Jump to content
  • Advertisement

Search the Community

Showing results for tags 'Mobile'.



More search options

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Categories

  • Audio
    • Music and Sound FX
  • Business
    • Business and Law
    • Career Development
    • Production and Management
  • Game Design
    • Game Design and Theory
    • Writing for Games
    • UX for Games
  • Industry
    • Interviews
    • Event Coverage
  • Programming
    • Artificial Intelligence
    • General and Gameplay Programming
    • Graphics and GPU Programming
    • Engines and Middleware
    • Math and Physics
    • Networking and Multiplayer
  • Visual Arts
  • Archive

Categories

  • Audio
  • Visual Arts
  • Programming
  • Writing

Categories

  • Game Dev Loadout
  • Game Dev Unchained

Categories

  • Game Developers Conference
    • GDC 2017
    • GDC 2018
  • Power-Up Digital Games Conference
    • PDGC I: Words of Wisdom
    • PDGC II: The Devs Strike Back
    • PDGC III: Syntax Error

Forums

  • Audio
    • Music and Sound FX
  • Business
    • Games Career Development
    • Production and Management
    • Games Business and Law
  • Game Design
    • Game Design and Theory
    • Writing for Games
  • Programming
    • Artificial Intelligence
    • Engines and Middleware
    • General and Gameplay Programming
    • Graphics and GPU Programming
    • Math and Physics
    • Networking and Multiplayer
  • Visual Arts
    • 2D and 3D Art
    • Critique and Feedback
  • Community
    • GameDev Challenges
    • GDNet+ Member Forum
    • GDNet Lounge
    • GDNet Comments, Suggestions, and Ideas
    • Coding Horrors
    • Your Announcements
    • Hobby Project Classifieds
    • Indie Showcase
    • Article Writing
  • Affiliates
    • NeHe Productions
    • AngelCode
  • Topical
    • Virtual and Augmented Reality
    • News
  • Workshops
    • C# Workshop
    • CPP Workshop
    • Freehand Drawing Workshop
    • Hands-On Interactive Game Development
    • SICP Workshop
    • XNA 4.0 Workshop
  • Archive
    • Topical
    • Affiliates
    • Contests
    • Technical
  • GameDev Challenges's Topics
  • For Beginners's Forum

Calendars

  • Community Calendar
  • Games Industry Events
  • Game Jams
  • GameDev Challenges's Schedule

Blogs

There are no results to display.

There are no results to display.

Product Groups

  • Advertisements
  • GameDev Gear

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


About Me


Website


Role


Twitter


Github


Twitch


Steam

Found 809 results

  1. Hey All, Just wanted to share a juicy update of what I am currently working on. 1 of the new game modes for 1.6 is called “Roll and Throw”. In this game mode you play the game with Chemo Balloons as your weapon in place of the Bat. Still a WIP but wanted to show you what it will be like. I’m very excited and this will change how you play. Let me know your thoughts. View the full article
  2. Hi, I am new in the app and gaming business and I am looking for people with any level of experience to help me make my vision come to life. I am a freshman in college and I am just beginning in the world of technology. I am attending for Computer science and I dabble in game design. I have a great app game design that I believe is idea is going to work and become very popular, all I need is some help. After the app is made, if it is a hit, I will try to monetize it and I will split the profits among however many people are on my team and want to help. I will share the idea with my team after I have created it. I am looking for trustworthy people who want to help and want to learn. I think I have a special idea and I think it will work. I would prefer to share the idea and show you my vision via a video chat service and I would like to work and continue from their. If you like the idea and think it will work, then I hope you join the team. If you think otherwise, I will not be offended and we can go our own separate ways. I really hope you want to be a part of my team, we could make something crazy happen.
  3. Just submitted a quick update to the AppStore. This makes the game compatible with iPhone X, XS, and XS Max. It will now use the whole screen. View the full article
  4. Hi guys, let me introduce my new project - Just Smash It! It's all about destruction! Break your way smashing objects with aimed shots! * Realistic physics of destruction * Smooth game flow * Pleasant graphic and sound design * Infinite mode after passing the basic set of levels * Small size, great time-killer! Play Market: https://play.google.com/store/apps/details?id=com.blackspoongames.smashworld Feedback are welcome!
  5. Will be submitted to apple today. Here are the notes: HUGE UPDATE: New Additions: Added GameCenter Compatibility!! Achievements have been added 13 achievements worth 725 points more to be added in following updates with new content Leaderboards have been added With the addition of Leaderboards all players stats of Max Number of Endless rooms reached has been reset to 0. First leaderboard is to see who can clear the most rooms in endless mode. Play against your friends and the world. There will be more leaderboards added in the future for new game modes. Can also Challenge friends To access Achievements and Leaderboards click on the Icon in the options menu Completely Overhauled the SOSopedia New Background Re-wrote some text for better clarity Added a TIPS & HINTS screen to the SOSopedia!! tips on playing straight from the developer. This will help you progress in the game. Created 2 new menu screens and Chapter 2 un-lockable to play anytime! Story Mode Now when you beat chapter 1 chapter 2 will be unlocked. You can select Chapter 2 and play that chapter without having to play through chapter 1 again. This will only unlock after beating chapter 1 post update. Beating chapter 2 now will unlock Chapter 3 when it’s released! Game Modes Endless mode is now located under here More Game Modes will be added next update!! if you have unlocked endless mode by beating game or paying 100 coins then all other game modes will be unlocked when released! These upcoming game modes will change the way you play the game! New Player Animation when you find a Special Item! Gameplay: Further balancing done on difficulty of beginning part of the game lowered the HP of NoGen, Patho, and Viral. Increased the chance of getting coins, half hearts and full hearts to drop from Germs when destroyed Boxes and Grass no longer drop hearts only coins and firecrackers. Lowered the speed of the fireballs from the Washing Machine, Firefly, and Chronic this will help you time you dodging skills and give a greater chance to get out of the way Adjusted the collision mask on the holes, so if you don’t accidentally fall in if walking to close. Radiation Power up now works on Chapter 1 boss and Chapter 2 boss, making this rare item even more powerful! Bug Fixes: Fixed info text for Heart Increase and Stamina Increase to reflect the new price changes Lighting effects were not being turned off in Endless mode if it was disabled in options, this is now fixed Fixed a bug where Endless mode was adding rooms to the max number of rooms cleared if you got game over and played endless mode again, this was fixed and all players have been reset to 0 for leaderboards. Re centered locked text for endless mode and added text Re centered text on no save file found for continue game visual improvements and optimizations made Next Update will Introduce New Gameplay Modes and hopefully iCloud backup!! View the full article
  6. Hi, this is my first finished game ever. It took my 2 years because Im little bit lazy. Its simple game where you defend the castle agains random spawned enemies. Lots of flying physics objects included :). What do you think? Video Google play link
  7. A 3D mobile (Andriod) game. Sci Fi setting. Puzzle-platformer. Please, somebody, make a some sort of expertise of visual aspect of the game. Just give me Your opinion. Thanks.))
  8. Creativityy Everythingg

    Friday Facts #3

    Hello everyone, this is the third Enchanted Land weekly update. It is scary how fast the week went by. The summer is almost gone. I spent the week fixing the character selection and scripting networking functionality. The bugfixes were mostly finished. In the end I managed to do that on Tuesday night, after a full day of work on fixing small issues:). After the hectic release I spent the next day trying to relax a bit and put plans together for the next iteration. More or less the plan is now clear. There are three priorities: New terrain New main campaign - Having multiple levels. Trailer Ideas . Here is the progress on one of the main scenes: https://www.facebook.com/enchantedlandgame/videos/261398247708592/?modal=admin_todo_tour
  9. Creativityy Everythingg

    Add'em

    Hello, Here I am again with a handful of fresh news from the Enchanted Land back stage. The even better news is that it will be my birthday tomorrow, so there will be a reason to celebrate :). I have some of the interactivity such as adding/deleting friends, etc. programmed. Now I'm going to start programming the messaging system, which users will be able to send images and text.
  10. GamesByNama

    [Android][Free] 2 Play

    Hey there!2 Play is a collection of 8 GAMES for 2 players in a local multiplayer on one device (split-screen)!They are all from different genres like racing, maze, arcade, reaction, mind games, ... so there is a game for everyone among them!Get it here for free: https://play.google.com/store/apps/details?id=com.Gamesbynama.ToPlayThe games are all easy to understand but can really challenge the two players competing against each other. The games are great to kill boredom (e.g. while waiting) or just to have fun together!HAVE FUN!
  11. Piece of things to come. Will bring a competitive aspect to the game. View the full article
  12. Hey All, The update has been submitted to Apple! Here is the changelog of all the changes. It turned out to be a pretty big update. Next update will focus on integrating GameCenter, Leaderboards for Endless Runs, Cloud backup, and Achievements!! Game is Completely and Fully MFI Compatible! Play the entire game without ever having to touch the screen with an MFI controller connected. Now when you connect an MFI controller the onscreen buttons no longer show No more blocking the view with your thumbs and buttons if you disconnect the controller while playing the buttons will re-appear Precise controls Can now control Title Screen, Store (Pharmacy), Option Menu’s, and Pause/Inventory Screen with the controller! All interactive objects like diary pages, signs, and medical supplies are controller compatible! Updated the Controller+ How To screen with updated description for the new controls Improvements Made: Adjusted the IAP it will now award 100 coins (from 50) every purchase Added new Shop (Pharmacy) Upgrade you can now unlock Endless mode using 100 coins Permanent unlock you can still unlock endless mode by completing the game, but now for those who wish to unlock it with coins can do so. REQUESTED CHANGE: Made some balance/difficulty changes Now the game starts off easy and progressively gets harder Each Germ type will slowly be introduced so you can learn their attack behavior HP of each Germ is lowered in their easy variant The chance for coins to drop has increased greatly in the easy rooms!! this way you can quickly earn some coins to get some upgrades that will make the harder parts of the game easier Hearts and half hearts have a greater chance of dropping during the easy rooms remember if you don’t need the heart come back for it later!! View the full article
  13. Hey All, This update was mostly focused on the MFI Controller. The game was playable using the controller at launch but was limited to just controlling the main character. Now the game is FULLY compatible with the controller. You can play the whole game, control menus, buy items, etc WITHOUT EVER touching the screen. Very exciting! Also the IAP now gives you 100 coins instead of 50. DOUBLE THE COINS!!! There is also now an option to unlock Endless Mode with 100 Coins! Or you can do it for free by beating the game. Last thing is difficulty balancing. I was getting reports the game was too hard and people could not get past the first room. So now the difficulty starts of easy and slowly gets harder. This will allow people to learn the mechanics, enemies, and how to play while earning coins and they feel like they are progressing. This update will be submitted to Apple tomorrow so you should hopefully have it for the weekend. Thanks All, Here is a video: View the full article
  14. Revival Gaming

    Revival Gaming

    Hi my name is Darryl Burkett and I am owner of Revival Gaming. I have a website (https://revivalgamingllc.com/) and I have a kickstarter for the first round of funing. I would like feed back and how to get a good team for my company.
  15. Hi there, I’m relatively new to game making. But I will like to try my hands on making a simple pixel art game that can work on either iOS AppStore, or PC. Which software would you all recommend me to use? Hope to hear from everyone. Thanks in advance.
  16. Hello Game Developers, We are an Indie Studio by ourselves, so we understand the difficulties you face every day. We have created a cool Unity plugin, which gives you an instant community inside of the game. You can talk to your audience right from the game, use this plugin as in game chat and there are many other features are about to be released. This plugin is currently in Beta and we are looking for Indie teams on any stage for cooperation. We can help you to grow your community! http://developers.unnynet.com/ If you are interested please contact me here or by email. Any feedback is also appreciated.
  17. Hello All, Finalizing the next update now. This update is focused on MFI controller. The game will be completely playable using the controller and you will never have to use the touch screen. Almost complete. Question I have is I want to roll into this update some balancing to difficulty. I am getting reports the game is too hard right away. I have some thoughts on how to ease into the pain but wanted your opinions as well. Here are my thoughts: Slowly introduce the “harder” Germ enemies Lower the HP of the enemies in the starting rooms Lower the number of enemies that can be spawned into the room Combination of the above or all of them What are your thoughts? Thanks! View the full article
  18. Brua-1589

    When at first you don't succeed...

    So it's been a while since my last update. While I would love to say I've made much progress in that time. In all honesty I simply haven't had the time to work on this project since the last post. Indeed, since my last post I haven't as much as opened this project. Until now that is. About this time last week I opened up unity to see what look back at what I had started. What I saw needed a lot of work and looking at it with fresh eyes showed just how much work it really needed. I hated it So — I torched it, burned it to the ground, Dragged the files in to the trash and hit delete. That's not the say that I have given up, just the opposite in fact. Over the past week, I've started to rebuild for the ashes of this project. Let's compare the old with the new to see what we've learned. —UI— As show below, the UI Has Changed a lot while sticking to the same concept. Somethings are simply using new sprites. for instance the D-Pad and Hand slot. However, the clock no longer displays health information and the hot bar is not always visible. Instead there is a tab bar on the top right of the screen which, when selected give access to things such as the inventory, phone and setting menu. You can now access the hot bar by tapping or sliding from the right side of the screen The inventory has changed dramatically. The old The new The UI is much cleaner and scales better on different devices. The interface is also much more natural. By clicking the items in the tab bar at the top, you can easily switch inventory, crafting status and phone views. Crafting Phone —Scripting— Every script has been rewrite simpler and better than before. The scripts architecture is now more modular and polymorphic. As a result build and run prominence has improved much. I have also implemented a new JSON based inventory system that is compatible with PC and Android at this time. I hope you've enjoyed this small up date. Feel free to let me know what you like and don't like about what I've done Happy coding, —Brua-1589
  19. Illuminus Games is an indie mobile gaming project, founded with the mission to transform the industry by providing a quality and engaging free-to-play mobile games without destructive monetization schemes. Currently we are looking for: Artists - 2D/3D/Animators with focus on low-poly style and desire to build immersive worlds Game Designers - Unity/C# developers with passion for building powerfull gameplay mechanics Backend Developers - adepts of Node.js, ASP.NET or any other backend stack for creating powerfull server-side code QA Testers - ninjas willing to play our "buggy" something and making it shiny game Please, note that this is "hobby project" (so no payment will be provided); however, in the future if all things will go well, we will seek for private financing. No experience is required, but the willingness to learn and dedication to project are expected. About the project: Atana Chronicles: The Great Lords is a unique blending of different traditional mobile and console/desktop genres brought to mobile platforms. In its core, Atana Chronicles: The Great Lords is traditional 4X strategy game, with inclusion of such genres like grand strategy, turn-based tactics, role-play game (RPG), political card-based simulator. In addition, an important part of AC:GL is its online multiplayer and story narrative. The unique element of the game is monetization scheme: the game is distributed with Free-To-Play model with zero conventional core-loop-based monetization. Key features: Screenshots (ver. 0.13 alpha): If you want to learn more about the project (including strategic analysis, detailed game features and project roadmap), you can download project brief HERE. Demo (WebGL) | Demo (APK package) | Official website | Email | Blog | Twitter | Facebook | Instagram | LinkedIn
  20. Hello guys, My name is Quinn and I'm new to the forums here. I've made my first game for android, google play and I would love to get some HONEST feedback! 😃 Spooky Driver is a car racing game and it's the intention to pass as many cars as you can without crashing. Here is the link to my game on the google play store: https://play.google.com/store/apps/details?id=com.PancakeStudios.SpookyDriver Features: ★ NO annoying banners! ★ 100+ cool cars to choose from! ★ Play to gain new awesome cars and medals! ★ Three themes (forest, street and sea). ★ Top ten ONLINE highscores! 🙈🙉 ScreenShots:
  21. Hi dev mates! My name is Joaquin and I'm the CheesecakeGames CEO, a small two devs indie studio, making games since 2010. I'm happy to announce a new game release, today we publish 'The Last Runner' a 2D pixel art runner. In this project, we focused all our efforts in the level design & gameplay features and after a lot of builds, tests and polish, the Beta was completed and today the Gold version is ready to download! Hope you enjoy it a lot and please, share and review it will help us a lot! Thanks! iOS: https://itunes.apple.com/app/the-last-runner/id1434066514?mt=8 Android: https://play.google.com/store/apps/details?id=com.cheesecakegames.tlr https://youtu.be/Mb9Kx8Fy-aU
  22. Hello All, It is with an extremely heavy and painful heart to tell you that my precious Sarah has passed away peacefully on Saturday, September 1st. The game is now in memory of her. More details can be found on the main blog @ https://sos-cc.org The update, 1.2, was submitted to Apple today. Here is the change log: Updated the following screens in how to play section: Inventory, Inventory +, Interface, medical supplies, and Controls Updated the following screens in SOSopedia Boss, Hazards, Items, and Enemies All How To menu screens are now pop up windows instead of whole screen allows for better quality and a cleaner interface tap window to close when done Created Video (Graphic) Options to turn on/off graphics able to turn off advanced lighting this is a big performance boost to old iPhones and iPads if turned off able to turn on VSync this can help potential screen tearing. Only advised to turn this on for new iPhones and iPads as it takes lots of resources this is OFF by default able to turn off particles this will provide a performance boost to older devices when turned off fixed a bug where if you quit game it counted it as 2 played games in the stats menu now quitting a game does not count as a played game played game only counts if you get victory or game over adjusted hit animation when attacking germs to be larger in size so it stands out and has more impact adjusted shine animation when picking up items to be larger so it has more impact Fixed the text on the medical cabinet not overlapped with proceeded category Heart increase purchase text changed adjusted the text drawn to the screen decreased starting prices of ImmunoTherapy and Heart Increase in the medical cabinet ImmunoTherapy starting price is now 10 coins Increase Hearts starting prices is now 5 coins Reduced the cost of 2nd and 3rd permanent upgrade for Heart and Stamina Increase in the pharmacy 2nd upgrade now cost 50 coins and 3rd upgrade cost 100 coins updated splash screen Fixed a bug on the continue game option where it would still play title track and not appropriate chapter song Fixed a bug where if you un-paused the game with the quit dialog box open it would still be on the screen, this now no longer happens View the full article
  23. I'm designing a mobile multiplayer economy simulation game which users can buy and sell things to each other and to npcs. Whole game consists of windows or tabs like a "Football Manager" or like "Ogame". So this game needs zero physics, just a bunch of buttons and information panels. And I have a few questions, 1- Which engine should I use or do I even need an engine? I want to state that I want to create it both for android and ios. Should I just go with Unity or do I have a good alternative? 2- What should I do for networking? Networking part freaks me out a little bit. Before I've made a multiplayer topdown shooter with PVE elements but I let "Photon Networking" library to do all the networking. But for this game server needs to keep all the user information and behave as a NPC by buying stuff from players. I'm a bit outsider to this topic. By the way I have worked with some APIs and I have a little bit of experience with JSON. That would be great if you would give me a few advice.
  24. Eugene Lazebny

    Unity [iOS] Fobia [2D Platformer]

    My first game is available now on iPhone, iPad & iPod touch! Fobia is a puzzle-platformer adventure game developed by my wife and I. The player character is a little girl who tries to escape from her fears overcoming various obstacles in her path. We really hope you enjoy it. App Store Link: https://itunes.apple.com/us/app/fobia/id1336452806?ls=1&mt=8 Launch Trailer: Screenshots:
  25. Dear community, I would like inform you that "War IOM" v2 have been re-work graphics and added more feature to serve user experience. Here is my banner screenshot: You can access to the website and play it directly on your phone (Chrome mobile, Safari iPhone, iPad) or your Laptop Link to play: https://www.iomgame.com/wariom/ ++++ Game description: The rule to win the game is very simple: buy the soldiers, defeat the enemy army and then destroys the flag. Try to use fireball to wipe out the enemy. The game had the shop to buy new soldier, upgrade soldier and choose the team out. Game data be stored on both user's device and server so never lost data again. ++++ Here is the look and feel of War IOM icon on your Home-screen phone Rumor: You can get double gem receive if you beat the mini boss at level 3. Also win level 3 will give you a lot of Gem, use it to buy new solider and upgrade your army! My facebook page: https://www.facebook.com/Iomgame-245553622715070/ /******** Change log update 08/26 ********/ -- Add new game play for level 6. -- Improve camera. -- Improve game performance. /******** Change log update 08/31 ********/ -- Improve sound load time. No painful for waiting sound loading any more! /******** Change log update 19/09 ********/ -- Add level 7 with new game play. Regards, Gafami
  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

We are the game development community.

Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!

Sign me up!