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  1. Creativityy Everythingg

    Unity Friday Facts #4

    I'm still working on the inventory system and I'm also going to have a buying system where you can purchase supplies for spells. I have the characters in motion . I've also got the messaging system working where you can send images and text messages. Support me on Patreon: https://www.patreon.com/kwdevelopment
  2. Creativityy Everythingg

    Friday Facts #3

    Hello everyone, this is the third Enchanted Land weekly update. It is scary how fast the week went by. The summer is almost gone. I spent the week fixing the character selection and scripting networking functionality. The bugfixes were mostly finished. In the end I managed to do that on Tuesday night, after a full day of work on fixing small issues:). After the hectic release I spent the next day trying to relax a bit and put plans together for the next iteration. More or less the plan is now clear. There are three priorities: New terrain New main campaign - Having multiple levels. Trailer Ideas . Here is the progress on one of the main scenes: https://www.facebook.com/enchantedlandgame/videos/261398247708592/?modal=admin_todo_tour
  3. Creativityy Everythingg


    Hello, Here I am again with a handful of fresh news from the Enchanted Land back stage. The even better news is that it will be my birthday tomorrow, so there will be a reason to celebrate :). I have some of the interactivity such as adding/deleting friends, etc. programmed. Now I'm going to start programming the messaging system, which users will be able to send images and text.
  4. 2019 Asia VR&AR Fair&Summit (VR&AR Fair 2019) Date: May 9-11, 2019 Venue: China Import&Export Fair Complex, Guangzhou, China Address: No. 382, Yuejiang Zhong Road, Guangzhou, China Website: http://www.vrarfair.com/index.php?lang=en Hosted by: Guangdong Grandeur International Exhibition Group Co-organized by: Guangzhou Virtual Reality Industry Association, Guangdong VR Industry Alliance, Shenzhen Virtual Reality Industry Federation, Shenzhen Virtual Reality Industry Association Overview As a thematic exhibition of China Guangzhou International Leisure & Recreation Expo (GILE),VR&AR Fair has been successfully held for two consecutive years (Twice a year, Guangzhou and Wuhan), becoming the One and Only Professional Demonstration and Trade Platform of the VR&AR Industry in Guangzhou. Over the years, we has gathered numbers of famous companies at home and abroad to display their latest products and technologies at VR&AR Fair, including JD.COM, 3Glassess, DP VR, Leke VR, PiXYZ Software (France), ICAROS(Germany), Ai6tech (Taiwan), VRway, Hirain, Royole, Super Captain, TPCAST VR, Shenlinqijing, Foldspace, NineD, TPcast, etc. VR&AR Fair 2019 is estimated to host over 250 exhibitors and co-located with 2019 Asia Amusement&Attractions Expo (AAA 2019) on a show floor of 10,0000 sq.m, which are going to cover sectors like VR helmet accessories, VR all-in-one machine, interactive multimedia products, immersive games and devices, immersive digital cinemas, virtual walk-through products, auto stereoscopic (glasses-free), 3D-9D cinema devices, multi-touch devices, AR equipment, AR game, environment modeling technology, realistic sensor (real-time) rendering technology, amusement equipment, Theme Park Facilities,etc. Concurrent event: 2019 Asia Science Museum & Exhibition Hall Facilities Expo 2019 Asia Multimedia Technology & Interactive Projection Expo The 10th Asia Theater & Filming Equipment Fair 2019 2019 Asia Amusement & Attraction Expo Why VR&AR Fair 2019? 1. Win face-to-face business opportunities 2. Seek professional buyers 3. Come into contact with business decision makers 4. Maintain existing clients and find new clients 5. Effectively improve brand image & awareness 6. Accurately position your company and brand 7. Grab market shares 8. Get access to the latest industrial development 9. Vigorously expand product and service scope 10. Establish extensive agent and investment attraction network Discover Your Opportunity at VR&AR Fair 2019! Aileen Chen Director of Guangdong Grandeur International Exhibition Group Tel: 82-20-29806525 Fax: 86-20-82579220 Mobile/Wechant: 15089702986 E-mail: grand.fi@grahw.com
  5. Creativityy Everythingg

    Unity Friday Facts #2

    Hello everyone, Another thing that has kept me busy for a while has been putting up the official website. It is up and running! Here is the link: https://dkiops.wixsite.com/enchantedland. I've also been working on the character spawner which is a tedious task because of notable noise in the final animation. The resulting animation is imho worth it. Also I've worked on other small issues that I've been putting off for a while. Things like: slowdown particles, underground objects indication and finally the remnants after destroyed objects. These are especially useful because as a player you can see what has been destroyed when you've been attacked.
  6. Creativityy Everythingg

    Unity New Achievement

    The login/register screen is completely finished. Now I'm working on the character selection screen. The game is coming along nicely! 👌🏽😁
  7. Creativityy Everythingg

    Unity Friday Facts #1

    Hello, This is a first blog post from the "Fun Friday Facts" series. Every Friday I will sum up the weekly progress here. This will include insights into what I have been working on, what is planned, sometimes art sneak peeks of course occasional fun facts from Indie game developers live. All right, let's have a look at what I have been up to in the past week. The single point of focus for me has been finishing the login/register screen. This piece has taken the most development time so far because there was a LOT of work to be done:) Now, I'm starting to work on other parts of the game (character selection, scene layout, etc.) but their results will be well visible in the game. I've added a skybox and begun work on character selection/animation.
  8. Creativityy Everythingg

    Unity Deadlines flying by

    I love deadlines. I love the whooshing noise they make as they go by. Douglas Adams The code and functionality for the login/register screen is pretty much there in place. However I'm still working on the graphics. It takes time and gets frustrating, but I carry on. Just to stay on the safe side I won't mention any more deadlines, even though I still have some internally :). As for the work on the game itself I'm continuing along exhausting paths full of fighting bugs and adding small improvements. Recently I focused quite a bit on speed improvements as well. I'm also going to start coding the social media/guest login functionality.
  9. Creativityy Everythingg

    Unity Coding till 4 am

    Hi guys ! Here is another update on the progress in making the game reality for you. Again huge amount of things has happened since the last post. I am putting my energy into shipping the full release before X-mas as promised. If necessary I'm ready to put in couple of all-nighters as well. At the moment coding sessions lasting till 4 am in the morning are becoming more and more frequent. People sleep, cats scout the dark streets and I'm sitting by the computer fixing bugs and tuning the tutorial Recently I have spent quite some time with the web server php pages as well. The whole registration/login will be hosted on a php server and I'm slowly discovering the possibilities it gives me. Right now I'm designing the registration/login page, programming social media login functionality, etc I'm always looking for ways to improve game controls and make the interaction for the player as seamless as possible. Now it is quite easy to organize the players inventories using filter slots, crafting is less tedious thanks to automatic interproducts crafting and there is a nice shortcut to view what is going on in machines visible on the screen (like what is in the chest, which items are being processed by furnaces, etc.). I personally feel that every such improvement, even though small in itself, adds to the playing experince.
  10. Creativityy Everythingg

    Unity Setting Up-I've just begun

    At the moment the game is in development. There will be a tutorial campaign on Facebook which will be available soon. KW Development is doing all this without any external support. This means that KW Development doesn't get paid and have to finance all the expenses myself (mostly graphics). So stay alert, it will probably be flying out before X-mas. As you have probably noticed, quite some content on this page looks rather funny. Like screenshots, video, half finished pages, etc. Please bear with KW Development, I'm working on it
  11. Hi I want to render a hologram inside a real object. But the Mixed Reality Capture result shows the hologram looks like out of the real object. Please see the attached image in which the real object is a lampshade. Thanks. YL
  12. I have been doing research into whether the arkit sdk can be used to build to android in unity? I can't seem to find a conlcusive answer yet. I am curious to find out because googles arcore sdk can be built to ios so I was wondering if the arkit plugin could be used on android devices.
  13. I`m looking for some project to boost up my portfolio, I`m not a pro but I`m not bad at all. Feel free to contact me.
  14. DecoDy Studio

    Building a new team

    Hello all I am currently, and after long time thinking and planning, looking for enthusiast people to be part of a team to develop games, my idea is to build a game studio although I am in a very early stage. As a lot of work is needed to be done I need people to participate and be part of this long term project, I can't do everything and I don't have the knowledge to complete all the work needed for games. My first idea is to develop Mobile Games and in particular VR / AR games, I've built a prototype in ARKit with Unity and I have also a couple of games ideas which could be the first games to be released. To do that, I am looking in the short term for developers and creative people (designers, concept artists, etc.) and in the long term musicians, marketing, business development, etc. It is not required a previous experience as I am planning to release first small games while the team is learning and getting the experience to do make bigger games every time we do a new one. If this sounds interesting to you and you want to know more, send me a private message and I will be more than happy to talk. DS
  15. Arnold // Golden Donkey Productions

    AR Unity: IRL to in game

    Hi, I've been working on this issue for a while and haven't yet found an answer. Does anyone know the best way to convert unity's LAT & LONG into a vector 3 position that I could use in a virtual world (if it's even possible). Thankyou in advance
  16. khawk

    VIVE SRWorks SDK

    Last week VIVE announced the VIVE SRWorks SDK, allowing developers to access the stereo front facing cameras on the VIVE Pro. Developers will now be able to perform 3D perception and depth sensing with the stereo RGB sensors. From the announcement: The SDK includes plugins for Unity and Unreal. VIVE also included a few videos worth checking out: Learn more at http://developer.vive.com/resources.
  17. khawk

    VIVE SRWorks SDK

    Last week VIVE announced the VIVE SRWorks SDK, allowing developers to access the stereo front facing cameras on the VIVE Pro. Developers will now be able to perform 3D perception and depth sensing with the stereo RGB sensors. From the announcement: The SDK includes plugins for Unity and Unreal. VIVE also included a few videos worth checking out: Learn more at http://developer.vive.com/resources. View full story
  18. Hello everyone, I'm writing this topic because I can't find a right fit for me. I'm working on a project where AR glasses would be an "extra monitor" and connected to a PC using Windows OS. The AR Glasses would just (for now) mirror the PC monitor or parts of it. The easiest solution for me would be to start my project with AR glasses that are using a Windows OS. However, all the glasses I could find are using Android OS. I'm not interested by the Hololens, because it is too expensive and too bulky. Using Google, I found 3 ways to solve my issue but as I'm a noob, I'm writing this topic so that people who are more expert than me can tell me if I understood correctly, and maybe guide me on which path I should choose : Solution 1 : Someone in the world knows where to find AR glasses with Windows OS on them. Can someone give me a brand name if you think this solution is viable ? Solution 2 : I misunderstood how AR glasses work, and I could install any OS I want on any Smart Glasses. This article talks about Vuzix m100 android smart glasses that are using windows 10 OS. Is it possible to switch OS on smart glasses ? If yes, I will just buy any smart glasses that would fit my needs. Solution 3 : I'll just code a piece of software that will bridge the Android OS app with my Windows OS software. This solution seems to involve more work, but maybe a bit of code is already available in open source. Which solution would you pick if you had to conduct this project, knowing that the PC has to use Windows OS and the AR glasses have to mirror the PC Screen. Thank you for your help, Best Regards, Joseph Nguyen
  19. Hello everyone, I'm writing this new topic because I'm trying to know more about AR, especially smart glasses. I'm reading everywhere that smart glasses are getting crazier, you can always do more stuff with it. However, I would like to know if it is possible to do something really basic : "can I mirror my PC screen on any smart glasses ?". I can find no information about this feature. Either it's so basic that everyone (but me) knows how to do it, or smart glasses can't do it at all. My Google research allowed me to find that Vuzix is creating an app to mirror the PC screen, do I seriously need an app and spend 1400€ for smart glasses just to mirror my PC monitor ? Can someone tell me if it is possible to mirror your screen on smart glasses without spending a crazy amount of money ? The ideal solution for me would be to find smart glasses that does just that, mirror your PC screen or tablet. Thank you very much for your help, Best regards, Joseph
  20. I am working on a game developed using Scenekit (iOS). I am facing some strange issues with collision physics. I have added one 3D table (with a hole at its center) to the scene. I am setting physics shape of this 3D model using following code: SCNBox* tableBody = [SCNBox boxWithWidth:(5*golf.scale.x) height:(0.5*golf.scale.x) length:(9*golf.scale.x) chamferRadius:0]; table.geometry = tableBody; //table geometry //physics shape scale NSValue *shapeScale = [NSValue valueWithSCNVector3:SCNVector3Make(table.scale.x, table.scale.y, table.scale.z)]; //physics shape options NSDictionary *shapeOptions = [NSDictionary dictionaryWithObjectsAndKeys:shapeScale,SCNPhysicsShapeScaleKey,SCNPhysicsShapeTypeConcavePolyhedron,SCNPhysicsShapeTypeKey, nil]; //physics body table.physicsBody = [SCNPhysicsBody bodyWithType:SCNPhysicsBodyTypeStatic shape: [SCNPhysicsShape shapeWithNode:table options:shapeOptions]]; I am adding one 3D ball on top of this table. Issue: The Ball collides with 3D table mesh triangles and changes directions I have following questions: How can I stop collision of ball with these lines? Are there any modification to the physics can be done? I want the hole to be part of the physics shape so that the ball can fall into the hole. I would appreciate any suggestions and thoughts on this topic. Thank you.
  21. The search for intelligent individuals has begun. Are you ready for the first step, PLAYER ONE? Sometimes, it's easier to find what you're looking for if it comes looking for you. The first clue is hidden within this GIF . Can you find the pattern? Can you crack it? Find it, and it will lead you on the road to finding us. We look forward to meeting the few that will make it all the way through. Good luck. #decipher #cryptography #steganography #geek #puzzle #crypto #readyplayerone #outguess #cicada 3301
  22. Epic has made the first Preview build of Unreal Engine 4.18 available through the Epic Games launcher. Developers can now experiment with volumetric lightmaps, enhanced static skylight directionality, major clothing tool upgrades, the revamped Physics Asset Editor and Media Framework 3.0. Improvements have also been made to support for both Google's ARCore and Apple's ARKit. The desktop forward renderer on iOS, used in the Wingnut AR demo at WWDC 2017, is now available as well. A full list is available on the UE forums. View full story
  23. UBM's VRDC surveyed over 600 professionals in the VR/AR/MR space to get developers' perspectives on the industry and the road ahead. The report findings include: VR will be a profitable, sustainable industry in the mid- to long-term Rise in popularity of HTC Vive and Oculus Rift among developers Platform exclusives are becoming a bit more common Also of interest is the drop in external funding from angel investors and VC's, and the belief that AR will be more popular than VR in the long-term. Learn more at http://reg.vrdconf.com/VRDC-2017-Innovation-Report. View full story
  24. The European market for VR, AR, and MR is competing with those in the US and Asia, according to a new report by VR Intelligence and SuperData. With the help of industry experts from Epic, KLM and nDreams, the free report explores the biggest opportunities for driving mass adoption on the content, across consumer and enterprise. The white paper features: Front line insight from senior leaders @ Unreal Engine, KLM and nDreams + brand new data from SuperData Exclusive details on growing and emerging projects in the European market The reasons businesses are (or are not) focusing on the European market Details on which leading companies are driving the European market and why they are ahead The white paper can be downloaded for free from here: http://bit.ly/2nt3rB3. Jasmine Kees, Project Director at VR Intelligence, said, “With this report, we’ve tried to give both a quantitative and qualitative overview of the European VR, AR and MR market. It’s encouraging to see these figures from SuperData, particularly when backed up with such positive words from Epic, KLM and nDreams, gearing us up nicely for VRX Europe in Amsterdam this May”. The white paper can be downloaded for free from here: http://bit.ly/2nt3rB3. For more on VRX Europe 2018 (Amsterdam, May 17-18): http://events.vr-intelligence.com/europe/.
  25. The Austin Game Conference (AGC) today announced that John Hanke, CEO and Founder, Niantic, Inc., creator of the popular augmented reality mobile game, Pokémon GO, will deliver the show’s opening keynote. In his keynote, What is AR and Does it Matter for Games?, Hanke will discuss the challenges and opportunities of building augmented reality games. He will provide learnings from developing AR games and running them as live services and discuss what shape augmented reality will take on in the next few years. AGC returns to the Austin Convention Center Sept. 21-22, 2017, with the support of game development community and presenting sponsor Intel. More than 80 speakers will share critical online game development insight across 7 conference tracks: Design, Technical,Production, Virtual Reality / Augmented Reality, Audience Development, Audio and Business. As CEO, John leads Niantic, an innovative company dedicated to building “Real World” mobile gaming experiences that foster exploration, exercise and social interaction. Niantic has developed and released two games, Ingress and global phenomenon Pokémon GO. The company was originally founded as a start up within Google to explore the creation of new kinds of entertainment at the intersection of location, social, and emerging mobile devices. Niantic was spun out as an independent company in 2015 with backing from investors such as Google, Nintendo and The Pokémon Company. In the past year since the launch of Pokémon GO, Facebook, Google, Apple, and Snapchat have all started talking about Augmented Realty. And yet many people are still not sure what ‘AR’ is and there is debate about whether it is relevant to gamers in the near term. Hanke will discuss the challenges and opportunities of building augmented reality games. He will provide learnings from developing AR games and running them as live services and discuss what shape augmented reality will take on in the next few years. “With the debut of Pokémon GO, last year, Niantic brought augmented reality and managed live game services to the forefront of both game development and the general public, creating a tidal wave of interest,” says Christopher Sherman, Austin Game Conference Executive Director. “We’re excited for John to kickoff AGC and share his insight into what they’ve learned developing the game, the Niantic platform, the live service, and how developers can work to develop the next generation on real world games.” John is joined by more than 80 expert speakers from across the game industry, including individuals from Electronic Arts, Battlecry Studios, Owlchemy Labs, SVRVIVE Studios, Art & Craft Entertainment, Inc., Bungie Studios, ChickenWaffle, Epic Games, Daybreak Game Company, Cloud Imperium Games, Trion Worlds, Riot Games, Twitter, Wicked Fun, Sphero, Sony Interactive Entertainment, HTC Vive, TheWaveVR, Kongregate, Audiokinetic and more. View the full speaker list at http://austingamecon.com/speakers/. Super Early registration for AGC ends July 22nd for the rate of $249.
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