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Found 347 results

  1. Greetings, I have a specific need to launch a game from an existing app. Has anyone come across a game engine that can be built in this way? Any help would be appreciated. Thank you! Robert
  2. Brizzler

    UWP Indie Game Review

    Hey Everyone, I'd like to review some of your indies games! I'm interested in games made for the Universal Windows Platform (UWP). Reply to this post if your interested in having your games reviewed and youtubed on my channel: UWPdeveloper Cheers, B
  3. I am shocked at how quickly this Wednesday snuck up on me. Guess that's a good thing. Another week closer to my short term goals, but on the other hand there's still next to no progress being made on BGP. So caught up in the daily routine and so mentally drained after hours of office work, it's incredibly easy to understand how people fall into "the grind" trap you know? Just wanna drag yourself home, flop down somewhere (preferably with pizza at hand) and just watch stuff, endlessly scroll social media, wish you were happier and doing awesome things, and fall asleep. But I gotta stay on track. Even if it's just 2-3 hours at a time. Even if these little tasks like"Just write 8 YouTube scripts already!" end up taking forever, just like every other small task self-assigned. Pretty sure I'm waist deep in burnout, but not in any particular situation to be able to aliviate that stress, so... Onward! Here's today's blog: https://www.yotesgames.com/2018/10/battle-gem-ponies-devlog-191-not-single.html
  4. Hello, everyone. There ara a little misunderstood, which I've resieved after spending some time working on a little bit more complex UI than I did usually. So my misunderstanding: what should I use to update from one widget to another: "Remove all widgets" or "Set widget visibility" or there is not much difference beetwen them in perfomance?
  5. Hello everyone, I have a strange problem. I have been coding C++ with CodeBlocks 17.12 using SDL 2.0.8 and SDL Image 2.0.3. I have been using MingGW and the GCC GNU compiler. When I run my app in CodeBlocks under either Debug or Release it runs fine, but when I go to my Release output folder and double click my EXE, it merely opens and immediately closes. I have the SDL and SDL image dlls in the folder with my release build, and I'm not getting errors that any dlls are missing. This is strange! Help would be much appreciated, Thank you, -Omerta
  6. Here's my attempt to associate with the moth meme. Just wanna make a public PSA, the Battle Gem Ponies project is NOT dead. It's just kinda on life support. It's hospitalized. Yeah. Progress is still going, but at a snail's pace. Which (believe it or not) is a lot worse than usual. Gotta throw that out there because dev time took a massive hit while I'm trying to get a work/life balance going while also living an hour away from the office and ALSO trying to get back in shape after months of little exercise and ALSO, also fussing over finances. It's a mess, and I'm trying to get back on track. Time really flies when there's two endless mountains of work to handle and spend a third of the day sleeping.Come see what I managed to squeeze out of the last 7 days at yotesgames.com
  7. Hello everyone! I´m new here so please forgive me any nonsense i could say, if i say any. So, currently i´m studying game design to start doing games. So far so well. I want to be a game designer and creative director if posible. The thing is that, from there, i don´t know what else to do. Like, when i´m done with the game design course, what things can i add? I must clarify: Besides game design, i write, so i have that covered. I like to illustrate and do concept art, but here´s the problem, i´m not very good at those things. I don´t really like programming, but i´d like to know a bit about it, just to... know. Or be able to use some engine by myself, like Unity or Unreal or etc. I know this is kinda confusing, but that´s because i´m confused as well. Want to add things to do my own proyects. What´s the standard path to follow after game design? Should i go with art and illustration? Or do programing first? Or any other things you can tell me? Thanks in advance!
  8. Royalty Free Music for Game Developers If you found this page, you probably wondered at some point, "Why is it called Royalty Free Music when none of it is FREE?!" and maybe you already learned the definition of Royalty Free does not necessarily mean the content itself is free but rather refers to the "right to use copyrighted material without the need to pay license fees or usage fees." To put it simply, Royalty Free just means you don't have to pay to use the content. So why do so many people charge for it, and isn't that exactly the opposite of what Royalty Free means? Obviously artists and content makers who spend a lot of effort making something should be rewarded for their time, but in my opinion, they should not use the term "Royalty Free" to refer to their paid content. That is why I developed a FREE Royalty Free Music for YouTube Library for anyone and everyone who is looking for free professional music to use in their films, television shows, youtube promos, video games, you get the picture. How to Download To begin, simply choose a category of music from the list on the website linked above: Once you have selected your desired category of music, hover your mouse or finger over it and click the red button that appears to open up a small window with a media player in it that will look something like this: Click a song to listen to it, and click the down arrow to download the song, it's that easy! Licensing & Copyright Information If you like the song and you want to use it in a non-commercial project (something that does not earn you money) you can do that for free simply by attributing me in your credits somewhere! Just put "Music by Jordan Winslow on https://jordanwinslow.me/royaltyfreemusic" or simply "Music Downloaded from https://jordanwinslow.me/royaltyfreemusic" If you would like to use the music in a commercial project (something that earns you money) there is still no charge, but one more step: simply fill out the Royalty Free Music Commercial License Request Form. Downloading Free Royalty Free Music for your YouTube creations has never been so easy!
  9. Royalty Free Music for Game Developers If you found this page, you probably wondered at some point, "Why is it called Royalty Free Music when none of it is FREE?!" and maybe you already learned the definition of Royalty Free does not necessarily mean the content itself is free but rather refers to the "right to use copyrighted material without the need to pay license fees or usage fees." To put it simply, Royalty Free just means you don't have to pay to use the content. So why do so many people charge for it, and isn't that exactly the opposite of what Royalty Free means? Obviously artists and content makers who spend a lot of effort making something should be rewarded for their time, but in my opinion, they should not use the term "Royalty Free" to refer to their paid content. That is why I developed a FREE Royalty Free Music for YouTube Library for anyone and everyone who is looking for free professional music to use in their films, television shows, youtube promos, video games, you get the picture. How to Download To begin, simply choose a category of music from the list on the website linked above: Once you have selected your desired category of music, hover your mouse or finger over it and click the red button that appears to open up a small window with a media player in it that will look something like this: Click a song to listen to it, and click the down arrow to download the song, it's that easy! Licensing & Copyright Information If you like the song and you want to use it in a non-commercial project (something that does not earn you money) you can do that for free simply by attributing me in your credits somewhere! Just put "Music by Jordan Winslow on https://jordanwinslow.me/royaltyfreemusic" or simply "Music Downloaded from https://jordanwinslow.me/royaltyfreemusic" If you would like to use the music in a commercial project (something that earns you money) there is still no charge, but one more step: simply fill out the Royalty Free Music Commercial License Request Form. Downloading Free Royalty Free Music for your YouTube creations has never been so easy! View full story
  10. k0fe

    TextMonth = true;

    September is dead. Love the way it sounds, so I’m gonna make a boss named September. October must fill the gaps in the game plot or at least make a game world more believable. I’m gonna go hard as a writer and go through the ‘Quest a day challenge’. I also will be working on a game world background. I already see how I’m ruining everything by doing nothing. This is terrible. Like you standing in front of a huge grizzly or something. Nightmare I’ll be living in. Ok, I’ll just stick to the plan and do my best.
  11. Yoshirouuu

    General Questions for Developers

    I don’t know if I’m allowed ask this, so direct me to the right forum if I’m wrong please! I have an lcvp class and we need to interview someone in the line of work we want to go into, so I have some questions if anyone would like to answer :) My discord is @Yoshirouuu#7378 if you can’t answer here. What studio do you work for? What is the starting Salary? What do you enjoy about the job? What are the working hours? Is there much overtime? How much are you paid for overtime? What games have you worked on? What do you dislike about your job? What type of work is involved? What happens in a typical day? How did you get the job? (College course, Qualifications etc) When you got your job did you have to learn anything? (Programming language, applications?) Is there many opportunities for promotions? What days do you work? How many holidays are you allowed? Is there opportunity for travel in your job? Are there specific rules in your job? (Uniform?) What other areas/studios do you work with? Do you deal with public often? What is your favourite part about working on a game? Does your job have any benefits? Is there ever any conflicts or arguments? Were you able to make friends quickly? Thanks very much!
  12. Hi all, I'm looking for a career change as the job that i currently do is neither a passion or something that i really want to be doing for the rest of my life. I would ideally like to begin a career in the gaming industry as like most others i have a strong passion for gaming and all things related. I have been looking into a junior test analyst QA job and was wondering if this is the correct place to start. I'm a dedicated worker so don't mind working my way up and I love being hands on with things. I was wondering if anyone had any advice regarding this or how i can go about gaining experience in this field to give myself the best chance. I'm more than willing to do either weekend work or free work to get my foot in the door so if there is any advice or help anyone could give me that would be great. Thanks for reading, Dan
  13. I want to distributy a game I've made as a simple self extracting zip file. After extraction, the structure should look like this: MyGame (shortcut to MyGame/Release/MyGame.exe) MyGame (folder) --- /assets (folder) --- / Release (folder) --- MyGame.exe I have already managed to make the shortcut point to the relative path of MyGame.exe by setting its target as: %windir%\explorer.exe "MyGame\Release\MyGame.exe". But I would also like to set its icon from a file in the assets folder in a relative way so that upon extracting on a different PC, the icon is already set. Is this possible? Or how is it usually done?
  14. Hello everyone, I'm new here and sorry if this isn't the right place to ask but i asked in a few forums around the internet and no one yet help with it.. I'm have been trying to mod this game for years, but I still stuck with the raw files from RACJIN games, Raw Files [ Mod edit: Removed ] I would like to identify the compression algorithm used to compress these files so that they can be decompressed and analyzed. Game : Naruto Uzumaki Chronicles 2... A.K.A Naruto Konoha Spirits in Japan.
  15. Game developers will be able to become pioneers in the development of decentralized games for the gambling industry using DAO.Casino protocol. On September 17, 2018, DAO.Casino is opening Sandbox for developers, independent teams and game development studios that choose to harness the power of the rapidly developing DApp industry. Starting today everyone may submit their application for Sandbox on the official Sandbox page. The Sandbox project is designed by DAO.Casino developers. Participants of Sandbox will learn the basics of decentralized applications development on DAO.Casino protocol. Developers participating in Sandbox will learn to create, design and deploy decentralized games and applications on Ethereum blockchain. DAO.Casino is planning to reward most active developers for their constructive feedback on the improvement and optimization of the SDK and related documentation. The company will separately announce the details of the rewards program later this fall. “We are confident that the Sandbox project will play an important role in our collaboration with studios and independent game developers. We cannot wait to see our product helping developers unleash their creative and entrepreneurial talents and apply those to one of the most groundbreaking technologies of the XXI century. — states Ilya Tarutov, CEO, DAO.Casino. – I am sure that the products we’re developing will transform the online gambling into a fair and transparent industry for all of the involved parties: casino operators, developers, and affiliate marketers. “ “We are launching the Sandbox with the goal of enabling as many developers as possible to learn to create decentralized games. We have achieved an important milestone by starting to accept applications from developers all around the world who share our idea to make online gambling fair and transparent. With our technology, developers can take the whole gambling industry to the next level” – says Alexandra Fetisova from DAO.Casino. DAO.Casino is disrupting the online gambling industry by developing the protocol based on Ethereum blockchain technology. The protocol ensures the automation of transactions and facilitates interactions between all the industry participants: casino operators, game developers, and affiliate marketers. DAO.Casino team is fully dedicated to developing the best products and making the gambling industry a better place. View full story
  16. Game developers will be able to become pioneers in the development of decentralized games for the gambling industry using DAO.Casino protocol. On September 17, 2018, DAO.Casino is opening Sandbox for developers, independent teams and game development studios that choose to harness the power of the rapidly developing DApp industry. Starting today everyone may submit their application for Sandbox on the official Sandbox page. The Sandbox project is designed by DAO.Casino developers. Participants of Sandbox will learn the basics of decentralized applications development on DAO.Casino protocol. Developers participating in Sandbox will learn to create, design and deploy decentralized games and applications on Ethereum blockchain. DAO.Casino is planning to reward most active developers for their constructive feedback on the improvement and optimization of the SDK and related documentation. The company will separately announce the details of the rewards program later this fall. “We are confident that the Sandbox project will play an important role in our collaboration with studios and independent game developers. We cannot wait to see our product helping developers unleash their creative and entrepreneurial talents and apply those to one of the most groundbreaking technologies of the XXI century. — states Ilya Tarutov, CEO, DAO.Casino. – I am sure that the products we’re developing will transform the online gambling into a fair and transparent industry for all of the involved parties: casino operators, developers, and affiliate marketers. “ “We are launching the Sandbox with the goal of enabling as many developers as possible to learn to create decentralized games. We have achieved an important milestone by starting to accept applications from developers all around the world who share our idea to make online gambling fair and transparent. With our technology, developers can take the whole gambling industry to the next level” – says Alexandra Fetisova from DAO.Casino. DAO.Casino is disrupting the online gambling industry by developing the protocol based on Ethereum blockchain technology. The protocol ensures the automation of transactions and facilitates interactions between all the industry participants: casino operators, game developers, and affiliate marketers. DAO.Casino team is fully dedicated to developing the best products and making the gambling industry a better place.
  17. Hello, and thanks for taking the time to read my post. I am not here asking for someone to do my work for me. I am just looking for a mentor who would not mind answering a few of my questions, and give me a little guidance. I prefer chatting on discord, so if you are interested in helping me get started, please add me. My username is wize1 @8135
  18. Do heavily-loaded compute shaders affect the performance of the other "normal/render" shaders? or do they use a dedicated core?
  19. Hello all, I was not sure where to place this so I decided to place this in the general forum. Please note, that I have not developed anything at this time. I am currently doing some research and scouting. I have been considering to develop a game controller. I was thinking that it would be nice if the controller registered as a Xbox 360 controller when connected to a windows PC. I could go out and get an actual 360 controller but I am redesigning the case and the electronics. So, I was thinking about utilizing the XUSB protocol. After doing some research, it appears that I am not able to find information regarding this protocol. I am starting to have concerns that the XUSB is proprietary to Microsoft. Is this the case? Are approved Microsoft accessories only allowed to use the XUSB? If so, then how do I become "approved" so that I can develop XUSB controllers? If this is not the case, then where would I be able to find documentation on XUSB communications?Or would i be able to use a USB Sniffer and basically reverse engineer the communications protocol between the controller and the PC? Note: Yes, I am aware that windows supports the DirectInput method. This is my fall back in the event that I can't get the XUSB protocol to move forward. Thank you
  20. How the heck would I know if I'd make a good game designer? (I like me some words, so if you feel like skimming, basic stuff is in bold-italics lol): Story Time: I've played video games since I was five and my dad forced me to play Ready 2 Rumble with him--it all seemed such a fuss until Afro Thunder burst in and stole my heart. Fast forward to middle school and I started picking out games on my own--mostly RPGs with some fighting and strategy and Mario and blessed Harvest Moon mixed in. Some puzzles. Adventure point-and-clicks? To die for. So I stumble through yada yada life yada yada high school yada yada want to be a writer yada yada college yada yada piddle around with game design yada yada. Got a creative degree that wasn’t games-related. Wrote a few CYOA for an app, published some writing, and kept journals and journals of game design ideas. Studied coding and art on the side. Now I'm considering Grad School at SMU Guildhall. School says my credentials are good, so that’s not my problem. Here’s my problem: Dudes, I'm not very skilled at video games. I played my first MMO ever yesterday with a 2-week-old character and totally sucked at the group play. Like, I got performance anxiety. Bad. Thank God I was a low-level or I would have felt like even more of an arse. Buttons weren't doing what I thought they should; fences were not being jumped over; healing (Lord, I was the healer) was few and far in-between. Um, guys, I couldn't even get the revive button to work. I don't even get test anxiety, but I was having flash backs to high school track and field and they were a bit not good. (*´=∀=) I was the first one to die and everyone ended up waiting on me at the beginning of the level because I thought I was literally just playing with my real-life friend and not two additional strangers--both of whom must have had the patience of saints and the vocabulary of sailors to get through that awful flashpoint. (ノ∀゚*) [Will I regret going into this much detail? Probably. Stick around for lolz]. On one level, being a newb is completely hilarious and inevitable. On another--I just felt deflated. I thought--is is too little, too late? Despite playing games all my life I've never been competitive or cared about the nitty-gritty details of memorizing maps, coming in with gear, chatting with other people on the internet (**shudder**). I'm literally more comfortable giving speeches and talking on the phone with sales people than I am with chatting with fellow players online. Even chat forums are a stretch for me. (Heh). So, can you be a good game designer while being a mediocre to middling player? How important is it to cater to competitive and multiplayer-based players? Does anybody else get multiplayer anxiety? I’m not a casual player per se--I just enjoy narrative experiences and quick matches (like in fighting games) more than party-based stuff. (As a disclaimer, I could actually see how FUN the MMO parties could be--if I knew what I was doing. But the idea of holding people back while looking like an imbecile who can’t use a mouse is mortifying--even if it is anonymous mortification xD). Thanks in advance for those who read through (or read all, bless you) of this post. Also, if you’ve been to school for game design and wouldn’t mind sharing what you knew beforehand or wish you’d known beforehand, that’d be great. All I know is I'm going to do the flashpoint again, to just get over the jitters, and hope I get to mastering it a bit. I like the gaming community--but, weirdly enough, it scares the daylights out of me.
  21. I was just wondering what keeps everyone motivated to finish. I read at many tips&tricks to at least finish what you started so thats what i do i really want to finish this game that i'm working on...and i will. But it is now and then so hard to stay motivated ...so i will use your comments to keep me motivated 😉 Thx!
  22. The new Sprint 29 starts today. During the previous Sprint 28, we did some work items as planned. 😊 For example, we continued texture houses, and this is more precisely, what we’ve done: We modelled some more facial animations for main-character Charly Clearwater, as you can see below. Doesn’t it look nice, all these faces side by side? Do you have all these mood ups and downs in a day, too? I mean, at least they correspond to all my different daily bizarre thoughts I have, but however, we do need all these faces for the new video. We made a test video during the last sprint. We wanted to know whether we have missed something, and sure, we did. We need some more (facial) animations, we need more props, more textures, but also noises and lights. We need open-doors and someone who intends to kill Clearwater. Would you like…? 😉 I wrote a script for the new video and here is what it says: We modelled some required objects for Clearwaters kitchen. Just the normal stuff. You know. A coffee machine. A pan. A knife. A bottle. Etc. Some of them are already textured and imported in UE4, others are more complex and need more time and effort to finish. We modelled some more animations for Clearwater, relevant for the video, but also for the whole game. He is now able to drop dead, to sneak and to shoot correctly. We need more of them, but we intend to have created all relevant animations at the end of this sprint. We need more objects for Clearwaters office. A computer. A mobile phone, very important! Books and papers. And so on. A work item for the current sprint. I should continue writing the book BIZARRE Episode I. I try. It’s a bit colder these days. I’ve seen no baby ducks in a while. When we have finished all works for the new video, we have also finished our first game level. It’s THE first level. The first game level of our life. The level that taught us sooo much. The level with the first polygon, the first vertex ever. The level with the first character that is sexy moving and acting in it. Did I say the word “level” too many times? It’s the level that taught us how to program in Blueprint, how to animate and to model a character, how to set light, how to texture polygons, how to make collisions, plus plus plus… No, I’m not crying! I wouldn’t do…! But now, we know not even 1% of all game relevant things, I guess. We’ll never stop learning cuz there is SO much to learn started with UE4. All these buttons. There are like one billion buttons in UE4 and we used maybe 50 so far. Head high and till Sprint 30!
  23. GameDev2017

    a BIZARRE Status Report 2018

    It's damn hot in Germany! Isn't it the same for u? Over the last four weeks, we've mainly sweated, but we managed to do some gamedev stuff, too! Now and then. 😉 First, we did a Status Report video, in which Charly Men talks about the achieved game successes of the last year as well as about all set targets till next year in July approx. It’s a summary in which you can consume all important facts about the game in “only” 10 minutes. We continued painting walls but that’s not new at all. It’s a tricky mission that will last weeks. We also continued fine tuning Clearwaters shooting behavior. We modelled a gun. The gun that, shot by an unknown, will hit Clearwaters head in the first scene. From then on, Clearwater will start receiving bizarre visions. We modeled a one-handed shooting animation in which he is also walking, and we created a more accurate shooting animation holding the gun with both hands. We adapted his hands and fingers to the new gun and attached the weapon to his hand via envelopes. We created some new facial animations for Clearwater, all relevant for the video. We want to make a drama out of the thing and keep the facial expressions hidden, just until the new video is published. 😛 The book writing is stopped at the moment as no one can write absurd horror scenes at 35 degrees. The sun, all the flowers, baby ducks and sun cream. Come on!!! What to do in the next 4 weeks? We continue texturing the game environment of the first game scene. We want to switch between the one-handed and the both-handed shooting animation. We need to program that in UE4. We must check out how he can use his gun best. We want to create a first test sequence for the new video in Clearwaters apartment. From the videos beginning till its end. Did we miss something, do we need more animations, more code, more texture? It’s time to think about the background music for the new video. How would the BIZARRE music sound? Continue writing the book BIZARRE Episode I as soon as the baby ducks get older. Now then, ladies, let's get in the pool!! 😄
  24. sskocean

    Ad Network Dilema

    We are a mobile game development startup and we published our 1st game a few days back and used admob in our games. After publishing the game we have not done any marketing and got only 15 installs so far and only earned around $0.10 USD through that game in admob. However admob terminated our adsense account saying that we did some Invalid Activity and the account can not be reinstated. We are very sure that none of our team members clicked on ads or played the game with the live ads. So I have a theory that some user clicked on our ads multiple times and our account was flagged due to that. We tried to communicate with admob team but we got automated replies. Now we are thinking of adding another ad network like mopub,chartboost,unityads,etc to our 1st game and the other 2 games which we will be launching in 1-2 weeks. Now the question i have is how can we prevent our account from getting suspended from them, also can we get a account manager from them who can handle our request and listen to our side of argument if something like this happens in future. Our plan is to launch around more games in 2018 and a lot more in 2019 but we are now in a delima which ad network to use.
  25. Well, here's a beginner's question. I am trying to organize my text documents so that I will be able to find anything quickly. My question is: What is the best (most effective) way to keep backups of my documents? Will to much (entire daily) copying cause to much wear and tear? Thank you, Josheir
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