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Found 732 results

  1. Hey All, Blog is a day later than usual, there was a bug with saving that I wanted to complete before posting. The auto save feature was not saving some global variables correctly that was needed for the room randomization scripts. In order to resolve this I had to re-write the scripts as it was really messy and caused a huge headache. The re-write is great, I took about 30 lines of code down to about 10 so it was a great optimization at the same time. The good news is though it works flawlessly with auto save now. It works perfectly on the phone so if there’s a crash or you don’t finish a run it auto saves from the last room you cleared and the save is deleted upon game over. Items added for touch controls: Changed size and location of vstick and on screen buttons Made it so the item you equip to a button is now displayed on the button itself!! Added a pause button to the GUI. Pressing this pauses the game and draws the inventory. Hitting pause again un-pauses the screen. Added a go to main menu button on the game over screen Added a continue game button on the title screen. If there is no save present it will display no save found. Bugs fixed: If you have full health hearts are now pushed out of your way. Was a bug stopping this from happening on the phone Save game issue resolved Issue resolved on player not being destroyed on game over Features added: Added smoke to the explosion animation. Slowed the animation down. Changed smoke color on fireballs. Title Screen!! Added what will be the official start screen. This will also be random. The blurred background will be chosen randomly and show different room layouts. The character shown on the right side will also be chosen randomly between all enemies, boss, and player!! Added fade in screen transition for new game There might be some little changes I forgot. Gameplay video showcasing everything above and was on an iPhone 7 Plus. View the full article
  2. Hi, everyone! I'm a self-taught indie developer. After two years of learning programming and gamedev, I finally released my first game. It's a hardcore arcade with simple one-tap control. Check it out please, it would mean a lot to me. And also I'd be very interested to hear your feedback. Get it on Google Play: https://play.google.com/store/apps/details?id=com.ibragames.circlevsspikes Official trailer: https://www.youtube.com/watch?v=oTbQHaD_nWo
  3. Luis Carlos Zardo

    X-Layer Game development diary

    Hello! I was just working on the tutorial level elements for X-Layer, it´ll be built using modular components, much like lego blocks, joined with each other.
  4. What softwares should I prefer for like really basic game development,and basic requirements for starting into this
  5. Yesterday, beta version has started and very first music, sounds added finally, some mechanichs have changed, test it out and feedback, I will be waiting for it. Currently game does not contain anything regarding purchasing.
  6. Wazzup all ^_^y GameDev Challenge | Tower Defense | Dev Progress ( Turret 360 : Added Audio+SoundFX ) What's new : Yo peep'z development is really slow! BTW I'm using MonoGame framework for this entry, MG is only a framework or a rendering engine which means I have to write everything from scratch including camera 😄, I need to build a Game Engine on top of MonoGame to produce different kinds of games, all of my Skybox, Billboards, Quads, Particles, Models, Trails, Entity components and including Mesh Loaders was written from scratch (Not using MG conntent pipeline mesh loader), but the real pain in the butt 😄 is the rendering sequence for solid material, additive and transparent material to work effectively that can be use for using basic effect or custom shader, yep you have to write your own shader in MG if you don't want to use it's basic effect, MG basic effect only support up to per pixel lighting effect AFAIK the reason I need write a custom shader with normal map andh 3 light source, basically everything done here is purely code no editor or prefab tools was used. I like MonoGame because it's a code centric framework you have total control of everything, maybe next compo I'll use Unity or Xenko. 1. Added features to my custom OBJ mesh loader for better performance, It has an option now to render the whole model as one group even if the original model has many groups. 2. Improve trail header and tails trimming when not moving or can set life of a trail. 3. Swapping diffuse texture map at any given time. 4. Model diffuse texture can be an animated texture. 5. Adding child node to parent node with translation and rotation e:g: My Turret where the body is the parent node which on rotate on Y axis and Machine Gun is the child node which only rotate on X axis but follow Y axis of the parent node. 6. Adding Audio and Sound Effects Improving my trails bezier curve, but still not perfect 😄 Explosion collision detection : Adding GRAPHICS OPTIONS : 1 = LOW 2 = MEDIUM 3 = HIGH LOW = Basic Effect no ambient lighting MEDIUM : Perpixel lighitng only HIGH : Anti aliased and every model has ambient light + 3 light source + diffuse + normal map And lastly here's some video feeds with TURRET firing on 360 in any angle with Audio + Sound effects ^_^y EDIT : Add new video feeds WAVE#5 Prototype and I Loose : - D
  7. The video of the first iPhone gameplay in the last blog was not rotated to landscape view. I have deleted that video (was very hard to watch) and uploaded a new one now that I know how to use iMovie. Let us know what you think and sorry about that. View the full article
  8. Hey All, We are now 2 months into the development and moving along nicely. This week I finally faced what I thought would be the biggest hurdle in the development and that was getting the game compiled over to my phone. Fortunately this was not as difficult as I thought it was going to be. I had some very good articles to step through the process of generating the Apple certificates and setting up Xcode. Once I got that all configured, I configured GameMaker for the port and glad to say that on the first try everything worked!! It was a very cool moment in the development to see our game playable on the phone for the first time! So in order for this to be playable, I had to create the touchscreen controls. Went with a virtual stick for movement and virtual buttons for action inputs. All I had to do was map everything over from keyboard and mouse to the touchscreen and MFI controller. Yes the game is coded for touchscreen and MFI controllers, as well as game pads / keyboard and mouse for PC. For now the main menu is not interactive on the alpha phone version. I have it in place so once you tap on the screen it auto selects new game. I will have this interactive in the next week. Touch controls that are complete are: vstick action button for attack 1 power use button pause button(accomplished by tapping the coins counter in top right of screen) will add a pause icon for clarity the whole pause screen, inventory, is interactive with touch controls. What I need to add is one more power up button for the 2nd power up slot, as you can equip and use 2 at the same time. The graphics for the buttons and vstick are not final. These are just placeholders until the final design. Also added a fade out effect to the game over screen when you run out of health. Over the next week I will be finalizing all the touch controls and main menu. Once that is done it’s back to finishing the design of the levels for world 1. The following gameplay video is recorded from my IPhone 7 Plus. All videos and screenshots will now be from the iPhone version of the game. Thanks for reading and checking it out. View the full article
  9. Hi guys, check out our new game about sticks. Feedback welcome! Stickman Destruction 5 Annihilation is a sequel to the legendary game of survival, where to make incredible tricks, driving different transport and getting into different crash! The game is made in the best traditions of simulator games with ragdoll physics elements. Make incredible jumps and tricks and destroy the enemy! Your task is make the finish alive or dead! Download on Google Play: https://play.google.com/store/apps/details?id=com.stickman.destruction.annihilation5Youtube: Website: http://strifexxx.wixsite.com/cyberponyFacebook: https://www.facebook.com/groups/577850349043463/VK: https://vk.com/club122273704
  10. I am having an issue with touch inputs on an iPad. I have a UI widget item on screen that I am trying to drag. When I test the game on a PC the widget item works correctly. When I try to drag the widget item on a touch screen (iPad) the position of the item is nowhere near my finger. So as I am dragging the item it doesn't follow my finger, however when I drag the item using a mouse on a PC the widget moves in the correct position. In project settings I have enabled the use mouse for touch option but the issue still persists. This has been set up in unreal engine 4 and I am trying to get the correct functionality for a tablet device. Any help would be much appreciated on how I would get the UI widget to follow my finger when I drag it.
  11. I am trying to package a game to an ios device, but I am getting the error "Provisioning profile doesn't match the entitlements file's value for the get-task-allow entitlement". Where do I find the entitlements files and change the value? I am packaging for distribution, and am using a distribution profile and certificate. This error appears in the output log of an unreal engine 4 project which is on a mac operating system.
  12. I am developing a 2d game using unreal engine 4 in which the user drags and drops a sword. I want the sword to follow the position of my finger. At the moment, when I drag the sword, it moves at an offset from my finger. The game has been packaged to an ipad and I have set up the functionality using blueprints. Pseudo code On Drag (){ finger position = sword position on screen on drop = finger position on release from screen = position of sword } How do I make the sword follow the position of my finger as I drag it?
  13. Peekian Games

    [Android] Crate Panic!

    Crate Panic is an arcade shooter made with Unreal Engine 4. Shoot falling boxes and gain points, lose points when they hit the ground. If you're reduced back to zero it's game over. You can rack up coins throughout plays to upgrade to a better cannon that shoots differently, whether that be burst shots or shotgun spreads. We might port it to iOS if it gets a certain amount of Android downloads. Playstore Link: https://play.google.com/store/apps/details?id=com.PeekianGames.CratePanic
  14. Marco Masera

    Num8.png

    From the album: Ripple

  15. Marco Masera

    Num7.png

    From the album: Ripple

  16. Marco Masera

    Num6sat.png

    From the album: Ripple

  17. Marco Masera

    Num5.png

    From the album: Ripple

  18. Marco Masera

    Num4.png

    From the album: Ripple

  19. Marco Masera

    Num3.png

    From the album: Ripple

  20. Marco Masera

    Num2.png

    From the album: Ripple

  21. Marco Masera

    Num1 saturated.png

    From the album: Ripple

  22. Thiago Melo Silva

    Shop

    From the album: Car Collector

    Google PlayStore: https://play.google.com/store/apps/details?id=com.sirknight.carcollector&hl=en
  23. dovodi

    New Game — Mahjong: Magic Chips

    Majong is a сhinese board games. Mahjong — one of the most popular games in the world. If you were looking for puzzle games and mahjong solitaire, then you are in the right place!Mahjong: Magic Chips — is a real brain training & sweet puzzle! Over 200 colorful levels and 10 different worlds are waiting for you! Collect all skins of chips and beautiful backgrounds from each Chapter! You can use them in free mode to fully customize the game to your taste.The rules of a puzzle games for adults and kids are pretty simple — you need to look for the same pictures on the tiles and remove this pairs from the game board. Once all pairs of tiles are removed, the level will be completed. Also you will meet the levels where there will be a timer — here you have to hurry to clear the game board for a certain time.Solitaire mahjong is both training of attention and real gymnastics for the mind. The simplest rules of the puzzle and the measured course of the game will allow you to relax after a hard day's work or pass the time on the bus or metro.The game is also known as mahjong king, mahjong shanghai or mahjong classic. Download mahjong games free and become a Mahjong Master of board game!Game Features: Mahjong solitaire free Over 200 colorful levels Collection of chips and backgrounds 4 different hints Pleasant sounds and melodious music Amazing quests and game modes Training mind and attention Download: Google Play App Store
  24. Hey All, Much smaller update this week. Was focused mainly on code writing. I have finished all the code for the room randomization and have almost finished testing it. So far it’s working great and exactly what I wanted. With my calculations with room Type A all being random from a pool of 25 different layouts and with enemies always random there’s only 1 out of over 2.6 million of a chance getting the same world layout. I think it’s safe to say you will never play the same game twice. Out of those 25 different room layouts there will also be puzzle rooms incorporated with that. Mostly consisting of moving boxes to switches or to clear a passage way. For the next couple weeks I will be focusing on art work. I will be making different color walls so there’s some variation. Once all the rooms are done I will begin coding the puzzles. I do need 1 more room hazard. This will be a household object that will shoot “something” out. I would like some ideas if you have any in the comments. I’ll pick the one I like and draw it up and give you credit for the idea in the games credits! The only thing I have so far is a washer machine throwing rolled up clothes. So let’s hear some ideas! Also the GoFundMe has almost reached the goal of $500 dollars!! Thank you to everyone who donated and shared. Please don’t stop we are so close. https://www.gofundme.com/help-family-with-cancer Also I would like to announce the game will now also be released to android devices as well as IOS. Till next week, take care and thank you.
  25. Hello everyone this is Anthony from Atwo Studios, as small indie company we have published 2 indie games using Game maker, one being ROY - Color Matching and the other being Solar Switch. Both can be found on iOS and the Google play store. For our third indie game we are wanting to make a golf puzzle based game, this would be on mobile too. Our current team consists of a designer,programmer and artist. I would like to add a person who is interested in making sounds effects/ music for our game. If you are interested in creating a game for portfolio work or just as a hobby, please send me an email at : anthony@atwostudios.com PLEASE do attach any audio work so that my team and I can review it and determine if you are qualified for what we are looking for. Please check out our website for more information about us and the types of games we have made so far. atwostudios.com DOWN BELOW CAN BE FOUND VERY EARLY SNIPPET OF THE GAME TO GIVE YOU AN IDEA OF WHAT WE ARE MAKING. p.s. I am not a website designer 2018-05-01_04-58-04.mp4
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