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Found 27 results

  1. Bluezone releases 'Alien Spacecraft Sound Effects', a new sample library offering a wide range of inspirational spaceship sfx. Backed with complex and varied sounds, this sci-fi sample library brings you production-ready elemants as: alarms, alien synthetic textures, exterior and organic interior background sounds, reactor rumbles, explosions, futuristic interface and beep sounds, spacecraft passby, machine room ambiences and more. Every sound in this cutting edge collection will stimulate your creativity: All these samples were created from hardware synthesizers and field recordings, and have then been twisted to add an inspiring alternate-reality sonic character. WAV files are provided as 24 Bit / 96 kHz and sorted in 11 folders. In order to give you ready-to-use sounds for your productions, all samples are royalty-free for all your commercial projects. Editor : Bluezone Reference : BC0242 Delivery : Download link Download size : 893 MB Extracted size : 922 MB Format : WAV Resolution : 24 Bit / 96 kHz Channel : Stereo License : Royalty free Total files : 206 Total samples : 193 WAV Additional details : 11 folders More information : Alien Spacecraft Sound Effects
  2. Bluezone releases 'Alien Spacecraft Sound Effects', a new sample library offering a wide range of inspirational spaceship sfx. Backed with complex and varied sounds, this sci-fi sample library brings you production-ready elemants as: alarms, alien synthetic textures, exterior and organic interior background sounds, reactor rumbles, explosions, futuristic interface and beep sounds, spacecraft passby, machine room ambiences and more. Every sound in this cutting edge collection will stimulate your creativity: All these samples were created from hardware synthesizers and field recordings, and have then been twisted to add an inspiring alternate-reality sonic character. WAV files are provided as 24 Bit / 96 kHz and sorted in 11 folders. In order to give you ready-to-use sounds for your productions, all samples are royalty-free for all your commercial projects. Editor : Bluezone Reference : BC0242 Delivery : Download link Download size : 893 MB Extracted size : 922 MB Format : WAV Resolution : 24 Bit / 96 kHz Channel : Stereo License : Royalty free Total files : 206 Total samples : 193 WAV Additional details : 11 folders More information : Alien Spacecraft Sound Effects View full story
  3. Hi everybody ! First of, if you want to get 120 Mb of free high quality, professional sound effects, you just need to subscribe to the newsletter here: http://www.ogsoundfx.com/welcome I just uploaded a New Awesome Album on OGsoundFX.com http://www.ogsoundfx.com/product/monsters-premium-pack/ This album is a collection of Monster sounds. Growls, screams, bites, hits, tail swings, beasts flying, fighting, killing or dying, you name it ! You will find also background atmospheres and battle scenes involving monsters, an Orc feast scene with bestial music, and Giants war march and many more. Here is a preview !
  4. Hi my name is Olivier Girardot, Composer and Sound designer. Check out my Sound Effect shop: http://www.ogsoundfx.com and get your free samples ! Here are a few tips to create yourself the effect of an object passing by, starting with a simple sound, and artificially recreating the impression that it is driving or flying in front of you. Whether it's a car, a spaceship or a flying dragon. Please like this video, comment, and subscribe to my channel !
  5. Connect to OGsoundFX: http://www.ogsoundfx.com Or subscribe to the newsletter directly here: http://www.ogsoundfx.com/welcome And get 27 free sound effects including Ghosts sounds, Guns, Explosions and Weather Effects
  6. For the occasion of our Brand new Sound Effect Website www.ogsoundfx.com we are giving away a 50% discount on every item in our shop, including those 2 awesome, ready to use Guns & Explosions Sound effect packs ! At checkout just use the coupon code: ogsoundfxlaunch Guns & Explosions Premium Pack: http://www.ogsoundfx.com/product/guns-explosions-premium-pack/ Guns & Explosions Standard Pack: http://www.ogsoundfx.com/product/guns-explosions-standard-pack/
  7. Bluezone Corporation has released 'Sci Fi Interface Sound Effects', a new sample library delivering a wide range of UI sounds ready to be injected in your movies, video game and multimedia projects. This downloadable sample pack contains 153 meticulously recorded WAV audio files ( 24 bit / 96 kHz / stereo ) and offers a large variety of elements to create your own sequences: alarms, data processing, beeps, buzzing high pitch sounds, transmission clicks, transitions, sonar pings and more. All sounds were recorded using various sources (hardware synths, electromagnetic field sounds...) and processed meticulously using high-end gear. All SFX are named according to their content and sorted thematically. In order to give you ready-to-use sounds for your productions, all samples are royalty-free for all your commercial projects. More information : Sci Fi Interface Sound Effects
  8. Bluezone Corporation has released 'Sci Fi Interface Sound Effects', a new sample library delivering a wide range of UI sounds ready to be injected in your movies, video game and multimedia projects. This downloadable sample pack contains 153 meticulously recorded WAV audio files ( 24 bit / 96 kHz / stereo ) and offers a large variety of elements to create your own sequences: alarms, data processing, beeps, buzzing high pitch sounds, transmission clicks, transitions, sonar pings and more. All sounds were recorded using various sources (hardware synths, electromagnetic field sounds...) and processed meticulously using high-end gear. All SFX are named according to their content and sorted thematically. In order to give you ready-to-use sounds for your productions, all samples are royalty-free for all your commercial projects. More information : Sci Fi Interface Sound Effects View full story
  9. Hello and welcome to my new Sound Effects Website: http://www.ogsoundfx.com Download this Sound Effect pack for free! http://www.ogsoundfx.com/product/og-sound-fx-free-samples-sounds-loops/ It includes 17 tracks of guns, explosions, underground atmospheres, medieval town atmosphere and more !
  10. I just recently start using OpenAL soft (actually not really use, I'm still struggle with setting this up). Setup OpenAL soft - Passed First, I grab the source of OpenAL soft, I just run CMake for this and build, here the CMake result. Using DirectX SDK directory: C:/Program Files (x86)/Microsoft DirectX SDK (June 2010)/ Could NOT find ALSA (missing: ALSA_LIBRARY ALSA_INCLUDE_DIR) Could NOT find OSS (missing: OSS_INCLUDE_DIR) Could NOT find AudioIO (missing: AUDIOIO_INCLUDE_DIR) Could NOT find SoundIO (missing: SOUNDIO_LIBRARY SOUNDIO_INCLUDE_DIR) Could NOT find QSA (missing: QSA_LIBRARY QSA_INCLUDE_DIR) Could NOT find PortAudio (missing: PORTAUDIO_LIBRARY PORTAUDIO_INCLUDE_DIR) Could NOT find PulseAudio (missing: PULSEAUDIO_LIBRARY PULSEAUDIO_INCLUDE_DIR) Could NOT find JACK (missing: JACK_LIBRARY JACK_INCLUDE_DIR) CMake Warning at utils/alsoft-config/CMakeLists.txt:13 (find_package): By not providing "FindQt5Widgets.cmake" in CMAKE_MODULE_PATH this project has asked CMake to find a package configuration file provided by "Qt5Widgets", but CMake did not find one. Could not find a package configuration file provided by "Qt5Widgets" with any of the following names: Qt5WidgetsConfig.cmake qt5widgets-config.cmake Add the installation prefix of "Qt5Widgets" to CMAKE_PREFIX_PATH or set "Qt5Widgets_DIR" to a directory containing one of the above files. If "Qt5Widgets" provides a separate development package or SDK, be sure it has been installed. Found unsuitable Qt version "" from NOTFOUND Could NOT find SDL2 (missing: SDL2_LIBRARY SDL2_INCLUDE_DIR) Building OpenAL with support for the following backends: WinMM, DirectSound, MMDevApi, WaveFile, Null Building with support for CPU extensions: Default, SSE, SSE2, SSE3, SSE4.1 Installing sample configuration Installing HRTF definitions Installing AmbDec presets Building utility programs Building test programs Building example programs Configuring done Generating done So I see that I have no Qt & SDL2 for my OpenAL-soft, hope that ok (I don't even know what it for, as long as the I can build OpenAL-soft, I don't really care) So setup OpenAL-soft seem easy. Setup alure - failed I got trouble when I setup alure, I setup CMake like this: OPENAL_INCLUDE_DIR = E:/Source/openal-soft/include/AL OPENAL_LIBRARY = E:/Source/_build/openal-soft/Release And I get the CMake result like this: Found OpenAL: E:/Source/_build/openal-soft/Release Could NOT find OGG (missing: OGG_LIBRARY OGG_INCLUDE_DIR) Could NOT find SndFile (missing: SNDFILE_LIBRARY SNDFILE_INCLUDE_DIR) Could NOT find MPG123 (missing: MPG123_LIBRARY MPG123_INCLUDE_DIR) Could NOT find PhysFS (missing: PHYSFS_LIBRARY PHYSFS_INCLUDE_DIR) Could NOT find DUMB (missing: DUMB_LIBRARY DUMB_INCLUDE_DIR) Configuring done WARNING: Target "alure2" requests linking to directory "E:/Source/_build/openal-soft/Release". Targets may link only to libraries. CMake is dropping the item. WARNING: Target "alure2" requests linking to directory "E:/Source/_build/openal-soft/Release". Targets may link only to libraries. CMake is dropping the item. WARNING: Target "alure2" requests linking to directory "E:/Source/_build/openal-soft/Release". Targets may link only to libraries. CMake is dropping the item. WARNING: Target "alure2" requests linking to directory "E:/Source/_build/openal-soft/Release". Targets may link only to libraries. CMake is dropping the item. WARNING: Target "alure2_s" requests linking to directory "E:/Source/_build/openal-soft/Release". Targets may link only to libraries. CMake is dropping the item. WARNING: Target "alure2_s" requests linking to directory "E:/Source/_build/openal-soft/Release". Targets may link only to libraries. CMake is dropping the item. WARNING: Target "alure2_s" requests linking to directory "E:/Source/_build/openal-soft/Release". Targets may link only to libraries. CMake is dropping the item. WARNING: Target "alure2_s" requests linking to directory "E:/Source/_build/openal-soft/Release". Targets may link only to libraries. CMake is dropping the item. WARNING: Target "alure-play" requests linking to directory "E:/Source/_build/openal-soft/Release". Targets may link only to libraries. CMake is dropping the item. WARNING: Target "alure-play" requests linking to directory "E:/Source/_build/openal-soft/Release". Targets may link only to libraries. CMake is dropping the item. WARNING: Target "alure-play" requests linking to directory "E:/Source/_build/openal-soft/Release". Targets may link only to libraries. CMake is dropping the item. WARNING: Target "alure-play" requests linking to directory "E:/Source/_build/openal-soft/Release". Targets may link only to libraries. CMake is dropping the item. WARNING: Target "alure-enum" requests linking to directory "E:/Source/_build/openal-soft/Release". Targets may link only to libraries. CMake is dropping the item. WARNING: Target "alure-enum" requests linking to directory "E:/Source/_build/openal-soft/Release". Targets may link only to libraries. CMake is dropping the item. WARNING: Target "alure-enum" requests linking to directory "E:/Source/_build/openal-soft/Release". Targets may link only to libraries. CMake is dropping the item. WARNING: Target "alure-enum" requests linking to directory "E:/Source/_build/openal-soft/Release". Targets may link only to libraries. CMake is dropping the item. WARNING: Target "alure-hrtf" requests linking to directory "E:/Source/_build/openal-soft/Release". Targets may link only to libraries. CMake is dropping the item. WARNING: Target "alure-hrtf" requests linking to directory "E:/Source/_build/openal-soft/Release". Targets may link only to libraries. CMake is dropping the item. WARNING: Target "alure-hrtf" requests linking to directory "E:/Source/_build/openal-soft/Release". Targets may link only to libraries. CMake is dropping the item. WARNING: Target "alure-hrtf" requests linking to directory "E:/Source/_build/openal-soft/Release". Targets may link only to libraries. CMake is dropping the item. WARNING: Target "alure-reverb" requests linking to directory "E:/Source/_build/openal-soft/Release". Targets may link only to libraries. CMake is dropping the item. WARNING: Target "alure-reverb" requests linking to directory "E:/Source/_build/openal-soft/Release". Targets may link only to libraries. CMake is dropping the item. WARNING: Target "alure-reverb" requests linking to directory "E:/Source/_build/openal-soft/Release". Targets may link only to libraries. CMake is dropping the item. WARNING: Target "alure-reverb" requests linking to directory "E:/Source/_build/openal-soft/Release". Targets may link only to libraries. CMake is dropping the item. WARNING: Target "alure-stream" requests linking to directory "E:/Source/_build/openal-soft/Release". Targets may link only to libraries. CMake is dropping the item. WARNING: Target "alure-stream" requests linking to directory "E:/Source/_build/openal-soft/Release". Targets may link only to libraries. CMake is dropping the item. WARNING: Target "alure-stream" requests linking to directory "E:/Source/_build/openal-soft/Release". Targets may link only to libraries. CMake is dropping the item. WARNING: Target "alure-stream" requests linking to directory "E:/Source/_build/openal-soft/Release". Targets may link only to libraries. CMake is dropping the item. Generating done So there are a lot of warnings. I lookup this warning and seem that this is just about the CMake programming inside the file CMakeLists.txt, for the meantime, I'll ignore it. Then I open the alure solution (alure.sln) with Visual Studio and build. Unfortunately, I got compile error Severity Code Description Project File Line Suppression State Error C3861 'strcasecmp': identifier not found alure-hrtf E:\Source\alure\examples\alure-hrtf.cpp 49 Error C3861 'strcasecmp': identifier not found alure-hrtf E:\Source\alure\examples\alure-hrtf.cpp 69 Error C3861 'strcasecmp': identifier not found alure-reverb E:\Source\alure\examples\alure-reverb.cpp 178 Error C3861 'strcasecmp': identifier not found alure-reverb E:\Source\alure\examples\alure-reverb.cpp 185 Error C4576 a parenthesized type followed by an initializer list is a non-standard explicit type conversion syntax alure2 e:\source\alure\src\auxeffectslot.h 31 Error C4576 a parenthesized type followed by an initializer list is a non-standard explicit type conversion syntax alure2_s e:\source\alure\src\auxeffectslot.h 31 Error C4576 a parenthesized type followed by an initializer list is a non-standard explicit type conversion syntax alure2 e:\source\alure\src\auxeffectslot.h 31 Error C4576 a parenthesized type followed by an initializer list is a non-standard explicit type conversion syntax alure2_s e:\source\alure\src\auxeffectslot.h 31 Error C4576 a parenthesized type followed by an initializer list is a non-standard explicit type conversion syntax alure2 e:\source\alure\src\auxeffectslot.h 31 Error C4576 a parenthesized type followed by an initializer list is a non-standard explicit type conversion syntax alure2_s e:\source\alure\src\auxeffectslot.h 31 Error LNK1104 cannot open file 'Debug\alure2.lib' alure-enum E:\Source\_build\alure\LINK 1 Error LNK1104 cannot open file 'Debug\alure2.lib' alure-stream E:\Source\_build\alure\LINK 1 Error LNK1104 cannot open file 'Debug\alure2.lib' alure-play E:\Source\_build\alure\LINK 1 I try to lookup the error: //Error: a parenthesized type followed by an initializer list is a non-standard explicit type conversion syntax //Cause by code: void addSourceSend(Source source, ALuint send) { mSourceSends.emplace_back((SourceSend){source, send}); } But I can't find any clue, and the syntax of this code is really weird. So how can I build alure from source? Please help me A minor confuse about OpenAL soft This is a little off topic, but I can't help asking. there is the text inside the ReadMe.txt of the package: openal-soft-1.18.2-bin.zip that I find confusing: I thought OpenAL soft is stand-alone package, but here is the note about OpenAL redistributable. So if I build OpenAL-soft from source, should I concern about this? And if I need, what I should do with this? My guess is: require the users to install OpenAL redistributable from Creative Labs. Thanks for reading
  11. Hello, Welcome to http://www.ogsoundfx.com my by brand new Sound Effects website, where you will find plenty of ready to use Sound Effects and Sound Environments for your video game projects. You will also find a selection of free samples, and if you subscribe to the newsletter you will get 120 MB of free sounds. I am also giving away a 50% off coupon code: ogsoundfxlaunch Anyone who has a professional/official blog or website, and who is willing to write a review of the website and its content, I will give her/him free access to all the libraries on the website. Message me if you are interested. I am looking forward to hearing back from you ! Best, Olivier Girardot
  12. Hello, I am looking for anyone who is able to create (yes create, I would like not to use any free assets for any part of the game) sounds and/or music for 2D medieval strategy multiplayer game. You can play the alpha version (yet far from finishing) here (max 4 players via TCP/IP or single player against inactive AI): https://drive.google.com/file/d/0BznJ64zl41DhT2YzMU41c1RkTTQ/view?usp=sharing As you can hear, my sound skills and equipment are not as good (for example sword attack is recorded by using two kitchen forks ), so this is probably largest space for improvements.
  13. Hey guys, I am an active music student who has a lot of time and access to studio facilities. I am willing to do voice art and/or sound effects, or theme songs (generally introduction themes). Let me know INDIE game developers if you need sound. Fran PS: I have worked with MIDI orchestration recently and these pieces are available on my youtube channel on my page. My soundcloud has electronic more children friendly tunes
  14. Bluezone Corporation releases 'Battlecruiser - Spaceship Sound Effects', a new sound library covering a wide range of designed SFX. This downloadable sample pack is loaded to arm all sound designers with an arsenal of 154 meticulously designed spaceship elements such as: Alarms, command center ambiences, deep exterior and interior ambiences, machine room backgrounds and drone sounds, energy elements, high tech interface sounds and beeps, massive reactor rumbles, explosions, spaceship passby and transmission sounds. Editor : Bluezone Reference : BC0240 Delivery : Download link Download size : 1000 MB Extracted size : 1020 MB Format : WAV Resolution : 24 Bit / 96 kHz Channel : Stereo License : Royalty free Total files : 165 Total samples : 154 WAV Additional details : 11 folders More information : Battlecruiser - Spaceship Sound Effects
  15. Bluezone Corporation releases 'Battlecruiser - Spaceship Sound Effects', a new sound library covering a wide range of designed SFX. This downloadable sample pack is loaded to arm all sound designers with an arsenal of 154 meticulously designed spaceship elements such as: Alarms, command center ambiences, deep exterior and interior ambiences, machine room backgrounds and drone sounds, energy elements, high tech interface sounds and beeps, massive reactor rumbles, explosions, spaceship passby and transmission sounds. Editor : Bluezone Reference : BC0240 Delivery : Download link Download size : 1000 MB Extracted size : 1020 MB Format : WAV Resolution : 24 Bit / 96 kHz Channel : Stereo License : Royalty free Total files : 165 Total samples : 154 WAV Additional details : 11 folders More information : Battlecruiser - Spaceship Sound Effects View full story
  16. Hey there! My name is Cpaws and I compose music, sound effects and overall sound design for video games and film. I'm looking to work on a horror game mainly for fun and as an addition to my portfolio. I've used Unity & Wwise before for audio implementation. If you're interested in working together, don't hesitate to contact me at cpawsmusic@gmail.com Here's a few demo reels of my past projects: Here's some snippets of some quick game music I've composed: https://soundcloud.com/cpawsmusic/sets/cpaws-video-game-film-music Here's my portfolio/website: https://CpawsMusic.com/ E-mail: cpawsmusic@gmail.com
  17. Hello, my name is Remi and I am a Music Composer, Classical Pianist, Drummer and Sound engineer. I have a passion for mixing Old School Sounds with Modern Sounds (for example 8bit with an Orchestra and a Hip Hop Beat). Have a look at my SoundCloud : I am looking for a team to join on a new game. I know how to use Wwise (middleware to implement sound in Video Games), and am currently learning integration through Unity. I hope you enjoy listening to my tracks and thank you for reading this post! Email: composeremi@gmail.com Feel free to contact me. Remi
  18. Hi, my name is Alex Mars from sound design studio AK Audio. I am making sounds for the very interesting game that is a tower defense style. The game is about a fantasy world with magical creatures such as Golems, Gryphons, zombies, yetis and so on. I need to create an attack, spawn, and death sound for each creature. Most of the time I needed to record sounds with my voice. My voice mostly suits the sound for a gnome or an elf but not really for a huge angry creature. Yet every character sound is used with my processed voice. Another example of using Dehumaniser when making sound design for character called Wyvern. Hope you liked this tutorial. Please let me know if you have any questions.
  19. Decided to start making my designs public domain (CC0). I made them with mobile games in mind but feel free to use them wherever you can imagine. Plenty more in the pipeline as well. Mp3 and Wav of each sample included in the download. Preview Download If you feel like supporting me then consider making a monthly pledge on Patreon or a one off donation and thanks for checking out my stuff.
  20. Era of Space Sound effects

    Hi guys. I am currently working on my 2d space platformer.It was hard for me to find a right samples for my game. Recently i tried this one , https://www.lucidsamples.com/ambient-samples-packs/269-era-of-space-sounds.html really satisfied
  21. Your project will be filled with bright and juicy sound, and the music will be recognized from the very first notes! Our studio employs experienced specialists, so everyone is a professional in the business – musicians compose hits, sound designers create colorful sound effects, and dubbing actors play voices alive. Our team will help you to implement any idea in the field of sound – from rich and unique sound effects up to fascinating and thought-out soundtrack! We love and appreciate our customers, providing individual and responsible approach to every project. You will have full control over the operation and get a great result precisely to the intended deadline!Portfolio and contacts on our website: http://www.onsoundwaves.comhttps://soundcloud.com/onsoundwaveshttps://www.youtube.com/user/OnSoundWaves/videosContacts:https://www.facebook.com/yakovlev.jskype: yakovlev.jmail: info@onsoundwaves.comReasons to choose us? We have developed sound design for more than 100 projects; We can develop for you a unique sound design of the highest quality – your project will be implemented by the professionals who work in game development and have extensive experience in sound design for a number of successful projects; We can help you to develop the terms of reference; We will do a test job on your project, so you can make sure of the quality of our work and the advantages of working with us; We always meet deadlines; You can contact us anytime and learn about the work process on your project; Transfer of audio content is done by contract.
  22. Hi everyone, I'm JK. I has been working with game developers for several years. I have written music in many styles for a wide range of games: Arcade, Action, Adventure, Casual, Puzzle, 8bit/chiptune. I'd like to share my music/sfx collection and gigs. My Royalty Free Music/SFX collection here. https://www.pond5.com/artist/jaksanapong#1/collections ***How does Royalty Free work? It's easy. You just buy them for one time and then you can use them for all of your commercial project without any additional fee. Here is my portfolio Need a custom music/sfx? you can hire me here 1. For a short-term project (music and sfx will be finished in 3 - 10 days) https://www.fiverr.com/jaksanapong/create-original-music-loop-for-your-game-or-video 2. For a long -term project (longer than 10 days for a work) https://www.upwork.com/o/profiles/users/_~01918be5a203a10faa/ https://soundcloud.com/rockman154-1 PS. If you're not comfortable with hiring me through a platform, you can directly message me or email me here jaksanapong@gmail.com and we'll figure out the best way to work together I'm really excited to work with you guys Thanks JK
  23. Hello! My name is Jayce Clemons. I'm a music composer with almost 10 years experience writing for film, video games, and other media projects. I've worked mostly with students as well as some professionals and amateurs. My music covers a wide range of styles and I'm capable of meeting specific musical and sound needs of any project. You can check out some of my work at www.jayceclemons.com. Please contact me if you like what you hear and would like to work with me, thanks! Jayce
  24. Hello! My name is Jayce Clemons. I'm a music composer with almost 10 years experience writing for film, video games, and other media projects. I've worked mostly with students as well as some professionals and amateurs. My music covers a wide range of styles and I'm capable of meeting specific musical and sound needs of any project. You can check out some of my work at www.jayceclemons.com. Please contact me if you like what you hear and would like to work with me, thanks! Jayce
  25. Hi everyone, I'm JK. I has been working with game developers for several years. I have written music in many styles for a wide range of games: Arcade, Action, Adventure, Casual, Puzzle, 8bit/chiptune. I'd like to share my music/sfx collection and gigs. My Royalty Free Music/SFX collection here. https://www.pond5.com/artist/jaksanapong#1/collections ***How does Royalty Free work? It's easy. You just buy them for one time and then you can use them for all of your commercial project without any additional fee. Here is my portfolio Need a custom music/sfx? you can hire me here 1. For a short-term project (music and sfx will be finished in 3 - 10 days) https://www.fiverr.com/jaksanapong/create-original-music-loop-for-your-game-or-video 2. For a long -term project (longer than 10 days for a work) https://www.upwork.com/o/profiles/users/_~01918be5a203a10faa/ https://soundcloud.com/rockman154-1 PS. If you're not comfortable with hiring me through a platform, you can directly message me or email me here jaksanapong@gmail.com and we'll figure out the best way to work together I'm really excited to work with you guys Thanks JK