• Advertisement

Search the Community

Showing results for tags 'RPG Maker'.



More search options

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Categories

  • Audio
    • Music and Sound FX
  • Business
    • Business and Law
    • Career Development
    • Production and Management
  • Game Design
    • Game Design and Theory
    • Writing for Games
    • UX for Games
  • Industry
    • Interviews
    • Event Coverage
  • Programming
    • Artificial Intelligence
    • General and Gameplay Programming
    • Graphics and GPU Programming
    • Engines and Middleware
    • Math and Physics
    • Networking and Multiplayer
  • Visual Arts
  • Archive

Categories

  • News

Categories

  • Audio
  • Visual Arts
  • Programming
  • Writing

Categories

  • GameDev Unboxed

Categories

  • Game Dev Loadout

Categories

  • Game Developers Conference
    • GDC 2017

Forums

  • Audio
    • Music and Sound FX
  • Business
    • Games Career Development
    • Production and Management
    • Games Business and Law
  • Game Design
    • Game Design and Theory
    • Writing for Games
  • Programming
    • Artificial Intelligence
    • Engines and Middleware
    • General and Gameplay Programming
    • Graphics and GPU Programming
    • Math and Physics
    • Networking and Multiplayer
  • Visual Arts
    • 2D and 3D Art
    • Critique and Feedback
  • Topical
    • Virtual and Augmented Reality
    • News
  • Community
    • GameDev Challenges
    • For Beginners
    • GDNet+ Member Forum
    • GDNet Lounge
    • GDNet Comments, Suggestions, and Ideas
    • Coding Horrors
    • Your Announcements
    • Hobby Project Classifieds
    • Indie Showcase
    • Article Writing
  • Affiliates
    • NeHe Productions
    • AngelCode
  • Workshops
    • C# Workshop
    • CPP Workshop
    • Freehand Drawing Workshop
    • Hands-On Interactive Game Development
    • SICP Workshop
    • XNA 4.0 Workshop
  • Archive
    • Topical
    • Affiliates
    • Contests
    • Technical

Calendars

  • Community Calendar
  • Games Industry Events
  • Game Jams

Blogs

There are no results to display.

There are no results to display.

Marker Groups

  • Members

Developers

Developers


Group


About Me


Website


Industry Role


Twitter


Github


Twitch


Steam

Found 12 results

  1. GameMaker need help creating a game with gamemaker

    Hi guys, I'm actually creating an RPG game by myself, a complete n00b, but the game is actually not that bad. I made sprites and animations, Backgrounds, a testing room and some code. And was just thinking 'bout getting more into game development so I may increase my game development skills. The game is actually based on Adventure Time, I named it "Adventure Time: Dimensional War". Still gotta create it's story, add dialogue boxes, hitboxes, enemies, turn-based fight systems etc. So I thought that maybe this joining this kind of forums will help. Right now I just need to learn how to make some enemies objects to follow me, attack me, and animate. I want to animate them just the way the player gets animated (up, down, right, left) So may someone tell me how to do it?
  2. Survival Crafting game

    Intro: So this thread is going to be the place where I plan out the game design and mechanics of my survival crafting game. While I'll mainly be focused on my game feel free to input your own thoughts and ideas about survival crafting genre in general. So yea I strongly believe there are two types of game developers, those who jump right in and try to figure it out as they go and those who don't start coding until they have an actual structured plan about what they want in their game. I fall into that category. So the engine that I plan on using is RPG maker MV, mainly because unity scares me and RPG maker fits the aesthetic of what I'm going for better. Core Gameplay: So the Core gameplay loop involves the players moving around the different environments and collecting resources, while avoiding enemies. The resources can then be used to upgrade their base and gear which will in turn allow them to better explore and loot areas of the map. Elements: So to make things simpler I've broken down the mechanics into groups, or key elements of gameplay. I'll go more into detail on them in different posts and maybe add more, this is just a brief summary. Base upgrade: Definitely planning on this being one of the big features of the game. Right now I'm thinking the upgrades will consist of base defensive (so like structure reinforcement, fences, maybe turrets), as well as department./room upgrades (so like upgrading your crafting bench or maybe adding a science room, or helicopter pad, a farm, water and bullet plant) Item/Weapon/Armor crafting: Pretty straight forward. Craftable items will include stuff like health, armor, and weapons and other items used to help with further exploring. Player Stats: I want to keep this part pretty simple with only a few basics stats the player has to worry about and have a direct impact on gameplay. The biggest problem that i'm going to have to worry about here is how to make the narrative work with the stats. combat: Another element that I want to keep simple, well in terms of actions the character can take anyway. X to melee something and Z or C to shoot/reload. Beginning level enemies only take one hit to die while harder enemies will take more than one hit. I want to set combat up in a Dark Souls style, where the challenge/fun factor isn't so much in the combat itself but rather the player figuring out the best/most efficient way of moving around the areas and dealing with the enemies. And that's it, like I said I might add in more elements the more I continue to design and plan out the game but for now those are the big 4. Will talk about them more in depth in the posts below.
  3. PlayCraft Editor on iOS

    Editor for PlayCraft. Make your iphone/ipad games on the go. No programming Available on AppStore: https://itunes.apple.com/us/app/playcraft/id1097458476?ls=1&mt=8
  4. Stitched released on Steam!

    Hello all, We are a group of small developers who worked on our game project Stitched for the past 3 years. Stitched got greenlit several months ago and ever since we been hard at work to make this project into an amazing horror narrative experience as possible. Now we are very happy to announce that our game is released on Steam! Please let us know what you think of it! Check out our game below: Steam store: http://store.steampowered.com/app/727340/Stitched/ Abstract: Stitched tells around the story of a girl who find herself trapped in a doll factory and must muster enough courage to escape monstrous creatures in the factory. It is a horror game focused on atmosphere and exploration. There are also various puzzles to test the player's wit. Synopsis: Stitched is a horror adventure game that strings together the thrilling story of Catherine Stockholmes, an otherwise ordinary girl. The story begins with Catherine waking up in an eerie doll factory. With a great desire to escape, Catherine is forced to venture through the factory. But little does she know that terrible fates always befall the curious ones. Will Catherine muster enough courage to needle her way out of the factory? Or will she fall into sheer despair and perish? Trailer: Character Bio: Catherine Stockhomes is an 18 year old girl with a sweet and honest personality. She was diagnosed with a serious heart condition at a young age. Her symptoms will worsen whenever she is frightened. This can potentially lead to her passing out or worse, death. Setting: The story take place in a mysterious doll factory. Features: - Compelling story - Unsettling atmosphere - Meticulously detailed, hand drawn cut scenes - Thoroughly developed characters - Heart-stopping chase sequences - A variety of engaging puzzles Engine: RPG Maker VX Ace Screenshots: Price: $7.99 Steam store: http://store.steampowered.com/app/727340/Stitched/ Follow us on: Facebook Twitter IndieDB Steam Cheers! Fluffex Studios
  5. Hello all, We are a group of small developers who worked on our game project Stitched for the past 3 years. Stitched got greenlit several months ago and ever since we been hard at work to make this project into an amazing horror narrative experience as possible. Now we are very happy to announce that our game is released on Steam! Please let us know what you think of it! Check out our game below: Steam store: http://store.steampowered.com/app/727340/Stitched/ Abstract: Stitched tells around the story of a girl who find herself trapped in a doll factory and must muster enough courage to escape monstrous creatures in the factory. It is a horror game focused on atmosphere and exploration. There are also various puzzles to test the player's wit. Synopsis: Stitched is a horror adventure game that strings together the thrilling story of Catherine Stockholmes, an otherwise ordinary girl. The story begins with Catherine waking up in an eerie doll factory. With a great desire to escape, Catherine is forced to venture through the factory. But little does she know that terrible fates always befall the curious ones. Will Catherine muster enough courage to needle her way out of the factory? Or will she fall into sheer despair and perish? Trailer: Character Bio: Catherine Stockhomes is an 18 year old girl with a sweet and honest personality. She was diagnosed with a serious heart condition at a young age. Her symptoms will worsen whenever she is frightened. This can potentially lead to her passing out or worse, death. Setting: The story take place in a mysterious doll factory. Features: - Compelling story - Unsettling atmosphere - Meticulously detailed, hand drawn cut scenes - Thoroughly developed characters - Heart-stopping chase sequences - A variety of engaging puzzles Engine: RPG Maker VX Ace Screenshots: Price: $7.99 Steam store: http://store.steampowered.com/app/727340/Stitched/ Follow us on: Facebook Twitter IndieDB Steam Cheers! Fluffex Studios
  6. Hello, I am researcher from University of Phoenix. I have received permission from this site to post about permission to recruit subjects for participation in a study entitled Cyber Threats to Online Gaming and Education: A Delphi Study. The purpose of the study is to find out what current and future measures might be taken to eliminate or reduce organizational risks when using MMORPGs while still allowing organizations to use this powerful tool. I need a minimum of 10, maximum of 20 participants/game developers to contribute to my study. I need the expert opinion of game developers on what they think needs to be done to make MMORPG's secure. The game developers do not need to be MMORPG game developers, just game developers. The study will be completely anonymous, no identifying information will be used in the study. The participants will have to sign a permission slip and an informed consent slip which I will be the only one that will have access to. If anyone is interested in this PLEASE send me a message ASAP as time is of the essence. The study should not take up much of your time each day (maybe 10 15 mins max depending on you) and should not last too long ( maybe a week or two depending on how long it takes all participants to send me their data). As stated above the study will be a Delphi study, which means that all participants will answer a series of questions on a questionnaire for three rounds, those answers will then be sent to me, I will analyze the answers/data and send out the next round of questions and repeat the process until round three is finished. I will start out with 5 of the 20 participants to conduct a pilot study, this will be used to construct the questionnaire that all of the participants will answer. once the Pilot study is finished the actual study will start. all communication for the study will be via email of SurveyMonkey website. Thank you for your time
  7. Hey everyone! I'm doing some research for school on the game development process for RPG developers, and I was hoping some of you would be able to share your experiences in response to these questions: If you’re developing a system for factions, how integrated/vital are factions to the main game play mechanic and/or narrative of your game? What are the biggest challenges you face when developing dialogue and factions for your game? What is your current development workflow like, and what would change in your ideal situation?
  8. My first goal is to build in python a text-based (next version will have graphics) adventure game scenario where a player enters a tavern, and goes on a quest. Earns money, buys weapons and gets in a fight. So I've got four ideas for games I want to build. 1. a space simulation where a mute evolving clique is tasked with colonising planets - it's also a social network. My next goal is to build a 3rd person shooter and streets of rage style framework for a action/adventure game based on my story which is about God's mightiest heroes (with mutation sandbox) versus the devil (read pinhead meets bizarro superman). I also want to build in python, a 3d isometric rpg/sim that looks like the sims 1 but thematically is more like Bully or GTA1, but plays like Hell's Kitchen DS combined with Dofus, with environments combining elements of Phantasy Star, Sonic and art photography of convenience stores, etc. I also want to build an epic adventure story in RPGMakerMV. Any advice as to what else I should build in between to get closer to my goal projects. In a few weeks I'll have my first game, I'm not really sure how to turn it into an executable file so i can share it with people who don't have python installed.
  9. Hello, my name is Remi and I am a Music Composer, Classical Pianist, Drummer and Sound engineer. I have a passion for mixing Old School Sounds with Modern Sounds (for example 8bit with an Orchestra and a Hip Hop Beat). Have a look at my SoundCloud : I am looking for a team to join on a new game. I know how to use Wwise (middleware to implement sound in Video Games), and am currently learning integration through Unity. I hope you enjoy listening to my tracks and thank you for reading this post! Email: composeremi@gmail.com Feel free to contact me. Remi
  10. So, hello guys!! I'm new here, and this is my first thread. let me describe a little about my game. FATE Swordsman with No names is a 2D Turn Based RPG with simple gameplay and simple storyline, though it was simple, i was planning to put the story i've been wrote on my note to this game, and i think it's gonna be amazing, this game made with RPG Maker VX Ace,with 80%resources used is from Default VXAce RTP. I've got a little problem here, i'm not pretty sure that my storyline was good enough though it was just a beginning from a story. so will anybody here try my game and give me a feedback? i really need the feedback about the storyline(hope that you will not get confused with my storyline) Screenshot: you can check the game Here I'm waiting for your feedback guys ^^ and sorry for my bad english
  11. Change of Plans

    It's been awhile since I've posted anything here and a lot has changed in reference to what I'm doing with my game. After some setbacks, to include having no idea where to start after drawing out some levels, I decided to put my maze came on hold until I've gotten some more experience under my belt . So for now I have moved away from using Unity to RPG Maker MV, which seems to be more user friendly. Before moving to this new engine I watched several tutorials for it to get an idea about how easy it would be to use, how much scripting is required, and what is required of me in terms of actually using it and getting it do anything at all. After having dealt with Unity I was pleasantly surprised that in terms of map creation it functions similarly to MS Paint and Sim City 2000 mashed together: Choose your tile, click where you want it, Rinse, and Repeat. Well that seemed easy enough, and I'm happy to say it was. After drawing out my world map on grid paper I moved over to the computer to make one of the island in the program. From start to finish the whole process up until this point, which only included placing water and land with a few cities and towers on the map took me all in around 2 hours and left me feeling rather accomplished. My next steps will be to start building the maps for the main cities, then the towers, something I hope to get done within the next 2 weeks or so while I continue world building on paper. Concept art for one of the characters has already begun, as have details for how many islands I'll have and what the overall story will be. I've already decided this will likely be a rather "big" game in terms of my ability, but to help cut it down to size I intend on just focusing on one island at a time, essentially making each island it's own chapter that could be it's own stand along game. I'm not making any promises about what will be up next week, if anything at all, but I hope to have some pictures/screenshots or a more fleshed out post about the theme, story, and gameplay by the end of next week. Until then, I wish all of you in Canada a happy Canada Day and all of you in the U.S.A. happy Independence Day!
  12. I'm a brand spanking new baby to making games, with zero knowledge of coding. Also new to the site so I apologize if this isn't an appropriate question. But i've been wanting to know where to begin with manipulating the battle system. RPG Maker MV seems to restrict you to two types of battle, plain view with enemies in front and side view battling. However, I'd like to move things around the screen. Similar to how trainers in Pokemon come in and out before a battle. What should I look into for this?
  • Advertisement