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  1. The New Frontiers Open Test has just started! And we invite everyone to join this open test - hurry up to be the first who checks out all the great things Snowforged Team has prepared for you: new NPC faction, Rings system, PvP mode, ships, weapons, mining system, tasks, pirate fleets, detachments, recall system, ship model progression and more - read the full list of changes here. Open up the door to endless adventures and explore all the seven Rings of Starfall Tactics Galaxy! No keys required - the test is open to everyone! To start playing Starfall Tactics follow these instructions: Register on starfalltactics.com Download Starfall Tactics launcher here. Install Launcher - it will download the game client. Remember, that the game is not available for x32 systems during tests. Push the "Play" button and start playing Starfall Tactics! Join in the discussion with other Commanders at our Forum and on Discord Channel New to Starfall Tactics? Check this short guide out! Got troubles or want to report something? Use #help & #bugreport Discord channel, create a topic on the forum or send a letter to support@snowforged.com! So, what's new? What's new? Well, there are a lot of things to check: New PvP mode - Domination Custom games New recipes New tasks New ships - battlecruisers Weapons Party system for the MMO mode Recall system which allows you to warp in additional ships on the Galaxy map The first neutral faction - Mineworkers Ship model progression Rebalance for special modules, shields, armor, weapons, layouts and hull characteristics. Reworked pirate fleets Rings system Equipment quality system Reworked detachments Cool quest rewards Special fleet abilities for the global map (to be announced in the next WIP!) New visual ship customization abilities And various improvements, designed to make your playtime even more enjoyable! And that's not the full list of all the great things we've prepared for you - full patch notes will be available later. See you in Starfall Tactics!
  2. Hello. I'm newby in Unity and just start learning basics of this engine. I want to create a game like StackJump (links are below). And now I wondering what features do I have to use to create such my game. Should I use Physics engine or I can move objects changing transform manually in Update(). If I should use Physics can you in several words direct me how can I implement and what I have to use. Just general info, no need for detailed description of developing process. Game in PlayMarket Video of the game
  3. So I've decided to make a multiplayer mod for dark souls, the idea was to cut a lot out of the game and make a multiplayer 5v5 or 3v3 with Stat and Item presets so the player could just go in with out the steep learning curve. I have no experience what so ever. But a lot of time and patience.
  4. My best day-to-day tool will surprise you ! Hi everyone, i'm super happy to be back and i'm really sorry if it took some time. I decided to rework how we will post information to now include video to provide a more visual interaction. The life a indie game developer is hard, so any tool you can find to save time, produce faster, improve your workflow and enhance your skill is always welcome. I'm going to share with you some of the tool that make my life easier. Make sure to tell us what are your favorite tool in the comment below Not in the mood of reading ? Watch the full episode Tool for tablet owner The first plugin you should look into if you own a table is LazyNemuziPro. Your tablet already cost you a lot, and I personally really enjoy having one because it's much better for creating sketch and concept art, it's super precise for texture editing/creating. It work well in substance to paint your asset and it's essential for any zbrushing work you need. That said, having the right pressure feeling is hard and you often end up with having jaggy line or not enough pressure range to achieve the effect you are expecting. I have a tendency to push hard on my pen and making my Wacom less sensitive help, but not much. This tool will not only improve your overall skill by smoothing out the pressure and the line itself, removing all unwanted movement to break that professional looking smooth line. The tool also come with a tons of usefull tool such as parallel line, ellipse, perspective, fish eye perspective, isometric etc. Really awesome tool, Wacom should provide something like that in the first place, but they don't so grab this tool :)à Tools for photoshop You spend a lot of time in photoshop, so why not improving you tool set in there. Really simple Brush box plugin will allow you to better visualize and organize your brush by assigning folder, color, favorite, etc. Simple drop and drag operation and better management make it quicker to find the brush you need. I also really enjoy Coolorus which replace the color swatch of photoshop by providing you a much better and natural color circle that Corel Draw user are more use to. It help you save and manage custom swatches, it allow you to work your color based on lighting and shade, you can limit your gammut to a lesser range so you can work in a certain color palette. It's a very simple tool that will help you everyday. All those tool would be worthless without a good set of brushes to make your art. There is one fabulous artist Roman Melentyev that sell over creativemarket an impressive brush collection. Have a look and find the one that are right for you https://creativemarket.com/RainbowWings I picked up the Cocept Artist III bundle that come with many of his brushes and i'm really pleased with them. They work well. I especially enjoy the Markers which I like to draw with. Those are my go to for sketch. Tool for coder This tool is probably the most interesting one. If you are a coder, you need it. It's been my favorite recent discovery because it made me save literally 1 week on a single asset. I buy asset on Unity Asset Store that I find interesting, many are of very high quality and created by expert developer, sometimes from reknown studio. There is no reason why not to use them. That said, once you include them in your game, most of the time it require tweaking and modification so that it perform the way you want for your game. I see most of the asset as a starting point that you need to improve. The best practice when you do change the behavior of an asset or that you want to link it to your need you try to stay out of the original script and you push/pull data out of it. That said, you eventually end up having no choice but to directly modify one, either because it's just way easier and faster or because you have no other choice. Once you start doing this, you are creating a barrier between your work and the ability to update the asset which would overwrite your code. Manually replacing and rebuilding an asset each and every update is time consuming, annoying and long. With the tool call Code Compare all the thinking is done immediately and you can update your script with a couple of click. We have been improving this asset for a few month and we work with the original developer to get more feature into the asset and after a long period and skipping many update we had no choice to update. We estimated it would took a week since the asset contain like 30 scripts, thousand and thousand of line and we have made important modification in at least half of them. The most recent update was mostly a full rewrite. With this tool, we were able to accomplish the updated in less than a day and everything was working flawlessly. Check out the video or the software website for more information. The big tool that cost money If you have a little budget, take a look at the Indie licence of Allegorithmic. Substance are THE thing right now and their tool are amazing. It's a well known tool and it's worth it. If you don't have enough money, you can at least make use of CrazyBump, an old application that create normal map for your texture, very sweet, but honestly Bitmap2Material from Allegorithmic does a much better job. If you are looking for a LOD tool, i especially like Polygon Cruncher, but it's pricy. Unity asset store offer you cheaper solution that does all the naming and compression for you. ZBrush doesn't need any introduction if you have a fat wallet. For 3D Modeling we use Lightwave3D. This is simply the BEST 3d software you can get. The quality of the render may be not the best, but it come really complete with all the tool you need for animation and modeling without the need of buying anything else and the software cost less than any Autodesk solution. Made In Canada - Un petit mot d'introduction en français !
  5. I'm a man on a Mobile Gaming Quest (MGQ) to play a new mobile game every day, documenting my first impressions here and on YouTube. Below is the latest episode. Here's a quick overview of all games I've covered so far. Don't let the graphics fool ya', Wizard's Wheel: ReRolled is an indie idle RPG with more depth than most mobile games can only hope to achieve. There's buildings to buy, loot to find, weapons to upgrade, dragons to slay, heroes to hire, and of course time to warp (makes you restart from zero with some advantages), as you experience the game and world slowly expanding. The game monetizes through a few IAPs going up to $10, and incentivized ads, which aren't pushed heavily either. Although I was a bit intimidated by the sheer complexity of the game at first, I've only come to love it more and more the more I play - it's close to everything I'd expect from a great indie game! My thoughts on Wizard's Wheel: Google Play: https://play.google.com/store/apps/details?id=com.WindingClock.WizardsWheel&hl=en iOS: https://itunes.apple.com/us/app/wizards-wheel/id1273827438?mt=8 Subscribe on YouTube for more commentaries: https://goo.gl/xKhGjh Or join me on Facebook: https://www.facebook.com/mobilegamefan/ Or Instagram: https://www.instagram.com/nimblethoryt/ Or Twitter: https://twitter.com/nimblethor
  6. Too often nowadays we see the need for a driving narrative or gripping plot not necessarily overlooked, but perhaps glossed over or replaced with cutting-edge graphics or revolutionary game design. Let me ask you a question. What is going to stick with an audience more? Stunning graphics, or a story that hits them like a freight train? The best gun-handling in a game they've ever experienced, or a plot that shakes them to their core? This is what I'm looking to deliver. Complex stories, gripping dialogue, and detailed descriptions are all crucial to a story driven game. Even when the story takes a seat on the back burner, anything revolving around dialogue needs to be carefully tailored. If this has at all resonated with you, I encourage you to consider hiring me as a writer for your game. EXPERIENCE: As far as writing for particular video games, I've written for two independent, released (one is currently soon-to-be-released, within a month.) games, one named "SpaceDweller" which is a turn-based tactical fighting game. (http://store.steampowered.com/app/599510/SpaceDweller/) For this, I wrote the entirety of the lore behind the game, all of it able to be found after destroying enemies and taking form as ship logs. This was a great project for me to get started as a writer in this field. It was small enough to not overwhelm me, yet enough content to give me a proper job. I did well enough for the owner to let me use him as a recommendation. "Uplinked is a very efficient, responsible and creative writer. I had the pleasure of working with him." Unlike me, Roman is a man of few words, but it gets the point across. I deliver. The other game I've written for is a contract a very recently finished, and it's a skill-based train racing game which will be on mobile devices. Currently, it's in its final steps of being released on the market. I wrote in all of the achievements, and a small amount of dialogue that takes place as prompts for the player, and as a space filler between rounds. Outside of game writing, I have five years of serious writing under my belt, all looking to improve my skills. I love writing, I always have, and the interest to pursue it professionally was a rather recent development. The love stems from me writing a book for fun when I was seven. This 'book' was about a family of penguins that went on a series of adventures, and it opened up my love for the fantasy genre. I'm currently working on an actual book I hope to get published one day. It's actually a theme you don't see all that often; Steampunk. It has been a wonder creating the world, make of floating islands and traditional sailing ships turned into colossal airships, and I'm happy to share it with anyone who's interested. SKlLLS: I'm timely and efficient, always looking to work with deadlines as they add a sense of urgency and I work well with pressure. I'm affordable, I'm not looking to get rich off of writing. It's something I enjoy, but I'm currently just a student. I won't work without pay, in part because this isn't an easy service to provide, but it also shows that it's an investment that developers are willing to invest in. Simply put, I’m good at writing. I’ve included the link to my website at the bottom of this pitch and you can find my contact info and some writing samples so you can see for yourself. I’m also available for proofreading. This goes especially for people who have a good grasp on English, and have translated their game themselves, but want someone to iron it out. I can also do status updates and blog posts as well, providing a fanbase with information in a clear and readable fashion, while also keeping it light and fun to read. STRENGTHS: I have a wide variety of skills that I can use while I’m writing for you. My best strength is in descriptions, (item descriptions to be specific) and story-telling, but I’m great with dialogue as well. CONTACT: I’d love it if you would email me at uplinkedxd@gmail.com. Discord is also another great way to contact me and tends to be a little bit faster. My tag is Uplinked #6179 My website: https://uplinkedxd.wixsite.com/wordforge
  7. I'm a man on a Mobile Gaming Quest (MGQ) to play a new mobile game every day, documenting my first impressions here and on YouTube. Below is the latest episode. Here's a quick overview of all games I've covered so far. Techno Strike is an Overwatch-like Mech shooter that runs really smoothly, has aim sensitivity options that are customizable on a per-hero level, and free hero rotations (like in MOBAs). HOWEVER, some weapons can be acquired only through premium currency, and you'll be fighting against bots in the non-league "quick matches", and there are only US and Asian servers, which leaves out EU players. Honestly, the game is good is good fun and I'm impressed by the graphics and gameplay, but the monetization ruins it for me. My thoughts on Techno Strike: Google Play: https://play.google.com/store/apps/details?id=com.lilithgame.jijiagpob&hl=en iOS: https://itunes.apple.com/us/app/techno-strike/id1133865477?mt=8 Subscribe on YouTube for more commentaries: https://goo.gl/xKhGjh Or join me on Facebook: https://www.facebook.com/mobilegamefan/ Or Instagram: https://www.instagram.com/nimblethoryt/ Or Twitter: https://twitter.com/nimblethor
  8. I'm a man on a Mobile Gaming Quest (MGQ) to play a new mobile game every day, documenting my first impressions here and on YouTube. Below is the latest episode. Here's a quick overview of all games I've covered so far. Gacha RPG Final Heroes has some great app store reviews, but sadly enforces quite a few P2W elements, such as VIP and Energy systems, and has a - at best- stale PVP system. HOWEVER; playing the game, I found myself both excited and scared by how good the game is at triggering all the right areas in my brain, providing me with an instant-gratification overload of free gems, powerful items, skills and more. To be fair, the game is very generous with providing premium currency for free (at least $60+ worth of it), and at this rate, you'll definitely be getting 2 times 10 hero pulls for free. I think some can have fun with this game, but I would strongly suggest only diving into it if you either have money to spend or know these types of games. My thoughts on Final Heroes: Google Play: https://play.google.com/store/apps/details?id=com.xd.global.and.hf&hl=en iOS: https://itunes.apple.com/us/app/final-heroes/id1313229524?mt=8 Subscribe on YouTube for more commentaries: https://goo.gl/xKhGjh Or join me on Facebook: https://www.facebook.com/mobilegamefan/ Or Instagram: https://www.instagram.com/nimblethoryt/ Or Twitter: https://twitter.com/nimblethor
  9. I'm a man on a Mobile Gaming Quest (MGQ) to play a new mobile game every day, documenting my first impressions here and on YouTube. Below is the latest episode. Here's a quick overview of all games I've covered so far. MilkChoco is a unique and lightweight indie third-person 4 vs 4 shooter with a variety of game-modes (Deathmatch, Escort etc.) played on small maps. The UI is customizable, there's both auto-shooting and manual shooting, matchmaking takes seconds, and all weapons can be acquired through in-game currency. Honestly, this is one of the more fun casual shooters I've played on mobile in a long time! My thoughts on MilkChoco: Google Play: https://play.google.com/store/apps/details?id=com.gameparadiso.milkchoco&hl=en iOS: https://itunes.apple.com/us/app/milkchoco-online-fps/id1244497574?mt=8 Subscribe on YouTube for more commentaries: https://goo.gl/xKhGjh Or join me on Facebook: https://www.facebook.com/mobilegamefan/ Or Instagram: https://www.instagram.com/nimblethoryt/ Or Twitter: https://twitter.com/nimblethor
  10. The story of the game BIZARRE.

    What's the story behind the game Charly Men's BIZARRE? The life of Charly Clearwater, a newlywed young and successful business man, has changed dramatically after he had been shot in the head by an unknown. Happy to have survived the attack, he is henceforth experiencing different real and surreal visions and anxiety attacks that start to ruin his career and life in all respects. Since recovery, Charly Clearwater gets confronted every day by the bizarre shocking fantasies and dreams of completely unknown people around him. Initially, as he doesn’t know whether these visions are real or just imagination, he’s simply trying to ignore them all, because all he wants is to stay focused on his career that is more than important to him. But when the visions become more realistic and shocking, and therefore Clearwater is afraid to fall to madness, his brother John persuades him not to flee but to make their bizarre dreams come true! That’s when he starts to fulfill the first one of 13 bizarre wishes of unknown people, a process that is turning him into a henchman without him noticing. Charly Clearwater feels a temporary relief of his attacks and visions when making the people’s absurd dreams come true, and for that reason, and because he starts sympathizing with the bizarreness on a sexual and emotional way, he doesn’t refuse when his brother John encouraged him to fulfill further 11 dreams. But shortly before the fulfillment of the 13th dream, he receives the wish of his wife Amanda that puts him on the track of his murder and let him become human again. In case he’d make her greatest wish come true, he’ll save his marriage and life, but he’ll also free a dark might that is going to lead us to anarchy! *we are a German gamedev team, so please apologize any English mistake
  11. I'm a man on a Mobile Gaming Quest (MGQ) to play a new mobile game every day, documenting my first impressions here and on YouTube. Below is the latest episode. Here's a quick overview of all games I've covered so far. Escape the growing number of police vehicles as long as you can, picking up power-ups, destroying other cars, completing missions, and finding secret areas in each map. Then get caught and repeat. That's Reckless Getaway 2 for ya'. There are several maps and a bunch of cars to unlock, the play-sessions are short (30-120 seconds for the most part), and there are no forced ads - which is sadly surprisingly rare for endless games like this one. Overall one of the more enjoyable endless games I've played in quite some time! My thoughts on Reckless Getaway 2: Google Play: https://play.google.com/store/apps/details?id=com.pixelbite.ga2&hl=en iOS: https://itunes.apple.com/us/app/reckless-getaway-2/id1190553787?mt=8 Subscribe on YouTube for more commentaries: https://goo.gl/xKhGjh Or join me on Facebook: https://www.facebook.com/mobilegamefan/ Or Instagram: https://www.instagram.com/nimblethoryt/ Or Twitter: https://twitter.com/nimblethor
  12. Hi All, We’re looking for beta testers for our new 3D publishing platform “3veo”. 3veo is a new YouTube like service for instantly publishing models, animations, and even full Unity projects to web, mobile and VR. We built 3veo to help game designers and game creators share working live interactive Unity previews, demos, experiments, indie projects, animations and experimental mini-games without the need to build, download and install apps. 3veo publishes standard Unity scenes/projects to the cloud with an on-the-fly streaming format where content can be easily shared and played on any platform. 3veo clips can easily be posted to Facebook and Twitter which helps you easily share your working Unity projects with your friends, co-workers and fans/followers. (Unity’s Classic Corridor Scene - To play this 3veo clip in your browser now click here Note: At this stage in the 3veo Beta cycle, we're recommending Firefox for viewing 3veo content. We’d love to have some of you give it a try - and we’re making it super easy by providing a small sample ZIP Unity project so you can easily just try it out here: Try it Out;- Publishing a Unity Project to 3veo in 3 Minutes We’ll also have a rewards program for top contributors in the beta program. Or you can go to 3veo http://watch.3veo.com/ and watch some of the Unity projects and models that others have uploaded. --------- About 3veo 3veo is a platform to instantly drag and drop to publish and share fully interactive 3D models, animations and even full Unity projects to the web, mobile, and VR. Platforms - Web - Android - iOS - VR (Coming): 3veo for Oculus, 3veo for HTC Vive, Mobile VR on GearVR, Daydream, and Cardboard Support for FBX, Collada, OBJ support (Maya, 3dsMAX, Blender) - Auto PBR material detection, setup - Orbit view for models, Tour for environments - Advanced lighting and full screen post effects - Easy to share on Facebook, Twitter with content URL Support for “Full Unity 3D Projects” - Physics, Cloth, Advanced Particles, Timeline, Cinemachine, Mechanim, Terrain, PBR, PostProcessing, Global Illumination (it’s Unity) - Cloud hosted on 3veo.com - available on all platforms immediately - PlayMaker scripting support (C# scripting support is coming) - Uploads published automatically to all platforms: WebGL, Android, iOS, VR (Vive, Oculus, GearVR, DayDream, Cardboard).
  13. I'm a man on a Mobile Gaming Quest (MGQ) to play a new mobile game every day, documenting my first impressions here and on YouTube. Below is the latest episode. Here's a quick overview of all games I've covered so far. Controller support, 60 FPS and a relaxed monetization - top-down twin stick mutant-shooter "Xenowerk" by Space Marshals developer Pixelbite has a lot going for it! The game's fun and has a neat atmosphere, and although the controls take a few minutes to get used to, the game's highly optimized, meaning it should be able to run smoothly on most devices. My thoughts on Xenowerk: Google Play: https://play.google.com/store/apps/details?id=com.pixelbite.mutant&hl=en iOS: https://itunes.apple.com/us/app/xenowerk/id969447496?mt=8 Subscribe on YouTube for more commentaries: https://goo.gl/xKhGjh Or join me on Facebook: https://www.facebook.com/mobilegamefan/ Or Instagram: https://www.instagram.com/nimblethoryt/ Or Twitter: https://twitter.com/nimblethor
  14. I'm a man on a Mobile Gaming Quest (MGQ) to play a new mobile game every day, documenting my first impressions here and on YouTube. Below is the latest episode. Here's a quick overview of all games I've covered so far. A perfect match between an online PVP ".io" game and the RPG genre, adding guilds, pets, heroes, 5-minute limited play-sessions, arena ranking, and lots of game modes to the .IO genre. I was hooked on this game all day, and although I have a feeling they sometimes place bots to fill up the matchmaking, the game is still good fun! In addition to cosmetics, the monetization does include the ability to buy stats-improving pets, but the effect of these are so small that I haven't found them to matter during my time with the game. My thoughts on BarbarQ: Google Play: https://play.google.com/store/apps/details?id=com.bbqstudio.bbqqoversea&hl=en iOS: https://itunes.apple.com/us/app/barbarq/id1254324286?mt=8 Subscribe on YouTube for more commentaries: https://goo.gl/xKhGjh Or join me on Facebook: https://www.facebook.com/mobilegamefan/ Or Instagram: https://www.instagram.com/nimblethoryt/ Or Twitter: https://twitter.com/nimblethor
  15. I'm a man on a Mobile Gaming Quest (MGQ) to play a new mobile game every day, documenting my first impressions here and on YouTube. Below is the latest episode. Here's a quick overview of all games I've covered so far. Epic items to craft, bosses to level up, and skills to master. Like a Boss turns the RPG-story on its head, having us play as the "bad" monsters fighting against the heroes who try to steal our loot - and the game's actually got me quite hooked. I enjoyed the focus on crafting, and that the game doesn't feel like a huge grind - in fact, you progress at a very nice pace. Just be aware of the 200+ mb additional download waiting for you after the installation. Despite the premium currency, which can be used to acquire crafting materials, I haven't felt the need to buy anything so far, and it seems that it's primarily there if you want to progress faster. My thoughts on Like a Boss!: Google Play: https://play.google.com/store/apps/details?id=com.versusevil.likeaboss&hl=en iOS: https://itunes.apple.com/dk/app/like-a-boss/id1055347265?mt=8 Subscribe on YouTube for more commentaries: https://goo.gl/xKhGjh Or join me on Facebook: https://www.facebook.com/mobilegamefan/ Or Instagram: https://www.instagram.com/nimblethoryt/ Or Twitter: https://twitter.com/nimblethor
  16. I'm a man on a Mobile Gaming Quest (MGQ) to play a new mobile game every day, documenting my first impressions here and on YouTube. Below is the latest episode. Here's a quick overview of all games I've covered so far. Navigate left, right or up and you continue moving until you hit an obstacle or change direction. That's the puzzle element that makes platformer Duke Dashington Remastered both fun and challenging. Oh, and the fact that you only have 10 seconds to complete each level! The game's a true indie game, with around an hour or two of gameplay and and endless mode to keep us entertained for even longer. $2 removes all ads from the game, of which there are a few if you play for free. My thoughts on Duke Dashington Remastered: Google Play: https://play.google.com/store/apps/details?id=com.adventureislands.dukedashingtonremastered&hl=en iOS: https://itunes.apple.com/us/app/duke-dashington-remastered/id1275786845?mt=8 Subscribe on YouTube for more commentaries: https://goo.gl/xKhGjh Or join me on Facebook: https://www.facebook.com/mobilegamefan/ Or Instagram: https://www.instagram.com/nimblethoryt/ Or Twitter: https://twitter.com/nimblethor
  17. i'm steve designer 2d,3d and coder. i'm new here and i have a lot of ideas about new videogames for different platform, but i need talented people who don't limit themselves. if you consider yourself creative and without limits to create great things, contact me. we can have fun creating great games...!!!
  18. I'm a man on a Mobile Gaming Quest (MGQ) to play a new mobile game every day, documenting my first impressions here and on YouTube. Below is the latest episode. Here's a quick overview of all games I've covered so far. In the midst of the many PUBG-like games, Still Alive is a delightfully fresh take on the survival PVP action shooter genre. 3 playable characters, each with their unique weapons and skills, and an ability to play both training and ranked matches, as well as creating custom matches (think Overwatch) makes for an overall REALLY well-made game. Monetizaiton-wise, you CAN acquire beneficial gear-upgrading materials through IAPs, although they're also rewarded for free every 4 hours, and for wining matches. My thoughts on Still Alive: Google Play: https://play.google.com/store/apps/details?id=com.funtergames.stillalive&hl=en iOS: https://itunes.apple.com/dk/app/still-alive-action-pvp/id1196195112?mt=8 Subscribe on YouTube for more commentaries: https://goo.gl/xKhGjh Or join me on Facebook: https://www.facebook.com/mobilegamefan/ Or Instagram: https://www.instagram.com/nimblethoryt/ Or Twitter: https://twitter.com/nimblethor
  19. I'm a man on a Mobile Gaming Quest (MGQ) to play a new mobile game every day, documenting my first impressions here and on YouTube. Below is the latest episode. Here's a quick overview of all games I've covered so far. Running and jumping around the 6 levels with guns blazing is a real challenge in the (sadly discotinued) retro platformer Hot Guns. The game's fun, has some neat 8-bit graphics, can be finished in about 2 hours, and only monetizes through instantly close-able ads. My thoughts on Hot Guns: Google Play: https://play.google.com/store/apps/details?id=com.qbit.hg&hl=en iOS: Not yet available Subscribe on YouTube for more commentaries: https://goo.gl/xKhGjh Or join me on Facebook: https://www.facebook.com/mobilegamefan/ Or Instagram: https://www.instagram.com/nimblethoryt/ Or Twitter: https://twitter.com/nimblethor
  20. I'm a man on a Mobile Gaming Quest (MGQ) to play a new mobile game every day, documenting my first impressions here and on YouTube. Below is the latest episode. Here's a quick overview of all games I've covered so far. With its 50-player online Battle Royale matches (think Player Unknown's Battlegrounds), Free Fire is a nice, more casual, alternative to NetEase's 3 similar games. The matches are quick (often around 10 minutes), there's no pay2win monetization, the game runs smoothly, and it appears that all players are ACTUAL players instead of bots! Only slight downside is that the game offers less settings for customizing the gameplay experience, although I didn't find this to personally be an annoyance. My thoughts on Free Fire: Battlegrounds: Google Play: https://play.google.com/store/apps/details?id=com.dts.freefireth&hl=en iOS: https://itunes.apple.com/bt/app/free-fire-battlegrounds/id1300146617?mt=8 Subscribe on YouTube for more commentaries: https://goo.gl/xKhGjh Or join me on Facebook: https://www.facebook.com/mobilegamefan/ Or Instagram: https://www.instagram.com/nimblethoryt/ Or Twitter: https://twitter.com/nimblethor
  21. I'm a man on a Mobile Gaming Quest (MGQ) to play a new mobile game every day, documenting my first impressions here and on YouTube. Below is the latest episode. Here's a quick overview of all games I've covered so far. As a simplified 3V3 MOBA with just a single lane (double jungle) and fast 5-10 minute matches, Planet of Heroes actually does really well. However, the monetization brings several pay 2 win advantages, such as chest openings, upgradeable gear for heroes and more. The game's fun because of the quick matches, but I can't recommend it as a "main" MOBA to invest all your time into. My thoughts on Planet of Heroes: Google Play: https://play.google.com/store/apps/details?id=com.my.moba.ent&hl=en iOS: https://itunes.apple.com/us/app/planet-of-heroes-brawl-moba/id1112479661?mt=8 Subscribe on YouTube for more commentaries: https://goo.gl/xKhGjh Or join me on Facebook: https://www.facebook.com/mobilegamefan/ Or Instagram: https://www.instagram.com/nimblethoryt/ Or Twitter: https://twitter.com/nimblethor
  22. Hello, it's time for statistics and earnings from my 4th Android/WebGL Game, "Mirkowanie" is idle clicker, it's mostly a special game, because it was made for Polish website community (but not only players from Poland play it), it's specific, so I was not looking into a lot of players + earnings (Poland got very low earnings from ads) I'm just 19 year old newbie, I couldn't sleep, I had weak up at 3-4AM and I started to develop "Mirkowanie". It was fun to develop it ;p Just a lot of work in analyzing data (imagine checking website data from 2005-2018 year). Here are statistics: Game got downloaded 3451x (19x Amazon Store and 3432x Google Play), Amazon Store is that low, because downloads was mostly from Poland. Game got 26k game plays (online). Top download (one day) was 1900x times, I got 500x testers in one day. Kongregate (new players) Unity Analitycs (new players) MAU (Unity analitycs); Earnings? $36.82 (Unity Ads, video ads, can't withdraw it). $29.62 (Kongregate, we got payed from game plays, can withdraw it ). $17.56 Chartboost (ads that are shown in-game, sometimes video ads (if Unity ads fail), can't withdraw it ). So my pure "earning" is $29.62 (can withdraw it). So was not worth it, but that's not problem, my games also don't got IAPs + most of the players was from Poland (low cash from ads), but it was still fun to develop it, I mean it was crazy idea ;p I mean from one side I got 1900x downloads in one day, it's big number from me, but to be honest, for gamedev business it's nothing, but wait, for me it's still 1900x players (my first game got 600x Downloads in ~1 year). Also, fun fact, I was top1 new Free casual game in Poland. Also, ~25% downloads comes from Xiaomi devices. So in last week i got 14.3k sessions, max time spend in-game (one day, max, total ) was 13.85M seconds (~160 days). It's 80 minutes for each user, average 2.5 session per user. Some other stats: Most used phones: Most used android versions: Game name is Mirkowanie - Ilde Money Clicker Also, if any1 wish to check out my other earnings/statistics from other games, there are all on Reddit + I always post them on my Twitter/Facebook (same as my name on Reddit). Also, right now I'm working on space shooter with own story, we get new ships, buy upgrades, we got side and main quests and a lot more. It got story made by me + Original sounds, that's some nice music (not from game), but made by the same person: Check Music Images from the game are also on images with statistics. Check out game + observe me :-} Android Online Firefox play only, use text save, Chrome got bug, reported it to browser, still waiting for fix, that same other browsers on Blink engine (not all)) Amazon Store Facebook Twitter And my new game (W.I.P):
  23. I'm a man on a Mobile Gaming Quest (MGQ) to play a new mobile game every day, documenting my first impressions here and on YouTube. Below is the latest episode. Here's a quick overview of all games I've covered so far. With a light-hearted story, a great combat system, interesting monsters and bosses with unique abilities, and lots of items to craft, Epic Conquest is one of the better singleplayer offline-playable 3D RPGs I've played in a long time. Apart from the fun gameplay, the monetization is great too, with no forced ads, and the biggest IAP sitting at $15 (giving us 600 rubies, which can be exchanged for gold to speed up the game, although gold hasn't been an issue for me so far). My thoughts on Epic Conquest: Google Play: https://play.google.com/store/apps/details?id=com.gacogames.epiccon&hl=en iOS: An Epic Conquest ios version MIGHT be on its way, but not before the game is finished. Sadly. Subscribe on YouTube for more commentaries: https://goo.gl/xKhGjh Or join me on Facebook: https://www.facebook.com/mobilegamefan/ Or Instagram: https://www.instagram.com/nimblethoryt/ Or Twitter: https://twitter.com/nimblethor
  24. I'm a man on a Mobile Gaming Quest (MGQ) to play a new mobile game every day, documenting my first impressions here and on YouTube. Below is the latest episode. Here's a quick overview of all games I've covered so far. A relaxing and unique simulation game where we control the rain on an island, watering the desert to make vegetation grow and animals appear (there are 50+ animals to discover). But nothing lives forever and animals drink water and eat vegetations, so if we forget to come back for a few days, our island WILL turn into a desert again and the animals go extinct. There's lots more to the game (random encounters, events etc.), and the monetization is no hindrance for playing (although power, which is required to make it rain is sold for gems, which can be bought for real life money or gained for free in-game to speed the game up). My thoughts on Desertopia: Google Play: https://play.google.com/store/apps/details?id=com.gamtropy.desertopia&hl=en iOS: https://itunes.apple.com/sg/app/desertopia/id1265572046?mt=8 Subscribe on YouTube for more commentaries: https://goo.gl/xKhGjh Or join me on Facebook: https://www.facebook.com/mobilegamefan/ Or Instagram: https://www.instagram.com/nimblethoryt/ Or Twitter: https://twitter.com/nimblethor
  25. I'm a man on a Mobile Gaming Quest (MGQ) to play a new mobile game every day, documenting my first impressions here and on YouTube. Below is the latest episode. Here's a quick overview of all games I've covered so far. A very well-made indie roguelike RPG where you travel down endless tiled dungeon floors, uncovering a new tile on every click, picking up items, and defeating monsters through a simple turn-based combat system. At every death, there's a chance to buy new items or upgrade your character, making for a nice feeling of progression. The monetization is great, focusing on a few $2 IAP to double exp or quadruple gold gained in each level, as well as $1 IAPs to unlock new character. My thoughts on Runestone Keeper: Google Play: https://play.google.com/store/apps/details?id=com.cimu.runestonekeeper&hl=en iOS: https://itunes.apple.com/us/app/runestone-keeper/id959452391?mt=8 Subscribe on YouTube for more commentaries: https://goo.gl/xKhGjh Or join me on Facebook: https://www.facebook.com/mobilegamefan/ Or Instagram: https://www.instagram.com/nimblethoryt/ Or Twitter: https://twitter.com/nimblethor
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