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Found 1088 results

  1. I have built the prototype for my game and I am basically finished with the document (Yes the company is formed). Now I'm on the next stage which is a demo built for financial help and whatnot. The thing is I am so beyond lost on where and how to go about this step. I can say my demo wont be huge due to the nature of the game but how do I go about it? Can I find people to help me cheaply build it or do I go diving for loans and grants now? I already built a very visual prototype but it is unplayable and for crowdfunding status it's not up to par. All ideas and constructive criticism welcome!! I'm stuck at a crossroads right now and I'm so ready to move on to the next step. Thank you!
  2. Hello all you creative, talented beings! Wonderlantic is seeking an artist with a bit of 3d experience for building a more polished version of a 3d design. Your task will be specific buildings an objects that need to be built: A fake flagship clothing store, a salon, and a building with integrated billboards similar to the ones seen in Times Square, as well as an above-ground abandoned train station and a street intersection. There are already 3D builds of the specific buildings and train station in question, but for showcase methods, we would like textured, flashier versions. The artist has creative freedom, as long as they keep in theme with the rest of the venue. What you see in these pictures here is the main hangout location for an upcoming social MMO. (Read more below) The game will have many different types of venues, called "hangouts", but we are focusing on the main attraction: The Main Hangout. Players will join the game and venture into a plethora of things to do: Create your character, male or female and customize their facial structures, skin tones, eye color, lip sizes and more to your liking Play games Socialize with all different types of people and make friends Dance under the abandoned train station Do fun quests and activities and win prizes Form crews and much, much more As the game develops, players will also be allowed to expand their footprint in the game: Buy homes, from huge island huts off the coast to underground ice castles in the arctic and everything in between. Furnish your homes from several furniture stores that sell different types of items, such as posh luxury furniture and edgy and contemporary eye-candy furniture Invite several friends over to your house as a private hangout away from everyone else and have all types of fun. The buildings needed for a re-do are the ones shown in the picture: The peach building with the "C&S" sign on it, aka the flagship fashion store. The tall building in the middle, called the "Billboard Building" The train station which is situated directly behind the fashion store as shown in the picture The layout of the streets and sidewalk, as shown in the birds eye view picture, must remain exactly as is. We just need one thats a tad more detailed. Again this is only a 3D creation. The photos of model Naomi Campbell and well as the brands such as Nikon, BMW and more will not be used in the official venue; we know better. Any questions, comments, concerns, or anything else please feel free to state it, thank you!
  3. Hello! Well, as the title suggests, I'm looking for some people to join me in an adventure to make a good game. And so, it'd be cool if someone were to join, doesn't matter if you have experience, doesn't matter if you're a programmer, a level designer or whatever. I'll be glad if you lend me a hand. Some background for the project: - Yes, it is in Unity. - No, it is not a "fantasy online JRPG with survival elements and Battle Royale mode" type of game, chill, it is sigle player, story-driven game, maybe exploring a little, but...well, if you join you'll know more. - It is in first person, no need for a "main characher model" or animations. - It's just a side project to learn and let our names be known. So, yeah, if you're interested, just send me a msg in Discord or here... I guess. - Discord: Emile#5489
  4. Hello folks, I am fighting with a really simple problem that has been driving me nuts. I'm usually fairly confident with trigonometry and I'm pretty sure the issue here is not the math but in some behavior behind the scenes. A bit of background - basically I'm developing my own little 2D game engine using C++, in my free-time for fun. I work with game technology and simulation products IRL so for the most part this has been plain sailing. I am using Box2D for physics, and SFML for rendering. My game at current has a few space ships flying around via keyboard and AI input. These space ships need exhausts! So I'm currently in the process of getting a 'component' system in place, however my problem is that the animated exhaust sprites are not going where I want them to. When the base GameObject class runs it's update method, it does the following: Queries the physics object for a position Converts the physics position to a pixel position (x10 scale factor) Moves the sprite to the new position Passes new position to all 'component' objects into their 'UpdateComponent' method Components move their sprite to the correct position However the exhaust sprites seem to wander around all over the place, in no way representing where I actually want them to be! This should have been a simple case of: newPosition = (sin(rotationRadians) * offsetX, cos(rotationRadians) * offsetY) + oldPosition Here is the current code: void Exhaust::UpdateComponent(const Vec2f & position, float rotationDegrees, float deltaTime) { float angleRad = DEGREES_TO_RADIANS(rotationDegrees); float offsetX = sin(angleRad) * mOffset.x; float offsetY = cos(angleRad) * mOffset.y; sf::Vector2f newPos(position.x + offsetX, position.y + offsetY); mSprite->SetRotation(rotationDegrees); mSprite->SetPosition(newPos); mSprite->Update(deltaTime); #ifdef _DEBUG sf::Vector2f p(position.x, position.y); stringstream ss; ss << rotationDegrees; DebugUtils::DrawCross(p, 8, sf::Color::Green, ss.str()); DebugUtils::DrawCross(newPos, 8, sf::Color::Green); DebugUtils::DrawLine(p, newPos, sf::Color::Green); cout << rotationDegrees << endl; DebugUtils::DrawSpriteOutline(*mSprite->GetGraphic(), sf::Color::Green); #endif // _DEBUG } And here is a gif of it all going wrong! (link below) Gif of game engine problem Any help would be much appreciated, even if it is just a thought of where the problem might be originating from! Thanks!
  5. Bastard Town Studios is looking for a composer! We are a small team of 4 admins/devs and 26 artists, writers, and programmers. We're currently in search of someone who can play and compose music, focusing on a "cute and creepy acoustics" vibe. Please contact me for more information if you're interested in the project!
  6. I love games but I really would like to know if I am or if I am not the only person who does not care for all these new games who put all their focus on ensuring the leaves in the trees look crispy and you can see molecules of water on them. Yes graphics are amazing but they are/should not be the end all be all, at least to me. Am I alone in this belief?
  7. Hello everybody! I'm producer manager at HoloForge Entertainment. We are creating a corporation of MMORPGS creation that will suit on Android, ios, pc and Microsoft HoloLens VR glasses. We are just creating our first game called Greater power, a medieval fantasy TCG MMORPG. We would like to know if there are anyone interested to be part of the project! We principally search 3D artists and UI/graphics designers! As we didn't create Corp officially yet, we can't guarantee wages yet until corporation official creation but depending on contribution, people will get shares in addition of their wages when the corp is launched ! If anyone interested, don't hesitate to contact me! http://holoforge.wixsite.com/greaterpowers
  8. Hi! In my previous post I told about my game Chronicles of cyberpunk and here I will post updates about the second part of this game Chronicles of cyberpunk: Awakening. It will be on Unreal Engine and I am working on it since January 8, 2017 (and the first part was released on January 7). This is an independent game, you don't need to play the first part to understand what is happening, since there will be a brief retelling of the events of the first part in the beginning twitter
  9. For years I imagined making a completely FMV interactive story/puzzle game (think Myst but made entirely with videos). Last year I finally got around to figuring out how to make the game mechanics work, and little by little put together Yeli Orog. The game takes place in Asturias, Spain and was filmed in various locations there. If you are a fan of Myst-like games, interactive stories with puzzle elements, and FMV games, I think you will appreciate Yeli Orog. If you have any questions about the game let me know. Here is the steam page, the game will be released on July 13th: Here is the trailer: Some in-game screenshots:
  10. Writing Your First Game Engine Using SDL, OpenGL, and C++ Ever worked with SDL or OpenGL to write your own game engine? Let's talk about it! I'm sure any tips or mentoring would be very appreciated by any new developers!
  11. UG here with another blog entry/patch notes post! It is indeed an exciting time, we have less than a month left till we release onto Steam. Uagi-Saba the newest in creature breeding and genetics officially releases into Early Access August 1st 2018. Uagi-Saba On Steam (Edit 7/10/2018) New hot fix lists have been added at the bottom, a total of four hot fix patches have been made since the 1.0.1.3 build went live. We are now officially on build 1.0.1.7 and pretty stable. Thanks to all of the beta testers for your help. This is a big patch with a bunch of new content and fixes, some areas have had some big improvements. I will go over some of the bigger changes and the rest can be found in the patch list at the bottom. Three new room types and two new modules have been added to the game. The Gen Room (brings in large amounts of energy) and the Mushroom Farm (large scale mushroom grow operation). The Shrine module (generates lore) and the A.S.D.S. (automatically feeds and waters your mystics). The Wild Mystic Room is a new room that has a chance to appear after you have charged enough empty rooms. When it appears it will automatically spawn a special egg, if you are able to hatch it you will spawn a wild mystic! Wild mystics have access to very rare genes, genes that are only available to them. Breed a wild mystic with one of your own to bring these rare genes into your pool. The mutation system has been completely re-worked with the new Wild Mystic Room in mind. Default mystics will have access to most of the basic body part genes. More genes will become available through mutations based on how many generations the mystic has gone through. The speech system has been drastically improved, a variety of new phrases and words have been added. 40 plus words, and many phrases related to hunger, thirst, loneliness etc. The camera can now be moved by clicking the edges of the screen, this is still a little buggy. Some rooms, entities and modules now have a new Synergy mechanic. Some examples… Placing essence generators close to each or will bring bonuses to energy harvest. Lore keepers close to a study will bring in extra lore. This is still a new mechanic and I plan to add other bonuses soon. I have completely re-designed most of the mystic lower arms, they have a new “naked” look which I think will leave the door open to some interesting new skin patterns and colors in the future. Things I know of that have yet to be added… -A pause function. -Smooth zoom. -Alarms for dig sites. -Lore books are now out of date and need to be revised. -The gene pool and achievements buttons in the HUB screen cannot be pressed, these will be implemented soon. The rough patch note list is below, some things already covered above are also on the list. Patch Note List 1.0.1.3 7/2/2018 -Added synergy mechanic for the essence gen and essence extractor, the closer they are to similar modules or rooms the more resources they will generate. -Added synergy for lore keepers, lore keepers close to studies will generate slightly more lore. -Bond must now be high enough to interact. -Added a variety of colorful crystal props. -Intelligence needs to be high enough to interact. -Added intro story screen with story, player can click through text to skip. -Added two new modules, the ASDS and the small shrine. -Added two new room types, the mushroom farm and the generator room. -Added new words for mystics to learn, total of 40 words. -Added new creature speech responses. -Added new Mystic body parts. -Fixed bug where player could not charge nearby rooms after new rooms were built or charged. -Fixed problem with water pump building anywhere regardless of water source being close enough. -Fixed problem where bond meter would increase after pressing the interact button, now it only increases if the mystic successfully learns the word. -Fixed problems with build button “locked” text and “not enough resources” text not appearing or causing crash. -The gen table now includes a color mutations stat and a body mutations stat. If your mystic has a mutation through breeding it will show up here as an increase. Hot Fixes 1 1.0.1.4 7/3/2018 -Added middle mouse cam drag, this is just a test. Still very sensitive and is based on mouse sensitivity . (Edit) This has been fixed, with help from a few of our UG fams we now have a very smooth cam drag. Removed old cam movement buttons from screen edges. -Fixed bug where giant arrow button would appear when a ferm tank would be recycled. -Player will now be refunded half of what they paid for modules when a room Is renovated. -Fixed problem where certain objects would give the player guardian rating points if they were destroyed during room renovations. -Fixed problem with mushroom spore visibility. -Fixed problem with the disappearing furnace. -Added an object that controls the deactivation of certain objects outside of the view, hopefully this helps with some of the frame rate issues. -Fixed problem where crystals, the a.s.d.s module and shrine module wouldn’t disappear when a room was renovated. Hot Fixes 2 1.0.1.5 7/5/2018 -Player can now properly zoom in and out while moving. -Fixed problem with build menu buttons being destroyed or were not following view correctly. -Fixed problem where camera would keep moving if a movement key was pressed while pressing the escape key to open pause menu. -Fixed problem where dwelling room would appear larger than other rooms when fully zoomed out playing in 1600 resolution. -Fixed problem where room sprites would overlap while fully zoomed out playing in 1600 resolution. -Fixed problem where charge button would show up above over main pause menu. -Fixed problem where mushrooms and mushroom spores would not destroy if a mushroom garden was recycled. Hot Fixes 3 1.0.1.6 7/8/2018 -Fixed problem with mushroom gardens creating two mushrooms. -Fixed problem where recycling a furnace would leave it’s button behind. -Fixed problem where player would have to click gen table twice to get it to register. Fixed problems with player being stuck on gen table screen and not being able to move cam. -Fixed problem where on of the furnace spites was causing extreme lag. -Fixed problem where player clicking the mystic name card would create multiple mystic text object. -Fixed problem with player being able to drag camera while in the mystic/inhab hud screens. -Fixed problem with tut button not disappearing when pressing escape in the HUB screen. -Drag speed for camera is now faster when fully zoomed out in mini map mode. -Fixed typos in tut start. -Fixed problem where “cannot breed” text would appear if right clicking near baby mystic. -Completely re-worked the ini file system. Options like windowed mode and sound volume will now save correctly and when player loads back in later they will be the same as the player left them on exit. -Fixed problem with game crashing when player tried to load a game if save file does not exist. -Fixed problem with sound volume being much loader when a game was loaded. -Pressing the escape key during the story screen skips to the title screen. Hot Fixes 4 1.0.1.7 7/10/2018 -There were still problems with sound volume loading incorrectly, fixed this. -Added windowed/fullscreen buttons to the in-game options screen. -Fixed problem with smog vent cost text drawing at the incorrect position while in 1600 resolution. -Fixed problem where player could click on charge button while in mini map view. -Fixed problem where player could click on inhab with mini map open. -All in game menu screens now destroy accordingly using middle mouse, movement keys or mouse wheel. -Fixed problem where player could still click on build nodes while in the main in-game menu. Now that we are through that here is some more useful info/social media etc. The beta testers will be receiving their keys today fore the next round of testing. Keys for streamers, you tubers and other media coverage will be given out July 20th. If interested please get in contact with me. I live stream development of Uagi daily on Twitch, feel free to drop by if you are interested. UG's Home Base UG On Twitch UG On Twitter
  12. Undergroundies

    Uagi Steam Capsule Main

    From the album: Uagi-Saba

    Uagi Steam Capsule Main
  13. Undergroundies

    Adult Mystic GIF One

    From the album: Uagi-Saba Screenshots

    Adult Mystic GIF one
  14. Undergroundies

    Adult Mystic GIF One

    From the album: Uagi-Saba Screenshots

    Adult Mystic GIF one
  15. Hi, My name's Jamie and I'm 19. I made a post similar to this one about a year ago, looking for a team. A little about me; I'm a 3D modeller and game designer. My primary modelling software is Blender, I have recently began to use Substance Painter 2018 for texture and material work and I have far more experience with Unreal Engine 4 than I did when I first posted here. Organic models are not really my forte and I tend to focus on hard surface modelling and environmental work. I feel now is a good time to get involved with a team and sink my teeth into a project. Whether it be an already formed team or a team which is just getting together. I don't have much of a preference as far as game genre goes but with me being a 3D modeller, a 3D based project is a requirement. I'd love to work with a group of similar minded individuals who are passionate, ambitious and who have a desire to learn and grow as developers. If you're interested in working together or have any further questions then feel free to send me a PM! Link to my portfolio: https://jamierwilcock.wixsite.com/jwportfoilio (If you have any issues accessing the portfolio link then please let me know - the link has been a bit hit and miss recently, apologies about that) Thanks Jamie
  16. SkyPenguin

    Cardicus

    A strategy card defense game I made, currently version Beta.24.e. Check it out at https://card-defense.com (currently works only in google chrome)
  17. https://www.kongregate.com/games/cardalomim/evo-psy-test You’ve inherited your father’s old plot of land in The Forest. Armed with hand-me-down tools and a some food, you set out to begin your new life. Can you learn to live off the land and turn these overgrown fields into a thriving and safe home? Give me any feedback that you may have. Thanks. Charles.
  18. Hello there! I would like to start developing a game in my free time. I'm interested in 3D PC game only. I know it's not the wisest choice for first, but I'm willing to spend years on it. Game development is my childhood dream but I'm stuck in the telecommunications line of IT It's time to finally start gaining experience in what I love to do! But I don't know where to start. Previous experiences: Metin2 (MMORPG) development for 5 years Languages: C++, Java, very little Python I saw many popular and awesome-looking free engines but I don't know which one I should start first. I'm obsessed with graphical things (I loved creating new maps and re-texture stuff when I was still developing Metin2), but I don't know how to create new models. I'm planning to learn it in the future but for now I would need an engine that has some default characters/terrain objects to work with. It would be a very big plus if I could make a multiplayer game, to actually be able to play it with my friends once it's done or even share it with a little group of players, running it from a not-too-expensive VPS. I also need some ideas on what type of game should it be that wouldn't be too hard or expensive for first. I wonder if I make a game for let's say 4v4 rounds for 10 minutes each, where players can play simultaneously (2+ rounds running in the same time with different players), would I have to run them each on different servers? I mean it's not a problem as long as they don't need too high performance. I don't know how much it would cost since MMORPG-s work a bit different I guess. I would appreciate any advices! Thank you
  19. I have just bought this book with hopes that it would be easy to compile and read the source code. It is easy to read the code, but it never compiles correctly and when it compiles, I get ESP errors that require me to shut down the Game. In visual C++ 6, I get undefined reference to security check errors, so I cannot use it. Please Help!
  20. Undergroundies

    Mushrooms Of Sanctuary GIF

    From the album: Uagi-Saba Screenshots

    Uagi releases August 1st on Steam https://store.steampowered.com/app/788390/UagiSaba/
  21. Undergroundies

    Updated Mystic Body Parts

    From the album: Uagi-Saba Screenshots

    Updated Body Part Designs, Uagi- Saba releases on Steam August 1st https://store.steampowered.com/app/788390/UagiSaba/
  22. Hi, first post here! Been reading png files in SDL and using them as textures... Now, would like to include in my game 2 short videos made in Blender, in dvi and mp4 formats. Went over NeHe lesson 35 but when I try to read the dvi file, it gives null pointer for lpbi, see below. Is it possible to include video files in OpenGL and how, please? ;-))) void GrabAVIFrame(int frame) // Grabs A Frame From The Stream { LPBITMAPINFOHEADER lpbi; // Holds The Bitmap Header Information lpbi = (LPBITMAPINFOHEADER)AVIStreamGetFrame(pgf, frame); // Grab Data From The AVI Stream pdata=(char *)lpbi+lpbi->biSize+lpbi->biClrUsed * sizeof(RGBQUAD); // Pointer To Data Returned By AVIStreamGetFrame // Convert Data To Requested Bitmap Format DrawDibDraw (hdd, hdc, 0, 0, 256, 256, lpbi, pdata, 0, 0, width, height, 0); flipIt(data); // Swap The Red And Blue Bytes (GL Compatability) // Update The Texture glTexSubImage2D (GL_TEXTURE_2D, 0, 0, 0, 256, 256, GL_RGB, GL_UNSIGNED_BYTE, data); }
  23. Hi everyone I'm a new game designer I'm currently getting my online bachelors degree from full sail University. I'm looking for a development team to make a JRPG. I'm doing this as a side project. I'm doing the game development in unreal engine 4. I have the basic storyline outline done now. I'm looking for a writer,developer,audio/music and someone that can help do the cutscenes. Any questions feel free to ask
  24. Hello fellow artists and passionate game developers I recently discovered this forum and I've been wanting to ask you this one thing. I've been a passionate gamer for my entire life and I've spent many years learning art and various forms of it. I've always wanted to get into game design and just wanted to ask for some pointers on where should I look to get a position as a 2D animator for a small indie studio? Thank you for your time.
  25. Hive Entertainment

    Looking for.... You

    Project Name: Altered Role Required: landscape modeller, character modeller, enemy modeller, concept artists, texture artist, programmers (familiar with unreal) and environment modellers, website designer. My Role: writer My (and teams) Previous Projects: Many of us have worked on projects in the past Team Size: 8 Project Length: Long term. We are hoping for a successful studio Compensation: Currently we are Rev-Share but we have been in talks with publishers and once we get a demo and get funding we go to paid. Responsibilities: work within your role doing the best that you can. We want to be successful just as much as you do and we all understand that a rev share is not ideal. That is why we will be seeking funding so everyone will get paid. Attend meetings when they are required, post frequent updates, be a part of the team in a way that is helpful (drama is not allowed). Most importantly have fun! Project Description: In a world where an AGI (artificial general Intelligence) was created and began experimenting on living organisms and recreating life in a very dangerous way; take control of Bunny. A once troubled poor girl affected by the virus then cryogenically frozen by a scientist named Doctor Langston until her brain was implanted in an autonomous body (basically a human brain controlling a full robot body). Waking up 120 years after being frozen is confusing enough until you walk out of town to find swarms of altered creatures waiting to tear you apart limb by limb. Grab your sword and guns as you walk into this hack and slash shoot-em up 3D 3rd person RPG. Reach out to us on discord HiveEntertainment#2607
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