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Found 500 results

  1. Hello, I'm currently searching for additional talented and passionate members for our team that's creating a small horror game. About the game: The game would be a small sci-fi/post-apocalyptic survival horror 3D game with FPS (First person shooter) mechanics and an original setting and story based in a book (which I'm writing) scene, where a group of prisoners are left behind in an abandoned underground facility. It would play similar to Dead Space combined with Penumbra and SCP: Secret Laboratory, with the option of playing solo or multiplayer. Engine that's being used to create the game: Unity About me: I'm a music composer with more than 4 years of experience and I'm currently leading the team that's creating this beautiful and horrifying game. I decided that making the book which I'm writing into a game would be really cool, and I got more motivated about doing so some time ago when I got a bunch of expensive Unity assets for a very low price. However, I researched about how to do things right in game development so I reduced the scope of it as much as I could, so that's why this game is really based in a scene of the book and not the entire thing. Also I'm currently learning how to use Unity and learning how to program. Our team right now consists of: Me (Game Designer, Creator, Music Composer, Writer), 3 3D Artists, 4 Game Programmers, 2 Concept Artists, 1 3D Animator and 1 Writer. Who am I looking for: We are looking for a talented and passionate sound effect designer that is familiar with the horror genre and is able to create environment, weapon, humanoid and creature sound effects. Right now the game is in mid-early development and you can see more information about it and follow our progress in our game jolt page here: https://gamejolt.com/games/devilspunishment/391190 . We expect to finish some sort of prototype in 2 months from now. This is a contract rev-share position If you are interested in joining, contributing or have questions about the project then let's talk. You can message me in Discord: world_creator#9524
  2. Main designer here with a massive scale RTS/grand strategy/city builder/god game. If this sounds interesting and you're an artist or programmer with ideas then please contact me! We can make a bundle! I already have musicians with solid tracks. About three quarters of the way through total development, just need minor details filled out and a lot of art assets worked in.
  3. THE PROJECT INT is a 3D Sci-fi RPG with a strong emphasis on story, role playing, and innovative RPG features such as randomized companions. The focus is on the journey through a war-torn world with fast-paced combat against hordes of enemies. The player must accomplish quests like a traditional RPG, complete objectives, and meet lively crew members who will aid in the player's survival. Throughout the game you can side and complete missions through criminal cartels, and the two major combatants, the UCE and ACP, of the Interstellar Civil War. Please note that all of our current positions are remote work. You will not be required to travel. For more information about us, follow the links listed below. INT Official website IndieDB page Also follow social media platforms for the latest news regarding our projects. Facebook Twitter CURRENT OPEN POSITIONS Website Manager 3D Character Modeler 3D Environment Modeler 3D Animator Unity Engine Programmer REVENUE-SHARE The project is marching increasingly closer to be ready for our crowd-funding campaign. Being an Indie team we do not have the creative restrictions often imposed by publishers or other third parties. We are extremely conscientious of our work and continuously uphold a high level of quality throughout our project. We are unable to offer wages or per-item payments at this time. However revenue-sharing from crowd-funding is offered to team members who contribute 15-20 hours per week to company projects, as well as maintain constant communication and adhere to deadlines. Your understanding is dearly appreciated. TO APPLY Please send your Cover Letter, CV, Portfolio (if applicable), and other relevant documents/information to this email: JohnHR@int-game.net Thank you for your time! Please feel free to contact me via the email provided should you have any questions or are interested to apply for this position. We look forward to hearing from you! John Shen HR Lead Starboard Games LLC
  4. I am interested in people with the following skills: 1) concept art (Such as characters or backgrounds) 2) Music (Mainly fantasy in mind) If you are interested, reply or go to my email at WittyCranberry@gmail.com More info will be discussed in private messaging.
  5. Project Name: Condors Vs. Ocelots Team Size: 15ish Genre: Strategy RPG Engine: Unity Roles Available: Game Designer 3D Artists - generalist or hardsurface w/textures 2D Artists - Characters, World, and UI C# developer/engineer(s) Social Media/Marketing/Community Manager If you feel as if you can offer the team something more that isn’t listed, we are always open to making an exception, just send your resume/portfolio to us! Project Length: Currently planning on release Q1 2020. Compensation: Rev-share Project Status: Dev is in Full Swing and our Kickstarter reached 100% http://kck.st/2JNCiFn Send emails to careers@titanomachystudios.com Must speak English and have access to a Mic. Our store page can be found here, https://play.google.com/store/apps/developer?id=Titanomachy+Studios Our website here, http://titanomachystudios.com/#/ Project Story: Condors and Ocelots have been at war for generations. Battles have left some settlements in ruins. Others teem with refugees. Even away from the fighting, towns and villages suffer from having their fighting-age citizens lured away or conscripted by one faction or the other. Players control their armies and try to wipe out their opponents! Use terrain, abilities and pure cowardice if need be to achieve victory for your faction!
  6. RoKabium Games

    Customization Redesign

    From the album: ScreenShotSaturday

    For this #screenshotsaturday we are showing off our new Customization screen where we have redesigned the weapon selection area. You can now go through each weapon without changing the actual ones you have with you when teleporting down to the planet.
  7. I have idea for a video game it call pirate hidden war conquest you play as timid and mischief boy or girl who on vacation with his or her family on the beach and you were put in charge watching the basket fill with food while the rest the family look for a until a bunch of sumo sponge squids are eating the food and you chase after them for hours and next thing you know you were lost a desert island found mystery pirate chest fill with pirate captain outfit along with a awesome pirate sword and amazing machine call the fusion weapon maker and pirate ship on that day that boy or girl became a pirate king or queen of the seven seas along with islanders and animals to every wish as he or her crew.
  8. RoKabium Games

    Finding Tokens

    From the album: SAMA

    An earlier Alien race left behind a useful teleportation and oxygen system on all 4 planets. The drawback is that they tried to hide the code to unlock these networks by locking away tokens containing the code in puzzle chambers. Can you find them all?
  9. Hey everyone! We are a dedicated team consisting of 2 programmers, an animator, and a 3d artist working on a sci fi third person shooter and looking for people to join us on this project. The gameplay is fast paced and realistic while the art style is voxel and toony. The game is a combination between looter-shooters like Destiny and Borderlands as well as a simulative sci fi military cover shooter that focuses on using grenades, equipment, and abilities to conquer over foes. We felt it’d be great if we opened the doors to allow anyone who is interested in working on a committed project to join us. Currently, a lot of things have been implemented but there is still a long way to go. We use Unity3d as our engine and work with Gitlab for collaboration. At this stage, current features include: Cover system Shooting/gunplay AI basics Inventory Interactable Items Loot Character health and ammo UI New animations (not yet implemented) 20 guns, 10 suits, several corridors, and tons of objects and items While we are primarily searching for programmers, texture artists, and 3d voxel artists, anyone who wants to offer their skills to a big project, regardless of their ability, is welcomed. If you are a fan of Dead Space, Destiny, or Mass Effect, this project is for you. While there is no upfront pay, we are open to discuss opportunities in terms of revenue sharing, and you can participate or not participate for as long as you feel. We plan to have a kickstarter or indiegogo by the start of the 2020 year. If you are interested, please contact me at either rickyysmith@yahoo.com or my discord vulture #5344 screenshots:
  10. Hello everyone, Scanning of the environment has been completely reworked and now looks completely different. Now there is a trace that our alien must follow to collect builders for the nutrition chest. This makes searching of nutrients more fun and unpredictable because the builders trace can take you far from the start of scanning. Also, now the alien needs special building resources. To find them the player needs to watch the environment and catch the resources with an energy pole. The whole building system will be described in next devlogs. Another feature that has been already added to the game is a simple dynamic weather system. Now we can watch wind speed changes, clouds and rain. The rain can cool the alien's body and may dangerous or useful in different situations. Here is a video with demonstration of the new features:
  11. I'm considering how I should handle authentication / account management for a PC multiplayer game I'm developing. The use case: I want the players to have accounts, enabling them to play the game as well as log on to the webpage and post on the forums. In case of Steam users I also need the account to be linked, both to verify game ownership and to make life easier for the players. Wordpress seems to be an easy way to handle this, forums that integrate with WP (BBPress etc.) are available, but I'm not entirely sure if it's the most secure way. It can also be integrated with the game servers and clients using Rest etc. I very much doubt that I will be able to create anything that is fundamentally more secure than WP, but on the other hand WP is also a very popular target, and vulnerabilities in WP and plugins are found once in a while. Any pros or cons I haven't thought of?
  12. I fail to find the youtube video where they (author and commenters) about "Game Designers" who are in reality "Story Tellers". Puzzles for my intellect, racing for adrenalin. The combination (super mario): fun. I stopped playing story based games after monkey island II because of the disapointing ending. Also I do not watch Lost or GoT. So what puzzles do you think about? I never understood star craft: It is like real life, thousands way to success, not the single solution. It is not like math. It is not fun. Animals, so you are an Artist? Links to a gallery? Mario has cute animals. Better than candies. It sets candy crush apart, but after 30 minutes watching it, I get sick in the stomache 😉
  13. Hello! Please check out gameplay trailer of upcoming third person action/adventure game by Ukraine-based indie studio Ovva Games. What are your thoughts about game's graphics and mechanics?
  14. Hello! I am trying to implement the d3d12 window resizing function. First, I delete all the buffers referenced by SwapChain, and then run SwapChain :: ResizeBuffers. At this point I get the error: This is the code of the procedure for changing sizes of window: I put together a minimal self sufficient example for modeling the problem that described above: Tell me how to fix this problem. P.S.: I set my RTV names and text error replace: RTV number is always random.
  15. RoKabium Games

    Blue resources

    From the album: SAMA

    Here is a look at all the Blue resources you can find in SAMA. If blue is your colour, you are lucky to have quite a few gems in this part of the spectrum.
  16. Hello and welcome to this weeks Dev Diary! Today's topics revolve around my attempts to create a height mapped terrain. As mentioned earlier, after several hours of watching tutorials and finding most of them lacking in beginner friendliness, I was a tad frustrated to say the least. But after letting the issue rest for a week and indulging in my addiction (yes, Total War Three Kingdoms was more addictive than anything in a long while, which also made it a pleasure to analyze as a striving game dev), it clearly helped me internalize some things about the tutorials that I had watched and tried out earlier, as now just this morning, I got the following results just with a few minutes of fiddling from memory; It still lacks finer detail, but keep in mind, that this is a 10x10km sized heightmap, a "tad" smaller than the previous 60x60km that I quickly made using SketchUp. For the final game it is most likely necessary to make the map out of several pieces, in order to be able to make it as big as I have envisioned it to be. Still, the first target is to make the 10x10km playground for testing purposes. Here is a preview of the textures I'm going to be using with the terrain, which also works as a followup hint from last weeks puzzle - where is the first map based on?; I'm still looking for sources for higher quality height maps, but no luck so far. Those who are interested in trying out for them selfs to create terrain from heighmaps, an easy tool can be found here, originally made for making Cities Skylines maps from any place on earth you might want to build your own city at; Terrain.Party It might turn out that it is easier to make a map from a medium quality heightmap at first and do the details by hand, but we'll see. One major thing pointing to that plausible outcome is the fact that I have managed to make Blender crash several times because my PC runs out of memory, when I try to increase the quality too much on the current heightmap. Conclusion For the coming week I'll be working out the textures and after that focus more on the height map it self, as texturing the ground makes it easier to visualize while modding the settings for height differences and smoothness of the terrain. I'll also leave you with a link to a simple tutorial on how to make a textured 3D terrain from heightmap. Thank