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Found 889 results

  1. Time to Marble is a game I have been working on and expect to have a product ready for release by the end of 2019, but in order to make sure I can reach that dream, passion, and goal, I will need a designer so that I can give more focus to the coding and mechanics aspect. Revenue Share is promised at the release of the game to the Designer that joins and helps me reach this release. I am Using Unity, and also have ProBuilder as an asset that helps bridge polygons between 3d modeling and unity.
  2. Hello, my name is Giovanni Bruno and I developed a game in a week that creates a casual experience of reflex and focus on the iOS platform. I'd love to hear your take on the game. Would you have 20 seconds to watch a little gameplay? Gameplay link: https://www.youtube.com/watch?v=A7aGA9yVpEQ Download link: https://itunes.apple.com/us/app/levita/id1445334524?ls=1&mt=8 More about me: I've been an iOS developer since 2017 when I joined Apple Developer Academy Mackenzie in Brazil, I had a great opportunity to be a WWDC 2018 scholarship winner and attend the event. Now I'm venturing into the development of casual games for iOS, I hope to create ever better experiences that enchant people from all over the world. I know that the game is very simple, but I hope that someone play it!
  3. We are giving flat 30% discount in any game development. A interactive HTML5 game in this holiday season can easily appeal a worthy number of visitors if it put on visually attractive design and fun oriented concept. Even the player who occasionally visit the site would come again and again. During the festival seasons it will be great if you add new html5 games in your website will create good impression and increase number of visitors. Christmas and new year is just about to come and it is an ideal time when you get special offers from the market. This Christmas offer comes just once in a year and we are going to offer discount in HTML5 game development, Action and arcade game development, Educational Game development, Multiplayer game development, Puzzle and Strategy Game Development, Sports game development and All kind of Unity base game development as well. These offers make your festival special to celebrate. We are giving flat 30% discount in any game development which will simply raise your business with in the month of December and January. These special offers avails you to groom your business, make money through giant profits and switch this festival a delighted occasion for you. Key thing to keep in mind that offers is valid from 10th to 5th of the January. Genieee is one of the Top Browser Game Development Studios worldwide that has been serving some of the best quality and concept-driven gaming strategies for more than 15 years. Whether you craze for the fast-paced racing games, heart-pounding first person shooters, or edge-of-your-seat tower defense games, Genieee has to offer quite a diverse collection of games that would keep you on the toes with the unforeseen twists and twirls along the way. Engaging and Intriguing – HTML 5 Game Development Studio If you are Seeking Christmas discount for your online game development project, just connect with Genieee and we will serve you with an amazing Christmas offer for your development essentials. So get up and catch our Christmas offers to make this carnival an exceptional involvement for you. We wish you all a Merry Christmas and Prosperous New Year. Website : Genieee.com
  4. PROGRESSThought I'd reach out for some feedback on my little project. This is an android two-player game for top-down boxing matches. The core mechanics are all that I have accomplished thus far, later I want to add different configurations for your boxer (special effects, increased health or damage, etc) and maybe even a single player AI to practice against.SCREENSHOTS #1 *****************************************************************#2 FEEDBACKRight now the gameplay feedback I'm looking for is on the fundamental mechanics of the game.One area of particular concern is the window of opportunity for a player to block after their opponent has begun a punch. Currently that window is one-tenth of a second, otherwise you will be to late to counter their blow. I want it to be difficult to successfully pull off a block and have it be something that requires real attention to accomplish. I'm wondering though if it isn't too difficult right now, which may encourage mindless button mashing, which is certainly not what I want to condone.Another consideration is whether having three main actions (block, attack, charge) provides a good balance. My idea with having three main areas is that your two thumbs will have to leave one section uncovered at all times. This should result in hand movements that telegraph actions to the opponent.Aside from these, any other constructive criticism is very welcome.LINKMy game can be found at the Google Play Store here: https://play.google.com/apps/testing/com.meatandgrain.PunchABunchNOTE There is a known graphics error when performing a special punch. There are no doubt other unknown errors as well. Thank you for your time, I hope you'll be able to find some fun in this little game!
  5. "Don't Touch The Green" very addictive game -------------------------------------------- -------------------------------------------- https://www.youtube.com/watch?v=8CkLC9cLaB0 ------------------------------------------- Easy gamplay just don't touch the green obstacles and claim stars to unlock new balls ^__^ ------------------------------ How to Play ?! ------------------------- ● Tap, Tap, Tap to get the ball past each obstacle. ● Don't touch the green obstacles ● Earn stars to unlock new balls ● New Modes and Levels added with each update ------------------------------------------------------------------------------- Download now and push your skills https://play.google.com/store/apps/details?id=com.rgzstudioteam.dontgreen Please send all feedback We'd love to hear from you!
  6. LamePower448

    Mobile Dodgy (Android Game)

    Hello everyone! My name is Abdelfattah Radwan I'm a 16 years old dude from Egypt. I have created a simple android game called Dodgy all by myself and published it on Google Play App Store. As of now I have no budget but I'm actively working on the game and due to my non existent budget I couldn't market the game very well so I thought some people on this great community would be interested in trying my game and helping me out by giving feedback. I would be really grateful if you go ahead and try it now and give me feedback. I'm very open minded so if your feedback is good or bad I would be really interested in knowing it anyways! Link: https://play.google.com/store/apps/details?id=com.winterboltgames.dodge Thanks for reading!
  7. Hi everyone! This is my first post. I'm working on a horror game in Unity. In this game, you (the player) are inside a laberynth. The aim is to get out of it and to accomplish that, you need to collect 3 keys that are scattered randomly. The thing is that you are not alone. You have a flashlight whose power decreases every second. While you are in the dark, your "madness" increases. You will have to escape from a 'monster' and collect the keys as fast as you can, before you get 'mad'. I've been programming it but it is still in 'alpha'. I would love any suggestion or ideas. What do you think? Could it be an interesting game? Also Ive working on the laberynth. It is in progress. I have to change and fix a lot of things. Ignore the flying boxes. (Attached video). Sorry for my bad English and Thank you! Alpha01NoVolume.mp4
  8. If you’re looking to make a game that’s actually finishable and not another Open world MMORPG. Then our project might be the right one for you. Project name: Tower FPS (working title)Target Platform: Mobile (possibly also PC)Game Engine: UE4Roles required: - Unreal Engine C++ and Blueprint programmer - 3D character artist and animator (low poly) - 2D concept and UI artist - Sound designer + musicTeam size: With all roles filled 7. Currently 3 (Game designer, Environment Artist and UE4 programmer)My skills: Game Design and Team Management Previous projects: Some game jams and an uncompleted long term project after a few months of work.Project length: Around fall 2019 for a polished and final versionCompensation: Rev Share (but we all do it more out of passion)Requirements: - fervor - at least a year of experience or similar skill level - for the programmer some experience with mobile development - for the 3D artist experience with and desire to work with low poly modelsTime required: Approx, 4-8 hours per week depending on the role.But why should you join us?:A huge amount of projects fail because their scope is too big. Because of that our goal for this project is to maintain realistic expectations and a manageable scope in order to release a fully polished game. Game description:What is the most boring time in Tower Defense games? The time during the rounds, in which you can do nothing but watch and wait, to find out whether your defences were good enough. But what if you could take more direct control over the gameplay in real time by steering a main tower from the first person perspective, like in a shooter? That's what you can do in our game.The basis of the game is a typical tower defense game in a post-apocalyptic setting. Waves of twisted creatures will attempt to travel through branching pathways to attack and destroy your tower. There is a preparation time in which you can build and improve your defences and during the attack itself the player takes control of the main tower from the first person perspective (this is controlled as in classic shooters only without lateral movement.)Special emphasis is placed on the main tower. Outside the level, this can be equipped with additional skill points and new weapons. The level system is story-based. This means that there is a map to visualize, where there are multiple paths to take between levels which will drive storytelling decisions. Outside of the main level there are small quests consisting of mini-games which play out from the ego perspective of the tower.More information can be found in our current GDD: https://www.dropbox.com/s/6ibsa10uarpi7hl/Tower%20Defense%20GDD%20englisch.pdf?dl=0 (work in progress).Contact: ridiculous.games.apply@gmail.comCheers,Finn Tower Defense GDD englisch.pdf
  9. Hello. I continue the tradition of asking for your opinion on this forum when I launched my third game. My second game, which I first launched on this forum, Red Ball Evolved, has been greatly modified as a result of your advice and now has almost 300,000 downloads. The game loaded on Google Play is called "Inside The Maze" and is a puzzle game. To reach the end of each level, you must use the objects around you and avoid the dangers that appear in your path. As before, accept your advice and opinions, both positive and negative, on the principle that praise encourages and criticism is constructive I'm sure there are mistakes that have escaped me. The game can be downloaded here. You can support me with a short review or stars on the game page. Thank you!
  10. Hi everybody! Recently, I've published my first android game and I'm very interested on getting opinion from other developers and users. It's called Bitcoin Clicker. Play Store link: https://play.google.com/store/apps/details?id=com.oxgames.bitcoinclicker Bitcoin Clicker is an incremental game. I'd like to know your opinions about the game. This game is very simple: -mine as many bitcoins as you can by tapping on huge bitcoin -sell bitcoins at bitcoin exchange and receive money -buy items in the shop to mine bitcoins even faster -every 24 hours you're able to roll a roulette where you can win rewards! -unlock achievements to receive extra bitcoins What do you think about it? How can I improve the game? Thank you in advance!
  11. I am a solo developer, and I've been working on a mobile top down shooter. I've been struggling to come up with an appealing art style to use, but I'm leaning towards a cartoony, flat/cell shaded art style with thick black outlines. I want it to be kind of gritty and messy though (like rough, mouse drawn outlines and shading). The problem is, I can't find this style anywhere else, so I can only go off of the very vague idea in my head (very hard to describe or actually create). The YouTube channel BlackThornProd uses an art style somewhat similar to this. Does anyone know of any games with this art style? Any other thoughts? My second problem is trying to come up with generic map ideas. I want the game to have both futuristic / modern / medieval weapons, but I'm not sure how to include all this without everything feeling out of place. I don't want the maps to lean too far in a certain direction either. Like I could just have a desert map, but how do I make it interesting without any man made structures. I'm not sure of many games that don't have a setting like this, so its hard to come up with ideas. There is BTD5, but those maps couldn't apply to my game. I was also looking at TF2 and Overwatch, but none of these games have what I'm looking for. I would love to here any ideas or thoughts you have! Should I scrap all my ideas ;) ? Thanks for your help!
  12. SOS-CC

    Mobile Quick update

    Hey All, Things came to a much slower pace and I apologize, but there are very good reasons. I have just started a new job so it’s taken a lot of my time with training, traveling, etc. On top of that I’m still getting used to being a single parent. Much easier when you have a spouse. Then on top of all that the holidays are here. So I can definitely say that the update will not be here this year. I literally tonight just finished all of the art work (except for the main boss). Now I still have to plan, code, implement, test, test, and test. There is still a lot of work left. This will be the 2.0 update. It will finish the story, add a new game mode (with new leaderboard), add new power ups, and new options for first time players to unlock content. Then I will port the game to Android and Steam. Outside of that I do not plan on any more updates, other than crucial bug fixes. This will complete the game and fulfill my vision (actually beyond that with all the game modes I added along the way) and keep my promise to Sarah. So when do I expect this to arrive? I am thinking early March for the 2.0 iOS update and then May for the ports. I will work to get it done sooner. Thank you for the support, following, and your interest. This was a fun project and WAY more work than I originally thought lol. Take care. View the full article
  13. Hey there, first of all, I want to calm you... No, I am not trying to make nextgen MMO. I am just trying to make some simple game, using geolocation services. (and no, I dont believe i will be rich in one year, and will create another * GO title with millions of downloads). So, it's for a mobile, using Unity engine. Everything is good in a "singleplayer" mode, but now comes the real problem. How many/much networking I need to cover ? Will my choose for a NoSQL DB, choosing mongoDB to handle data (locations, stats, variables) for each ingame object individually, and for account data using for example MySQL, be enough ? If I will be running DB server at home? I am mainly confused about needing some kind of any other game server. Well, I will run app on my phone, get "world" from lets say openstreetmaps, getting all needed data from DB, spawning objects in this world covered by Unity (translating geolocation data to world, low poly objects - about 200m around GPS, maybe 60 objects at a time max), handling tasks on the app directly on the phone (crafting, killing, building), saving new data again to DB. As a beginner, I am thinking I got it all. And as a beginner, knowing it looks so easy now. If I want to add some kind of chat, or some king of real-time progression in game (like matchmaking duels and so) , or tasks be happened on server so less security risks, less hacking and so on, I got it, I will need some kind of game server. Will there be a big difference, deciding to make some server-client things on my game, If I choose to like in the middle of development ? (I am still at start). I am just so confused by the options on the web, like tenths of networking assets in unity, tenths networking services on web, all the possibilities. Its so many to learn, and I will get nowhere. So, will my covering, adding DB to my game, having DB servers home, work? Or I am so bad at logic with this, that I should just delete my gamedev directory, and never create it again ? Thanks for any helpfull informations, hopefully giving me some insight in this problematics.
  14. A 3D mobile (Andriod) game. Sci Fi setting. Puzzle-platformer. Please, somebody, make a some sort of expertise of visual aspect of the game. Just give me Your opinion. Thanks.))
  15. Hamdani

    We're Back with Prototype

    Hello everyone, almost three weeks we are gone and now we are back. We have a few problem here for past three weeks. For the last week we could not use our college laboratory because it used for other event. So, we decide to move to our rented house. But because we do not have a proper table and place to work we have problem with our productivity. Beside it, last week our artist Elbert was busy with his graduation. We decided to continue the development this week. Luckily, we already finished our prototype and we decide to playtest it to our friends in GUMM. It's a game community in our college. We asked them to play it and observe their playstyle, playtime and suggestion. From the playtest we found some bugs that need to be fixed from the player can not stick to the wall and the game tutorial. And Ade our programmer already fixed it when I write this blog. And our artists started drawing the enemy character and add more environment detail. You can tak a look at the prototype we used when did playtest two weeks ago. We add a bar that indicates where the player will hook and make the player motion slow when you hold your finger while the player in mid air. Thank you guys have a nice day.
  16. Tenebris Equum

    GameMaker now or never.

    i'm game designer without coding skills. i came here looking for Companions with Compassion; i must Retrieve mobile gaming industry overview. no matter where you live in this World; please step out it's about time. language barrier won't be problem between us. express your passion, and join me on this journey i'll talk to you about this Phenomenal project, add me on discord. startup is interesting, but im good. if this thread inappropriate please shut down the topic thanks.
  17. mlamanna_music

    FREE This Week On The App Store

    Our children's app Abigail's Tales: First Day Butterflies is free to download this week on the iOS Store. If your child enjoys our app please leave a review. https://www.youtube.com/watch?v=TYxh9f2bolw
  18. Hi, Here is my new game, and it is up on Google Play. I would love to receive some feedback from you guys to improve it. The game is free to download from Google play. Here is the download link: Color Lines Flexible This is a classic color lines game, but I added some new features to make it different to previous ones. Here is the demo video: Color Lines Flexible Demo Video I am looking forward to your feedback, either it is negative or positive. Thank you Here is some screenshots:
  19. Red Apple Technologies have recently released 3 Digit Gold. It has already captured huge attention among the casino gamers. 3 Digit Gold is a real-time multiplayer casino betting game designed for adults which use real cash betting. Play 3 Digit Gold is the most thrilling casino game. You can play with your Android device. The game is also capable of managing high player volume without compromising on the performance or adding too much load on the game servers, by using the AWS servers. The core gameplay section enables viewing the active game played in real time. The interested players can find available boards to join or can also ask others to join.To know more about the game and install, click here: https://play.google.com/store/apps/details?id=com.threedigit.goldEnjoy this game and give your feedback
  20. Hi All, I've just published my 9th Android game! It's a Space shooter that uses the wonderful B4A language with the LigGDX graphics library. I'm focusing on retro arcade style game, this latest is more an infinite runner that arcade port, but my next few games will be back to arcade ports. I have more features coming soon on this game, but for now would welcome feedback and would interested to know what people think of my current range of games, no feedback is too megative if it's constructive :-) Asteroid Sprint on Google Play
  21. Hello, it’s time for statistics from my last game “Fisherman” (downloads and earnings), expect it, I will share data from my other games + total earnings + plays (online) + downloads from my 8 games (6 Android + WebGL, 2 only WebGL). My game (fisherman) has been released for Android (Google Play, Amazon Store) + WebGL (Kongregate, Crazy Games). Fisherman is a clicker/idle game, your purpose is to earn the highest amount of cash + buy new upgrades (more about game here). Game has been downloaded 740x (698x Google Play, 42x Amazon Store). The Highest number of downloads (one day) is 434x. WebGL version (Online), got: 17000 (Kongregate) game plays 6000 (Crazy Games) game plays Total 23000 game plays. Kongregate Data, daily new players Installs image (Android): Google Play Downloads Amazon Store Downloads Google Play users country What about earnings? Android: $6,42 Unity Ads (reward video ads, only played when users want). $2.55 ChartBoost (full screen ads, only visible, when player have enough high earnings + they got CD for 5–8 minutes, expect it if Unity Ads fail to show ad, this one will show reward ad). $2.55 from Google Play, $0 from Amazon Store. Online (WebGL): $32.53 Kongregate (played based on game plays + they quality). €13.97 Crazy Games (based on game plays + they quality). In total, it gives me: ~$57.41 (- taxes and -graphics costs and other cost, expect it there is fee for withdrawing cash + PayPal got weak exchange rate). My game (this one and others), don’t got IAP. I expected these earnings, to be honest I never expected something (you know big cash, popularity, MMO RPG with millions of players), that’s why I’ve never been disappointed. It could be worse, game earnings Check out my game: Google Play Amazon Store Online And my social media: Facebook Twitter (^ You won’t miss info about my new games + about new stats from future games) OK, time for most interesting statistics: Most amount of rates (Android) comes from Xiaomi Redmi Note 4. In terms of downloads, most popular phones are Redmi 4x and Redmi Note 4, expect it there is a lot of other Xiaomi Devices + a lot of Samsung smartphones. Total daily play time ( the best day) is 8.68M seconds (~100days), total daily play time per user (the best day) is 3.13k seconds. Expect it, in the best day, I had notice 38.53 shop button clicks (only one shop) and 11k transports (started). Best Day = day with highest rate of installs Android Rate (Google Play) Oh, I had thought, that I will get a lot of 1 star rates (I got 2x crash bug): 1. I had updated Google Services, because older was working very bad, I got no errors, on my phone (Android 6), all was working fine, then after releasing game to Google Play, I got crashes on users with Android 6+. 2. I just released a very small upgrade, then my game crashes for users (Unity corrupted packaged game files, only Android). Those crash didn’t affect rates, because I got very good users, they had reported me those bugs so fast + I fixed them in less than 24 hours (ussaly day of bug report = day of bug fix) Time for some images: New Users, Data from Unity Analitycs Monthly active users (Data from Unity Analitycs) Country of my game users (Google Play data) Android Versions of my users (Google Play) Here are stats from my game before “Fisherman”, “Zarsthor”: Game got downloaded 152x (111x Google Play + 41x Amazon Store). Expect it, it got 7k game plays (online. Earnings: $0 Chartboost, $0 Unity ads, $8.73 Web Version (WebGL). Ok, time for next bonus stats, after releasing zarsthor (my 5th game), I decided to release 2 small WebGL games (games for 2 players): Throw, it was a simple game, to be honest IDK about what is it (I think we are throwing something), it has earned $10,4 (more than Zarsthor, let’s say Zarsthor was xxx time when throw was x time). It got also 12,162 game plays, Fish Eat Fishes, my next simple game, this time it earned $47.77 earnings. Game got 29,577 game plays. So my total earnings, are from all games (8 in total, 6 released for Web + Android, 2 only for Web): Unity ads $144.24 Chartboost: $114.54 (withdraw from $300) Crazy Games: (Great Website with online games) $238.68 Kongregate: $128.32 In total = $625.78 (-$114 non Withdraw from Chartboost, -taxes, -graphics cost and others). My Web (WebGL) game plays amount (total, from my all game) Game plays: Kongregate: 86,421 Crazy Games: 164,599 In total: ~251k game plays (only online versions). My total downloads of my Android games is: Google Play: 11643x Amazon Store: 1943x Total: ~13586 Expect it I got 2 from my 6 Android games on itch.io, today I had seen, that bomb rain got 6 downloads, tree tap 59 (on itch.io), but I had never linked to my itch.io, so today I had uploaded all my other games to it. My Itch.io Time for some social media data: Facebook: 69 likes Twitter: 50 observing people And some strange bonus data from a Polish website (like Dig): my tag is observed by 381 people, my list (like a e-mail newsletter, but on portal only) is subscribed by 123 people Expect it, I got on that websites (total) 4166 “up votes” (let’s say it’s an up vote) and total 985 comments + 164.1k views. Expect it (on blog like, I mean it’s a website blog on polish website like dig, where all can post various things), I got total 6119 up votes ( the best post got 722 comments and 2715 up votes). What about reedit? I got 945 total up votes (counted up votes — down votes) And total 441 comments. Time for data from my other games (Downloads) Fisherman: Google Play Amazon Store Online 698 Google + 42 Amazon Store = 740 Downloads Zarsthor: Google Play Amazon Store Online 111 Google + 41 Amazon store = 152 Downloads Mirkowanie: Google Play Amazon Store Online 4118 Google + 49 Amazon Store = 4167 Downloads Stickman: Google Play Amazon Store Online 549 Google + 533 Amazon Store = 1082 Downloads Money Tree: Google Play Amazon Store Online 5013 Google + 970 Amazon Store = 5983 Downloads Bomb Rain: Google Play Amazon Store 1154 Google + 308 Amazon Store = 1462 Downloads Expect it, you can check my games on Kongregate and itch.io (Android) New users for all games (Unity Analitycs) My most earnings comes from “Fish eat Fishes”, “Tree Tap” and “Mirkowanie”. Like I said before, I never expected something (you know big cash, popularity, MMO RPG with millions of players), that’s why I’ve never been disappointed. Future Plans: When you are reading it, I’m answering tons of PM (thanks for each of them). Also, I’m leaving gamedev, to be honest it’s so hard work, and I got nothing from it. Joking, I plan to release some updates to my last game + I’m working on small web game (15% done), then I gotta move to my main project. It will be tycoon, special one, with unique theme, no one even released Tycoon with this theme. I don’t want to give details right now, I’m still planing it. Thanks for support, thanks for each Pm, thanks for helping me with beta/alpha tests, also thanks for playing my games :-} When I was making those games, I had learned a lot, and it’s still start for me. I mean, my first game was some random thing, just idk what I was making, I just was making something, no plans, idea. No marketing (only marketing was in day of release). “Releasing Games” is just a start of work, updating game, responding to players, marketing game is a next ton of work. Got any questions? Feel free to ask them :-} I had complete gathering those data at 5AM, total earnings and earnings from games may be other (just not all data is fetched + some old data is not visible). ** I’m not expert, I’m still newbie in gamedev (just a 20 old guy, who one day started making games). Threat this post as a share of curiosity, it’s not a professional data collection. Check out my game: Google Play Amazon Store Online And my social media: Facebook Twitter Also, here is more detail statistics from some of my other games: Mirkowanie Stickman RPG Tree Tap Bomb Rain Data
  22. I'm making a 2d platformer game as a learning experience, and I need a character and some backgrounds. The idea is a person on the brink of death "running" through his memories. The background is his memories. This game will make minimal revenue, because it'll be a free mobile game. I'll give you more details if you respond. Thanks.
  23. Dead Chronicles

    Dead Chronicles - Chapter 2 - Stage 3

    From the album: Dead Chronicles

    Just sniping zeds
  24. Dead Chronicles

    Dead Chronicles - Chapter 2 - Stage 4

    From the album: Dead Chronicles

    Lots of zombies!
  25. Dead Chronicles

    Dead Chronicles - Chapter 2 - Stage 2

    From the album: Dead Chronicles

    Watch out those zeds!
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