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Found 64 results

  1. Hello everyone! I'm one of the creators of the Colossal Game Music Collection and, as we now approach the end of the first year in which the collection has been released, we are currently planning our first major update to it... As such, we thought it would be cool to ask you guys first about what sort of music content indie devs are most looking for and what they think it's currently missing on the asset markets. We would truly appreciate your opinions on this, as it would be crucial to improve the quality and usability of our collection. Here it goes: - Our first question is in regards to the type of music currently available to indie devs (for example "Action", "Horror", "Fantasy"...) and not just in regards to the game genre, but also to the type of instrumentation / production (for example "Electronic", "Orchestral", "Ambient"...). What type of game music asset types are you most in need these days and feel like they're lacking on the marketplaces? - The second question is in regards to how the music itself is presented in the asset packs. For instance, we have been making 5 original tracks per pack available on the collection, available as both full tracks and seamless loops (sometimes with also smaller / longer versions available, as well as multiple small loops). Do you think this is the best approach? Or would you prefer the music to be presented in any other way? Any other information you can give is also very much welcomed. Cheers!
  2. Hi everybody ! First of, if you want to get 120 Mb of free high quality, professional sound effects, you just need to subscribe to the newsletter here: http://www.ogsoundfx.com/welcome I just uploaded a New Awesome Album on OGsoundFX.com http://www.ogsoundfx.com/product/monsters-premium-pack/ This album is a collection of Monster sounds. Growls, screams, bites, hits, tail swings, beasts flying, fighting, killing or dying, you name it ! You will find also background atmospheres and battle scenes involving monsters, an Orc feast scene with bestial music, and Giants war march and many more. Here is a preview !
  3. Hi my name is Olivier Girardot, Composer and Sound designer. Check out my Sound Effect shop: http://www.ogsoundfx.com and get your free samples ! Here are a few tips to create yourself the effect of an object passing by, starting with a simple sound, and artificially recreating the impression that it is driving or flying in front of you. Whether it's a car, a spaceship or a flying dragon. Please like this video, comment, and subscribe to my channel !
  4. Greetings! I'm a producer of electronic music, mostly synthwave and prog house. Music is an excellent tool to tell a story, at times indescribable with spoken words. This is a sample of my work. I'm open to suggestions and opinions.
  5. Hi, guys! I'm composing space music with piano as a lead instrument. I really want to know does it sound like a space music. I was concentrating on emptiness, vastness and calm of cosmos and tried to express it in music. I was inspired by Kubrick's 2001: A Space Odyssey as well.
  6. Hi guys,I've decided to share my music via gumroad for free and I hope you will find it useful since I put so much work and time to create these tracks in the last years. I'm a musician for more than 15 years now, I'm elite author on audiojungle with over 2000 sales. So straight to the point, here is the link for free cinematic & ambient music (package contains 12 tracks, both mp3 and wav files included), Feel free to use it in some of your projects:https://gum.co/qdiqPlease give me a credit if you're planning using these tracks in your end product. Best regards, Marcin KlosowskiP.S.And when you download please let me know if you like it , Cheers
  7. Best Music for your Proyects!

    Hello everyone. I'm Giorgiost, composer and music producer for videogames. I have composed soundtracks for videogames available on Steam and GooglePlay and I am currently adjusting details for "Xenon Valkyrie", which will be available on PlayStation Vita. I leave my Demo Reel that shows some of my experience in this. https://www.youtube.com/watch?v=OqOm-GnStMk Any questions to work together can be made to: jompositor@gmail.com You can also visit my social networks: https://www.patreon.com/Giorgiost https://giorgiost.bandcamp.com/ https://twitter.com/giorgiostmusic https://www.instagram.com/giorgiostmusic/ Thanks and see you!
  8. In my research I've been able to find plenty of sites that provide royalty-free music available for purchase. But most of these tend to provide a single audio file with every instrument track already blended and mixed together. I'm more interested in the dynamic music route, and would want to download a bundle of audio files (one for bass, one for kick, etc) and in my game I can just bring them in and out based off of what's going on. When things are quiet just have the bass line repeating and when things get chaotic the full piece is going. Obviously each track would need to be on the same beat and designed to work well with each other part. Is there any place that such multitrack loops could purchased? Thanks.
  9. So I got all excited about participating in the Final Fantasy 30th anniversary tribute and put this arrangement together, and I used my new equipment (Steinberg recording pack) for integrating my violin into it. I didn't do much of anything to it. I had a mic stand and the mic positioned right at the f-holes, recorded into Audacity, which just put it into the left channel. So I just duplicated the track and swapped the channel so that the recording could be heard in both ears. Obviously it's going through convolution reverb. The recording quality leaves quite a bit to be desired, to me, but tell me what you think or suggestions on how this could improve (i.e. from a technical standpoint), or whatever other sort of feedback. It's obviously a budget setup, but I wonder how well this would be received in the industry. Thanks!
  10. Hi all, I'm a composer in Michigan looking to break into the games industry. I have a masters in composition and have been recording and producing my own work for about 12 years. I would love some feedback on my video game reel. I think the compositions are good, I'm just worried they might not be "video game-y" enough? Here's my demo reel. Thank!
  11. Hello, I'm trying to get familiar with making interactive music via middlewares, but I'm not in projects that use this tools currently. So, I was wondering if someone can recommend me a way to practice things like layering, combining loops, transitions in a middleware without the need to be in a project that use middlewares. I would like to train this before I get to a project that actually use this technology, as an anticipation. Because maybe then I will be overworked if I have to learn everything having a deadline. Thanks ^^, Albert.
  12. General Hello My Name Is

    I've been teaching myself music for 9 years now, and it all started when I became obsessed with Donkey Kong Country. The variety of sounds used stimulated my imagination and I've never grown bored with music ever since. I've studied all manner of styles from classical to modern EDM, and want to eventually master them all, but for now I'm sticking to film and game scores. I'm not very good at networking and I don't have a strong enough portfolio to strut around asking for jobs so here I am introducing my loser self. I've been working on a few tunes trying to develop my style: https://soundcloud.com/blue_tronic/abandoned-lab https://soundcloud.com/blue_tronic/prehistory https://soundcloud.com/blue_tronic/9-29-17a I've also grown an interest in design and developed a few really nice concepts for goofy and quirky 2D games that satisfy your inner need for death and destruction with none of the guilt or depression. I mean to get a kickstarter going for them and look for a programmer and graphic designer to pay with funds from said kickstarter. Here's a few excerpts from demos of them created in LittleBigPlanet:
  13. Hello, Welcome to http://www.ogsoundfx.com my by brand new Sound Effects website, where you will find plenty of ready to use Sound Effects and Sound Environments for your video game projects. You will also find a selection of free samples, and if you subscribe to the newsletter you will get 120 MB of free sounds. I am also giving away a 50% off coupon code: ogsoundfxlaunch Anyone who has a professional/official blog or website, and who is willing to write a review of the website and its content, I will give her/him free access to all the libraries on the website. Message me if you are interested. I am looking forward to hearing back from you ! Best, Olivier Girardot
  14. Procedural Music Generator

    Hey everyone I've hit a milestone for a side-project of mine I've been working on for some time. It's been a frustrating labor of love, but reached my version 1.0 mark recently The asset can be used to create procedural music configurations that are editable in real time in a game. You're able to edit dozens of variables like the scale, mode, tempo, instruments, effects and dozens of other settings to react and adapt to gameplay or other events (or just use it as an easy tool to custom make music for your game). It's available on the unity asset store here: https://www.assetstore.unity3d.com/#!/content/99791 A demo is available on my github page: https://stickandbindlegames.github.io Video Link-Main: https://youtu.be/kDLc6GFdZTk Video Link-Presets showcase: https://youtu.be/dcVjY5rkUqU Video Link-Features Overview: https://youtu.be/TGQM11iRRUQ Video Link-Chiptune example: https://youtu.be/P3BNIbOhSfU It's still in active development, despite this release, so I'd be very interested in any feedback ( good or bad), advice, or suggestions for what may make it more appealing to you as developers. It'd be useful to know what features would make it more useful to you as a developer, or feedback on any aspect of the player, really, as I have a few directions I can take the generator for future updates. Thanks for your time! I look forward to anyone's thoughts :).
  15. -I have 20+ years experience of playing guitar in bands and in electronic music. I started on Amiga Trackers in nineties, nowadays I work on modern DAWs and virtual instruments. -25+ years experience as a gamer. Started on NES, currently into both indie and AAA games on PC, retro classics across most platforms and some WiiU gems. -Good understanding of what makes good game music, and how music can make good game a GREAT game -Some experience in making my own games ands levels with simple game editor tools -Experience and understanding of various genres ranging from extreme metal to classical music, ambient, chiptune, medieval, cinematic, EPIC -Good communication and team work skills, respect deadlines, pride in quality work My dream project would probably be doing music for fantasy/sci-fi/action/adventure themed game. I'm a huge fan for classic PC soundtracks like Heroes 3, Diablo 2, Fallout 2, Star/Warcraft. Some more modern favorites include Mass Effect series, Halo and Skyrim. I can also do some great nes/chiptune/retro stuff if needed, since that's the soundtrack of my childhood anyway please check my demo reel: If you are interested in some different genre not presented in my demo, please send me a message so I can check if I have anything interesting for you to listen contact : teemuhanninenmusic@gmail.com
  16. Hi there I'm working on a game where music is a key part of the experience and am looking for a collaborator. It's a driving game where the player must journey across a city at night to deliver a package in under an hour. It's essentially a time limited adventure taking place in a single night with short cuts, alternate paths and a story told through dialogue over the phone while the player is playing. It has elements that are most comparable to rhythm action games like Amplitude. The player begins at the slowest of four speeds and as they drive well they build a meter which once full, allows them to jump to the next speed. Doing so increases the colour and movement of the city and adds new layers and instruments to the soundtrack. I've struggled to find music that is along the lines of what I'm hoping to create. This track comes the closest to what is in my head: https://www.youtube.com/watch?v=hpDvtIt6Lsc I'd be open to ideas you might have though. If you're interested in collaborating on the music and/or audio for a really unique title in progress I'd love to hear from you. Thanks, GHP
  17. I'm looking for various ways to improve, I know one for sure is my production skills. I'm currently working on them through books and lessons. I would like some feedback on all aspects of my music and ways to improve. Feel free to be as brutally honest as possible, I really want to know where my weaknesses lie. My tracks are found here: http://www.nicktsakirmusic.com/composer/
  18. Hey everyone Was hoping to announce the release of a side-project of mine I've been working on for some time. It's been a frustrating labor of love, but reached my version 1.0 mark recently The asset can be used to create music configurations that are editable in real time in a game. You're able to edit dozens of variables like the scale, mode, tempo, instruments, effects and dozens of other settings to react and adapt to gameplay or other events (or just use it as an easy tool to custom make music for your game). It's available on the unity asset store here: https://www.assetstore.unity3d.com/#!/content/99791 A demo is available on my github page: https://stickandbindlegames.github.io Video Link-Main: https://youtu.be/kDLc6GFdZTk Video Link-Presets showcase: https://youtu.be/dcVjY5rkUqU Video Link-Features Overview: https://youtu.be/TGQM11iRRUQ Video Link-Chiptune example: https://youtu.be/P3BNIbOhSfU It's still in active development, despite this release, so I'd be very interested in any feedback ( good or bad), advice, or suggestions for what may make it more appealing to you as developers. Thanks for your time! I look forward to anyone's thoughts :).
  19. This is the official Sales topic for the acclaimed Colossal Game Music Collection (100+ five-star ratings on the Unity Asset Store) and its Lite version, the Essential Game Music Collection. Updates will be made here every time a sale is taking place on either the Unity Asset Store or the Unreal Engine Marketplace. Current Sales: Essential Autumn 2016 Sale on the Unity Asset Store - - Essential Game Music Collection at 60% OFF - https://www.assetstore.unity3d.com/en/#!/content/97235 Please feel free to post here any questions you might have about either the sales or the collection itself.
  20. Hello, I am looking for anyone who is able to create (yes create, I would like not to use any free assets for any part of the game) sounds and/or music for 2D medieval strategy multiplayer game. You can play the alpha version (yet far from finishing) here (max 4 players via TCP/IP or single player against inactive AI): https://drive.google.com/file/d/0BznJ64zl41DhT2YzMU41c1RkTTQ/view?usp=sharing As you can hear, my sound skills and equipment are not as good (for example sword attack is recorded by using two kitchen forks ), so this is probably largest space for improvements.
  21. Film & Game music feedback

    Hi! Don't know if I'm totally of course and in the wrong place. A lost sailor at sea. But I'll give it a try. I've just completed my debut album and I'm looking for some feedback and hopefully to make some new contacts in the right segment. The music is created for a different set of genres, both film and game music. Would be great to see what this forum is all about and some feedback if possible. Link to portfolio: Kind regards, /Hampus
  22. Burden of Command Music

    Hello guys! We have produced orchestral soundtrack for an upcoming tactical leadership RPG game 'Burden of Command' by Green Tree Games LLC. Any feedback, advices, opinions would be very valuable for us! Here is the Main Theme for this game: You can find more music from Burden of Command on our website: https://www.jj5musicproduction.com/moreau/
  23. JJ5 Music Production Portfolio

    Hello Everyone! We are music production studio, we compose and produce music! View our portfolio, listen to our music and send us a message at: https://www.jj5musicproduction.com/ Our most recent work:
  24. This was just a fun little thing I did after listening to so much Blade Runner the last few days, whipped it up quickly. It's a free download, creative commons license, enjoy.
  25. I had my eye on Steinberg's recording pack for a while now, as I am very interested in the prospects of contributing clips of my violin playing to compositions (my own or others') in the business. I contributed to a fan album called "Spectrum of Mana" years back, which they liked a lot, and amazingly I'd done it with a USB mic (MXL .007). But, I'm aware that a USB mic doesn't cut it and you need some kind of condenser to an external audio interface. I was looking at Steinberg's recording pack: https://www.amazon.com/Steinberg-UR22-MKII-RP-Headphones/dp/B01MSN3RUP/ref=sr_1_1?ie=UTF8&qid=1507487287&sr=8-1&keywords=steinberg+recording+pack I was recently playing the recent re-skin of "Wonder Boy: the Dragon's Trap" which has a lot of that in it: various professional instrumentalists individually contributing recordings to its soundtrack. Of course Steinberg's recording pack is something of a budget item and so if necessary (though of course I like to save money however possible), I might be able to look into something better a little bit down the road. What's the general price range of something that can truly cut it if a paying game designer is looking for some recording clips? I recently used a friends (inexpensive) setup to contribute recordings to one of my own compositions and it sounds good, but I think there may be a bit of room for improvement in it (posting the track sometime might help for getting feedback on the issue sometime) as far as recording quality. Thanks!