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Found 133 results

  1. Hi everybody, My name is Olivier Girardot, and I am a music composer and a sound designer. Here is my new sound effect video, where I explain what the Shepard Tone is, which is a very cool effect, often used in films. And don't forget to visit my Sound Effect shop: http://www.ogsoundfx.com (Get 120 MB of free professional sound effects by subscribing to the newsletter)
  2. Hello everyone, I am doing a survey to understand better what are the pain points in terms of music composition in video games, what are the game studios / developers expectations in the future and how the industry could be improve: https://docs.google.com/forms/d/1NycMla5fhQd1fMbLy3c28alxCbhIYvkD6Fv9lqhxEJ0 It is not a promotion of any kind, I am just interested in getting feedbacks from game developers, studios and gamers (and composers as well). The answers are completely confidential and no personal information will be published, or used for any other purpose. Thanks for your time and help Vincent
  3. Hey everyone, Here's some of the music I composed and produced for SGI's recent slot theme Monopoly Colossal Boardwalk, a slot game included in the newly released Monopoly Slots app! You can play this game and many great SGI slot games here: https://www.facebook.com/monopolyslots/ All content is owned exclusively by SGI and is showcased with permission. Feedback is always welcome and I hope you enjoy it!
  4. Hi GameDev, I'm a composer and gamer, and would to find the right project to work on. Here is a link to my latest orchestral reel (although do work in other genres as well): If you're interested please feel free to pm/email and we'll go from there! matt matt@mirrorballentertainment.com
  5. Hi guys, I've been having trouble trying to network. I want to work on some small free games like something posted to itch.io or something similar. I've obviously been offering to do the music for free. I've posted on itch.io community forums, on Facebook groups, twitter, I've directly emailed people and not one person bothers to get back to me. I thought since I was offering to do this stuff for free it wouldn't be too difficult and I'm positive my music isn't that bad. Any help in this matter would be appreciated. Here's my tracks if you want a listen.
  6. Need some REAL Music

    little bit about us, we are Stillo a 3 man team who have 2 projects in the work, that are in need of sound. these projects are simple physics puzzle that are a bit repetitive, and randomly generated so they are infinite. the core mechanics are good but this isn't the time of space invaders and games like these have a short shelf life. so we looking for some music that can accompany the games, instead of the bog standard background track. i am looking for someone who are interesting in having there music heard. while doing some research for these projects we came across a game call 'PitchUp'. our games have a similar style of mechanics and pace. pitchup's designers decided to use an album from the artist Dlay, instead of repeating a backing track. a song plays until an ad which is 5 or so respawns, this relates to about 2 minutes of game play, after the ad a new song starts. similar to our games there is not much need for long delays between spawns, which causes problems when trying to keep the game from being repetitive in longer play sessions. they seem to have solved this problem with having the album in game. the ads brake up the game and the new track gives the player a sense of a fresh start after an ad. stillo are looking for a producer who is willing to contribute a list of tracks or an album that could fit in with our style of project. we are looking for something electronic with an eerie vibe around 110 dpm eg. techno, synthwave, vaporwave etc. comment or email us a link to your soundcloud or other online music hosting place, we will be in contact if we like your stuff. stillo.entertainment@gmail.com
  7. Beat Drop Game Development

    Beat Drop was originally named Dot.RBG on the first and only iteration of its game design document, as it was supposed to be a very simple red, green & blue color game, of which you would match the button you pressed to open the same colored gate, allowing a ball to pass through, the game was just that as originally planned. Here's a nice GIF to show you what we mean: Now, this was the final look we had in our heads when designing this game on paper, but once we started developing the game in the Unity editor our programmer made it nice and clear that he was capable of doing anything. I mean what did we expect from an ex-Google employee? So we took to the design board (our whiteboard) and created this amazing new game which has so much potential, charisma. We plan on doing things in this game that no other game (that we know of) has done before. MUSIC INTEGRATION Dot.RGB would later change its name to Beat Drop as we wanted a stronger music presence in the game, we introduced a few "Non licensed" tracks into the unreleased versions of the game that catered around EDM (Electronic Dance Music). In the unreleased version of the game we listened to the likes of Bassnectar and other great EDM artists, we then tested the game over and over until we introduced the idea of a music media widget that would allow you to pause the game and give the player options to skip track, pause track, repeat all, repeat 1 or shuffle the current playlists, the playlist we had already predefined for the game... Which currently consists of 3 tracks to keep the file size down. The music player can be swiped in with your thumb from either the right or left side of the screen (catering to both left handed and right handed people) showing the current track, artists, album and album cover, even it's current genre, this will also pause the game and to up-pause you'd simply have to swipe the widget back out. THE STORE With the introduction of the store we wanted to give the player the ability to personalise their game play, by offering wallpapers that would replace the background art to Beat Drop, these wallpapers were originally planned to cost the player real money before it was decided that we would offer up in game currency for playing the game and watching adverts, this would mean the game stayed completely free and that the only people paying were the advertising companies, in return you would eventually be able to purchase a wallpaper and set it as a Beat Drop background, along with this feature we'd like to make it possible to download the wallpaper to the device and use it there. The prices shown here are how much you'd have to spend of in-game currency that would be earned in-game by watching the "Watch Ad" button on the home page and playing the game, of which 10% of the points you earned would be converted into our in-game currency. Along with wallpapers we plan on making ball skin, the only example of these skin purchases are in the form of the lava ball. BEAT DROP BECOMES COLOR FALL The more we played Beat Drop the more we realised that we wanted more music integration, we wanted the game to play along with the beat and with the current version of Beat Drop it was impossible for us to integrate music into any more than we had, so we took a look at the other two games we had in the color series and decided what game was better for the next step we had in mind, and there it was, the original "Color Fall" would become our new "Beat Drop" and the old "Beat Drop" would take on the name "Color Fall"... Complicated, I'd say so. Here's an example of what Color Fall now dubbed as Beat Drop was in its original state. In this game mode, you will be falling on the spot and you'd have to press the color you wanted the ball to move to, doing this would move the ball, and avoid obstacles. This would later become our new Beat Drop and with this, we'd be able to spawn in the obstacles with the beat, kick, snare or bass of the song, all we had to do now was update it from the above GIF into the below image. WHY PLAY TO ENHANCE Play to enhance was an idea that I came up with when designing the game, instead of things like "Early access" or "Beta", "Play to Enhance" would just imply that the more the player plays the game, and watches adverts we as the developer would gain advert revenue which would be fed right back into making the game, as we the developers are working for free, we have spent £0 on this game, and gained £0 from making this game, thus far... But the sad truth is that we need money to function, and instead of taking money straight from the player we'd rather take money straight from advertising companies, all we ask is that you play the game so we can get these great features into the game. Features yet to come: - Social integration: The ability to post your score on Facebook, Twitter, and Instagram. - Create your own playlists (using music you've downloaded onto your mobile device) - Leaderboards. - InGame currency (gained by playing the game & watching adverts) - Store (will consist of purchasable wallpapers & ball skins using “Game currency”) - Download purchased Wallpapers to your mobile device. - Updated point system with multipliers and SFX’s. - Beat Drop (game mode) - Watch advert button (gain “Game currency” by watching adverts) - Daily rewards.
  8. Hi, I am an edu. musician and have composed for games, as well as film. trailer & tv prod. Indie-friendly rates, reliable & professional, high quality work. Worksamples here Sound design too Most recent work If you are low on budget. I also have non-exclusive tracks in various styles. Contact me for more info. Looking forward hearing from you Cheers, Moritz
  9. The Casual Music Vol. I pack focuses on fun, lively, relaxing and uplifting music, perfect for simple (but immersive) puzzle, adventure and platforming games. The pack includes 5 original tracks, all available as both full tracks and seamless loops, so that you can very easily use them in your games. Unity Asset Store link: https://assetstore.unity.com/packages/audio/music/orchestral/casual-music-vol-i-110801 Unreal Engine Marketplace link: https://www.unrealengine.com/marketplace/casual-music-vol-i A 15 seconds preview of each main track is available on Soundcloud:
  10. Hey!! so what do you like to listen to while playing / making games!! personally i like light acoustic stuff.. it's soothing and lovely.. like this stuff - https://www.youtube.com/channel/UCN85nXNw7RnArjwYvXb-POA
  11. Hello all! Finally got the courage to post some of my work here, any feedback would be much appreciated. Thanks in advance! (Don't mind the low quality mp3's though, that's just my tinfoil hat making sure nothing gets stolen
  12. Hello guys and gals! My name is Eetu. I'm a sound design student from Finland, looking for a project to work on. As I'm very much of a beginner I wouldn't take any money from it as experience is what I'm looking for. My background is in music (electronic mostly) but as I was more introduced to sound design in my school, it feels more like the field I'd like to work on. I have some experience on Audio recording but mostly editing and mixing. I'm also working on a project on Wwise at the moment so I have the basics of it covered. So if you have any project you need sound design on, contact me here or with e-mail: eetu.tahtinen@hotmail.com Here's some earlier stuff I've worked on: https://vimeo.com/261660005 https://vimeo.com/261661580 https://vimeo.com/261664743 (The audio and video went offsync during the upload to vimeo.) Thanks in advance! Eetu
  13. Singer Wanted

    Hello, I am in need of a singer for a song I wrote I want to use for a video game, and for an animash of shows/movies that inspired me to make my own fictional world. The song is based on a melody of one of my favorite video games, and I need someone to sing it for me. I have a link to the instrumental song, I'll give it to anyone interested, but if your interested, please let me know. I'll link my discord to you. Thank You, Happy Pig
  14. Hi! I have always liked the concept of writing my own work. From my middleschool pop songs written while getting a grasp of the piano to my planned concept album in the works, the need of creative output has always been there. Parallell to this I have also been a huge fan of video games and particulary video game music. Although I have not always had the time to play I still try to keep myself up to date regarding the industry and what new games are releasing. My biggest inspiration when it comes to game music I would say is Koji Kondo and his simple yet timeless melodies. Outside of that my musical references span from soul to modern pop to jazz or even classical music. I produce myseft and am a fan of music production of all kinds. I like experimenting with diferent soundscapes and all kinds of ambience. More than that I am experinced with musical theory and harmony while still valuing a good melody the most. Genres I would like to compose for: (anything really, always up for a challenge), Adventure games, RPG's, singelplayer in generall My soundcloud, with the first steps towards an album (quite frequently updated); Music I wrote a couple of years ago (some pieces are quite influenced by VG music, also note the lesser production value): http://pocketband.net/song/166783240 , http://pocketband.net/song/162594038
  15. Hi! My name is Simon Felix, and I am a composer and sound designer based in Ghent, Belgium. I started out in the electronic music scene, but gradually branched out to orchestral music and soundtracks. I just finished the soundtrack for Shift Quantum, and I'm looking for a new project! Samples Here you can listen to some of my work: Blazing Sails: The main theme for an upcoming pirate-themed combat game. The Necropolis: One of the themes for an upcoming RTS. Adventure Awaits: One of the themes for an upcoming RTS. Winds of White: The main theme of an upcoming RPG. Zerhen's Grace: A calming piece for a cancelled RPG project. Rooftop Botanist: A soothing piano theme made for a cancelled project. Submarine Waltz: Title says it all, could be a theme for an adventure or point-and-click game. Compensation Rates are negotiable. I might be open to rev-share agreements, providing that the project is near completion. Contact I hope you enjoy, and feel free to contact me at simon.felix09@gmail.com, or send me a PM, if you are interested in working together. You can follow me on twitter here: @SimonFelixMusic, and on Facebook here: https://facebook.com/SimonFelixMusic
  16. My name is Nick Poss and I'm a professional Composer/Sound Designer. I have experience writing in almost every genre of music, well..except zydeco, but if your making a cajun themed game I would be excited to try my hand at it :). Anyways, here is some of my recent work https://www.nickposssounds.com/work, and here is a link to some more pieces I've written for sound libraries over the years https://artlist.io/?search=nick-poss. On the Sound Design side, I have some experience with Unity and I'm really interested in getting more experience creating audio assets outside of music (foley sound, environmental textures, etc.) and implementing them in games. If you have any questions or would like more genre specific examples of my work shoot me a message.
  17. Hello developers, We're a couple of techno/gaming/gaming-techno enthusiasts that want to offer our services for free for any developers who could use us. Have a listen on our soundcloud "soundcloud.com/tradingcash," a lot of our older stuff is in the process of being remastered, but we've learnt a lot since we uploaded the songs. Do bear in mind that our music style might not be for all, but if your project could use a bit of experimental techno/synthwave then please get in touch. Our ONE AND ONLY condition is that you give our band a soundtracking credit, even if we're crammed in the small print next to the T&Cs we'll be happy chappies. Look forward to hearing from some of you, hopefully,
  18. Starting in Videogame Music

    Hi there! Well, as the subject describes itself. I would like to start in videogame music and composition. I do know some Music Theory and have some notions on how to play the piano, and also in my Degree we have some subjects refered to Sound and Music, but I would like to go a little bit deeper. Anyway, I'd like to know if it there is any site, course, or bibliography refered to all of this, even if it starts from the basic of the basics. Also would be interesting if it is there any good reference to study all the software related to the theme. It would be great if anyone could give me some advice, because now I am a little bit lost. Thank you!
  19. Hi All, I am brand spanking new to this forum so let me start with a little about myself.. I am a pro record producer, composer / mixer and have been an avid gamer also for 20 years now; Wolfenstein 3D days (bought it on floppy disk around '99). Duke, Quake, Unreal 3D etc etc etc been passionately watching the industry progress whilst playing as much as I can.. I cannot express my excitement for the future of gaming. I haven't worked in the gaming music world, per se, but would be interested in chatting to anyone who could point me in the direction of independent devs who may be interested in working with some contemporary music producers and artists.. I am keen build some relationships in the industry and share some of my art / contacts with like minded people. Here's a little something I've been working on: Feel free to get in touch and chat ideas ::) Charlie
  20. Hello, my name is Esteban Tamashiro. I am a freelance composer with experience in several kind of games. I am particulary interested in RPG and Visual Novels. I have a Degree in Music Composition, and I am Piano Teacher Grade 5 from the Yamaha Music System. You can listen to my music here: Memory Trees OST (RPG): Dawn Drop OST (Visual Novel): More of my work here: https://soundcloud.com/esteban-tamashiro https://vimeo.com/estebantamashiro Contact: estebantamashiro@gmail.com
  21. Hello, i'm searching for a good free Software, for creating game music, so i'd like to know what you guys use.
  22. If you are looking for professional sound effects for your video game, but you are limited in your budget, you can find a wide range of sounds starting at $0,99. Check it out: http://www.ogsoundfx.com After having quite some success selling albums, I also received a lot of requests from game developers with very low budgets who are looking for a few affordable, but high quality sound effects. You can now purchase single sound effects and benefit from this great deal: for a minimum of $10 purchase, get 50% off with the coupon code: alacarte50 (ex: if you purchase for $10 worth of sound effects, you only pay $5) Get 120 Mb of free sounds by subscribing to the newsletter. Hope to see you soon ! Olivier
  23. Advice Game Audio For Beginners

    Hi Everyone, Like most here, I'm a newbie but have been dabbling with game development for a few years. I am currently working full-time overseas and learning the craft in my spare time. It's been a long but highly rewarding adventure. Much of my time has been spent working through tutorials. In all of them, as well as my own attempts at development, I used the audio files supplied by the tutorial author, or obtained from one of the numerous sites online. I am working solo, and will be for a while, so I don't want to get too wrapped up with any one skill set. Regarding audio, the files I've found and used are good for what I was doing at the time. However I would now like to try my hand at customizing the audio more. My game engine of choice is Unity and it has an audio mixer built in that I have experimented with following their tutorials. I have obtained a great book called Game Audio Development with Unity 5.x that I am working through. Half way through the book it introduces using FMOD to supplement the Unity Audio Mixer. Later in the book, the author introduces Reaper (a very popular DAW) as an external program to compose and mix music to be integrated with Unity. I did some research on DAWs and quickly became overwhelmed. Much of what I found was geared toward professional sound engineers and sound designers. I am in no way trying or even thinking about getting to that level. All I want to be able to do is take a music file, and tweak it some to get the sound I want for my game. I've played with Audacity as well, but it didn't seem to fit the bill. So that is why I am looking at a better quality DAW. Since being solo, I am also under a budget contraint. So of all the DAW software out there, I am considering Reaper or Presonus Studio One due to their pricing. My question is, is investing the time to learn about using a DAW to tweak a sound file worth it? Are there any solo developers currently using a DAW as part of their overall workflow? If so, which one? I've also come across Fabric which is a Unity plug-in that enhances the built-in audio mixer. Would that be a better alternative? I know this is long, and maybe I haven't communicated well in trying to be brief. But any advice from the gurus/vets would be greatly appreciated. I've leaned so much and had a lot of fun in the process. BTW, I am also a senior citizen (I cut my programming teeth back using punch cards and Structured Basic when it first came out). If anyone needs more clarification of what I am trying to accomplish please let me know. Thanks in advance for any assistance/advice.
  24. Advice/opinion needed!

    Hello, community. Half of my free time I'm spending on electronic music. Also I'm a big fan of video games. I have a old mind to try self in video games OST production. In this topic I putted some demos to ask You: 1. Is it worth my time to regroup for games soundtracks? 2. You see potential for music of games production or not? My demo tracks: Thank You for the answers.
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