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  1. Available the doorway and see a chef and talk to be able to him. He will provide you with a bucket of water and also a jar of flour. Click the bucket and click about the flour pot to ensure that the dough appears. Whenever the arrow appears inside the picture, you click the dough, and then click on on the cursor to be able to indicate the place, your current men and women go to help to make bread. When they are ready, they will talk to the chef and he will give you new and the particular same thing, and carry out it again. If you loved this article and you would like to receive more info regarding OSRS Gold kindly visit our web site.Then your current chef level will increase to level 2. Right now there is an arrow within the map, go and open up the door, and depend just how north, enter. An additional house. After talking to the magician, the magic book in your control interface will be available. Magic uses scroll of magic. Of course, your magic is level 1. All skills are at the first level. Put down all your weapons, open your magic book, and see that magic: wind strike is already available. When using magic, you should not hold a bow in your hands, or you will attack by default. Either empty handed or magic with a sword can be done. Later you will have magic wands and other magician-specific weapons, including wind wands, water wands, fire wands, earth wands, they can be bought in stores. When you equip them, you don't need to bring this series of magic scroll to use magic.To find out more info in regards to RUNESCAPE gold take a look at the website.However, only one magic wand can be equipped with each time, other magic scrolls must be carried, and spiritual scrolls must also be carried, the first 10 levels of magic need to be used. After killing the chickens in the cage by magic and talking to the magician again, you can enter the formal game. And he will teach you other skills, including how to blacklist people. After talking with him, he opened the door and went down the path into the magician's room.
  2. Dear everyone, this is my newest game, please check out and give me feedback. Thanks for your consideration. Overview: Cross n Puzz is a creative and addicting word puzzle game. It not only challenges your brain but also improve memory and other types of cognitive function. For IOS: https://itunes.apple.com/app/crossword-puzzle-image/id1435575074 For Android: https://play.google.com/store/apps/details?id=com.caag.crosswordnpuzzle Game trailer: https://www.youtube.com/watch?v=stNuktpJH44&feature=youtu.be Crossword Puzzle Image Trailer Official.mp4
  3. Hey, so i've created a disk in unity (2D mobile) that will be shot forward if you drag it back and the further you drag it from the start point the more force will be applied to the impulse similar to the 8ball pool drag to shoot mechanic on miniclip. However, when I applied a script that allows the main camera to follow the ball it broke the mechanic since the balls position is calculated through the camera in world space. So I created a bool that locks the camera in place until the ball is released so the calculation would happen before the camera starts to move. This works however the ball now rubber bands back and forwards close to the start position. If anything needs more explaining then i'd be glad to do so. I've only been coding for about a week so you'll have to bare with me. Any help is appreciated. Thank you very much. Here's What happens: https://gyazo.com/f211e50f32ac59437a93dad7295a14be (screencap gif of the game viewer) Here is the shoot script: using System.Collections; using System.Collections.Generic; using UnityEngine; public class Shoot : MonoBehaviour { [SerializeField] GameObject Disc; [SerializeField] float multiplier; Vector3 initPos; private Rigidbody2D rb; public static bool ballIsReleased = false; bool recordingDistanceDragged = false; private void Start() { rb = gameObject.GetComponent<Rigidbody2D>(); initPos = transform.position; } void OnMouseDrag() { recordingDistanceDragged = true; if(recordingDistanceDragged == true) { transform.position = Camera.main.ScreenToWorldPoint(new Vector3(Input.mousePosition.x, Input.mousePosition.y, 10)); } else { transform.position = initPos; } } void OnMouseUp() { ballIsReleased = true; } private void FixedUpdate() { if(ballIsReleased == true) { rb.AddForce((initPos - transform.position) * multiplier, ForceMode2D.Impulse); Debug.Log("ball is released"); recordingDistanceDragged = false; } else { ballIsReleased = false; } } } Here is the camera follow script: using System.Collections; using System.Collections.Generic; using UnityEngine; public class CameraFollow : MonoBehaviour { private Vector2 velocity; public float smoothTimeY; public float smoothTimeX; public GameObject player; private void Start() { player = GameObject.FindGameObjectWithTag("Player"); } private void FixedUpdate() { if (Shoot.ballIsReleased == true) { Debug.Log("camera can move"); float posX = Mathf.SmoothDamp(transform.position.x, player.transform.position.x, ref velocity.x, smoothTimeX); float posY = Mathf.SmoothDamp(transform.position.y, player.transform.position.y, ref velocity.y, smoothTimeY); transform.position = new Vector3(posX, posY, transform.position.z); } } }
  4. sosnol_gaming

    Bongo Cat DUELS

    The massively popular memes "Bongo Cat" has been made into a smartphone game! Welcome to Bongo Cat DUELS! Wild West is waiting for you. Fight vicious enemies, upgrade cat skills and buy new guns. FEATURES: -Participate in duels; -Get money and experience for winning; -Open new duels; Google Play: https://play.google.com/store/apps/details?id=com.IceSky.bongo_cat_duels Youtube:
  5. Hello all, I just finished my first Android game and published it on Google play... I know its not the next red dead redemption2 but it would be nice to have some comments/feedback on it if its worth it to go on with a release 2.0. or move on to the next game? (red dead redemption 3 ) Anyway thx for your reading time and i hope on some nice reviews! https://play.google.com/store/apps/details?id=com.gamlex.android.games.typomania Regards, Tanzan
  6. https://play.google.com/store/apps/details?id=com.tileremover_if Tile remover is the mix of classic bubble shooter and falling down block puzzle. Try to remove all tiles from the playground. Colored tiles are falling down one by one in a round and you must place them how the same colors should be alongside. If you make a group of tiles [by at least 3 tiles] from same color then them will be removed. When you skip more than 1 or 2 rounds without making a group then a new line with tiles will appear of the bottom side of playground. Have fun!
  7. Programmer One

    2D Android Sprite Caching

    I'm currently writing a 2D game engine from scratch for Android. The first iteration of the engine is just going to use the Android Canvas view for drawing. At some point, I want to support OpenGL ES - but not until I finish this first project (which is a very simply game based on this engine). Right now, I'm dealing with Sprites and I've encountered a design challenge that I'm not entirely sure which direction I should go. For the sprite bitmaps, I've decided to go down the sprite atlas route (as opposed to individual image files). I'm using Texture Packer and I've written a custom JSON exporter. I didn't really want to limit myself too much, so I decided I'd support sprite rotation and trimming in order to save as much space I can in the atlas. I backed off from supporting polygon trimming for now. If you're unfamiliar with Texture Packer, it's essentially a tool that will allow you to import individual sprite frames, organize them into folders and then have the application generate a sprite map and corresponding coordinate data file. This application supports trimming any blank (alpha) space around the sprite images in order to pack them closer together. It also supports rotation if it makes the image fit better. What I'm trying to figure out now is how to deal with loading the sprite image data. Currently, I'm at the point where I can deserialize the JSON map data into "Sprite Frame" objects. These objects contain information about each frame. My format allows grouping of sprite frames in order to organize frames that correspond to the same animation. In essence, the sprite frame object has: The original (untrimmed) size of the sprite image. The original position of the sprite image within it's bounding box. The rect of where the image is in the sprite atlas. A flag indicating if it had been trimmed. A flag indicating if it has been rotated (CW). This will give me all the information I need to draw the image onto the Canvas. If I didn't support all the other fancy features I want (packed rotation, trimming) and pre-transformation (i.e. mirroring a sprite so I can reuse it for things like changing the walking animation without having to pack in more sprites), then drawing the image from the sprite atlas onto the canvas would be as simple as a simple Canvas.drawBitmap([Source Bitmap], [Destination Rect], [Source Rect]). But, since the image I'd be drawing MIGHT have been rotated, trimmed or otherwise transformed, I can't just simply blit it onto the Canvas. I'd first would need to apply some transformations in order to "undo" changes that were done during packing. This means I would need to either: Slice out the child image from the sprite atlas into a new bitmap, and apply the "unpacking" transformations (i.e. rotate back, realign, etc). Apply a transformation to the Canvas itself. (I don't think I want to go down this road since I've read that transforming the Canvas tends to be rather slow). So, I'm probably left with having to create smaller bitmaps from the sprite atlas and then keep those in memory for as long as I would need them. So, for a single sprite character, I'd be looking at around 36 sprite frames (9 different animations, each with 4 frames). What I'm concerned about is memory consumption. So now I'm thinking: I should read in all the sprite bitmaps from the sprite atlas and shove them into an LRU cache. This means all the sprite image data is now in memory, all ready to go for whatever animation sequence and frame I want. Once I'm done with the atlas, I dispose of it and just work with what I have in memory. I can perform this caching when I load levels and then clear items from the cache that I no longer need. I should just keep the sprite atlas, blit directly from that onto the canvas, and get rid of the fancy packing features so that I don't have to process any transformations. The only problem with this approach is that I will also have to shelve shearing and rotation on the sprite object itself. TL;DR: Am I being overly memory conscientious or having a couple frames of sprite data in memory not a super big deal?
  8. Unity game development with GenieeeIn the recent fold of years, video games have become a rage in the pop culture. The fandom of the animated heroism has spilled over the barriers of age and gender. It has come a long way breaking barriers and stereotypes from being deterred as a nuisance to being revered as a tool of intellect. The state of gaming in the present era beguiles in every nook and cranny; may it be the age group, genre, or the trend of virtual gaming.With such unflickering demand for quality and captivating video games from different sects of the populace, there emerges a vast opportunity for the gaming companies to push their envelopes and bring out the best to the table. In the current scenario of gaming biz, 3D gaming technology has by far surpassed the conventional art of game development and reached a commendable height innovating its way through creativity.Apart from the real-time feel and high-quality appeal, another thing that wins over the customers is its ease of portability on multi-platforms. Featuring this quality of multi-platform supportability, Unity 3D is taking the virtual world by storm through its technological advances and unparallel innovation.Unity 3D a robust game development framework facilitates the developers with one-time development and multi-platform deployment thus making the game accessible through different platforms, including mobile devices, web, consoles and even desktop applications. Furthermore, Unity 3D framework has equipped developers to indulge users with some great special effects like complex shadows, reflections, atmospheric effects and much more complex objects.Unrivalled Features of Unity 3D Engine:ü Sturdy workflowü 2D and 3D featuresü Build in animation toolsü High-quality Special effectsü Multi-platform accessibilityü Effortless deploymentü Fast DeliveryWith such perks and high-class structure, Unity is becoming a hotshot cannon for gaming companies to crack their way in creating cult games. This bandwagon of developing Unity 3D games is led by one of India’s top gaming companies – Genieee.Genieee has carved a vocation in developing high-quality games and has created a rage in the gaming industry with its latest outlet of enthralling 3D Unity games. Backed with a flourishing studio experience in mobile game developments Genieee has all the right tools to transform creative concepts into flawless and dynamic user experience.Augmented with a crew of experienced game and graphic designers, strategists, 3D modelers, sound engineers, developers and marketing stalwarts, Genieee makes it to the most coveted list of top partners for devising massively engaging 3D games. Genieee offers a complete ecosystem required for developing and deploying a sublime gaming experience for the gamers with architectural visualizations, and interactive media installations in a cross-platform environment.Genieee’s most compelling Unity 3D Services are summed up as:ü Best in class technology: Genieee continuously researches and updates its gallery of technology to provide the best of gaming experience. With it’s in-depth expertisein Unity 3D engine, Genieee is painting the gaming world with mind boggling crafts.ü Enviable pool of talent: Genieee’s highly skilled Unity3D game developers works with a team of designers and engineers to bring a magical touch to each game.ü Unmatched Service: Genieee has climbed up the ladder of success by making its way through the good books of its clientele. Their work ethos not only focuses on acquiring new clients but equally emphasizes on retaining and entertaining the old ones.ü Assistance from A to Z: Genieee walks the route with you right from conceptualization to implementation and upgradations and maintenance. Be it design, artwork, functionality or the music theme they create the best fuse of entertainments.ü Domain Expertise: Genieee has a strong foothold over different frameworks and tools for developing customized and target oriented games.ü Experienced developers: Genieee developers have a strong knowledge of Unity engine architecture, Optimization and Performance which helps in delivery state-of-the-art quality products.ü Creative inputs: The team at Genieee actively participates in the rolling of a project and stimulate their creative brains to paint ideas for enhancement of your game.Added to that, their unique concept of feel engineering creates an emotional urge for the gamers. Genieee incorporates this process in which they sketch the graph of game backward from emoting the feeling intended to evoke in the gamer and then moving towards the mechanics and the dynamics of the game itself.Genieee has successfully created its good demand in the domain of 3D and 2D game as the best Unity3D Game Development Studio in the field of cross mobile app development. Their rich portfolio highlights a bunch of awesome games compatible with a range of smart-phones. Their highly trained development team is capable to develop games from scratch to accommodate a diverse range of requirements.Genre of Games:If you are looking for developing a game in any of the following Genres then Genieee is probably your best call for the work-3D and 2D Sports & Racing Games3D and 2D Adventure & Action Games3D and 2D Strategy & Word Games3D and 2D Board, Card, Casino & Dice Games3D and 2D Arcade Games3D and 2D FPS & Fight Games3D and 2D Maze & Puzzle Games3D and 2D Education & Learning Games3D and 2D Kids & Family Games>>> Game Examples #Awesome DriveAs technology continues to evolve in a bolting speed, Genieee hones its skills to master the challenges of the future levels in the gaming industry. Be it the technological evolution or concept trends Genieee stands prepared to make its course through augmented reality, cloud gaming, web gaming, inde games and virtual reality gaming.With such high stakes of the gaming industry, a delightful journey awaits for gaming master and creators to head towards an uncharted, unexplored territory that would unveil new mysteries and possibilities.
  9. Top HTML5 game developersThe spry march of digital technology has ushered a radical transformation in the entertainment segment, the way it was perceived and consumed. The over dramatic daily soaps replaced by more relevant web series, the noisy news channels are muted for the tailored-to-taste news feed and child’s play time has shifted from the outdoor parks to the computer deck. With the heroic stunts and captivating sequences of the virtual world, browser games have taken the world by a thundering storm.There is no two say that today’s ground breaking source of entertainment for the millennials is the craze for HTML 5 games coupled with the captivating graphics, enchanting characters, and intriguing strategies that keeps the players glued to their screen. It’s not just the millennials infatuating over the flashy games and challenging strategies but even the adults can’t keep off these instantly addictive games.With such a diverse palette of consumers and their manifold tastes, it creates a huge vent in the gaming world pushing the boundaries to create custom made game strategies that could address the appetite of the cohorts of different realms. The consumer today demands flexibility and portability of their favourite games which paves the way for HTML5 games to create waves across the globe.Catering to this unflinching demand for more challenging, more interesting and more target oriented tailored gaming concepts we’ve witnessed quantum-shift levels of improvements in every aspect of the games from its audio/video quality to concepts over the past few years. Today, the web offers an ocean of gaming options right from educative, engaging, entertaining or challenging. From Barbie dressing to counter strike, crime scenes to investment puzzles there is a game for anything and everything.Customers urge for choices of platform where in they can plug into their current level from any device, be it their smart phone, laptop or desktop. As such, HTML5 is unanimously favoured by web developers and game developers as it provides cutting-edge features, of 2D and 3D graphics, audio APIs, offline asset storage, and combined support for the most popular web browsers. From online casinos to fun games, this mobility-friendly technology is just the perfect match for today’s game consumers.Benefits of Developing Games in Html5Cross Platform Accessibility:HTML 5 offers the flexibility and portability of the games in multiple devices without a tweak in the code. It stands true to its promise of coding once and deploy everywhere that means the same piece of code would run on any device (hardware) and operating system (software).Ease of Framework:HTML 5 is the most preferred gaming tool for the versatility, flexibility and compatibility it offers that allows the developers to tap into uncharted territories with the best tools at disposal.No plug-ins neededDodge the nagging pop ins requesting to download the plug-ins with HTML5 gaming engine. There’s no need for extra plug-ins in HTML5 as that of Flash or Unity. A brief preload is all it takes to boot the game.It’s the futureHTML5 is not going anywhere anytime soon. With more and more elements getting adopted more and more companies will start to develop in HTML5. It is indeed the future.Given these scintillating advantages of the budding platform more and more companies and game developers are making their way to learn and implement HTML5 in their books of code. Considering the market flooded with all the itsy-bitsy games, it becomes a daunting task to choose a high-quality brain stimulating concept of game that not just focus on engagement but actually delves deeper to hone the skills of strategic thinking, reflex reactions, decision making, confidence boosting and many such personality traits.Creating an engrossing game is no amateur thing mastered in a day by the naive programmers binging on the html5 gaming tutorials but it is a piece of art created by experts of different talents who come together to paint the canvas. In the list of top Browser Game Development Studios Genieee secures an admirable position for its commendable work in developing and deploying HTML5 browser games leading the way for its competitors unveiling new possibilities of the arena.Genieee is one of the Top Browser Game Development Studios worldwide that has been serving some of the best quality and concept-driven gaming strategies for more than 10 years. Whether you craze for the fast-paced racing games, heart-pounding first person shooters, or edge-of-your-seat tower defense games, Genieee has to offer quite a diverse collection of games that would keep you on the toes with the unforeseen twists and twirls along the way.Genieee’s strategic masterminds behind each game focus on tantalizing the cognitive functioning of your brain by throwing unfathomable challenges and hindrances that are not just fun to decode and conquer but also forces you to ace your thinking, speed and decision making tactics.Genieee is a powerhouse of artistic talents and out-of-the-box strategists who come together to design and code some of the best pieces of entertainment. The company’s R&D team rigorously analyses the market and experiments with the cutting-edge technology for tomorrow’s browser games, ensuring that the company continues to set trends in the future.Their diverse portfolio of games is painted with many categories like Puzzle & Strategy Games, Action & Arcade Games, Educational & Sports Games and much more that caters to a wide audience. Keeping up with the pace of the changing demands and choices of the consumers, Genieee keeps an eagle-eye on the latest updates on the technology and market and comes up with the latest trend setters in its realm.Being a Top Browser Game Development Studios Genieee strives to be a path-breaker and leader in delivering the best experience of the virtual reality. With their great flow of streamlined processes, exemplary management of each project, and an army of exceptional talents, Genieee offers the best resources to turn your idea into a concept and a concept into a virtual reality.
  10. Hi There! I would like to present to you our newest game, Coal Burnout! Play the demo version in your browser here https://beardsvibe.com Beat your competition in Multiplayer PVP, throw coal in the rhythm game, upgrade trains, get first in the leaderboard, and all this while listening to awesome chiptune soundtrack written by skybox! The game features iconic trains from steam era: - Flying Scotsman - DHR 778 - 4468 Mallard - GER Class Y14 - BR Standard Class Available now in the AppStore and the Google Play. - https://itunes.apple.com/us/app/coal-burnout/id1200548201?mt=8 - https://play.google.com/store/apps/details?id=com.beardsvibe.stoker - https://skyboxchip.bandcamp.com/
  11. Dimitri Lozovoy

    Mobile Voxyc Can Now Edit 3D Scenes On Android

    The mobile editor for Voxyc, a voxel-focused open-source game engine in development, can now edit 3D scenes on Android. Right in the app, you can create voxel chunks and combine them with models and sprites. You can import files right from the menu and then assign textures, move and resize them with a few button presses. All imported objects can be animated with Lua scripts. The resulting scenes can be used in games created with Voxyc, but since the project is open-source, export to other formats and engines can be and are expected to be developed. The app is one of the first that allows level creation on the go. You can work wherever inspiration strikes. Any dull moment can now be used productively, which is important for small indie teams that lack resources or work after-hours or on weekends. Using your device's camera to make textures and inserting them right into the scene is also convenient. The app is aimed at people who work on games independently and, perhaps after having already spent hours at their desk job, do not wish to be tied down to a chair and monitor. I find that using the app on a tablet is most convenient. Although the engine and the editor have come a long way in the last year, at this time, I am the only developer on the project. The editor and the engine are still missing some essential features, and I am looking for developers with whom I can share code. The codebase is cross-platform C++ and target platforms are Android, iOS, Windows, Mac, OpenVR, GearVR, Daydream and others. Voxyc editor for Android on Google Play Engine source code on GitHub Gamedev project link
  12. Dimitri Lozovoy

    Mobile Voxyc Can Now Edit 3D Scenes On Android

    The mobile editor for Voxyc, a voxel-focused open-source game engine in development, can now edit 3D scenes on Android. Right in the app, you can create voxel chunks and combine them with models and sprites. You can import files right from the menu and then assign textures, move and resize them with a few button presses. All imported objects can be animated with Lua scripts. The resulting scenes can be used in games created with Voxyc, but since the project is open-source, export to other formats and engines can be and are expected to be developed. The app is one of the first that allows level creation on the go. You can work wherever inspiration strikes. Any dull moment can now be used productively, which is important for small indie teams that lack resources or work after-hours or on weekends. Using your device's camera to make textures and inserting them right into the scene is also convenient. The app is aimed at people who work on games independently and, perhaps after having already spent hours at their desk job, do not wish to be tied down to a chair and monitor. I find that using the app on a tablet is most convenient. Although the engine and the editor have come a long way in the last year, at this time, I am the only developer on the project. The editor and the engine are still missing some essential features, and I am looking for developers with whom I can share code. The codebase is cross-platform C++ and target platforms are Android, iOS, Windows, Mac, OpenVR, GearVR, Daydream and others. Voxyc editor for Android on Google Play Engine source code on GitHub Gamedev project link View full story
  13. It's a strategy game that puts you at the helm of a news agency in charge of hiring, firing and promoting journalists. Each journalist has a set of topics they will write articles about and you need to ensure you hire and promote the right people to grow your subscriber base of the nearby population. The game is nearly complete, just needing tweaks and art. Currently I am just using clip art from google for the journalists' pictures, but I would like a complete set of bespoke portraits for them as well as custom icons for the various topics. Anyone interested, please reach out.
  14. Welcome to my recruitment thread! This is my second post on these forums, so please bear with me if I do something wrong. Shaokimi's Oddysey is a VN Project. Read more below STORY Each god has four worlds. And once in a year, they are allowed to make an event. Cabra is probably the most powerful goddess; However, her event is pretty simple. She switches four candidates, one from each world, to the following world. These candidates can´t return to their homeworlds, unless they find a world fragment, or kill someone from the current world, and remain alive for a short period of time. Shaokimi is a young red haired boy from a human world. He lives in an isolated cabin in the forest, with his grandma. Even if his parents were very important people, they dissapeared a long time ago. His grandma says they were eaten by a beast, but she is considered a crazy woman. Shaokimi´s life may be very quiet, and even boring, but he enjoys each second of it, spending time in the nature, or doing activities such as reading or painting. But it´s gonna change forever. The goddess already chose him as the candidate from his world. His objective from now on is to survive. What is he going to do in order to survive? It´s up to you. HOW GAMEPLAY WOULD BE Since there´s no actual gameplay now, this is just an idea of how it would be. It may change during development As Shaokimi, You´ll have to make choices in order to make progress in the story. These choices may be something as simple as choosing a conversation topic, to stealing objects, or killing. Even if the story would be practically linear, there would me choices that may lead you to an alternate ending, that may be an early game over. You´ll have to be very careful with those! You will have free times where you´ll be able to choose from different places to go, and talk with different people. Doing so, you may find important facts, or even objects. Sometimes, you´ll have to use these times to progress on the story. ABOUT THE PROJECT The idea is more than an year old, and many RPG prototypes have been made in RPG Maker; However, all of them failed. But now, that I'm trying to make it a VN, I expect to get a good team working along me, and make it happen The development itself hasn't even started yet; I'm still in the stage of recruiting people. Once we get the most basic posiions covered, we'll start working on it. I am planning to use Ren'Py; But this may change. ROLES AVAILABLE: Character Artist: 1 Slot Background and asset artist: 2 Slots Programmer: 4 slots Voice actor: 10 slots Story writing helper: 1 slot Community Manager: 1 slot Music and Sound FX: 3 slots Other: Unknown slots DISCORD IS REQUIRED FOR MOST ROLES Please, attach an example of your work if possible HOW TO APPLY: There are 3 possible ways: Fill the application form Send me an e-mail Comment this thread EDIT: We also got a small website, in case you wanna take a look: https://sites.google.com/view/odysseyvn/the-project Thank you very much! ❤️
  15. Hi everyone. I am experienced web dev and I want to try creating games for Android, iOS platforms. I know PHP, JS, some Java. For beginning I'd like to create some maze game with many levels, different modes to play. After it I want to create some simple word game or some 2D runner. I need to choose right game engine. For now I have next options: Libgdx Unity Corona SDK So, my questions are: What game engine should I choose for beginning? What game engine should I choose for maze game? What game engine should I choose for word game and simple 2D runner? Thanks!
  16. Hello everyone! I want to remake a Direct3D 11 C++ application for Android. I'm not familiar with any engines or libraries on the current time, only with pure Direct3D and OpenGL (including OpenGL ES), but I'm ready to learn one. Which library/engine should I choose? On the current time I'm considering LibGDX for this purpose, but I heard that it's not very suitable for 3D. I was also considering OpenGL ES (with Java) but I think it will be tricky to improve the game in this case (I'm planning to use an animated character, particles in the game). Performance is one of the main requirements to the game. I would also wish to have a possibility to compile the code for iOS or easy remake the code for this platform. Thanks in advance!
  17. Hey there, I'm someone with big ideas on making games, and always wanted to make and always wanted to make arcade style sports. I always love those style of games, where it's pickup and play, and I never really see that. I'm learning bits of coding in Unity C# with Udemy, but other than that, I'm just an amateur on this. I definitely would want to know if a 3d modeler / animator would be interested on this. I have so many ideas for video games. I know a vision and I just wonder if there are people there interested in making it come to life.
  18. Fourben is a challenging speed and reaction game. In Fourben the regular appearing chips have to be dragged into colour matching baskets. Here speed is needed! Chips will spawn faster over time, until the given time interval is expired and thereby the level successfully completed. If there is no more space on the board or all lives are depleted, the level is lost. Link to the Play Store https://play.google.com/store/apps/details?id=walther.project.game.fourben&hl=en The game is free of cost and contains no advertisement, it can be played directly. Features • Fourben is easy to play but still challenging. • Over 20 different game variants. • Nine prefabricated scenarios. • Hundreds of possibilities in the endless game. • Five different levels of difficulty. In Fourben the regular appearing chips have to be dragged into colour matching baskets, due to this base mechanic of the game, it is easy to learn. Nevertheless, by the more and more quickly appearing chips the game is challenging and remains constantly exciting. Because of over 20 different variants, the game never becomes boring. Every variant offers a new experience. In nine prefabricated scenarios different game variants are combined, this wakes tired minds! The endless game can be played with none, one, two or three randomly chosen variants. There are hundreds of possibilities to experience the game in a new way! The game is playable on five different levels of difficulty: - Easy: The game can be relaxed played and the different variants can be enjoyed calmly. - Normal: The game is challenging and offers an optimal experience. - Hard: For experienced players, who likes it a bit harder. - Extreme: A thrill of speed which requires a great deal of skill. - Impossible: The ultimate challenge for hardcore players. Video and Pictures English.mp4 (Or watch it on YouTube: https://www.youtube.com/watch?v=9k38PnIeUWs) Background I have programmed the game in Java with the help of LibGDX. I started the project approx. one and a half year ago. It is a hobby project on which I work during my leisure time. I would be pleased about feedback.
  19. Hey guys. I've been working on a "Puzzle Quest" like game, with more in-depth TCG segment, for android and IOs. Problem is, my programming is quite limited, and I'm looking for someone to help me and create the demo. I have some assets ready, and demo GDD ready. Sadly, I cannot offer any payment at the moment, but I would gladly pay retrospectively. For more info, please email me on: dangubic.milos@gmail.com Thank you for your time.
  20. Title Shiba's Adventure Description If you are a dog lovers, you must not miss this epic RPG roguelike game that you've never seen. In this turn-based roguelike RPG game, you have to pick your cute favorite dog and dive into the perilous dungeons. Simply move by swiping on your screen when you are exploring the dungeon. • You have to avoid all the bad people whom trying to catch you to be their pet because of your cuteness! When you go into deeper dungeon, more bad people will try to catch you, just stay away from them! • Besides avoiding those bad people, you also need to keep your stomach full in order to survive through the deep dungeon. Don't forget to ingest some foods while you are crawling the dungeon, otherwise you will be starved to death. • Plan your move carefully as every move will cause you energy and you will be perish once your run out your energy. • More than 15 kind of adorable and cute dogs to unlock and play! Many more are coming soon! • Turn-based gameplay • Simply swipe to move your dog • Randomly generated levels provide a different game experience every time! • Compete with your friends and see who can survive the dungeon longest! Leave your review or feedback to us if you can't find your favorite dogs in the game and we will create for you! Trailer https://youtu.be/ZyWp0VD2M48 Download Links Download now from App Store: https://itunes.apple.com/us/app/shibas-adventure/id1436423675 Download now from Google Play:https://play.google.com/store/apps/details?id=com.bigcheeseapp.shibaadventure
  21. Hamdani

    The Journey Begin

    Hello everyone, we are five man indie game developer from Indonesia working together on a mobile game. We do not give name to the game name yet, but we called the project “Graveyard Escape”. The game development start with Ade and Elbert idea’s to develop game together with Amruzi, Syauqi and Me, Hamdani. We called ourself “Nomadden” because we do not have office for developing game, we used our college Laboratory. The Idea for this game we got it around 2 weeks ago when we discuss about the game idea. But we start the game development two days ago on monday. “I jump from wall to wall I pull myself onto anything After I throw something I feel awesome Who i am ? No, i am no spider I am a lonely dead man trying to escape from my grave because of boredom.” That’s it, the game is about a skeleton that rise from the dead. You need to control the skeleton to move upwards and not fall to the ground. The game controller is simply just tap, you just need to tap your screen to control the skeleton. You can also crush enemies, avoid obstacles and die again. At the moment we still working for the MVP (Minimum Viable Product) for the game. It still using basic shape like box, capsule etc. We are doing this without any external support, so we do this without getting paid. For this reason we need to finish the demo version so we can do playtesting and getting feedback from player whether the game will be enjoyable. So stay alert , it will probably be flying out on November. Cheers have a nice day.
  22. Hi :) my name is Tom, I have played video games as long as I can remember (I owned the 6 shooter style gun for pong) and have always been drawn to video games, all types of games sports games, RPG’s, puzzles I’ve played a bunch as have probably anybody that’s going to read this. I recently went to the EGLX show in Toronto this weekend and was quite disappointed with what I saw as the NEW video games... to be blunt, they were shit... all of them, they were all either a street fighter style linear fighting game (basically street fighter with different skins) or like a free roam super Mario 64 style. The whole time I was walking around wondering “where’s the innovation”? Now, I can barely use a computer, it’s not by any stretch part of my forté, I’ve tried to start making a game both on game maker studio and unity but I quickly get frustrated with the complexities and my lack of knowledge as far as any form of code or just using the various interfaces. I feel like I have some pretty good ideas for games, some that (as far as I know) haven’t been created yet. My question is, Is there someone in or around the Toronto area that would be interested in taking on a project or projects, that knows how to do the coding and whatever and I can sort of steer the project And add ideas along the way? I have some easy ideas for games that would be good to start out with and see if we can work as a team (or not), all the while producing FUN playable games! Isn’t that the whole point of video games anyways??? Tom.
  23. Hey guys! My name is Connor, and I'm a recent graduate of Berklee College of Music. I'm looking to dive into the world of video game composing - hopefully beginning to compose some simple, iOS/Android games, or other point and clickers that need some loopable music. I've had experience in scoring film and advertisement, but my demos have always been described by my friends as "video game-y" Retro, arcade, colorful, jungle, pop, horror, space-themed, orchestral, I can do most styles - take a listen to my demos and let me know if you need a few tracks done for your game! I'm willing to do a free 30 second - 1 minute demo for anyone who's willing to connect with me! The best way to contact me is through email: connor@connor-mccoy.com Thanks for your time, guys!
  24. Hello all ,😃I am a solo indie developer, and this is my first game in unity.Would really appreciate your thoughts and feedback!Gravity Hop Platforms: iOS, Android (phone + tablet) Gravity Hop is a casual arcade mobile game where you are the commander of a spaceship. Due to an incident (in game story), almost all crew members are dead and most systems are down. With the remaining crew, Emma and Jim, you embark on a mission to get back home hopping from planet to planet by deactivating gravity fields.The game is based on a campaign hand built levels where you learn the game mechanics and story. Each level you need to plan your path, and execute timely by touching the screen to deactivate the gravity force.At level 20 you unlock the challenge where you play in auto generated levels with increasing difficulty - competing with other players over who completes the hardest level.More galaxies, game modes, power-ups, upgrades, and achievements to be released in the following versions.Some highlights: Addicting - one more try - kind of game with extra depth. Tutorials - incrementally revealing game mechanics and storyline along the entire game. Power-ups and Upgrades - provides additional depth to the game, adding complexity in the later phases. Leaderboard and competition - race through harder and harder levels and compete with other players - leveraging both skills and power-ups/upgrades. Free game based on IAP and ADS (not forced) Links iOS App Store: http://bit.ly/GravityHopiOSGoogle Play Store: http://bit.ly/GravityHopAndroidTwitter: https://twitter.com/epicbraingamesFacebook: https://www.facebook.com/epicbraingames/Would love to hear from you,Thanks,Eyal BiranEpic Brain Games
  25. Have you played physics puzzles , which are very addictive and you just can't take your mind off that stage you’re stuck on, well here's another of those logic puzzles ; totally free . Bounce N Bang Play Store Trailer: Using cannon, shoot your enemy or bounce cannon-ball through walls guiding it towards their building.Rotate cannon , place moving walls , making the best angle ; just so when you open fire , ball hits the target. Key features:➤ Currently 30 levels (more coming soon)➤ Innovative game play (logical thinking , openfire / shooting cannonball, bounce off borders)➤ Fun animation (especially of explosion)➤ Simple and addictive (solve the puzzle, which gets difficult)Not always that easy, when you openfire , line of shot should hit the end point after limited reflection.How•Use touch or buttons to rotate cannon.• Aiming at enemy directly or bounce off walls guiding it towards them. • Rotate and place moving walls at suitable points ; so when you openfire, BANG ! Cannonball hits the target. Little story if interested : Zormen kingdom has forcefully taken over a village and jailed its inhabitants; few of them have managed to escape prison .They are now trying to get back their occupied land and people. You are a savior who is helping villagers . Provided with cannon you need to destroy enemy's castle. Further story inside game. Screenshots:
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