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Found 53 results

  1. Hello everyone, This is my first home project and it's now on beta stage. Comments, suggests, feedbacks would be very much appreciated! Ever played marbles when you were a kid? AR Marbles simulates the real-world marble shooter, combined with immersive Augmented Reality, unlimited playback, scene editor, global/custom leaderboard, and more. Explore a variety of feature enhancements. Enjoy cheers, trophies, and applauds. Claim your position on the daily leaderboard. Make your own playgrounds and share with friends. FREE TO PLAY! This game supports ARKit on iOS devices and ARCore on Android. It works on non-ARxxx enabled phones with classic 3D mode. Minimal Requirement: iOS 9.3+ and Android 5.1+ DOWNLOAD iOS If you like App Store: https://itunes.apple.com/us/app/ar-marbles/id1256955197?ls=1&mt=8 If you prefer Testflight: https://testflight.apple.com/join/3UAlFq4Q Android Beta test link (Google Play): https://play.google.com/apps/testing/com.gtt.marbles SCREENSHOTS
  2. SimonDarksideJ

    VR Mixed Reality Toolkit beta launches

    After months of hard labour, cross words and more debates that you can shake a relatively large stick at, the Mixed Reality Toolkit finally entered the Beta phase. This marks the first “release” ready for developers to start prototyping, building projects and hacking away to build fantastic Mixed Reality experiences. Featuring: A new cross-platform architecture Scriptable configuration A new componentized layout Support for WMR and OpenVR right out of the box (Just hit play) And Much, much more. It’s not at feature parity with its predecessor the HoloToolkit, but it showcases a new path / generation for the Toolkit, seeking to be more open, resolve old issues and strive to be the one toolkit to take on the world of Mixed Reality (or Cross-Reality if you prefer). It’s also not recommended for production use just yet (although legend tells, that it’s already being used for future projects by Microsoft and other MR Partners already). Dig in, try it out, see what you think and let the team know Good or Bad what you like or would want to see improved. Learn more about the Mixed Reality Toolkit here.
  3. SimonDarksideJ

    VR Mixed Reality Toolkit beta launches

    After months of hard labour, cross words and more debates that you can shake a relatively large stick at, the Mixed Reality Toolkit finally entered the Beta phase. This marks the first “release” ready for developers to start prototyping, building projects and hacking away to build fantastic Mixed Reality experiences. Featuring: A new cross-platform architecture Scriptable configuration A new componentized layout Support for WMR and OpenVR right out of the box (Just hit play) And Much, much more. It’s not at feature parity with its predecessor the HoloToolkit, but it showcases a new path / generation for the Toolkit, seeking to be more open, resolve old issues and strive to be the one toolkit to take on the world of Mixed Reality (or Cross-Reality if you prefer). It’s also not recommended for production use just yet (although legend tells, that it’s already being used for future projects by Microsoft and other MR Partners already). Dig in, try it out, see what you think and let the team know Good or Bad what you like or would want to see improved. Learn more about the Mixed Reality Toolkit here. View full story
  4. Creativityy Everythingg

    Unity Friday Facts #4

    I'm still working on the inventory system and I'm also going to have a buying system where you can purchase supplies for spells. I have the characters in motion . I've also got the messaging system working where you can send images and text messages. Support me on Patreon: https://www.patreon.com/kwdevelopment
  5. Creativityy Everythingg

    Friday Facts #3

    Hello everyone, this is the third Enchanted Land weekly update. It is scary how fast the week went by. The summer is almost gone. I spent the week fixing the character selection and scripting networking functionality. The bugfixes were mostly finished. In the end I managed to do that on Tuesday night, after a full day of work on fixing small issues:). After the hectic release I spent the next day trying to relax a bit and put plans together for the next iteration. More or less the plan is now clear. There are three priorities: New terrain New main campaign - Having multiple levels. Trailer Ideas . Here is the progress on one of the main scenes: https://www.facebook.com/enchantedlandgame/videos/261398247708592/?modal=admin_todo_tour
  6. Creativityy Everythingg

    Add'em

    Hello, Here I am again with a handful of fresh news from the Enchanted Land back stage. The even better news is that it will be my birthday tomorrow, so there will be a reason to celebrate :). I have some of the interactivity such as adding/deleting friends, etc. programmed. Now I'm going to start programming the messaging system, which users will be able to send images and text.
  7. 2019 Asia VR&AR Fair&Summit (VR&AR Fair 2019) Date: May 9-11, 2019 Venue: China Import&Export Fair Complex, Guangzhou, China Address: No. 382, Yuejiang Zhong Road, Guangzhou, China Website: http://www.vrarfair.com/index.php?lang=en Hosted by: Guangdong Grandeur International Exhibition Group Co-organized by: Guangzhou Virtual Reality Industry Association, Guangdong VR Industry Alliance, Shenzhen Virtual Reality Industry Federation, Shenzhen Virtual Reality Industry Association Overview As a thematic exhibition of China Guangzhou International Leisure & Recreation Expo (GILE),VR&AR Fair has been successfully held for two consecutive years (Twice a year, Guangzhou and Wuhan), becoming the One and Only Professional Demonstration and Trade Platform of the VR&AR Industry in Guangzhou. Over the years, we has gathered numbers of famous companies at home and abroad to display their latest products and technologies at VR&AR Fair, including JD.COM, 3Glassess, DP VR, Leke VR, PiXYZ Software (France), ICAROS(Germany), Ai6tech (Taiwan), VRway, Hirain, Royole, Super Captain, TPCAST VR, Shenlinqijing, Foldspace, NineD, TPcast, etc. VR&AR Fair 2019 is estimated to host over 250 exhibitors and co-located with 2019 Asia Amusement&Attractions Expo (AAA 2019) on a show floor of 10,0000 sq.m, which are going to cover sectors like VR helmet accessories, VR all-in-one machine, interactive multimedia products, immersive games and devices, immersive digital cinemas, virtual walk-through products, auto stereoscopic (glasses-free), 3D-9D cinema devices, multi-touch devices, AR equipment, AR game, environment modeling technology, realistic sensor (real-time) rendering technology, amusement equipment, Theme Park Facilities,etc. Concurrent event: 2019 Asia Science Museum & Exhibition Hall Facilities Expo 2019 Asia Multimedia Technology & Interactive Projection Expo The 10th Asia Theater & Filming Equipment Fair 2019 2019 Asia Amusement & Attraction Expo Why VR&AR Fair 2019? 1. Win face-to-face business opportunities 2. Seek professional buyers 3. Come into contact with business decision makers 4. Maintain existing clients and find new clients 5. Effectively improve brand image & awareness 6. Accurately position your company and brand 7. Grab market shares 8. Get access to the latest industrial development 9. Vigorously expand product and service scope 10. Establish extensive agent and investment attraction network Discover Your Opportunity at VR&AR Fair 2019! Aileen Chen Director of Guangdong Grandeur International Exhibition Group Tel: 82-20-29806525 Fax: 86-20-82579220 Mobile/Wechant: 15089702986 E-mail: grand.fi@grahw.com
  8. Creativityy Everythingg

    Unity Friday Facts #2

    Hello everyone, Another thing that has kept me busy for a while has been putting up the official website. It is up and running! Here is the link: https://dkiops.wixsite.com/enchantedland. I've also been working on the character spawner which is a tedious task because of notable noise in the final animation. The resulting animation is imho worth it. Also I've worked on other small issues that I've been putting off for a while. Things like: slowdown particles, underground objects indication and finally the remnants after destroyed objects. These are especially useful because as a player you can see what has been destroyed when you've been attacked.
  9. Creativityy Everythingg

    Unity New Achievement

    The login/register screen is completely finished. Now I'm working on the character selection screen. The game is coming along nicely! 👌🏽😁
  10. Creativityy Everythingg

    Unity Friday Facts #1

    Hello, This is a first blog post from the "Fun Friday Facts" series. Every Friday I will sum up the weekly progress here. This will include insights into what I have been working on, what is planned, sometimes art sneak peeks of course occasional fun facts from Indie game developers live. All right, let's have a look at what I have been up to in the past week. The single point of focus for me has been finishing the login/register screen. This piece has taken the most development time so far because there was a LOT of work to be done:) Now, I'm starting to work on other parts of the game (character selection, scene layout, etc.) but their results will be well visible in the game. I've added a skybox and begun work on character selection/animation.
  11. Creativityy Everythingg

    Unity Deadlines flying by

    I love deadlines. I love the whooshing noise they make as they go by. Douglas Adams The code and functionality for the login/register screen is pretty much there in place. However I'm still working on the graphics. It takes time and gets frustrating, but I carry on. Just to stay on the safe side I won't mention any more deadlines, even though I still have some internally :). As for the work on the game itself I'm continuing along exhausting paths full of fighting bugs and adding small improvements. Recently I focused quite a bit on speed improvements as well. I'm also going to start coding the social media/guest login functionality.
  12. Creativityy Everythingg

    Unity Coding till 4 am

    Hi guys ! Here is another update on the progress in making the game reality for you. Again huge amount of things has happened since the last post. I am putting my energy into shipping the full release before X-mas as promised. If necessary I'm ready to put in couple of all-nighters as well. At the moment coding sessions lasting till 4 am in the morning are becoming more and more frequent. People sleep, cats scout the dark streets and I'm sitting by the computer fixing bugs and tuning the tutorial Recently I have spent quite some time with the web server php pages as well. The whole registration/login will be hosted on a php server and I'm slowly discovering the possibilities it gives me. Right now I'm designing the registration/login page, programming social media login functionality, etc I'm always looking for ways to improve game controls and make the interaction for the player as seamless as possible. Now it is quite easy to organize the players inventories using filter slots, crafting is less tedious thanks to automatic interproducts crafting and there is a nice shortcut to view what is going on in machines visible on the screen (like what is in the chest, which items are being processed by furnaces, etc.). I personally feel that every such improvement, even though small in itself, adds to the playing experince.
  13. Creativityy Everythingg

    Unity Setting Up-I've just begun

    At the moment the game is in development. There will be a tutorial campaign on Facebook which will be available soon. KW Development is doing all this without any external support. This means that KW Development doesn't get paid and have to finance all the expenses myself (mostly graphics). So stay alert, it will probably be flying out before X-mas. As you have probably noticed, quite some content on this page looks rather funny. Like screenshots, video, half finished pages, etc. Please bear with KW Development, I'm working on it
  14. Hi I want to render a hologram inside a real object. But the Mixed Reality Capture result shows the hologram looks like out of the real object. Please see the attached image in which the real object is a lampshade. Thanks. YL
  15. I have been doing research into whether the arkit sdk can be used to build to android in unity? I can't seem to find a conlcusive answer yet. I am curious to find out because googles arcore sdk can be built to ios so I was wondering if the arkit plugin could be used on android devices.
  16. I`m looking for some project to boost up my portfolio, I`m not a pro but I`m not bad at all. Feel free to contact me.
  17. DecoDy Studio

    Building a new team

    Hello all I am currently, and after long time thinking and planning, looking for enthusiast people to be part of a team to develop games, my idea is to build a game studio although I am in a very early stage. As a lot of work is needed to be done I need people to participate and be part of this long term project, I can't do everything and I don't have the knowledge to complete all the work needed for games. My first idea is to develop Mobile Games and in particular VR / AR games, I've built a prototype in ARKit with Unity and I have also a couple of games ideas which could be the first games to be released. To do that, I am looking in the short term for developers and creative people (designers, concept artists, etc.) and in the long term musicians, marketing, business development, etc. It is not required a previous experience as I am planning to release first small games while the team is learning and getting the experience to do make bigger games every time we do a new one. If this sounds interesting to you and you want to know more, send me a private message and I will be more than happy to talk. DS
  18. Epic has made the first Preview build of Unreal Engine 4.18 available through the Epic Games launcher. Developers can now experiment with volumetric lightmaps, enhanced static skylight directionality, major clothing tool upgrades, the revamped Physics Asset Editor and Media Framework 3.0. Improvements have also been made to support for both Google's ARCore and Apple's ARKit. The desktop forward renderer on iOS, used in the Wingnut AR demo at WWDC 2017, is now available as well. A full list is available on the UE forums. View full story
  19. UBM's VRDC surveyed over 600 professionals in the VR/AR/MR space to get developers' perspectives on the industry and the road ahead. The report findings include: VR will be a profitable, sustainable industry in the mid- to long-term Rise in popularity of HTC Vive and Oculus Rift among developers Platform exclusives are becoming a bit more common Also of interest is the drop in external funding from angel investors and VC's, and the belief that AR will be more popular than VR in the long-term. Learn more at http://reg.vrdconf.com/VRDC-2017-Innovation-Report. View full story
  20. I'm near to starting an AR project that needs to support both Android devices and the HoloLens. I'm planning a tabletop game with minimal tracked objects and likely a LeapMotion to recognize hand gestures. What SDK (or combination of SDKs) exist that support both of these devices with (as much as possible) a single codebase? I'm very new to Unity and game development. From my reading, it sounds like the Vuforia+Unity+Windows 10 SDK combo should do it, but it's not clear to me how much platform specific code would be involved or if I would need two entirely separate code projects. I'd also appreciate any intuition related to: how these SDKs relate to each other (eg. what does Vufori add to Unity) what sort of code is device specific other recommendations for SDKs that support both platforms
  21. The European market for VR, AR, and MR is competing with those in the US and Asia, according to a new report by VR Intelligence and SuperData. With the help of industry experts from Epic, KLM and nDreams, the free report explores the biggest opportunities for driving mass adoption on the content, across consumer and enterprise. The white paper features: Front line insight from senior leaders @ Unreal Engine, KLM and nDreams + brand new data from SuperData Exclusive details on growing and emerging projects in the European market The reasons businesses are (or are not) focusing on the European market Details on which leading companies are driving the European market and why they are ahead The white paper can be downloaded for free from here: http://bit.ly/2nt3rB3. Jasmine Kees, Project Director at VR Intelligence, said, “With this report, we’ve tried to give both a quantitative and qualitative overview of the European VR, AR and MR market. It’s encouraging to see these figures from SuperData, particularly when backed up with such positive words from Epic, KLM and nDreams, gearing us up nicely for VRX Europe in Amsterdam this May”. The white paper can be downloaded for free from here: http://bit.ly/2nt3rB3. For more on VRX Europe 2018 (Amsterdam, May 17-18): http://events.vr-intelligence.com/europe/.
  22. The Austin Game Conference (AGC) today announced that John Hanke, CEO and Founder, Niantic, Inc., creator of the popular augmented reality mobile game, Pokémon GO, will deliver the show’s opening keynote. In his keynote, What is AR and Does it Matter for Games?, Hanke will discuss the challenges and opportunities of building augmented reality games. He will provide learnings from developing AR games and running them as live services and discuss what shape augmented reality will take on in the next few years. AGC returns to the Austin Convention Center Sept. 21-22, 2017, with the support of game development community and presenting sponsor Intel. More than 80 speakers will share critical online game development insight across 7 conference tracks: Design, Technical,Production, Virtual Reality / Augmented Reality, Audience Development, Audio and Business. As CEO, John leads Niantic, an innovative company dedicated to building “Real World” mobile gaming experiences that foster exploration, exercise and social interaction. Niantic has developed and released two games, Ingress and global phenomenon Pokémon GO. The company was originally founded as a start up within Google to explore the creation of new kinds of entertainment at the intersection of location, social, and emerging mobile devices. Niantic was spun out as an independent company in 2015 with backing from investors such as Google, Nintendo and The Pokémon Company. In the past year since the launch of Pokémon GO, Facebook, Google, Apple, and Snapchat have all started talking about Augmented Realty. And yet many people are still not sure what ‘AR’ is and there is debate about whether it is relevant to gamers in the near term. Hanke will discuss the challenges and opportunities of building augmented reality games. He will provide learnings from developing AR games and running them as live services and discuss what shape augmented reality will take on in the next few years. “With the debut of Pokémon GO, last year, Niantic brought augmented reality and managed live game services to the forefront of both game development and the general public, creating a tidal wave of interest,” says Christopher Sherman, Austin Game Conference Executive Director. “We’re excited for John to kickoff AGC and share his insight into what they’ve learned developing the game, the Niantic platform, the live service, and how developers can work to develop the next generation on real world games.” John is joined by more than 80 expert speakers from across the game industry, including individuals from Electronic Arts, Battlecry Studios, Owlchemy Labs, SVRVIVE Studios, Art & Craft Entertainment, Inc., Bungie Studios, ChickenWaffle, Epic Games, Daybreak Game Company, Cloud Imperium Games, Trion Worlds, Riot Games, Twitter, Wicked Fun, Sphero, Sony Interactive Entertainment, HTC Vive, TheWaveVR, Kongregate, Audiokinetic and more. View the full speaker list at http://austingamecon.com/speakers/. Super Early registration for AGC ends July 22nd for the rate of $249.
  23. Augmented reality is a technology in which the real world is overlaid, or augmented, with computer-generated image, graphics, sound and even smell. A users view of the real world is enhanced by digital information. It is a blend of digital information with user's environment in real time. Augmented reality is similar to a concept called Computer-mediated reality, where there is a modification or diminishing of the view of reality, rather than an augmentation. Augmented reality may sometimes be confused with virtual reality, but the two concepts are very much different. While augmented reality enhances what a user is seeing in his current environment, virtual reality completely replaces the real world with a computer generated one. So while Virtual reality can be described as completely immersive, augmented reality can be described as partially immersive. Both, however, provide their users with amazing experience via 3D high-definition audio and video. When compared to virtual reality, augmented reality is much closer to the real world. The use of sensors and markers in augmented reality algorithm helps to pinpoint the positions of physical objects and places a location for the computer-generated ones. Currently, augmented reality technology is used in many industries, including marketing, tourism, oil and gas, healthcare, etc., and everyone can benefit from this latest advancement in technology. Let's quickly take a look at the benefits of augmented reality in the field of business; Commerce: This is one aspect where AR app development has about the most impact. With these android or iOS AR apps, there will be lesser cases of chargebacks occasioned by wrongful purchases and return. Now, customers can try out different new clothes to see which fits better without actually wearing them. You can check to see if a set of furniture actually suits your home without having to buy it. You can browse through several colors for a car before actually settling on the one that suits you most. Manufacturing: Augmented reality app development can be very useful in the area of manufacturing, as it can be used for digital maps and plants. This would save a ton of money and time. The feasibility of a plant location can be ascertained via an augmented reality app. It can also be used by project managers to monitor work progress using augmented reality markers on equipment. Education and Training: This is another field where augmented reality plays a very crucial role. It is often believed that what is seen or, better still experienced, in the course of learning never leaves the mind. With augmented reality apps, lecturers and teachers can simulate educationally relevant environment which will be most invaluable in teaching their students. The students will be able to experience this educationally relevant environment or scenarios right from the comfort of their classrooms, thus creating a better learning experience. Through the development of augmented reality apps, students can take a trip to the zoo and experience different aspects of nature. Augmented reality is also a great tool for educational training. With these apps, medical students can try out their first surgeries without harming anyone in the process. Astronauts can also use these tools for space exploration test without the attendant risk and money required in real life. Travel and Tourism: Travelers and tourists will never get lost again with augmented reality installed unto their GPS mobile apps. With this tool, they would be able to find places of interest with much ease, as this destination will be superimposed and pinpointed on their view of the real world. This tool will also give information about different sightseeing location, help to translate street signs etc. Even in museums, the addition of a new layer of cultural information adds to the overall experience. The future of augmented reality display with regards to travel is to be nothing more than just a pair of glasses. This glasses will show informative graphics in the field of view of its user with corresponding audio, enlightening him about whatever he is looking at. Other walks of life where augmented reality app development finds immense relevance includes; Medicine: With augmented reality, surgeons will find it much easier to conduct certain surgical procedures which were initially considered too risky. One of such surgeries is that of the brain. The brain is a mass of nerve, billions of them, bundled together. Each layer or section is responsible for certain behavior or functionality. Meddling with any of these nerves without a proper guide is highly risky. The brain is still not well understood by medicine. But with augmented reality, medicine has taken a huge leap forward in the overall understanding of the brain. Procedures can be carried out on the brain with a greater degree of certainty, as computer-generated relevant images can be superimposed on the brain, informing the surgeon on which areas he should touch and that which to stay away from. Military: Augmented reality apps also hold important relevance for the military, as it can be used majorly for training. With superimposed images in the real world, soldiers can train for battle in whatever terrain they wish to. This helps to cut down on training cost while giving a unique experience. Training can be as close to reality as possible, creating better and more versatile soldiers. Architecture: Augmented reality can be employed by architects as they can superimpose planned structures in proposed location and visualize its feasibility in that location. Trimble Navigation is an example of such application. It can also be applied to an architect workspace, bringing into visualization the 3D animation of the architect 2D plans. This helps the architect to have a better view of his plan, and make the necessary adjustments if needed. Even in during sightseeing, augmented reality can assist users to view not just the exterior but even the interior objects and layout. Practically, it was applied in the Christchurch earthquake by the University of Canterbury, to guide planners and engineers to understand the previous landscape. Gaming: The gaming industry is one of the biggest and earliest users of augmented reality applications. The technology can be used to develop games created for indoor environment, some of such games include, Titans of space and AR air hockey. The augmented reality app development company, Niantic, is one of the industry leaders in the creation of augmented reality games such as Ingress and Pokemon go. Industrial Design: Augmented reality apps can be used in industrial design to visualize the design of an equipment and its operation before its completion. It was used by Volkswagen in its crash test exercise. It can also be used in the development of cars, adjusting its structure, color, and engine layout according to the taste of the manufacturer.
  24. Joe air-taps Dan’s picture to video call him. Dan picks the call and appears, in front of Joe, Dan’s life-size hologram, floating in the air. In very Sci-fi style, Joe drags the hologram, rests it on a table and pins it. The call wasn’t very different from a regular Skype video call, except it was taking place in Augmented Reality (AR) between Microsoft HoloLens, rather between PCs or Smartphones. The Head Mounted Display (HMD) wore by Joe made the audience believe that he is about to demo some upcoming Virtual Reality (VR) tech by Microsoft. The demo ended in huge applause and gave the audience a sneak-peek what video calls in future will look like. VR and AR are two futuristic technologies that are going to change the way we, humans, perceive technology. It’s natural of App developers to look at these technologies with great hope. While AR technology has been in work for a long time now and is relatively a common place in mobile apps, today, the credit of reviving VR goes to 2012’ Kickstarted project “Oculus Rift: Step Into the Game” by then unknown startup Oculus. Facebook later acquired Oculus for $2 billion and inspired (perhaps forced) Google to make inroads to VR technology. Google Vs Facebook: the next platform war Google, rather than developing a standard PC-connected VR device like Oculus Rift, decided to leverage on the well-established it controls, which led us to Google Cardboard and, later, Daydream. Google’s setting involved a VR kit consist of a HMD and a smartphone. Google released three SDKs for developing apps for cardboard on various platforms: Android, Unity Gaming, and iOS. The SDKs triggered the first set of VR applications developed for smartphones and the world hasn’t looked backwards since. Perspective Reality Cardboard’s successor Daydream, owing to only a handful of Daydream-ready phones and the VR headset Daydream View costing many times the cardboard, is far from a success. But it’s the only native VR SDK available for a mobile platform with Apple conspicuous by its absence in this field, bringing Facebook and Google on the verge of a VR supremacy war. In case you were wondering, unlike its predecessor, Daydream doesn’t support iOS, at least not yet. Is it Apple vs Google again? Both Google Tango and Apple ARKit look promising but are yet to reach their full potential. This might give rise to another platform war between the two tech giants. Apple ARKit supports every iPhone 6s and 7 out there and is a clear winner here. Google Tango at this stage supports a couple of handsets by Asus and Lenovo, neither Pixel-s nor Galaxy-ies. Nevertheless, iOS and Android app developers determined to include either of the technologies in their upcoming apps in a pursuit of futureproofing them have a lot of paths to take at least when they are thinking AR. Daydream may not look like an overly capable project Google hyped for after all; it’s the only feasible platform to develop VR apps on. There is no need to look elsewhere. VR and AR can add value to any app regardless of its category. But how to choose between these two when developing an app or a GAME? Games It’s hard to decide between the two when developing games. AR and VR both tend to blur the lines between real and virtual world. However, VR looks like the missing block in the games that are drawing up on ‘reality’. First Person Shooters (FPSs), today, are growing closer to reality with real life graphics, spine-chilling sound effects and, frantic animations. On top of that, FPSs increasingly include AI engines and physics engines to give a gamer a perception of reality. However, all the action take place in front of a screen placed at a distance from a viewer, which leads to substantial loss of quality by the time the images travels to the viewer’s eyes, broadening the gap between perception and reality. In VR, the screen inside the HMD is placed directly on viewers eyes, giving the user a perception that he is not playing the game, but in it. Spider-Man Homecoming VR Experience is a fun and thrilling first-person game if you have a capable PC and either an Oculus Rift or HTC Vive. Or else you can try VR Roller Coaster on Google Cardboard. If your game needs to interact with the real-world locations (think Pokémon Go), AR is what you need. Otherwise, VR is the way to go. Video Streaming apps For the reason described above, a piece of video content provided taken in 360-view is sure to leave your viewers awestruck. They can move around, revolve wearing the HMD and can actually see what is happening behind the action. VR doesn’t look like very great an option in this category of apps. Apple Developers looking at ARKit with great hope. Sorry! Video Calling The Skype call made on HoloLens I believe is the best rendition of Augmented Reality to date, not as a gimmick but as a technology that actually makes, otherwise, boring and dull video calls interesting and useful at the same time. AR is suitable in case of Video Calling apps because you need to see the world on either side of the call. VR will cut you on your side of call. I am not saying VR is not happening in Video Calling at all but the HoloLens demo, suddenly, makes developing a standalone video calling apps so much sense. Imagine interacting with the world around the person you’re on a call with, annotating objects of your interest and zooming them in and out while the call is still running and he is interacting with yours.
  25. Epic has made the first Preview build of Unreal Engine 4.18 available through the Epic Games launcher. Developers can now experiment with volumetric lightmaps, enhanced static skylight directionality, major clothing tool upgrades, the revamped Physics Asset Editor and Media Framework 3.0. Improvements have also been made to support for both Google's ARCore and Apple's ARKit. The desktop forward renderer on iOS, used in the Wingnut AR demo at WWDC 2017, is now available as well. A full list is available on the UE forums.
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