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Found 52 results

  1. Hi everyone, I would greatly appreciate any feedback for my sound design take on a UI video (The link is bellow). 99% of the sounds were created by processing the output of a noise oscillator. Thanks. https://www.youtube.com/watch?v=KRW1TMfqzfM
  2. LF> Contributions

    Hello, I'm Lollipop. I have hobby project it is in very beginning phases. I'm looking for people to come in see my ideas and add input, nicely and respectfully poke holes in everything and even contribute if they desire. It's all concept, ideas, some story line, concept features, some characters. It is original creative fantasy with hopes of being open world, mmo-rpg. Thank you and be kind
  3. Hello all, We are a group of small developers who worked on our game project Stitched for the past 3 years. Stitched got greenlit several months ago and ever since we been hard at work to make this project into an amazing horror narrative experience as possible. Now we are very happy to announce that our game is released on Steam! Please let us know what you think of it! Check out our game below: Steam store: http://store.steampowered.com/app/727340/Stitched/ Abstract: Stitched tells around the story of a girl who find herself trapped in a doll factory and must muster enough courage to escape monstrous creatures in the factory. It is a horror game focused on atmosphere and exploration. There are also various puzzles to test the player's wit. Synopsis: Stitched is a horror adventure game that strings together the thrilling story of Catherine Stockholmes, an otherwise ordinary girl. The story begins with Catherine waking up in an eerie doll factory. With a great desire to escape, Catherine is forced to venture through the factory. But little does she know that terrible fates always befall the curious ones. Will Catherine muster enough courage to needle her way out of the factory? Or will she fall into sheer despair and perish? Trailer: Character Bio: Catherine Stockhomes is an 18 year old girl with a sweet and honest personality. She was diagnosed with a serious heart condition at a young age. Her symptoms will worsen whenever she is frightened. This can potentially lead to her passing out or worse, death. Setting: The story take place in a mysterious doll factory. Features: - Compelling story - Unsettling atmosphere - Meticulously detailed, hand drawn cut scenes - Thoroughly developed characters - Heart-stopping chase sequences - A variety of engaging puzzles Engine: RPG Maker VX Ace Screenshots: Price: $7.99 Steam store: http://store.steampowered.com/app/727340/Stitched/ Follow us on: Facebook Twitter IndieDB Steam Cheers! Fluffex Studios
  4. I just noticed that my forum name was showing as Talroth, which I hadn't been using here since one of the major site overhauls (Which ever update allowed us to change user names.) Honestly no idea how long that had been showing as such, but going in and manually setting it to Luckless in Account Settings appears to have taken hold. I've only been skimming the forums rather infrequently, so really can't say one way or the other if others may have been affected. Everything seems to be working fine currently, so hopefully no need for any action on it. Only posting this as a bit of a heads up in case it was a symptom of some larger glitch.
  5. Hi! My game is coming along nicely and I would love some feedback. You play as one (or two in co-op) survivor that must travel the land and survive the infected hordes, looners and bandits. You stop in locations but are always pressed as the hordes will start pouring in. Collect resources (food, fuel, medical supplies and ammo) and weapons and head for the goal! Tips Always quickly switch to a melee weapon if running out of ammo Loot everything if you have time to loot, including cartrunks Choose locations that have the loot you need (such as gas station for fuel) Try to avoid running out of fuel or having your car break down. Walking is dangerous! Download (50 MB, works with windows only, you DON'T need dropbox to download): Damnation road (beta 2)
  6. Hi all, I'm a composer in Michigan looking to break into the games industry. I have a masters in composition and have been recording and producing my own work for about 12 years. I would love some feedback on my video game reel. I think the compositions are good, I'm just worried they might not be "video game-y" enough? Here's my demo reel. Thank!
  7. That's anything from game mechanics, to art, to storyline, to platforms, to anything. Just wanted to hear people's thoughts, and hi
  8. So I'm working on a MMO called Spycursion that's in the kind of awkward phase where it feels like I've put a bunch of work in but there's not much to show off yet. :-) This is partially due to its architecture and that I've been focusing much more on the server side. sc_design.txt Anyway, key questions I'm trying to answer: Would you be excited about playing this game? If not, what would have to change to make you excited? What aspects are most exciting to you? If it helps, I'm also attaching some character concept art. It's all I have right now; more art is in progress. Thanks so much!
  9. Download the game now! http://hellevatorgame.com/ http://www.indiedb.com/games/hellevator ================================= “Shut up and kick my ass” Dark Souls crushing your soul? Needing a cute hit but craving that spooky-grim vibe? We have you covered! Hellevator teams you up with the devil Himself in a ‘boss rush’ style game to escape the Circles of Hell. Oh, and an elevator is involved. Take control of Lil’ Death, child and protégé to the Grim Reaper, as you explore Dante Alighieri’s Inferno through his warped (but charming) lens of innocence. Hellevator emphasises the thrill of successive boss battles without the grinding to reach them. Use Lucifer’s magic to slash, block and dodge your way to freedom through a charmingly-rendered 3D underworld. Featuring: > Satan - as your super cute and super sassy companion! > Short, high-energy gaming sessions. > Original arcade-style soundtrack. Are you ready to escape Hell? http://hellevatorgame.com/
  10. Rpg magic alternatives

    So thought I'd throw this out here. The game is multiplayer, kind of an mmo/moba hybrid. The setting is low fantasy and I'm trying to keep magic subdued. There is a strong emphasis on vehicles and siege type weapons, and naval combat is a large part of the game. Right now I'm focusing on naval combat, that's where most of the functionality has been fleshed out. Currently I have the equivalent of ballistas and catapults, I call them bolt thowers and lobbers right now. Probably also worth mentioning that you build your own ships. You get a choice of hulls that are premade, and then you can place weapons/armor, etc.. All of it crafted. SO anyways current naval combat is lobbers do damage to the ship itself primarily, plus some small splash damage to weapons. Bolt throwers do high damage vs mounted weapons, low damage to the ship structure itself. But what I want is to have more support type effects. Something similar to Eve online logistics. Right now the best idea I have is crystals. I've started to run with it as it's the best I have, but it's in the early stages. So now ships have sails and a crystal drive for power. You can be using one or the other not both. Crystals drives move slower but can go backwards (solves a practical issue). On the combat side I'm starting to try and flesh out the idea of a crystal 'turret'. Since I want magic subdued, these turrets for the most part just provide buffs/debuffs. I'm also thinking that I need classes for combat ships, to constrain ships to either having the normal weapons or the crystal turret, support vs damage dealer concept. I also started to kind of run with some other ideas around crystals. The game is made up of regions/zones, and I'm thinking of having the origin of crystals being they fall from the sky, maybe some neighbor planets collided resulting in all these crystal fragments that occasionally fall. So if I create a shower of valuable crystals in an area, that should be a good way to get pvp action going. This also feeds into doing more with the treasure hunting mechanic I wanted, so oceans over time would build up more and more crystals. And when a new region is discovered, it could have a lot of them. In any case I'm not entirely certain about the crystal idea so was looking for some more feedback. I am certain about a lot of the underlying mechanics and abilities, so I'm pushing forward using crystals. If I change gears it won't effect much of the implementation. I think the biggest part of what I'm not certain about is can I subdue the magical feeling of crystals. Like if I can come up with some science behind why they work like they do. For instance maybe the core of the planet is made of some material that gives power to the crystals. Or if the crystals drop from the sky, their power could come from how close to the sun they got (if they originated from say another broken planet on the other side of the sun). Anything to avoid the whole idea of 'magic crystal'.
  11. Hey Everyone, I'm Anthony From Atwo Studios. My partner and I are creating a color combination game that will be available for Android. We are currently in beta for our game and are requesting feedback on anything in the game! If you think something sucks or is really good let us know! We are open for all suggestions. If you are developing a game too let us know because we are more than happy to give feedback and help you develop the best game possible! Thanks for taking the time to read this post and hopefully watch the video! It's one of my first dev video's so if you think it sucks its okay i know! Feel free to drop a link for anyone you would like to show off, Hope to hear from you soon! You can visit our website atwostudios.com more information on the game and on our company!
  12. We are Anti Gravity Game Studios, an indie game developer based in Hong Kong. We joined the Moscow white nights 2017 on 10-11 October and would like to share some experience about this event. The venue is situated in Congress Park, right beside the Radisson Royal hotel (looks nice and standout, so it is super easy to locate). The actual layout is one big rectangle hall with the indie developer at the exterior wall surrounding the larger sponsors. There is another indie area which is separated out near the entrance. Initially, we thought the position is poor, but after talking to other indie developers in the main hall, we have concluded that the overall population attending is not that high. I would like to point out the attendee of this event, mostly are mobile ads/traffic redirection company, where they are looking for clients to buy their PR packages or place their ads in your game. The second-most is localization companies, then the indie developers. The booth is small, of course, we know it beforehand. The booth is 1m x 1.5m wall, which comes with two chairs, a cocktail table, wifi, and electrical outlet. To be honest, to showcase a mobile game/ console game, just bring 1 set of them. For VR booth, you will get a larger booth, 1m x 3m (width), but to be honest, at most there will be around 10 - 15 people try out your game throughout two days. Therefore if you are a VR developer and have to travel far to set-up, I would greatly greatly recommend you NOT to come, unless you live in Moscow and coming over is easy. The cost makes sense, as the booth is free, only expense will be your traveling cost, buying the pass and the cost of printing your poster and business card. So think ahead what you want to achieve before coming. For the indie pass, it cost 125 USD, and if you are exhibiting, you get a 15% discount. For a regular pass, it's 250USD, and premium should be around 375 USD (able to attend the after and pre-party) About the lectures, they are not that interesting for the year 2017, as there are more online GDC lectures nowadays, attending just for the talks isn't worth the price. It is quite crowded throughout the first day, but the population drops dramatically on the second day like 40% left, and many indie-developer did not set-up their booth or even left early. At last, there is a 2meet system where you can schedule a time to meet developers/anyone; this is a handy tool to reach other related people, do utilize it! In conclusion, it is worth coming to see the event, and the booth is free, so if you happen to be in Moscow, or decided to go anyway, you can set-up a booth and see if you can get anything out from it. The overall impression of this event isn't great as little international company was here, mostly local Russian companies, so the variety of people you can meet are limited. The up-side is there are free champagne, food, and drinks
  13. Hello! I have been working on a game called Nienix since 2014 that is ready for (early) alpha testing. I would be happy if you have time to test it out! It is available for download from my website (URL below). Thanks for your time! /Hannes ------------------------------------------ Title Nienix Game URL http://www.holmcom.com Story The galaxy is in conflict. It is believed that the fabled artifact Nienix could dictate the outcome of the war. You, a veteran pilot of the tenth great war, do not care about this conflict. You have your own reasons for searching the galaxy for the Nienix. The useful-yet-annoying experimental artificial intelligence BAD-301 guides you on this epic quest. Gameplay Nienix is a multiplayer space action RPG in with tight controls, advanced level- and loot systems, dungeons, bosses, biomes and events. Think of games like Diablo but with more emphasis on positioning and controls! System Requirements The current build runs on Windows, Linux and Mac OS. On Windows platforms, Microsoft .NET 4.6 or later is required; on Linux and Mac OS platforms, Mono is required (http://www.mono-project.com/).
  14. Hi, Point & Click Adventure Gamers! My name is Damian. I'm living in Germany. From the bottom of my heart I'm a software developer. And in my spare time the last 8 years I've been working on a point & click adventure game named "Argh! Earthlings!". It's available in English and German. It's about David, a young slightly left-handed hobby astronomer, who one day accidentally shoots down an alien spacecraft. At the same moment he loses his awareness. Later he awakens in a foreign bed on a foreign farm. So David's mission is to find out what strange things are going on on the farm and help the really upset alien named "Fred" to escape from earth. While David is busy to recompense the damage, special agents are lurking everywhere, so David must also be careful not to become caught... If you like, visit my Press Kit (english) for more details about the game. Feel free to watch the trailer to see some animated in-game footage. I really would like to read your opinion. So, what do you think? Besides, I'll start Android development this winter. So, keep an eye on this game! Project's page: arghearthlings.com
  15. I'm not an artist, so my technical skills are kinda limited. But still, don't be afraid to get technical with your comments and don't hesitate to share some tutorials or articles with me, it would be greatly appreciated. Also, it's only a photoshop composition but i intend to integrate it in unity. Every advice on this process would be welcomed as well! Thanks in advance, have a nice day!
  16. Building Block Heroes - Real Gameplay Video! I was very fortunate this week to have someone volunteer to try out my game. If you were curious as to how the game worked, this is your chance to check it out in action! Very special thank you to The Hen House for their first impressions! Let me know what you think! You can also check out the Steam page for more info: http://store.steampowered.com/app/695560/Building_Block_Heroes/
  17. Hi,I'm a programmer, and me and my partner Kat Langwagen (who does the art and design work) decided back in Nov 2016 that we wanted to create our own game. Together we are Rokabium Games.We knew it was going to be hard work, since there were just 2 of us, but we thought we would give it a go.We didn't want to do something too simple, but had to think of something that we could actually finish, and that's when we came up with "Something At My Alien".We've come far enough along now that we are confident to show people our progress, and are looking for some feedback. We would also like to try to build a little bit of a following and community around our development efforts.So firstly, a little video trailer to get you in the mood, but please remember this is just an early dev version and we still have plenty to do... The game is a 2D mining and collection game with puzzle elements. You are the AI on board the spacecraft Antalasia, and you have been taken over by a pirate vessel in a remote system. The pirate is demanding resources for the release of your ship.As the AI, you have a bunch of alien minions on board your ship, and you can control them to collect for you. There will be 4 different planets that you can transport them to, and explore and puzzle your way through the worlds to find the required items.Along the way there will be many dangerous obstacles, puzzles and enemies to fight your way though.This is another dev video with me talking a bit about the game... We think we will have about another 6 months left, as we have the main mechanics in place, and now we need to add more 'stuff' (Enemies, attacks, puzzles etc) and polish. We have a little dev blog I've just written over here: http://www.somethingatemyalien.com/first-dev-post/ Some screenshots and artwork: We have a website up here: http://www.somethingatemyalien.com Our Youtube channel is here: https://www.youtube.com/channel/UCOelxidLDP5X0oDGrNIj0OQ FB page is here: https://www.facebook.com/RokabiumGames/ We will be posting here with updates and ideas, and would love to hear from you and see if we are on the right track to a fun & great game.Thanks for your time... Rob & Kat.
  18. Hi guys, i'm sharing a video game that i made with blender. In this demo two levels. Just try the game and tell me what you think about, You can download the game here: https://ufile.io/tg1rz
  19. Hi guys, check out our new game about sticks. Feedback welcome! Download on Google Play: https://play.google.com/store/apps/details?id=com.stickman.dismount.heroes Youtube: Stickman Dismount 3 Heroes is a sequel to the legendary game of survival, where to make incredible tricks, driving different transport and getting into different crash! The game is made in the best traditions of simulator games with ragdoll physics elements. Make incredible jumps and tricks and destroy the enemy! Your task is make the finish alive or dead! Website: http://strifexxx.wixsite.com/cyberpony Facebook: https://www.facebook.com/groups/577850349043463/ VK: https://vk.com/club122273704
  20. Hi, I am Blue Apple a novice developer in the group Cute Software, and I'm here to share with you our new game: "Shotgun Evolved", it's a top-down-shooter where you fight your friends (in the same computer) in a 2 to 4 players arena through different maps and game-modes -Controls: Every player got 6 keys (on the keyboard or on the controller), 2 to turn right or left, 2 to walk forward or backward, 1 to shoot and 1 to interact with objects, they are a bit hard to get used to, but this gives you an excuse for losing every time -Game-play: The goal is simple, "fight until the other players lose all their lives", you can lose a life in different ways depending on the game-mode (being killed, an opponent capturing an outpost...) -Items : There are 3 items, the 'up' item that is thrown by the players when they die which upgrades your shotgun, the 'heal' item that is dropped by bots(pirates,skeletons...) which heals you, and the 'life' item that spawns somewhere on the map every 10 s which gives you an extra life -Extra : You can change some settings before starting, like the number of lives, the speed of capture, deactivate players'names/objects/bots and activate "hyper speed" which makes everything two times faster Downloads (Windows installer): -Alpha 0.1.1: http://www.mediafire.com/file/437o7jap91g8lsp/Shotgun_Evolved__Alpha_0.1.1.exe Music by "Yahya" : -His youtube-channel : "Yaya drops", https://www.youtube.com/channel/UCmahZvO-m3b2Ib5318SmUHA -The game-menu's music : "Andy", https://www.youtube.com/watch?v=5zVMpu9oLnA Follow us on: -Facebook: https://www.facebook.com/Cute-Software-825245600984214/ -Twitter: https://twitter.com/0_Blue_Apple_0 -YouTube: https://www.youtube.com/channel/UCSheG2hkyuo3CF6PI-Ucgpg -Web site: https://themixios.wixsite.com/cutesoftware And that's all, don't forget to give your opinion and report the bugs, have fun !
  21. Hi! Im doing a sp/ co-op zombie survival / travel game in the lines of Zombie road to canada or Overland. Plz try it out and post any feedback you might have here. There is exploding zombies, flamethrowers, traders and collectable thumbs Hold spacebar to see tips (you will need them). 1. How many days could you survive? (and on what setting) 2. What was too hard? To easy? 3. It most likely looks crappy in windowed mode (it does on my GPU). Try fullscreen. 4. The "armoured units" mechanics is not explained well and I might scrap it. (Some units are "armoured" and these should be killed with "piercing weapons" such as axes and rifles). Do you think it can add tactics to the game or is it just annoying? 5. Note: All units GFX are placeholder and should be animated. You wanna join the team :)? (will post in classified later). Download is 20MB. You need DirectX (its windows only) https://www.dropbox.com/s/vhnue6typ4ex93h/DamnationRoad_ALPHA_1.rar?dl=0
  22. Hi Guys, im looking for feedback for my game idea. The basic concept is a Total War styled post apocaliptic fantasy RTS with simplified, but entertaining gameplay. The following concept will not contain any detailed game mechanics, just a simplified but (wannaB) organized concept of the story. If i see it interests people i will write down the proper mechanics here and continue to write the story, and adding more athmosphere. Feel free to criticise everything, i need as much feedback as i can get before i start to spend money, time and energy to this project. PS.: Please forget anything you learned from english grammar, i didn't found it useful. Soooooo here we go: In 2120. Earth's nations started to colonize new worlds, but the world wasn't united under a single banner, so the colonized worlds are divided between the colonizing superpowers. The expansion lasted for a century when in 2231. a war erupted between the nations in Earth and in its colonies. The war lasted for years and in desperation they started to use nuclear weapons in space and land. The warring factions oblitared themselves and each other, dooming almost every planet they inhabited, and without trade and transportation the few intanct colonies started to fade away. The game takes place in the planet Saram IV which is desolated by the nuclear war. The massive explosions unearthed an ancient asteroid what crashed to the planet eons ago, vaporizing its content called "gen". the vaporized asteroid caused the humans to develop special abilities (enhanced physhical properties, gen based magic) and mutations to animals and humans alike who take higher dosage of the material. One half of the planet is in constant nuclear winter caused by the explosions and the cataclysmic events followed the nuclear explosions ( erupted volcanoes, earthquakes, tsunamies), the other half is currently unknown, because the game takes place in the "Darklands". The game starts 450 years after the war. Gen: The vaporized content of the asteroid what was unearthed during the nuclear war. The gen infects everyone in a level, but most of the people doesn't develop any ability, or any change in their physical appearance. The gen concetrates higly in the east, due to the fact that the asteroid is east from the campaign map. Other places (like The Churches lands in the south) are naturally defended by mountain ridges from winds with highly concetrated gen. The gen itself not only changes the physhic and develop abilities, it affects the mind itself. For example: the churches soldiers are fanatic in battle and highly religious in their life, all because to the churches dogma what is surrounds them from the birth. The Northern Clans in the other hand are fierce, brutal and lustful because of the environement that surrounds them made the clansman to force themselves to maintain population and fight for food. There are 4 playable factions: 1; Clan Gorestrike Cannibals, twisted, savage people, driven by lust, urge to kill and plunder. Lead by a High Chieftain Gern Gorestrike, melee focused rooster with archers and gen using witches. "After the war the Church of Man and The State of Kann only gave safe heaven to people they wanted (engineers, technicians, teachers, the so called "useful" people), everyone else has been sent to their deaths. The people are migrated to north and started to assemble clans to overcome the weather and the hostile environement. After two centuries the popultaion started to grow, so almost every edible animal has been eaten, and without technology they wasn't able to grow crops to sustain themselves, so they started to kill and eat each other. A few clans started to push southwards, only to stopped and destroyed by the Church of Man and the State of Kann . The remaining clans fought againts each other, and started to worship dark deities what led them to madness and developed a twisted society where the weak is eaten, the strongest can mate with anyone he/she/attack helicopter wants. They worship four deities: Mor; the god of death, Senja; the godess of hunt, Fes; the godess of pleasure, Tojt; the god of pain. Now the Chieftain of Clan Gorestrike is united all of the warring Clans and Decided to Strike the south with all his fury against everyone who betrayed them and left them to die." 2; Church of Man Evolved to a totalitarian military state who enslave or kill everyone that doesn't believe in god. They are driven by the urge to purge the "unclean" life forms (mutants, heretics, non belivers) Lead by the Grand Cleric, Mixed unit rooster with primitive firearms and zealot melee units. "The Church of Man has took as many survivors in as they could after the war, but after 4 years the head of the church died, and the electors choosed a devoted but brutal and fanatic leader, who is crowned himself as the first Cleric. He initiated a purge, where all the non belivers, mutants and gen users has been killed. He implemented a totalitarian state where the worsip of god and the work for the community is been above all else. The Church of Man is later opened their diplomatic channels towards the State of Kann and for a couple of decades they they lived peacefully next to each other, until one of the northern clan invasions in 2443. where the States army contingent waited and watched the battle between the Churches army and the Clan Screwfang and Clan Icebone forces near the Pit of Bones. The Northeners are brutally massacred the Churches army before they engaged the States contingent, which is utterly defeated the tired and already decimated northern forces. After this treachery the Church declared all of the states population as heretics, and attacked every scout, merchant and traveller who got their feet in ther lands. The Church is now led by Grand Cleric Herch III. whos sole purpose is to eradicate the threat in the east. 3; Clutter of the Wild The gen level is the highest in the east, so who didn't die is a mutant with increased physical strength or stronger mind, driven by the need to find new feeding grounds. Lead by the Alpha, Mixed rooster with strong melee units and gen using distance fighters. " The Clutter is born not soon after the war. Gen is infused everything in the east, including plants and animals, trees and rats alike. 150 years ago when the first church scouts dared to infilitrate the wilds, only six man came back from the original 700 that Grand Cleric Aman the First send to find out the origin of the gen. They said everything is gloving in purple and green, wild rats quadrupled in size and are able to talk, birds with fur and strange plants that tried to strangle them in their sleep. After the grieve news the Church as formed a special agenda with one purpose: find the source of gen and eradicate it. The agents and soldiers of Ordo Exortus Solis (order of the scorching sun) are infilitrated the wilds, many of the reports speaks about a human like creature what is able to control all the creatures wich it acame across. Reports said the predators stopped attacking critters in its presence and the most vicious monsters are layed their heads to its "feet". The OES is tried to track and hunt it down without any success, every specially trained scout units went missing after the given order. 4; State of Kann The remaining govermental elements formed a pact that lasted since, the ruling class is a military junta, Lead by the First Marshall, their motive is to rule over every human and found a new civilisation on their terms. Firearm based unit rooster with a few melee units. The State is founded directly after the nuclear war. The remaining governmental branches saw, that without cooperation they are done, so they founded a monarchy, led by the military branch. The leading junta chooses a director, who leading the nation (with proper help from the council) all in his lifetime. The States single goal is to unify the human race once more, in an efficent, productive and controlled way, to end all wars, and bring prosperity to themselves. At least this is the official goal of the State. In reality, they are killing and enslaving those who trying to disapprove the government, and force the civilians to obey and serve. They military is stayed fairly modern, but without facilities to produce fuel for their warmachines they only rely on ther highly trained infantry. The state is currently led by First Marshall Lorm, who's decided to lower the threat from the North, and harden the States borders againts the Church of Man. Neutral factions: Scavengers: mixed troop rooster , inhabits many settlements in the middle part of the map, 3 scavenger clans. Able to trade, and form a military pact with the player. Main event: Spaceship crashes to the mountains at the border of the Darklands, opens up a gate between the darklands and whats on the other side. Aliens: Malfuctioning ship crashing in to the planet. The ship is disabled, but they start to reapair it by conquering 2-4 settlements for slaves and materials. After the conquering of the specified amount of settlements, a timer will show up that will count the time that the aliens need to repair communications and ask for reinforcements, if the timer runs out hte reinforcements arrives with almost overhelming force and they start to wipe out some of the cities. The player can choose to attack them before or after their planetfall or wait out the leaving of the aliens. After they left they leave behind a military base in the mountain pass where the ship crashed, the player must capture it to win the game. Attacking and conquering the military base after they left, will not count as a Total Victory. Their unit rooster is composed of high tech infantry with laser weaponry and artillery + attack bombers. They lore will be written later. Victory Conditions: Total Victory: Obliterate the other factions, complete the main event. Victory: Hold at least 20 of 35 Settlements, complete main event. Alien Victory: side with the aliens and obliterate all enemy factions (allying with aliens only available for factions that are at war with all existing factions, allying with aliens is not available for "The Church of Man"). Neutral playthrough: Hold at least 10 settlements at the end of the turn 250.
  23. New game prototype: R.O.W

    Hi all, This is my first post in GameDev (just joined the community earlier today). I have some basic programming experience in C++ and Java and would like to develop my skills further by game programming, and at the same time venture into game design to learn the skills of making a successful game that many will enjoy. Over the past few days I have developed a very simple mental maths game with Java which I named R.O.W (for Right Or Wrong, this name is temporary as this is a work in progress), the .jar file of which is attached in this post. To play, the player looks at the equation at the center, and then clicks either the tick button (if the displayed equation is correct) or the cross button (if the displayed equation is wrong). If the player chooses the correct answer, (s)he gains a point, otherwise (s)he loses a life. The goal of the game is to score as many points as possible within a minute and avoid losing all three lives. The basic mechanics of the game are set, and at this point I would like to ask for the GameDev Community's feedback. Essentially what I am looking for would be improvements I can make to the game in terms of gameplay, user interface, visuals, etc. in order to make the game marketable. For now the prototype is for PC but my end goal is to turn it into a mobile app for Android and iOS (aware that I will need to learn Swift for that) that users can download and play to keep them occupied while waiting for something (like 2048, Cookie Clicker, Flappy Bird, etc.). Thank you all for your time, Tungsten 98 ROW_alpha_02_game.zip
  24. I want to change the "game".

    Hello everyone, this is my first post here and I couldn't be any happier to be apart of the community. Just to jump right in and give you guys a little history about myself, I'm a young aspiring game-dev like the many-lots of you here whose been cringing to really "solidify" myself into game development. Since I'd say about 4-5yrs old I went straight onto the computer and never looked back- along the years I started questioning the concept of how people "built" games given "gaming" was all I had in the household I was in. It was the "GTA" series(back then the latest was GTA: San Andreas I believe) that inspired these thoughts and pushed me to dig deeper into this "development process". In 6th grade I found my alpha-genesis, a premier community for playing & MAKING online games. It was called "Build Your Own Net Dream" aka "BYOND". From there I finally got to see the actual spice and process of game development as far as all the things a game needs- at first I thought I figured all games were apart of a drag-and-drop engine and later polished by a code that converts those games to be playable on different platforms- clearly I was wrong(atleast for the most part.) Through my adventure from 6th grade till now I've worked on over 15+ games in the light of DM-programming and built an average of 4-6 myself, excluding a couple I've discontinued or never finished. In the BYOND community, alot of people told me DM-coding was similar to C++, although I agree- clearly there are differences and it was already hard for me to begin to learn how to code as is... I started my journey scavenging through libs & open sources, reconstructing them and toying with the engine to familiarize myself with something I was completely oblivious too but- interested in. It was hard yes, considering I did everything alone but eventually I seasoned myself into the community and it's language to produce them several games that has branded its own legacy for the community "whole". I seek advancement now, a new chapter. I have amazing gaming ideas/philosophies that I want for the WORLD to see, not just a local-nerd community of rippers and wanna-be devs(hey I call it how I see it.) and I say that in the most positive way you can imagine. I never went to school or opened a book to learn about programming, I just seen it, played with it, comprehended enough functions and systemics to bring me to the level I'm at today, and yes- I am still Entry. Although I do believe In myself, I believe I have great potential as far it goes in producing a game that could break the charts.. I'm still alittle new to alot things, I never seek'd teachings or guidance from anyone aside from a few volunteers whose helped me with debugging- but most of what I've accumulated was on my own and I can't say I "trust" that chapter of myself enough to go "Hey, you know what, screw this I'm going public." So I come here in light of seeking more knowledge although I do catch myself ignoring/avoiding help- it's a habit I've grown accustom too but during this new chapter, it's a habit I hope will break. Thank you all for taking the time to read me vent and introduce myself, hopefully with the help I receive from this community I can show you exactly what I mean in the dear future. Regards, ShemronStudios