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Found 110 results

  1. If you are looking for professional sound effects for your video game, but you are limited in your budget, you can find a wide range of sounds starting at $0,99. Check it out: http://www.ogsoundfx.com After having quite some success selling albums, I also received a lot of requests from game developers with very low budgets who are looking for a few affordable, but high quality sound effects. You can now purchase single sound effects and benefit from this great deal: for a minimum of $10 purchase, get 50% off with the coupon code: alacarte50 (ex: if you purchase for $10 worth of sound effects, you only pay $5) Get 120 Mb of free sounds by subscribing to the newsletter. Hope to see you soon ! Olivier
  2. Advice Game Audio For Beginners

    Hi Everyone, Like most here, I'm a newbie but have been dabbling with game development for a few years. I am currently working full-time overseas and learning the craft in my spare time. It's been a long but highly rewarding adventure. Much of my time has been spent working through tutorials. In all of them, as well as my own attempts at development, I used the audio files supplied by the tutorial author, or obtained from one of the numerous sites online. I am working solo, and will be for a while, so I don't want to get too wrapped up with any one skill set. Regarding audio, the files I've found and used are good for what I was doing at the time. However I would now like to try my hand at customizing the audio more. My game engine of choice is Unity and it has an audio mixer built in that I have experimented with following their tutorials. I have obtained a great book called Game Audio Development with Unity 5.x that I am working through. Half way through the book it introduces using FMOD to supplement the Unity Audio Mixer. Later in the book, the author introduces Reaper (a very popular DAW) as an external program to compose and mix music to be integrated with Unity. I did some research on DAWs and quickly became overwhelmed. Much of what I found was geared toward professional sound engineers and sound designers. I am in no way trying or even thinking about getting to that level. All I want to be able to do is take a music file, and tweak it some to get the sound I want for my game. I've played with Audacity as well, but it didn't seem to fit the bill. So that is why I am looking at a better quality DAW. Since being solo, I am also under a budget contraint. So of all the DAW software out there, I am considering Reaper or Presonus Studio One due to their pricing. My question is, is investing the time to learn about using a DAW to tweak a sound file worth it? Are there any solo developers currently using a DAW as part of their overall workflow? If so, which one? I've also come across Fabric which is a Unity plug-in that enhances the built-in audio mixer. Would that be a better alternative? I know this is long, and maybe I haven't communicated well in trying to be brief. But any advice from the gurus/vets would be greatly appreciated. I've leaned so much and had a lot of fun in the process. BTW, I am also a senior citizen (I cut my programming teeth back using punch cards and Structured Basic when it first came out). If anyone needs more clarification of what I am trying to accomplish please let me know. Thanks in advance for any assistance/advice.
  3. Advice/opinion needed!

    Hello, community. Half of my free time I'm spending on electronic music. Also I'm a big fan of video games. I have a old mind to try self in video games OST production. In this topic I putted some demos to ask You: 1. Is it worth my time to regroup for games soundtracks? 2. You see potential for music of games production or not? My demo tracks: Thank You for the answers.
  4. Wow what a wild game by GalaXa Games Entertainment Interactive. Play now... it's really fun but IF you have epilepsy then don't play. It does not feature flashing pictures, but there is lots of animated stuff that might get ya. Anyway, 4 levels, 2 endings, insane action, BY INFERNAL. Please play it, right nao! Also , nice midi music composed by me is in the game. demons.rar
  5. Howdy-ho! I am an experienced composer/musician/sound designer looking for projects to involve myself with! I have 16 years of experience in composing and 5½ years of experience in sound design. If you need ANY kind of music / audio to your game, movie or whatever, hit me up or send me an e-mail at secrethannibal@gmail.com You can find a small show-reel of my work below!
  6. The Heavy Metal Vol. II pack focuses on powerful heavy metal/hard rock music, perfect for energetic, fast-paced, and challenging action games. The pack includes 5 original tracks, all available as both full tracks and seamless loops, so that you can very easily use them in your games. Unity Asset Store: https://www.assetstore.unity3d.com/en/?stay#!/content/110450 Unreal Engine Marketplace: https://www.unrealengine.com/marketplace/heavy-metal-vol-ii A 15 seconds preview of each main track is available on Soundcloud:
  7. Hi everybody After having quite some success Sound Effects Album sales @ www.ogsoundfx.com we are now also selling single sound effects, starting at $0,99. This is perfect for very low budgets, and projects that only require a few specific sound effects. We are in the process of uploading hundreds (and probably soon thousands) of sound effects. You can already start browsing through the first batch uploaded so far: Monster Sounds !!! It's over here ! And if you have absolutely no budget, you can still subscribe to the OGsoundFX newsletter and get 120MB of free sounds ! And more free sounds @ www.ogsoundfx.com !!! Don't forget to check out my youtube channel, you could learn how to make your own sound effects like this one :
  8. My name is Jonathan Anderson. I am a professional composer with multiple publications. I have a degree in music composition from the University of North Texas and I have been writing music for over 20 years. If you would like a list of my accomplishments I would be more than happy to email you my resume. More to the point. This is my demo reel. While my demo reel advertises a significantly large range of composition styles it does not encompass my entire range (a demo reel that did would be longer than anyone would be willing to watch).I have been working with people in both professional and personal settings for over 14 years now and am extremely easy to work with. I believe that music in many ways can make or break a game and it is my goal to provide your game with the musical life that you desire and it deserves. If you are interested in using my services you can contact me via email at composer.jonathananderson@gmail.comThank you for your interest!-Jonathan
  9. The Piano Music Vol. II pack focuses on solo piano music that is able to create a uniquely emotional, sentimental, melancholic and immersive atmosphere. The pack includes 5 original tracks, all available as both full tracks and seamless loops so that you can very easily use them in your games. Unity Asset Store link: https://www.assetstore.unity3d.com/en/?stay#!/content/109358 Unreal Marketplace link: https://www.unrealengine.com/marketplace/piano-music-vol-ii A 20 seconds preview of each main track is available on Soundcloud:
  10. The Apocalyptic Music Vol. I pack focuses on dark, guitar-driven post-apocalyptic music, capable of creating truly menacing, scary, and immersive moods. The pack includes 5 original tracks, as well as a total of 35 loops based on the original tracks (long loops for simple use and short loops for custom / complex music layering). Unity Asset Store link: https://www.assetstore.unity3d.com/en/?stay#!/content/108222 Unreal Engine Marketplace link: https://www.unrealengine.com/marketplace/apocalyptic-music-vol-i A 15 seconds preview of each main track is available on Soundcloud:
  11. Hello everyone! I'm a junior composer who's been creating his own stuff for around 3 years now. I've recently decided whole-heartily to compose game music. However, I don't have very many songs that I've made by myself (around 13) so I was wondering, should I build up my portfolio of songs more or use what I have and learn integrating my music with Wwise or FMod? I also want to start collaborating soon, so is right now the perfect time to start doing that? Any advice or suggestions are greatly appreciated.
  12. In the making of Towards The Pantheon part 6, lead developer Connor O.R.T. Linning teases some new soundtrack demos, discusses his latest set up, answers questions from viewers, and talks about broken umbrellas and expensive cars! Find more info about Towards The Pantheon at Towardsthepantheon.com Download the prequel game Towards The Pantheon: Escaping Eternity free now from Steam, Itch.io, and Gamejolt! STEAM: Store.steampowered.com ITCH.IO: Connorort.itch.io GAMEJOLT: Gamejolt.com Towards The Pantheon on social media: Facebook: Facebook.com Twitter: Twitter.com Tumblr: Towardsthepantheon.tumblr.com Soundcloud: Soundcloud.com Instagram: Instagram.com Twitch: Twitch.tv Google+: Plus.google.com Pinterest: Pinterest.com Find more info about Towards The Pantheon at Towardsthepantheon.com Download the prequel game Towards The Pantheon: Escaping Eternity free now from Steam, Itch.io, and Gamejolt! STEAM: Store.steampowered.com ITCH.IO: Connorort.itch.io GAMEJOLT: Gamejolt.com Towards The Pantheon on social media: Facebook: Facebook.com Twitter: Twitter.com Tumblr: Towardsthepantheon.tumblr.com Soundcloud: Soundcloud.com Instagram: Instagram.com Twitch: Twitch.tv Google+: Plus.google.com Pinterest: Pinterest.com
  13. The Sci-Fi Music Vol. II pack focuses on atmospheric electronic music, perfect for immersive science-fiction games. The serene futuristic mood created by these tracks is the perfect complement to long hours of deep space exploration and fantastic new discoveries. The pack includes 5 original tracks, as well as a total of 48 loops based on these tracks (long loops for simple use and short loops for custom/complex music layering). Unity Asset Store link: https://www.assetstore.unity3d.com/en/#!/content/107699 Unreal Engine Marketplace link: https://www.unrealengine.com/marketplace/sci-fi-music-vol-ii A 15 seconds preview of each main track is available on Soundcloud:
  14. Hey everyone! I just put out a new episode of my podcast The Connorcast and in it I discuss some of my influences for my 2D RPG Towards The Pantheon - ranging from Seinfeld to The Shining to Merzbow! Check it out on Youtube or Soundcloud: I am currently working on the soundtrack, then moving onto sound effects, and then onto further work getting it ready for eventual release. Here are a few more screenshots from development! Find more info about Towards The Pantheon at Towardsthepantheon.com Download the prequel game Towards The Pantheon: Escaping Eternity free now from Steam, Itch.io, and Gamejolt! STEAM: Store.steampowered.com ITCH.IO: Connorort.itch.io GAMEJOLT: Gamejolt.com Towards The Pantheon on social media: Facebook: Facebook.com Twitter: Twitter.com Tumblr: Towardsthepantheon.tumblr.com Soundcloud: Soundcloud.com Instagram: Instagram.com Twitch: Twitch.tv Google+: Plus.google.com Pinterest: Pinterest.com
  15. The Emotional Music Vol. I pack focuses on beautiful and esoteric orchestral music, capable of creating truly emotive and intimate moods. It features detailed chamber strings, cello and piano as the main instruments, resulting in a subtle and elegant sound never before heard in video game royalty-free music assets. The pack includes 5 original tracks, as well as a total of 47 loops based on these tracks (long loops for simple use and short loops for custom / complex music layering). Unity Asset Store link: https://www.assetstore.unity3d.com/en/#!/content/107032 Unreal Engine Marketplace link: https://www.unrealengine.com/marketplace/emotional-music-vol-i A 15 seconds preview of each main track is available on Soundcloud:
  16. Hey guys! First post here So like the post title reads, I'm looking for some feedback on a few electronic tracks as well as some advice on where to begin with networking (specifically, contacting indie devs about getting some music placed without coming off as a lame solicitor). I've seen a few "work" sections on this site and other similar ones, but none of them really seem to have anything remotely helpful in terms of music - or maybe I just suck at using the search tool? I've also taken to twitter and acquired a fair amount of followers, but I'm not getting the results I want, mainly being conversations with people who are working on games (even minimal budget indie games) about scoring. Any helpful advice would be greatly appreciated! And lastly, here are three tracks I'd really appreciate some feedback on! Mostly about mix and composition. I know the master levels are a little low, and I prefer to keep it that way and retain full dynamic range. Thank goodness the loudness wars are over haha. Tension track: https://soundcloud.com/spacepengu/farewell-sleep Guitar & synth track: https://soundcloud.com/spacepengu/guitar-synth Chill / relaxing electronic track: https://soundcloud.com/spacepengu/chill-space-92816-439-am Thanks so much guys, looking forward to reading your replies!
  17. Hello, I am working on a game that I expect will occupy me for some years to come. I'm currently in the process of adding game content and am looking for some custom songs for the project. If you're up for the task I am interested in one or two loop-able songs that have an eerie quality about them. Here is a link to an old Genesis game. At 1:17 and on in the video you can hear the first of two distinct songs that are a bit eerie. If you're interested It just send me a message. Thanks
  18. Hi there, my name is Erim, I am by profession a music producer and sound engineer who also has experiencing in composing working for the BBC, 55 Pixels and various other independent game developers. Following the success of my recording studio (recording bands and solo artists) I have been looking to set aside some more time to get back into game composing. I have put together a Youtube video showcasing some of the work I have been commissioned to compose over the last few years. At this moment in time to build a portfolio I am happy to compose for free. I have 2 fully functioning recording studios, with some of the best software instruments and effects on the market. If you feel I can help with your project, please do not hesitate to get in contact, i am very friendly Composing showcase below :). www.erimahmet.com - my web page Kind regardsErim Ahmet
  19. Hi all. I just wanted to pose a question on this forum: When you have writer's block in creating your music, what strategies in the past have helped you overcome them? Hopefully, your responses can help others surmount their own creative blocks. As far as me, nothing beats good old exercise. I don't like sitting and focusing for too long on one project, so jumping around (when I'm alone at the house) keeps me focused for more creativity.
  20. Hello future and present game designers! I've researched into this topic and even had an interview with a well-known composer about whether I should attend a music school. Acquiring the knowledge, contacts, and confidence in music makes attending one seem like a good choice. Also, would my school of choice matter in this decision? In my case, the University of Southern California is the more accredited school for video game designers, but the University of Irvine is closer to home (where I won't have to move away). Any advice is appreciated. Thanks.
  21. Hi, for a long time I wanted to write something like this: a flamboyant "final fight" track with broad, heroic themes swirling above driving ostinati. https://soundcloud.com/dustin-naegel/battle-of-the-champions http://www.soundclick.com/bands/page_songInfo.cfm?bandID=674265&songID=13676086 Originally this piece belongs to the score I wrote for a student film project realised many many years ago. The music was produced via a MIDI-based digital sequencer and of course orchestral sample libraries. Unfortunately, the London Symphony Orchestra was just too busy at the moment for a recording session. While the last bars in asymmetrical 7/8 meter surely feel a bit overloaded (with syncopated choir fills and such), I am quite happy with the overall arrangement and the final mix. But maybe I am a little bit biased since I listened to it too often and it's just chaos to your ears... If you have some hints on how to improve the mix, sound, orchestration etc. please feel free to let me know. Best regards, Dustin
  22. Hi there, I'm a complete newbie and have no idea how to start getting my name out there. I have been producing instrumental music for 2 years posting mainly to my soundcloud account and I need some guidance into what my next step should be. Anyone with experience have any advice for me? any and all feedback would be greatly appreciated. https://soundcloud.com/jaymar-11 https://soundcloud.com/jaymar-11/evergreen-haze https://soundcloud.com/jaymar-11/pressurize https://soundcloud.com/jaymar-11/trance-bandit-lets-jam https://soundcloud.com/jaymar-11/01the-journey-new-game Also did a few Undertale remixes Sans:https://soundcloud.com/jaymar-11/sans-lament-megalo-remix
  23. I'm currently working on algorithmically developing music for hobby & beginner game developers and am trying to find out how game devs decide on and source music when making a game. I'd really appreciate it if any of you could complete this short survey that would help me form my aims & requirements: http://bit.ly/2CiOn2v Massive thanks in advance!
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