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Found 79 results

  1. I am working on a multiplayer real-time strategy game. This game focuses on the core of real-time strategy, forgoing resource gathering, base building, and unit types. Play against bots or meet other people online to play a match. You can play it in your web browser on https://play.drtsgame.com Note that the camera controls are not yet explained in the tutorial. Here is how to control the camera: Camera panning: Hold down right mouse button and drag to move the camera Camera Zoom: Use the mouse wheel to zoom.
  2. Hello! The game: https://www.combo-clicks.com/ DEV blog (so everyone can read the journey and some history): http://www.combo-clicks-dev.com/ TL;DR Feedback for Combo Clicks and also IDEAS for future games will be super appreciated (Hyper Casuals done in 3-4 weeks, each game with React Native). I will try to post on my blog atleast on weekly basis (both for gamers and developers) Thank you!
  3. Hello, this is beta v0.3.4 of our first game and we are looking for people who are goal oriented, hard working, communicates well and completes tasks in a timely manner. If this sounds like you, view our game, see if it interest you and send me a pm. https://gthedev.itch.io/world-ender-beta-v024We are looking to expand out team, to include another programmer and another artist. We have a lot of plans for the game and because of how large it is we need more help. This position is not paid, but will look good in a portfolio. The game currently has 5.5k views on itch where we test the game. Upon finished release we will be releasing it on Kongregate with the hopes to one day release it on steam. If the game makes money in the future, you will be paid a percentage of that earning based on how much you contributed. As of now, the game is free to play with no intention of in game purchases. Artist: Will be required to create pixel art which includes ships, weapons, planets, and unique bosses.Programmer: Will Assist me in adding events, streamlining content, voicing his/her opinion, creating snippets of code to implement, and debugging. The game currently has over 1000 events. With game completion at approximately 10%. We look forward to hearing back from you.
  4. Hey everybody, I'm currently working on a simple HTML5 game and my javascript collision detection function isn't working. The game features a little man that runs from side to side at the bottom of the screen, while a meteor falls from the sky. The function is supposed to detect a collision between meteor and man. In the routine, the top left corner of the man is at (player.x, player.y) and the top left corner of the meteor is at (meteor.x, meteor.y). The man is 25 pixels wide by 35 pixels tall. The meteor is 50 pixels wide by 50 pixels tall. Any idea where I've screwed in up this function? // ============================================================================= // Check for a collision between the 50 x 50 meteor and the 25 wide x 35 tall // main character // // Main character is drawn at 540 and is 35 tall, so the top of the character // is at y = 540 and the bottom is at y = 575. // // Function returns 1 if there has been a collision between the main // character and the meteor, otherwise it returns 0. // ============================================================================= function check_for_meteor_player_collision () { // edge positions for player and meteor var player_top = player.y; var player_bottom = player.y + 34; var player_left = player.x; var player_right = player.x + 24; var meteor_top = meteor.y; var meteor_bottom = meteor.y + 49; var meteor_left = meteor.x; var meteor_right = meteor.x + 49; var vertical_overlap = 0; var horizontal_overlap = 0; // ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ // Check for vertical overlap // ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ // Check if meteor bottom overlaps player if ((meteor_bottom >= player_top) && (meteor_bottom <= player_bottom)) { vertical_overlap = 1; } // Check if meteor top overlaps player if ((meteor_top >= player_top) && (meteor_top <= player_bottom)) { vertical_overlap = 1; } // ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ // Check for horizontal overlap // ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ // Check if meteor left side overlaps player if ((meteor_left >= player_left) && (meteor_left <= player_right)) { horizontal_overlap = 1; } // Check if meteor right side overlaps player if ((meteor_right >= player_left) && (meteor_right <= player_right)) { horizontal_overlap = 1; } // console.log("vertical_overlap = " + vertical_overlap); // console.log("horizontal_overlap = " + horizontal_overlap) // If we've got both a vertical overlap and a horizontal overlap, // we've got a collision if ((vertical_overlap == 1) && (horizontal_overlap == 1)) { return 1; } // if we've fallen through, we haven't detected a collision return 0; } // =============================================================================
  5. Just released another version of DRTS. You can play it at https://distilledgames.itch.io/distilled-rts Picking Maps I improved the UI to preview maps before starting to play with bots. Now it is easier to find a map you like and see what you are getting into before starting the game. Camera Controls In addition to earlier input methods, you now can control the camera also via keyboard: To pan, use arrow keys, for zoom plus and minus. To improve onboarding, I added buttons for controlling the camera. This visual addition to the UI should help new players notice that the field of view can be changed. Under The Hood To prepare for competitive games, the map generator was improved for exact symmetry of edges in generated maps. Pathfinding now yields optimal paths in more cases.
  6. The first implementation of DRTS came in form of a windows application. While the windows app did its job, I felt uncomfortable with the bottleneck resulting from depending on windows as a platform. To lower this barrier, I started developing a version to run in web-browsers. The web app has come a long way since then, offering an interactive tutorial and playing with bots. The update released today expands the web app by support for playing with other people online. To play the game, head over to play.drtsgame.com Starting today, the web app there also offers to join another player for a game. The video below demonstrates the new feature, using two different web-browsers: Under The Hood - Rendering Efficiency And Visibility Changes Also with this update, visibility of the game world is changed in several ways: The computation of visibility is reimplemented using a new algorithm to be more efficient in common scenarios. This change drastically improved frame rates in Firefox, Edge, and Chrome. Symmetry for view propagation along edges: With the new algorithm, visibility is changed for symmetry between pairs of nodes. This means that viewing along an edge always works in both directions, regardless of the travel direction of the edge. When the game is over, the complete game world is revealed to all players.
  7. Old Mohave Games Studio

    Bitcoin Survival

    Bitcoin Survival! An 1-bit graphics charming game made in 5 days for the 2018's Crypto Game Jam. It's a Roguelike Clicker Game in which you must mine bitcoins to buy and upgrade itens in order to survive as long as you can! All assets original made by me. Come play. And, please, share and rate. Any suggestions for the game are welcome too. (ALSO REPORT ME ANY BUGS FOUND) DEVLOG. V. 0.2 - The game has been extensively polished. Many bugs have been fixed and many features have been added to the game. The difficulty has been balanced once again. Maybe I still have to update some things in the tutorial, but that's easy and I will be doing this in the next days. Hope you enjoy the game at this actual stage. It's almost like a new game. - It's mobile compatible! IF YOU LIKED THE GAME, PLEASE DON'T FORGET TO SHARE AND RATE IT! That would help me a lot. https://www.scirra.com/arcade/strategy-games/bitcoin-survival-28765
  8. DotaCard Channel

    Fight over dat Ancient

    https://foda-app.herokuapp.com/
  9. Hello GameDev! This is an introduction to a new web app: Vitalkia.com. homepage - Vitalkia Making silly games and sharing them with friends and people online is something that is really special to me. When I was 13-14 I used to hang at various game forums a lot. I didn't really make any amazing games, but that didn't matter. What makes us love making games is sharing it with others and learn. Because of this, as a side project while I study, I've been making a new game creator tool. It lets you create cool games completely in your browser. This app will help you creating games! I've recently created a simple interactive tutorial that takes you step by step through creating a platform game: Platform tutorial This tutorial will teach you how to make a simple platform game and introduce you to the app. So far it's still very early in development, but it's very possible to create great looking games, here is an example. More info: The app lets you create games anywhere, anytime. Since it's cloud based, it doesn't matter which computer you use. All code and resources gets stored in your own personal web space associated with your account. Your account can be from Google or a new Vitalkia account if you want. You don't need to know how to code. The engine allows for direct Javascript coding but also the use of code blocks. The code blocks makes it easy to quickly create something that works. After you've created your game you can easily export it. It makes it directly available to everyone with an internet connection! There are still many things to do. For example more code blocks needs to be added, and some bug fixes, but I am looking forwards the future of the app and what people will be able to create with it!
  10. Hello, i've made a game for Android, however to reach more users i made a Web adaptation which i published first in itch.io. After that, i've seen that the number of users has been incrementing a lot in comparision to Android. Doing some research i saw that the game is getting published in several web networks. I felt really frustrated since none of that networks ever contacted me for a permission for publishing the game and/or sharing revenue. I've been trying to contact people from those networks to make business but the requests are so slow or never answered, Is this something normal in web platform? What would you recommend me to do? Thanks
  11. Dead Chronicles

    Survival mode

    From the album: Dead Chronicles

    Demo version in HTML5
  12. I want to make a html5 canvas / javascript game, similar to agar.io. I know a little node.js, and I think I understand the way online multiplayer works, but now that I do understand I realize it's gonna be a ton of work if I want to do it from the ground up with something like socket.io. My question is: are there libraries that can help with the multiplayer aspects of my game (sending game packets, etc.), and if so, is the performance for that library fast enough to run my game? (has a latency at least as low as agar.io)
  13. Hello, I'm working on a tile based engine in HTML5+canvas. I currently made every single tile in the world its own little canvas. The reason is, I make two canvases per tile, and depending on state display one of the other. This allows fast switching between the two with style.display.visiblity. However, while that actual showing and swapping visibility goes fast, what goes slow is creating them at the start of the game, in Firefox at least. In Chrome, this all goes super fast. In firefox, simply creating a couple of thousand canvases, especially calling getContext('2d') on each of them, goes super slow. Is there any alternative better way to have a 2D tile based engine where each tile can efficiently swap between two different graphics? Thanks!
  14. Hey Everyone, I was part of this community 10 years ago. I made a game that Steve Pavlina at Dexterity published and almost no one bought. I'm a programmer, I like to build stuff and HATE to market and sell stuff. If you want to take my product and make a pile of money with it, I'll split it with you 50/50. I owned picross dot com for several years before Nintendo took it from me. All I was left with was a few thousand user-made nonogram puzzles in my database. I've been trying to do something with them, but again, I'm not a business person. So I've made a mobile friendly html5 page with a version of picross and it's pretty much complete, if you can monetize it I'd love to have your help. But picross games on mobile suck right? Because there's too many little things to tap and too much zooming in and out! Not with my game. I automatically fill in every other cell in the puzzle, then highlight the unsolved cells one at a time and the user need only select "mark" or "blank". You still have to use picross-like logic, but it's faster and the UI is far simpler. So this thing already exists, you can play it here http://www.questengine.com/quickcross/ I think it only responds to touch events so it may not work on a full desktop browser with mouse clicks. There's a google adsense ad that pops up after each puzzle, but please ignore it, I'm not trying to get clicks, I seriously want a person who's good at building business relationships and who's just looking for a product to work around. Hope you'll have a look, thanks.
  15. Ninjaskins.com (you may need a vpn to access) So at the moment we have released a website which we are trying to turn into a fully regulated igaming/esports site so that we can allow skins/crypto/gateways, our site is www.ninjaskins.com and we have come up with a really unique roulette game and video gamed it up, which is the theme for this site we want to take the casino vibe out of the mix and bring a more video game experience since we accept ingame items as the currency for now, soon crypto etc. The trouble is its hard to find decent games designers, especially those who can code in react/htms/css well also so I thought I would branch out here to see about getting some ideas on some concepts we have. Pretty much this industry is saturated with cookie cutter sites making the same games Coinflip - https://gyazo.com/a7c5026da29e3e77f419b0089a89cb8b we are trying to release this but taking forever due to part time guys.... Jackpot - csgofast have the biggest version of this Roulette - as you can see on ninjaskins.com we have something pretty cool Dice - http://portfolio.tech-art.su/dice/ this kind of thing Lootboxes - datdrop.com is great, daddyskins also Mines - check bitkong.com Crash - our early version flatline.mp4 Slots - csgofast and csgocmpire.com have this I'm basically looking for inspiration, the two games I'm picking from are crash or dice at the moment, but I really don't know how to make Dice more interesting and this gamemode has evolved as a new gamemode called trade up, on things like bolt.gg The stack we use is hapi js/node js + typescript/react Anyhow, lets see what you amazing games devs think, creative juice much appreciated!
  16. jamespierce

    screenshot_2.png

    From the album: Pixel Memory

    Screenshot: Pixel Memory
  17. jamespierce

    screenshot_1.png

    From the album: Pixel Memory

    Screenshot: Pixel Memory
  18. COMPANY AND THE PROJECT We are an indie game studio consisted of professional and friendly people. Additionally, we are a team of skilled artists and dedicated indie enthusiasts. Our current project is INT, developed on Unity Engine 5 for platforms Windows, Linux, and Mac. We are recruiting a few more members on the team to finalize our playable demo. INT is a 3D Sci-fi RPG with a strong emphasis on story, role playing, and innovative RPG features such as randomized companions. The focus is on the journey through a war-torn world with fast-paced combat against hordes of enemies. The player must accomplish quests like a traditional RPG, complete objectives, and meet lively crew members who will aid in the player's survival. Throughout the game you can side and complete missions through criminal cartels, and the two major combatants, the UCE and ACP, of the Interstellar Civil War. Please note that all of our current positions are remote work. You will not be required to travel. For more information about us, follow the links listed below. INT Official website Steam Greenlight IndieDB page Also follow social media platforms for the latest news regarding our projects. Facebook Twitter WEBSITE ADMINISTRATOR We are seeking a talented and keen Web Administrator. The Web Admin will perform periodic updates, improve the design of the official website and enhance user experience of online content, including a web comic and blogs. Your tasks will include: 1. Manage online content for company website. 2. Enhance existing aesthetics and user experience for web properties. 3. Work with team leads to institute content calendar for company website. 4. Help implement strategies to increase website traffic. 5. Proofread content. 6. Remain current with emerging web technologies. 7. Attend weekly remote team meeting. REQUIREMENTS To be successful in this position, following requirements apply: HTML, WordPress, CSS expertise. SEO basics Outstanding communication skills. Ability to complete tasks remotely without supervision. REVENUE - SHARE This is the perfect opportunity to get into the game development industry. We have the majority of our art assets completed and are marching towards our crowd-funding campaign, currently planned for mid 2018. We are unable to offer wages or per-item payments at this time. However revenue-sharing from crowd-funding is offered to team members who contribute 15-20 hours per week to company projects, as well as maintain constant communication and adhere to deadlines. Your understanding is dearly appreciated. TO APPLY Please send your Cover Letter, CV, Portfolio (if applicable), and other relevant documents/information to this email: JohnHR@int-game.net Thank you for your time! Please feel free to contact me via the email provided should you have any questions. We look forward to hearing from you! John Shen HR Lead Starboard Games LLC
  19. Habbo Beta (temp name) is an ambitious project that involves making a copy of the Habbo Hotel game for the sole purpose of improving the original work and bringing a new message: educating teenagers through Staff activities, Events, Meetings and more yet.We created a survey a while ago to find out what the Habbo Players think about their game, and we decided that in this project we will eliminate some features, add new features, bring back some of the old Habbo's stuff for the more nostalgic and improve a little everything. Knowing what the Players want is essential to build something that really works!To do all this we need YOUR help! We are willing to make a contribution to all those who will help us in the Graphic Design or / and Programming, so if you think that your known graphics can not remain on the sidelines or your skills in programming must be exploited, contact me on Skype: vinx33 if you want to participate in our project !!Preferential requirements:To be at least 16 years of age;Currently we are looking for:Pixel art graphics;Developers;and some managerial roles;
  20. Hi, We are about finished with our new word spelling game: "LettersFall 110%™". We need help testing the Android version of the game now. You can get everything at below GitHub web page: https://github.com/JeZ-l-Lee/LettersFall_110Percent (Android version link on Google Play, HTML5 version link, & full source code) Game source code is 100% M.I.T. open-source! Game was made using current AppGameKit 2. Let us know about any issues or suggestions for improvement. Many thanks! JeZxLee
  21. COMPANY AND THE PROJECT We are an indie game studio consisted of professional and friendly people. Additionally, we are a team of skilled artists and dedicated indie enthusiasts. Our current project is INT, developed on Unity Engine 5 for platforms Windows, Linux, and Mac. We are recruiting a few more members on the team to finalize our playable demo. INT is a 3D Sci-fi RPG with a strong emphasis on story, role playing, and innovative RPG features such as randomized companions. The focus is on the journey through a war-torn world with fast-paced combat against hordes of enemies. The player must accomplish quests like a traditional RPG, complete objectives, and meet lively crew members who will aid in the player's survival. Throughout the game you can side and complete missions through criminal cartels, and the two major combatants, the UCE and ACP, of the Interstellar Civil War. Please note that all of our current positions are remote work. You will not be required to travel. For more information about us, follow the links listed below. INT Official website Steam Greenlight IndieDB page Also follow social media platforms for the latest news regarding our projects. Facebook Twitter WEBSITE ADMINISTRATOR We are seeking a talented and keen Web Administrator. The Web Admin will perform periodic updates, improve the design of the official website and enhance user experience of online content, including a web comic and blogs. Your tasks will include: 1. Manage online content for company website. 2. Enhance existing aesthetics and user experience for web properties. 3. Work with team leads to institute content calendar for company website. 4. Help implement strategies to increase website traffic. 5. Proofread content. 6. Remain current with emerging web technologies. 7. Attend weekly remote team meeting. REQUIREMENTS To be successful in this position, following requirements apply: HTML, WordPress, CSS expertise. SEO basics Outstanding communication skills. Ability to complete tasks remotely without supervision. REVENUE - SHARE This is the perfect opportunity to get into the game development industry. We have the majority of our art assets completed and are marching towards our crowd-funding campaign, currently planned for mid 2018. We are unable to offer wages or per-item payments at this time. However revenue-sharing from crowd-funding is offered to team members who contribute 15-20 hours per week to company projects, as well as maintain constant communication and adhere to deadlines. Your understanding is dearly appreciated. TO APPLY Please send your Cover Letter, CV, Portfolio (if applicable), and other relevant documents/information to this email: JohnHR@int-game.net Thank you for your time! Please feel free to contact me via the email provided should you have any questions. We look forward to hearing from you! John Shen HR Lead Starboard Games LLC
  22. http://leekeechild.uw.hu/tileremover/ Tile Remover is the mix of classic bubble shooter and falling down block puzzle. Try to remove all tiles from the playground. Colored tiles are falling down one by one in each round and you must place them how the same colors shall be alongside. If you make a group of tiles [by at least 3 tiles] from same color then them will be removed. When you skip more than 1 or 2 round(s) without making a group then a new line with tiles will appear of the bottom side of playground. Keyboard controls are: left arrow - move left right arrow - move right down arrow - speed up Watch video here:
  23. This video shows part of the tutorial improved with DRTS release 2017-12-28. You can see the new slider control and additional visuals to guide the player. More on what has changed since the last release in the update at:
  24. Today I released a new version of DRTS. You can play it now at https://distilledgames.itch.io/distilled-rts The changes made since the last release are primarily about the tutorial and playing with bots. Tutorial Hugo Blanco recently helped me test the game. He patiently worked through the tutorial and so I learned about stumbling blocks in there. Based on these observations, I compiled a list of planned changes to improve the tutorial and UI Selecting The Split Ratio When testing the tutorial, we found a problem in the stage which instructs the player to split his unit. In the step to select the split ratio, there was insufficient guidance on how to proceed. I implemented several changes to improve this and also make the UI for this easier to use in general: In the tutorial step, visually point out a location the player can click on to complete the step. This is done by displaying an arrow pointing to the slider control. Make the slider control react to moving the mouse over it, to help understand that we can interact with this thing. Make the slider control work the same way with all mouse buttons. The video below shows how this part of the tutorial looks like now: Some other improvements made in the tutorial: Enable the player to complete the tutorial without relying on external instructions about camera controls: In the tutorial, the camera automatically follows the action to make sure the player can always see everything of interest. The visuals to draw attention to objects to interact with now also indicate if the player should use a specific mouse button. Playing with Bots There are now more maps to play on. You will find a new map each time you start a game. I expanded the map generation function to create symmetric maps. With this release, you will automatically get a symmetric map when starting a game. Since the last release, several bugs have been fixed: Fix a distracting visual glitch discovered by Hugo: Avoid splitting a unit when the resulting units are going to be merged in the next progress step anyway. Game World Movement: Opponents units block each others movement on opposite edges. Game World Movement: Opponents unit blocks movement from node to edge. Game World Combat: Make unit attack the unit blocking its movement with the highest priority.
  25. Hi, You can get everything at below URL link: http://16bitsoft.com/2017/12/07/new-project-digital-crack-started/ Enjoy! JeZxLee
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