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Found 118 results

  1. Arpago - Troglodytes

    From the album Arpago

    Troglodytes are a playable races in Arpago - they usually don't talk much and most of them lives near water sources.
  2. Arpago - Fox Folk 2

    From the album Arpago

    a Fox in a dungeon :)
  3. Arpago - Fox Folk

    From the album Arpago

    Fox Folk is one of 3 playable races in Arpago.
  4. Arpago - Fox in a cave

    From the album Arpago

    Screenshot made in a cave leading from tutorial dungeon area. Shows one of the playable races - Fox Folk.
  5. Hello to whomever is reading this, I see that you clicked this topic for a reason... you can draw, you're an artist, your work is digital and unique! And, let's not forget, you're talented... And guess what? You're exactly who i'm looking for. A.I is a game concept that i have been thinking about a lot lately, and i'm searching for skilled people (aka you) to join the team. The game is going to be multiplayer, open-world, located on a distant jungle planet that is inhabited by bio-luminescent flora and fauna. The player will be able to explore, craft, tame, build, hunt and form clan alliances/or fight instead! And i need you... Now, if you're still reading this im guessing you're still interested! If you are the talent im looking for message me or post below. Please be able to draw concepts for (which i bet you can): - Creatures - Plants - Characters - Items such as weapons, tools and clothing etc.. I will add you on discord P.S Please have some artwork examples you can show me for reference
  6. I started making a game, for a month, I was creating a fighting system that is heavilly based on character traits and story. It is finished, but now the harder part for me awaits.. I cannot think of any story at all. I have a base concept, but dont know how to build on it. i want it to be about characters, that are aware about their levels and they will try to defeat you and steal a level from you, so you can level up, but also level down. What do you do, to think of something, to make an interresting plot, to break a mental block im having right now ?? You can check my BLOG to see, how my game works.
  7. Knight armor

    More images https://www.artstation.com/artwork/1qRae
  8. Knight armor

    From the album My model

  9. Astronaut

    From the album character design

  10. Devlog #1 - Very beginning

    Hello, everyone! In this my very first devlog I want to tell about game, which I'm currently developing. "Blunders" is a third person action shooter where you need to destroy enemies' ship. Of course it will not be very easy, because the only things witch can damage this ship is a big cannons (there will be 2 or 3 on a level). And aslo ship will try to defend itself. It will send robots to destroy you and your cannons. Also some supplies will sent to you. After defeating a ship it's admiral will come to deal with you. Level will be finished after destroying an admiral. Currently I'm planning to create 3 different levels in 3 different environments and 3 admirals. For now I don't have much to show only some enemies and main character. Also I've got a little asset library to create first environment (desert) and few animations for enemies. This some main character's renders (I really like to do them). His rig is not very good and probably I will fix it soon. But I've pasted the hardest part - his creation, and I'm very happy. This is link to artstation page. Also I have got some enemies: Well, maybe their poses are a little weird. And there is last thing. I've planned a story and you will not be just killing enemies, but exploring character and world around you. Also at the end I want to say that I wouldn't be very productive in the next two months because I need to prepare to my exams.
  11. I am trying to setup the custom wizard for making a 3ds MAX 2018 plug-in (to export a character animation data), but I can't locate the wizard file folder to put the .vsz file in. In the 3ds MAX 2018 docs, it only mentions where the folder is in VS 2015 (VC/vcprojects). It's a VC++ project, but I don't see any folder in VC for the wizard files. I'm using VS 2017 update 15.5.6 Enterprise, and the folders in VC are: Auxiliary, Redist and Tools. Thanks.
  12. All about the new BIZARRE video!

    The new sprint starts today. We've done a lot during the last 4 weeks! We deployed the game on our mobile phone and fixed some bugs. Charly Clearwater is looking good in UE4 now! All his textures and maps look fine. All his animations run fluently. He's now able to walk and run when reaching some defined speed limits. (Blueprint) He is also able to recognize a stair and to use the right animation when climbing upstairs or downstairs. (C++ and Blueprint). Clearwater can now pick up objects from the environment and can save them in an inventory. (C++ and Blueprint) For the new video, the main-character Charly Clearwater must also learn to shoot in all directions when a button is pressed. A topic for the current sprint. Another thing is the game controller. We want to make it easy for the player to move the character, to open the inventory, for example, we want to make it easy to interact and play (on the mobile phone). For that reason, we'll integrate a simple game controller, that is to use and to learn as easy as possible. Simple HUD's will stay in the background, won't disturb the player, but will be there when necessary. The player will get introduced to these elements during the first scene of the game and can use them later whenever he needs them. The new video is going to happen in his apartment, the first game scene. The place where the player is going to learn more about the character Charly Clearwater himself, more about how to play him, how to handle the game elements and the game controller, etc. Plus, the apartment is still incomplete, so we need to model a lot of furniture and objects during this sprint to finish both the videos location and the first game scene. Why the new video? We want to show you what kind of game BIZARRE is. Who main-character Charly Clearwater is. And what kind of quality the game is suppose to have. Call the video "Get to know BIZARRE". :-) That's our plan for the next 4 weeks.
  13. Hey Folks! For anyone attending GDC 2018 - Autodesk will be holding an Indie Games Summit Wed Mar 21st 1-2:30pm, where we will be showing off some new work (see below) and having a round-table discussion to better understand how we can help Indie Game devs and artists working on interactive content. Details and registration are here: http://www.cvent.com/d/7tq4qz If you are at GDC, it would be fantastic to have your voice at this event. Please RSVP if you are interested and feel free to share with anyone you think would like to attend as well. Here’s some of what we’ll be talking about: A new interop workflow between Maya / Max and Unity Recent features that make rigging and modelling simpler and faster ...And more! You will learn some new skills here that we hope will speed up your workflow and let you focus more on making games, and it's a great opportunity to let us know where else we can help you best. Thanks, Laurence Cymet
  14. Help me please :)

    Hi all. I´m artist in PartyHead Studio and we did our first game. We are constantly learning and I would like to ask you that you think the artistic section and that could improve. We want to do an update soon and would like to know if there is something wrong or poor quality in the current version. Game: https://goo.gl/TyfCFY Thanks to all, have good weekend.
  15. Baby steps

    The game in question will be a platformer and I hope due to its simplistic nature it'll reflect very well anything I learn. Starting with the Unity engine since that seems to be the go to for platformers, and I take all credit for my creation other than the art. The name at the moment is Bun's Cottage but that is of course subject to change. Right now I'm going through the process of animation and creating the player character, tying animations together and finding the smoothest way to implement animations.
  16. Characters design

    From the album 3d renders and assets

    Characters design for a mobile game promotional artwork. Project stages include: - Concept art - Character modeling - Texturing - Rendering and post processing. More 3d works are at: https://fgfactory.com/en/works/3d
  17. Game characters design

    From the album Casual vector art

    Game characters design. More details about this project are at: https://fgfactory.com/en/work/action-vitas
  18. Game characters design

    From the album Casual vector art

    Game characters design. More details about this project are at: https://fgfactory.com/en/work/action-vitas
  19. Finally, the main-character Charly Clearwater has been finalized! It's been a long trip. Out of a box, we modeled Clearwater's body first, then we modeled his head and face that was going to look like a drawing we made initially. Then we textured his body. He is wearing a business suit since he is a business man having his own company. In the game and book, he is more a rich and arrogant character. After this, we textured his face but weren't happy with the result, that's why we started creating a 4k appearance. We found a good texture editor and painted pores, eyebrows, a skin color with freckles and redness, irregularities, etc. on his face to make him look more real. We modeled and textured his hair, he's blonde and has blue eyes. We modeled and textured his eyes, his lashes, his beard, etc. Then we put him in front of a nice lighting and took some pictures of his face and body, but it took 2 days to render all 4k pics with several PC's! The first 4k pic is published, the others will get published on the new official game website that is due on May, probably. The thing is, the game blog is still like impersonal, and we need more game elements to make the game website more vivid. That takes time. A new video is planned, also for May XY, the first anniversary of the game BIZARRE. We hope to have finished all pieces till May. In this video Clearwater gets confronted for the first time with surreal visions leading him to insanity. These visions convince him to the realization of 13 bizarre dreams of unknown people. These 13 bizarre dreams are the basis of the game. The game elements. We focus now on the game play. Clearwater needs to learn how to interact with his surroundings, how to shoot, pick up objects, to walk, to speak, to move elegantly and smooth, etc. A lot of work to do!
  20. I've started a concept 10 years ago, I joined here a couple months ago knowing nothing. Now with in the last month, I'm starting to build the combat system of my hobby project, which is my first goal. To complete this faster I am offering this part to someone else. I'm not looking for fancy, I'm actually look for low poly graphics. Needed: 1 gender neutral 3D low poly character mesh rigged Idle, walk, run, sprint, rolls, dodges, left right and backwards movements. about a small handle full of cast animations some instrument playing animations blocking (shield) animations lots fighting animations. I'm not picky and I'm not any dead lines. I provided a mood board for what I'm looking for. *Remember low poly*
  21. 2D Show Off

    Hey guys, How is everyone doing? I am new to this forum and I thought what better what to introduce than show off your work? I am a Pixel Artist, Concept Artist and now delving into the world of painting.
  22. Hi everybody! The development of our rhythm game TERRORHYTHM, fortunately, is still going on and is confidently approaching the early access.Today we want to introduce our mobs.So:This is the basic mob. It takes one kick to kill him. It's supplied in bulk, sometimes appears in pairs with a similar one (in this case to they do not inflict damage on the player, they must be kicked using a blow with accumulated energy)The next enemy subject is already fatter and more massive. The real "argument" for him - it's 2 blows, or one, but with accumulated energy.The third representative of the conflict party. It differs from the first two in that it will need to spend 3 hits, or one + one with the accumulated energy. He is also defter than his predecessors: after every strike, he changes the side of his attack.We will be very grateful for the support of adding the game to the wishlist in Steam: Game Steam page - TERRORHYTHM Best regards, EvilCoGames Team evilcogames@gmail.com http://steamcommunity.com/groups/EvilCoGames http://twitter.com/EvilCoGames http://www.facebook.com/EvilCoGames
  23. Freya

  24. BALZAC

    From the album Ethios: Valiant Plume Saga

    The incredible, imperious, and resplendant BALZAC
  25. Gelta Female

    From the album Ethios: Valiant Plume Saga

    Concept for a female Gelta- an aquatic race.
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