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Found 915 results

  1. Jami Cassidy

    RPG Maker Choices (Demo) is out, now!

    Hi everyone! I just released the Free Demo for my first real game, Choices! You can download it, here - https://jami-cassidy.itch.io/choices-demo I hope you like it! Any feedback is appreciated and welcome. Enjoy!
  2. Hey Gamedev.net Community! I am working on a mobile builder game that's already running for 8 years. In its early days, the game had a nice content progression until level 30(current max level is 140). With content progression, I mean at what level items unlock in the build menu. However, over the last ~4 years, the previous developer decided to unlock all the content between lvl 1 and level 30 (reasoning that the new content should be available for all players). This results in 1200 ~available items at level 1 and ~3300 items at level 30. Overwhelming players at the start and missing any content progression after level 30(can be reached within a few weeks, while a big part of the community is playing since multiple years). But how should this be addressed in a running game with a considerable user base across all levels? Internally we have a passionate discussion between moving existing items to later levels(and risking to anger existing players) or just adding new content to later levels(don't address the too much choice issue at the start) Since we are kinda stuck in the discussion, it would be nice to hear some external input Thanks!
  3. Fahrenheit.MVP

    Balance 2D (BETA)(Android)

    Hi guys, check out MY FIRST GAME its still in development feedback is welcomeDownload on Google Play : https://play.google.com/store/apps/details?id=com.NO.MIN10 Accept the challenge and survive to achieve as high of a score as you can! Simple and addictive game! Just hop in and balance the log to save yourself from the lava!! -GAME FEATURES- -Endless fun with challenging enemy monsters falling from the sky -Clean art style for a simple and enjoyable experience -Simple screen controls -Leaderboards to compete with strangers across the globe (to be added)
  4. Hi All ! For those of you who don’t know that I am now providing information about development of games, launching a game studio, and details of what I go through each day as an indie game developer in YouTube. I am also a a full stack software engineer who has a lot of experience in many areas of development. I want to invite you to subscribe to my YouTube channel where I am providing videos everyday about the topics mentioned. Check out the channel at: https://www.youtube.com/c/dilmervalecillos Also I founded dilmergames.com which is a indie game company where I have done all the development and art by myself for every single game. Thanks guys
  5. Hi guys, check out our new game about sticks. Feedback welcome!Download on Google Play:https://goo.gl/WKWRN5 Stickman Hello Stars is a sequel to the legendary puzzle. The job of each level is to guide a bomb from a predetermined start point in stickman. The bomb and nearly all objects on the screen are affected by gravity. As the game progresses, you'll have to use all sorts of theory to figure out a solution for each puzzle. Youtube: Website: http://strifexxx.wixsite.com/cyberponyFacebook: https://www.facebook.com/groups/577850349043463/VK: https://vk.com/cyberponydeveloper
  6. Doru on a quest to save her father from the hands of slave masters and a jealous god. As she embarks on her journey, she unveils the mysteries of her life together with the hidden truth of her birth and how she's a demi goddess. Now, Doru must save not just her father but her people and as she treads on a path filled with dangers,and thrilling adventures she meets with dark magic other demi gods demons and spirits. with a shocking betrayal. i'm thinking rpg mechanics with a small amount of fantasy what do you guys think i'm just starting ... i've already written the entire story line would be way too long if i wrote it all on here.... PS: i'm still working on a name but i kinda like this one
  7. Shapes And Holes A new puzzle/arcade game with simple rules but addictive gameplay. Match shapes and holes. Colors don't matter, only forms. Looks like a chalenge for kids? But it's not so easy when time is ticking, colors are different and shapes are running away, going invisible or you need to count them. Complete the campaign of 65 levels with different rules and tiles. Or play levels with infinite time for a high score. Going to release in few days. Would appreciate for your opinion and testing. Available for testing on Google Play: https://play.google.com/store/apps/details?id=com.CatsHeadsGames.ShapesAndHolesLite Gameplay video:
  8. Hello gamedev.net! I came here to look for some feedback and beta testers for our current project Spell Slingers! --- Spell Slingers is an online turn-based 2D shooter game with sling mechanics for iOS and Android devices. It has been inspired by games like Worms, Angry Birds, Hearthstone and Max Payne. Current status: Private Beta (17.1.2019) --- --- Join to private beta here:https://goo.gl/forms/aJa6d8zNtunXgnKZ2All feedback is welcome!Thank you, and looking forward to hear your comments. Miikka --- Some details about the development: Spell Slingers has been in development about an year. Our team is currently 4 members strong. We started with 2 people. We are based in Finland.
  9. Hi there, We are small indie team developing a casual mobile game. We are trying to implement the following two effects in our game. 1. Ice to Normal Blocks: https://youtu.be/q71RaKHn-iw?t=1227 Here a nice particle effect happens when all the ice blocks are turned to normal blocks. We want to do this. // Aiming Dots: https://youtu.be/q71RaKHn-iw?t=127 We want to implement this aiming dots for a ball in our game. Does anyone know – 1. How to implement these two effects? We have a good programmer. Any link to an online reference will be enough. 2. Is there a asset at Unity asset store that could help us? Thanks. Any suggestions appreciated.
  10. yoseph072

    My Game Resize after build

    How do I fix my issue with Unity? I build an android game with Unity and I already publish it on Google store. But until yesterday, everytime I use my package name, the layout even Unity logo splash screen (unity logo not mine) was resize. But if i used another package name, it works fine. Please help
  11. Hello everyone! I've released my adventure-action platformer game. I've worked on that game 5 months as a full-time solo developer (8-12 hours a day). I'm mainly a programmer but also I learnt pixel art, design and animations so that I did all stuff myself except musics and sound effects. I hope you'll have a great time... Any criticism is welcome. It is a game which is based on a love story. You need to avoid deadly traps and break many bones along the your journey to the your kidnapped love! Game is free, here is the Google Play link: https://play.google.com/store/apps/details?id=com.OCN.TossedBonesBL - Features: ♥ 16 handcrafted levels and 4 bosses. ♥ Pixel art style with rich environment. ♥ Collect as much as coin you can, and spend your hard-earned coins to upgrade your skills and weapons. ♥ Avoid deadly traps and obstacles. ♥ Use your "Dash" ability to break bones! ♥ Search through dark dungeons, castles and ivy based areas to find out treasures. ♥ Discover others' hidden stories.. ♥ A love based story. ♥ Challenging platforming experience which is exclusively designed for mobile devices. I really need your opinions. Have fun!
  12. Just a short update. The TactxStudios Defold Tutorial website has been converted from WordPress to HTML to improve overall performance for all users. The revised site is now online: https://www.tactxstudios.com Over the past few weeks, the following changes have been made: The site has been converted from using WordPress as a platform to being a straight HTML5 website - this conversion took a little longer than I had hoped, but the results seem well worth the investment in time. The numerous WordPress plugins which were used to support the site functionality were simply grinding it to a halt. Additionally, the HTML Defold Game Previews have been changed into popups which are invoked by clicking a thumbnail – saving load time when you bring up each tutorial. Lastly, all the static assets (images, zipfiles, css, etc) have been deployed onto a Content Delivery Network (CDN) which promulgates them to worldwide hosting servers. This really reduces load time. Initial benchmarking highlights the impact. For example, the BalloonPop! Game Tutorial was taking over 17 seconds to load at the host site, but has been reduced significantly! It now takes 2 seconds or less to render the site for users in Europe/North American and 3 seconds or less to render for users in Asia/South America. These changes should greatly improve the tutorial experience. There are several new tutorials being working on – to include: New Introductory Tutorials: Use of the Defold Camera Build/Deployment Procedures for Android and iOS New Game Tutorials: A Tower Defense Game, Tic-Tac-Toe, and A Space Invader Game. Thanks all for your interest…all the best, David
  13. Hello everyone, This is my first home project and it's now on beta stage. Comments, suggests, feedbacks would be very much appreciated! Ever played marbles when you were a kid? AR Marbles simulates the real-world marble shooter, combined with immersive Augmented Reality, unlimited playback, scene editor, global/custom leaderboard, and more. Explore a variety of feature enhancements. Enjoy cheers, trophies, and applauds. Claim your position on the daily leaderboard. Make your own playgrounds and share with friends. FREE TO PLAY! This game supports ARKit on iOS devices and ARCore on Android. It works on non-ARxxx enabled phones with classic 3D mode. Minimal Requirement: iOS 9.3+ and Android 5.1+ DOWNLOAD iOS If you like App Store: https://itunes.apple.com/us/app/ar-marbles/id1256955197?ls=1&mt=8 If you prefer Testflight: https://testflight.apple.com/join/3UAlFq4Q Android Beta test link (Google Play): https://play.google.com/apps/testing/com.gtt.marbles SCREENSHOTS
  14. Hello Game Dev Community, like most people nowadays i'm involved in Gaming for years now and I've seen genres come and go. RTS, MMORPGs basically died only hardcore fans are left and now MOBAs decline and it seems like Strategy game players can't play one game longer than a few years. My idea is a competitive Tower Defense Game 1v1 or 2v2 not 100% similar to Clash Royale but I think its still the best comparison. I'm not a professional graphics person nor a great programmer so its hard for me to show what my idea would look like. If someone has some time and wants to give me a very dare guess on what the production of a Clash Royale game with graphics on League of Legends level and multiple turret variations would cost that would be great. Thanks already have a nice day.
  15. Our company Astronomical games is recruiting members for our upcoming mobile game currently in the preparation stage. We are the developers behind EverEmber Online and also developing EverEmber Reborn. We need people who have experience with C#, Unity, Mobile game development, or Unity multiplayer games. Check out our recruitment page: https://astronomicalgames.com/join-us/ Check out our game project page: https://www.everember.com/ Application format is on the website, check out our discord as well!
  16. Im looking for a pixel artist to improve the current graphics of a mobile game. Here is a video of current beta. Knowledge of unity3d is a plus.
  17. Hello. I continue the tradition of asking for your opinion on this forum when I launched my third game. My second game, which I first launched on this forum, Red Ball Evolved, has been greatly modified as a result of your advice and now has almost 300,000 downloads. The game loaded on Google Play is called "Inside The Maze" and is a puzzle game. To reach the end of each level, you must use the objects around you and avoid the dangers that appear in your path. As before, accept your advice and opinions, both positive and negative, on the principle that praise encourages and criticism is constructive I'm sure there are mistakes that have escaped me. The game can be downloaded here. You can support me with a short review or stars on the game page. Thank you!
  18. What's the best 2D framework/engine moving forward for use in 2019 and beyond? I want to target both android and iOS platforms. I've been using Adobe/AS3/Air/Captive Runtime for mobile development where I have a custom logic framework and just use a low level sprite blit from a texture atlas for all sprites, tiles, fonts, backgrounds, etc, etc where I render every frame back to front, etc. Of Course there are features like alpha, rotation, scaling, batching, etc, but I'm assuming that would be standard in today's solutions. Thank you for any suggestions.
  19. Before I select a method for saving my my large 2d rpgs map maps full of custom objects (Fighters, Books Potions, Wands, Armor, Buffs, Weapons, Scroll, NPCs, Buildings ECT.) that is too slow or won't meet my needs. I want to know what would be the best way or least a good way. I want to have maps of at least 500*500 32*32 tiles. I'm using the TiledMap libGDX class for the map but the objects are all my own using many abstract classes and the KPCOFGS(Kingdom Class Phylum Order Family Genus Species) method. I have gone with data driven editing as opposed to scripting so my classes have many editable fields to change various things about them. The fighter class has over 100 fields for things like various kinds of armor, the weapon , the packs, strength, strength increase, experience, Iq and many more). I have an editor written for these. They then get placed on the map and in lists stored in game objects class that Game Map has access to. My question is what would be the best way to save the map and all associated objects to load at a later date? I would like to able to save the maps on windows, mac and linux and load them on windows, mac, linux, and android.
  20. Vandallord

    Mobile Soda Jumper

    Soda Jumper is a dog that runs in a circle around donuts and jumps from donut to donut, flying with the help of a rainbow. Candy, ice cream and other sweets are falling from the sky. If the dog touches tasty sweets, he eats them and drinks soda. If the soda runs out, then you have to start the game again. Click on the screen to jump, click on the button to change the direction of the dog. Buy better soda in the store to increase your stamina. Upgrade your skills to get bonus points and increase soda amount. https://play.google.com/store/apps/details?id=com.funsimplegames.sodajumper
  21. loyalsheep

    Tiny Tweenies | RELEASED

    Download on Google Play! Promo: Hey guys! Take a look at our new game called Tiny Tweenies. It is an endless 2d runner game designed to ruin your mind. The twins are running like crazy and you need to help them overcome every obstacle. Swipe up to jump, swipe down to slide and tap to attack. It's that simple...not that simple when you play it.Make a highscore people! Be a Forrest Gump in this world of endless runner, if that makes any sense to you.Made with ♥ by loyalsheep. Screenshots:
  22. Damnwing0405

    Form a team

    I am looking for talents to form a team of making a strategy base action game. Talents I am currently looking for are : - (I) Unity programmer (mobile) (II) Game designer (III) 3d Artist (IV) SFX Artist The attachment is some game concept for the game. All the concept will be turn into 3d or card form. The game will be strategy game where the players can form their own team and control the units in the battle field real time to fight against each others. If you are interested to know more details please pm me or send an email to damnwing0405@gmail.com
  23. This is our first game created. Bascially it's multiplayer PvP up to 4 players on one map. Genre: Arena (skill-based multiplayer) Platforms: Android Beta version of Rampage is available on Google Play and it is free. You can download it here: https://play.google.com/apps/testing/com.Nydium.Rams Link to short trailer: https://youtu.be/2iz0Je-FVVM Link to our site, where you can check more informations about Rampage: http://nydiumgames.com We will be very thankful for opinions, suggestions and bugs reported!
  24. Hi, I’m currently working on making an iOS game in Unity, and I’d like to add support for some additional input to control the game. Is it possible to add input through a gyroscope that is separate from the phone the game is played on? What I’d like to do is have a special gyroscope “controller” for the game, which can provide input to Unity that is separate from the input provided by the internal gyroscope in the phone. Is this possible? Thanks!
  25. Nixonsworld

    Mobile Sword Smack

    Tired of awesome games being destroyed by ADs? So am i.. This game has NO in game ads, and 100% gameplay fun. Instructions: Touch screen to shoot a sword. Destroy donuts and bosses on your way. Collect coins to buy new swords. Features: Endless levels. Daily rewards. Leaderboard. Sword shop. Player profile. Google play link
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