipe-em-up that you won’t want to put down! Check out Monster Loops launch trailer: https://youtu.be/IaO1aiPfrQw Download on the App Store: https://goo.gl/KBAKqu Tell us what you think?