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Found 697 results

  1. Mobile Week 6

    Hey All, Little bit of a lighter week this week. We have had a set back in my wife's care. The next two weeks may be small in updates as well as she needs to have radiation, in addition to chemo, Mon-Fri each day for the next two weeks. So we have lot's going on and we hope that the radiation is going to resolve the complications that we have run into. It's another reminder of why we want to help people, why we hope the game helps our website and it also helps entertain everyone who has, had, or knows someone with cancer. So again itโ€™s possible we may not have another blog post for the next 2 weeks. For this week updates included are: Random Enemy Generation. I have written a script that randomly spawns germs into every room. Not only is the amount of germs spawned in the room completely random, the kind of germ is also random, as well as the position. Also every time the game is now started a new "seed" is generated. Now every play through is completely different with what germs and how many are in each room. Right now it's calculated so that each room has a 33% chance to either have 3, 4, or 5 germs spawned. There's also a 33% chance that each type of germ has a chance to spawn. I have also taken the script I wrote and set it up for breakable objects. So right now the only breakable object in the game are cardboard boxes. So I have set it up so that the boxes are randomly placed in each room and the amount is random. If and when I create more breakable objects they will be added to this script. I have created readable signs. These signs will provide valuable information to the game world. Also will provide as a quick tutorial in the game first opening room. The signs text will display when you are up against it and facing it. Did some more work on the shadows. made more sprites and objects. The two kids wanted toilets in the game. So there are now toilets in the game. They are objects that will be in the game world to act as on obstacle. Created caution tape and trash cans. These are also obstacles. Can be combined all together to create barriers to close off parts of the room to make it smaller or to provide larger obstacle. Created new enemy. He is a wall crawler. He may not be introduced until the 2nd world. Boxes now leave a crumbled mess behind when they are destroyed. Falling animation was cleaned up and looks a lot better now. Sped up animations. player now swings faster and recovers quicker. This allows for a quicker reaction to hit the flying enemies when they are coming after you. makes game feel "quicker" sped up enemy destroy animations sped up cardboard box destroy animation UPDATE: Updated gameplay video. FPS issue has been resolved and should not run into this anymore!
  2. Building a new team

    Hello all I am currently, and after long time thinking and planning, looking for enthusiast people to be part of a team to develop games, my idea is to build a game studio although I am in a very early stage. As a lot of work is needed to be done I need people to participate and be part of this long term project, I can't do everything and I don't have the knowledge to complete all the work needed for games. My first idea is to develop Mobile Games and in particular VR / AR games, I've built a prototype in ARKit with Unity and I have also a couple of games ideas which could be the first games to be released. To do that, I am looking in the short term for developers and creative people (designers, concept artists, etc.) and in the long term musicians, marketing, business development, etc. It is not required a previous experience as I am planning to release first small games while the team is learning and getting the experience to do make bigger games every time we do a new one. If this sounds interesting to you and you want to know more, send me a private message and I will be more than happy to talk. DS
  3. Hi, I'm new in this forum. It is honorable to see such communities exist. I would like to share my new game. I did for android with unity. I know the game is a little awkward , but you have to know that this game is from the time when Unity's name is Unity3D I have made my first game when I was 12. Now I am 22. I have taken a lot of experience in this process and I can make better games nowadays. I have published this game nowadays but actually this game is very old but also it is very special for me :)) I have just wanted to retouch and share this game, because it has a very important place for me. DESCRIPTION FROM GOOGLE PLAY STORE It's a special free 3D horror adventure action game for the halloween. Fun with scary sound effects and musics, 3D realistic graphics, you will feel the horror in the deep of your heart. Use your reflex. Totally free adventure. Totally scary horror game. Tamarra, she is a beast from our world. She needs to consume souls from innocent people to stay alive. Story begins, the old Elaris tribe had lost their everything because of this beast who lived in the well. Araknas was the most powerful warrior of the tribe. One day, Araknas's mother was killed by the servant beasts of Tamarra. That's how Araknas's journey to the well begins. Tamara's well is guarded by horrible beasts. Araknas has to pass all servant beasts until he reaches Tamarra.Even death at the end is worth the revenge. Are you brave enough to jump into Tamarra's well?Survive from witch attacks, clown attacks and many scary creature.- Realistic 3D graphics.- Scary sounds.- Scary musics.- Best experience with headphones.- A demon cage where you can imprison all the demons one by one- The witches do not like help, but they love blood stone. Witch store where you can develop your abilities and get new abilities.- Countless beasts.- At the end of the well there is a hidden surprise for you.*We do not recommend this game to people with clown phobia, spider phobia, or panic attacks.***!!!**Note : This game is an early-access game, we are upgrading new features every day, new beasts, new improvements, as an example online 1vs1 fall on the list, so stay on connect and follow Halloween : Horror Well on Google Play.**!!!**
  4. Your opinion on my game?

    Hello guys,i am writing this topic to get to the opinion of more people.I have just released my first game for android(worked on it for about 5-6 months in my spare time) i used Unity framework and i am planning to make it a big project but i had to release 1.0 version so i am 100% sure i wouldn't quit the project at some time.What i am asking any of you guys is to give me your opinion about the game. What do you like,what you don't , is the ad too irritating?is the GUI okay?any information you might consider usefull for me would be helpful,thanks in advance! the game on google play: https://play.google.com/store/apps/details?id=com.KindieGames.PlaneDash
  5. Name: One Level: Stickman Jailbreak Price: Free Developer: RTU Studio Platform: Android Language: C# (Unity3D) Google Play: https://play.google.com/store/apps/details?id=com.RTU.OneLevel Hello! I want to show you my game! "One level: Stickman Jailbreak" is a puzzle game with unusual gameplay where you must help the character to escape from prison. You just need to take the key and get out alive. The game has only one level, and there are many ways to complete it. Not everything is as simple as it might seem at first glance, so there are clues in the game. Short description: Nobody escapes from here! Description: Tommy got into trouble again! Our hero is behind bars. But he's not going to stay in jail for a long time and he decides to escape. Tommy steals a key and gets out of the jail cell. But our friend doesn't go free: Tommy suddenly finds himself in the same room from which he just escaped! The conditions for escaping change every time. In order to go free Tommy will have to solve logical puzzles and you can help him in this! At first it will be easy, but the tension will increase, and the tasks will become more complicated with each level. You should use your brain for all 100%, but if your skill is not enough, you can use a hint or ask for help from friends! You can solve the puzzles alone or with your friends and spend time well! Features: Features: - 48 unique levels; - the game is translated into 10 languages: English, French, German, Spanish, Italian, Portuguese, Russian, Japanese, Chinese, Korean; - the function of "help from friend"; - hints; - instructions. Trailer: Screenshots:
  6. Before read everything i am honest: Payment after release you get your percentage lifetime for that project. Second: i dont need your inspirations, ideas, music or designs. My head is full with that. I need workers who i can trust. Please let us talk in discord. I got a lot of stuff planned, there is much work to do. But first my team and me try to start with a small mini game and we need maybe exactly you. Planned for more than pc, like ps4, xbox one and mobile - so its very important to us to hopefully welcome a programmer. The mini game will be part of the planned big game. There will be never before seen guns and gameplay, you will get deeper info if youre a safe part of the team. I need: Programmers Animators Zbrush pros Join here please: https://discord.gg/YtjE3sV You find me here: Joerg Federmann Composing#2898
  7. AR Unity: IRL to in game

    Hi, I've been working on this issue for a while and haven't yet found an answer. Does anyone know the best way to convert unity's LAT & LONG into a vector 3 position that I could use in a virtual world (if it's even possible). Thankyou in advance
  8. Test and feedback

    Hi guys, I just released my first game and would like to know if anyone wants to test it. This is the first attempt to produce a game. A total new world for me. The link to test is here. https://play.google.com/store/apps/details?id=com.steamiegames.beatem I hope you like and have fun. Any feedback will be appreciated. Kind regards, Steamie & Tilted
  9. So me and my co try to do a game. It should be in unity couse my co do everything in this engine. We got the rpg package from evila for inventor, but it only runs on pc right now. I like to make a online store for guns in the game and a multiplayer open world that runs on pc, android, mobile, ps4, xbox one. Somebody told me that you "only" need to program it like so and that its possible in every engine... [recruitment wording deleted by moderator] And yes, this is no recruitment post. [recruitment wording deleted by moderator]] Also discord: Joerg Federmann Composing#2898
  10. Hello , i would like to showcase my first game project, a simple endless casual arcade game called Apples Mania : Apple Catcher. The game has simple goal , scoring as high as possible by collecting falling apples while the difficulty gradually increases. Different apples are worth different amount of points and there are also 2 power-ups to help you in your challenge. The game took me about 2 months to complete and polish and i made everything except for the music tracks and some of the sound files. Made in unity and blender3d. Would appreciate any kind of feedback. Google Play Link A trailer showing basic game-play:
  11. I'm using construct 2 physics I have a working bike with everything setup and I'm able to do frontflip and backflip by adding angular velocity to the bike I want to increase score/ add points and display the "backflip / frontflip" text when the bike does it. so please help me I want to know the logic and how it's done. p.s. example about construct 2 is not necessary, just explain me how other games do it or anything else you have to share Thanks, Drago
  12. You have 12 hours to search for supplies, transportation or you can continue your journey.But as soon as night falls, you must find shelter, turn it into a fortress to stand against the hordes of monsters.Equip soldiers, use bonuses and do not forget to follow the energy level of your fighters. In battle be useful to your transport, it would be nice to find a tank.Every day the number of monsters to get more, they mutate into stronger and more dangerous forms. https://play.google.com/store/apps/details?id=com.otgs.FortTD&hl=en https://itunes.apple.com/us/app/fortress-td/id1367094965?mt=8 https://www.youtube.com/watch?v=QIkXPikiRqc
  13. Dodging Dots: 2D Arcade

    Name: Dodging Dots Category: Arcade/Casual Description: Come up with your own strategy. Collect myriads of dots and maneuver from the coming blocks. Beware! There gonna be lots of them! The minimalistic world will captivate you for a long time. Try out! Features: Use upgrades to improve your game experience ๐ŸŽฎ Increase the velocity ๐Ÿ„ of the dots to avoid the avalanche of blocks. Or you can increase the number of falling boosters to break ๐Ÿ’ฅ through it, the choice is yours! Nice color shades that change throughout the game Ongoing game. Original soundtrack ๐ŸŽง Integration with Google Play Games Compete with other players ๐Ÿ† 18 achievements to warm up your interest ๐Ÿ”ฅ Simple control, play with one finger Google Play: https://play.google.com/store/apps/details?id=com.groovin.blocks.delicate.survive.gameplay Feel free to leave comments. We really interested in improving this product and appreciate your support.
  14. Mobile Week 5

    Hey All, Another week another great update! So we have several new features that were implemented. First, we now have a start screen with a menu. Right now I'm just using the starting room background for the artwork on the start screen. This is only a place holder and will be changed. Right now the options to select are; New Game, Continue Game, Arena, Store, Credits, and Quit. 3 of these options currently work. New game starts the game and continue game works as designed, more info below on how that system works. Arena mode, the store, and credits are placeholders. The quit option currently quits the game but that will be removed as you do not need that for a mobile title. Also along the same lines we now have a game over screen. This screen also has the same artwork as the start screen (will be changed later) and displays game over text to hit the space bar to continue. For this screen I will also be creating an animation of the main character spinning and falling on her knees. So now lets talk about the continue game feature. This does exactly what it states, allows you to continue an ongoing game. There is a save system in place for the game that is making all this work. The save system is an Auto Save feature. The player is not allowed to manually save their progress. Remember this is going to be a "rogue-lite" game. So it will autosave every time the player enters a new room. I found it best to implement it this way as it's a mobile game and if you get interrupted, your last progress of clearing that room will not be lost and you can pick up where you left off. If you get a "game over" the auto save is completely erased. You cannot continue a game after a game over. The next thing I did was some more tweaking on the shadow engine. I did a lot more work on this to try and get it more realistic. Now the left wall, door, open door, room props, and enemies have shadows. I even added depth to the shadows so if an object goes under a shadow it gets darker from the shadow being casted upon it. Still needs some more tweaking but it looks a lot better. I will be creating a lighting feature in the game. Some rooms are going to be dark. The only light in the room will be from candles or a flashlight. This will just add more elements to the gameplay and look really cool at the same time. Created two new objects in the game. These are room hazards. The first one was mentioned in the previous blog post. Mucus was created. He does not harm the player. He sits on the ground and pulsates a little. If the player runs through the mucus your speed is drastically slowed down while your in the mucus and up to 1 second after you get out of the mucus. This proves to be a huge obstacle when you are running away from an enemy or need to run from an enemy. The second hazard which I am extremely proud of is the hole. There will now be random holes in the floor of the rooms. If you get to close you will fall into the hole. I have also created the animation for falling into the hole. Once you fall into the hole you disappear, lose 1 heart of health, then re appear at the location where you started that room. You will also be slightly invincible while you re spawn just in case you are re spawned next to an enemy (invincible while blinking). I am very pleased with the results of this feature and it's going to be expanded upon. Which leads to the next feature that will be implemented......Secret Rooms! Secret rooms is the next thing I will be focusing on. In order to access these secret rooms you have to fall through a hole in the floor and be granted by the RNG gods that the hole does not damage you and brings you to the secret room. If you find a secret room through one of the holes you will have the option to purchase upgrades. These can range from +1 heart, +1 stamina, health potion, etc. These can be purchased via coins that are collected while playing. What will be offered will be complete random and will only be temporary for that particular play through. This way every play through is different and you always end up with different stats and upgrades. More on this to come. Two sound effects have been added to the game. They are for hitting an enemy and using the firecracker explosives. Which reminds me I have not talked about that power-up yet. The firecrackers can be used against all enemies, even damage the main player, and are very powerful. They require 3 stamina for use and do 4 damage. Also a long with this I have cleaned up the pause and inventory screen. I made the dim of the game darker while in the pause screen so you can see the inventory more clear. Also I will be adding a quit to menu option here if you choose to quit back to the main menu, which can be important because doing so will NOT delete that auto save file. I believe that was everything, if I missed anything I will add it to next weeks blog. Here is a gameplay video showcasing most of the features discussed in this weeks blog. Please post comments and questions we will respond! Thanks much!
  15. I like to build my A - Team now. I need loyal people who can trust and believe in a dream. If you got time and no need for direct pay please contact me now. We cant pay now, you will recieve a lifetime percentage if the released game will give earnings. If I get the best people together for a team, everything should be possible. What i need: - Programmer c++ - Unity / Unreal - we must check whats possible, please share your experience with me. - Sculpter, 3D Artist - Animator - Marketing / Promotion What i do: - Studio Owner - Director - Recruit exactly you - Sounddesign - Main theme composing - Vocals - Game design - Gun, swords, shields and weapon design - Character, plants and animal design Please dont ask about the Name of the Game, about Designs or Screenshots. The game will be defintitly affected about our and your skills if you join the team. Planned for the big Game: - 1st person shooter - online multiplayer - character manipulation - complete big open world with like lifetime actions and reactions - gunstore with many items to buy - many upgrades for players - specials like mini games So if you are interested in joining a team with a nearly complete game idea, contact me now and tell me what you can do. discord: joerg federmann composing#2898
  16. I recently released my first puzzle game for Android which is called here. It's a simple looking game which has 50 unique levels. Each level has its own logic and you have to find/make the word here in each level. There are also 3 hints per level just in case you get stuck. I have never made videos in my life before but here's a quick look at the game: The reviews so far have been great and now I wish to share it with you guys. I would love to have any feedback or suggestions or criticism. It will help a lot! Link: https://play.google.com/store/apps/details?id=com.techyonic.here Thank you!
  17. Hi all, Does anyone here know if coloring book games are popular among little kids? If yes, I have the following questions: Do kids tend to color the same image over and over again? UI is supposed to be 'childish and crowded' or 'flat and peaceful'? Does 'kid songs' matter as in-game music? (In my current project, we have found that the audio is ignored by the adults) Anything you would like to add and I should consider?
  18. Hey guys, wanna introduce to you my new arcade game! I'll be very grateful if you leave your impressions and recommendations in the reviews. Please, don't judge strictly, my first experience. Have a nice day!) Google Play: https://play.google.com/store/apps/details?id=com.ReikoApps.LeapGameSpeedEvol
  19. Release feels so close. It's like the pieces are all in my lap and I just have to follow the instructions to put them together. The final version of Battle Gem Ponies is so clear in my head now that I'm fanboying over it sometimes. In the last 7 days I charted out exactly how all 360 battle moves will look, I recreated every menu, rebalanced the battle system, came up with catchier names for things, sorted out details for a DLC & multiplatform launch plan, and closely studied just about everything that makes the games that inspired this one so great. To keep track of things I made a week-by-week breakdown of the rest of BGP's development. Counting down what's left to do to get the game to a launchable state. If you wanna find out what the Yotes Games Wednesday Milestones are, look at the list on this week's new devblog!
  20. Hello! I am an artist thats been wanting to develop a visual novel game called, "Hyacynth" , with another artist, @Quinncy Sama and our marketer, @Anthony Cao who is also part of the team. Hyacynth is a thriller, tragedy based story played in the view of a man reborn as a serial killer. As a visual novel, there would be various routes and endings within the story. I would also like to implement pixel mini games as well. My goal with Hyacynth is to make the game both pc and mobile based. This is my first time starting such a large project so I plan to make it free/non-profit with hopes in making in-game purchases an available choice in the future. I am mainly an Artist and character designer with a general idea of the main story route. With this in mind, I am looking for various people and talents who are willing to join and contribute to completing this project: - A writer(s) that can help me further flesh out the story and help keep any branching routes to flow well with each other. - A programmer(s) to code the game and implement various features including a mini game that would occur within the main visual novel. Due to the nature and features of the game I am looking for someone that has experience with Unity. I do not have any knowledge with coding so I won't be able to help much there ;w; this part of the project may be a challenge so perhaps a group of coders would make the processes smoother along the road. - A GUI designer that can design the overall user interface and system graphics for the game. - Artists for cover art, props, cg, backgrounds and sprites. As artists, Quin and I would be the main contributors to this field however it never hurts to find some helping hands! We are mainly looking for props and background artists at the moment however, we would also like a sprite artist to help us make the sprite making process for efficient. If you are interested in joining the team as an artist, you must provide any examples of your past work for I wish to look for styles that would be coherent with the already existing art styles that we plan to use for the game. With the hopes of implementing a pixel based mini game, we are also looking for pixel artists interested in joining as well! Future roles we are also looking for but are not mandatory at the moment: - Song writer/composer(s) for background music and OST's - Sound Designers for various effects and actions in the game. - Voice Actors, this isn't a mandatory feature for the project at the moment, but we do hope to implement voiced dialogues within the game as well. Our main source in communication for the project will be discord so you must provide your discord ID when applying via comment or PM. Thank you everyone for your attention and I await your responses! Sincerely, LingLingArtsu โ”ˆโ”ˆโ”ˆโ”ˆโ”ˆโ”ˆโ”ˆโ”ˆโ”ˆโ”ˆโ”ˆโ”ˆโ”ˆโ”ˆโ”ˆโ”ˆโ”ˆโ”ˆโ”ˆโ”ˆโ”ˆโ”ˆโ”ˆโ”ˆโ”ˆโ”ˆโ”ˆโ”ˆโ”ˆโ”ˆโ”ˆโ”ˆโ”ˆโ”ˆโ”ˆโ”ˆโ”ˆโ”ˆโ”ˆโ”ˆโ”ˆโ”ˆโ”ˆโ”ˆโ”ˆโ”ˆโ”ˆ Update 4/17/2018 As of right now Voice actors will not be out biggest priority since there are many characters still in development. If you are interested in joining the Voice acting field of the project feel free to send us a PM providing examples of your past works. We are currently looking for writers who are willing to collaborate with our main writer for the script may be dialogue heavy. The following roles listed below are still open: - Programmer - GUI Designer - Sound Designer - CG artist - Background artist - Sprite artist
  21. Hello Game Dev Community, like most people nowadays i'm involved in Gaming for years now and I've seen genres come and go. RTS, MMORPGs basically died only hardcore fans are left and now MOBAs decline and it seems like Strategy game players can't play one game longer than a few years. My idea is a competitive Tower Defense Game 1v1 or 2v2 not 100% similar to Clash Royale but I think its still the best comparison. I'm not a professional graphics person nor a great programmer so its hard for me to show what my idea would look like. If someone has some time and wants to give me a very dare guess on what the production of a Clash Royale game with graphics on League of Legends level and multiple turret variations would cost that would be great. Thanks already have a nice day.
  22. Hello everyone this is Anthony from Atwo Studios, as small indie company we have published 2 indie games using Game maker, one being ROY - Color Matching and the other being Solar Switch. Both can be found on iOS and the Google play store. For our third inide game we are wanting to make a golf physics based game, this would be on mobile too. I currently hold the designer position for our team and my partner takes on the the responsibility of programming. I would like for us to have another programmer and definitely an artist as we are not artists. If you are interested in creating a game for portfolio work or just as a hobby, please send me an email at : anthony@atwostudios.com PLEASE do attach any work related to programming in Game maker or any 2D artwork so that my partner and I can review it and determine if you are qualified for the position. Please check out our website for more information about us and the types of games we have made so far. atwostudios.com p.s. I am not a website designer
  23. Unity [iOS] Fobia [2D Platformer]

    My first game is available now on iPhone, iPad & iPod touch! Fobia is a puzzle-platformer adventure game developed by my wife and I. The player character is a little girl who tries to escape from her fears overcoming various obstacles in her path. We really hope you enjoy it. App Store Link: https://itunes.apple.com/us/app/fobia/id1336452806?ls=1&mt=8 Launch Trailer: Screenshots:
  24. Mobile Week 4

    Hello All, A lot of updates happened this past week, so this will be pretty lengthy. Also I cannot believe we are already 1 month into this project. We have 2 more enemies that have been created. We are now at a total of 3 enemies (Germs) that are attacking main player (Sarah). We still have not really "officiallyโ€ named them but they are: Germ 2 : This is the orange germ with two legs and no arms. He hops around randomly. He does not hop towards or away from the player he more of just roams. However if you get to close to him spikes come out from his left and right side and hit you. It's best to attack this germ from above or below. Flying Germ: This germ is purple in color and will roam around the room. However if you come within sight of this Germ and he sees you he will come straight for you, also has acceleration in his movement for this. He will continue to chase you until you run or dodge out of his sight where he will then roam. He tries to ram into you doing damage. It's best to come in quick, hit him, and dodge away. Shooting Germ: This germ can fly but also shoot. He looks the same as the flying germ but is blue in color and has lighter color wings. If this guy sees you he will shoot a fireball towards you. He will not chase you, he is a roamer. Fun Fact: Germ 1 was created and imported prior to Germ 2 but later scrapped after the creation of Germ 2. So there currently is no Germ 1 in the code. I have one more Germ that I am working on. He is practically done just need to do some coding for him. This enemy will have no movement to him, he will be a room hazard. He will look like a puddle of slime on the ground, I think we are calling him mucus. If you happen to walk through him he will harm you and possibly even slow you down for a period of time. There will be no way to destroy this enemy, he is only there to provide you aggravation. This will be the variety of enemies for world 1. Now we just need to start thinking about a world boss and some new enemies for world 2 and world 3. Also did some more work with collision. The player now collides with all enemies, this way you can not just run through them. Some enemies, when collided with will harm you, others you will just bounce off of a little. Also the enemies have collision between them selves. Also made another Room! You can now move from the starting room to another room. I set this up using warps in the door passage way. Also you can only move from one room to the other room once all the enemies in the current room are defeated. Until the enemies are defeated there are closed doors covering the passage way, once all are defeated these doors are destroyed and your path is open. Now that this code is done, and I have a parent room, making the rest of the world layout will be quick. I have also started adding "props" to the world. These are normal objects that you would see in a house. I am adding these to give the rooms some life and depth but the biggest reason is to provide obstacles for the player to maneuver around as there is full collision with each object. So far the only ones that can be destroyed are cardboard boxes. When these are destroyed they have a chance to drop either coins or hearts. Which leads to the next thing we implemented which is the random chance for hearts and coins to be dropped from defeated enemies and cardboard boxes. Right now I have the chance set at 90% for testing to see them actually drop but this will be changed down drastically as they will be rare drops. Also have started working on the UI. Right now the UI displays the amount of coins collected, players health, and the players stamina. This will not be the final layout of the UI or even the final artwork. I am still learning how to properly position, code, and get the desired results I want, but it's good for right now. The next thing implemented was stamina. What this is and I want to be very clear, is only for items being used. So right now the user has two power ups. These power ups are the ability to dodge (roll) and the ability to use explosives. These power ups use an X amount of stamina each time they are used. Why did I implement this? I did this because you will have unlimited amount of explosives. So this prevents the player from spamming explosives. Right now the timer to refresh 3 stamina, which is the max amount and also the required amount for the explosive, will be ready after a used explosive is detonated. This way you can only use 1 at a time. Also this prevents the user from spamming the dodge feature but timed just right for refresh that you can get out of a sticky situation. As for these power ups. Well you will not start the game with them, they will have to be acquired. There will be more than 2 power ups in the game as well. There is a rudimentary inventory system in place at the moment, this will be improved upon. The inventory system will display your collected power ups and allow you to equip 2 of them. You will only be able to equip two power ups at one time. My coding skills are getting very strong and I am really getting comfortable with the game maker engine and how it works. The next thing I need to work on is my sprite art work. I will be concentrating more on this as I feel it could use some work. I have a training class that I will be taking to improve my skills in this area. I believe those were the big milestone achievements that were made with many little ones in there. Attached is a gameplay video. Please excuse my skills I am horrible playing with a keyboard. Right now movement is W, A, S , D keys. EDIT: Found a great video recording program that records over 30fps, it's called Monosnap for OSX. Here is a new video uploaded to our youtube. Thanks for reading, following, and commenting. We want to hear from everyone so please drop a line! Till next week. To view the Alpha gameplay please see our youtube channel:
  25. Hello. Let me introduce Physics Blast! It's an arcade game with a simple goal - don't let any brick get to the top. You have to aim the cannon and shoot balls, in order to clear the board. Each waves becomes harder to pass, but don't worry, you'll get more, and more balls! I've also created some power-ups and boosters that you can catch during the game Check it out here: Google Play And check the video here: Remember to submit a review so I know what to improve when creating more games! Any feedback will be appreciated Also, check out my website: Zenith Codes Have a good day !
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