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Found 76 results

  1. Royalty Free Music for Game Developers If you found this page, you probably wondered at some point, "Why is it called Royalty Free Music when none of it is FREE?!" and maybe you already learned the definition of Royalty Free does not necessarily mean the content itself is free but rather refers to the "right to use copyrighted material without the need to pay license fees or usage fees." To put it simply, Royalty Free just means you don't have to pay to use the content. So why do so many people charge for it, and isn't that exactly the opposite of what Royalty Free means? Obviously artists and content makers who spend a lot of effort making something should be rewarded for their time, but in my opinion, they should not use the term "Royalty Free" to refer to their paid content. That is why I developed a FREE Royalty Free Music for YouTube Library for anyone and everyone who is looking for free professional music to use in their films, television shows, youtube promos, video games, you get the picture. How to Download To begin, simply choose a category of music from the list on the website linked above: Once you have selected your desired category of music, hover your mouse or finger over it and click the red button that appears to open up a small window with a media player in it that will look something like this: Click a song to listen to it, and click the down arrow to download the song, it's that easy! Licensing & Copyright Information If you like the song and you want to use it in a non-commercial project (something that does not earn you money) you can do that for free simply by attributing me in your credits somewhere! Just put "Music by Jordan Winslow on https://jordanwinslow.me/royaltyfreemusic" or simply "Music Downloaded from https://jordanwinslow.me/royaltyfreemusic" If you would like to use the music in a commercial project (something that earns you money) there is still no charge, but one more step: simply fill out the Royalty Free Music Commercial License Request Form. Downloading Free Royalty Free Music for your YouTube creations has never been so easy!
  2. Royalty Free Music for Game Developers If you found this page, you probably wondered at some point, "Why is it called Royalty Free Music when none of it is FREE?!" and maybe you already learned the definition of Royalty Free does not necessarily mean the content itself is free but rather refers to the "right to use copyrighted material without the need to pay license fees or usage fees." To put it simply, Royalty Free just means you don't have to pay to use the content. So why do so many people charge for it, and isn't that exactly the opposite of what Royalty Free means? Obviously artists and content makers who spend a lot of effort making something should be rewarded for their time, but in my opinion, they should not use the term "Royalty Free" to refer to their paid content. That is why I developed a FREE Royalty Free Music for YouTube Library for anyone and everyone who is looking for free professional music to use in their films, television shows, youtube promos, video games, you get the picture. How to Download To begin, simply choose a category of music from the list on the website linked above: Once you have selected your desired category of music, hover your mouse or finger over it and click the red button that appears to open up a small window with a media player in it that will look something like this: Click a song to listen to it, and click the down arrow to download the song, it's that easy! Licensing & Copyright Information If you like the song and you want to use it in a non-commercial project (something that does not earn you money) you can do that for free simply by attributing me in your credits somewhere! Just put "Music by Jordan Winslow on https://jordanwinslow.me/royaltyfreemusic" or simply "Music Downloaded from https://jordanwinslow.me/royaltyfreemusic" If you would like to use the music in a commercial project (something that earns you money) there is still no charge, but one more step: simply fill out the Royalty Free Music Commercial License Request Form. Downloading Free Royalty Free Music for your YouTube creations has never been so easy! View full story
  3. ddabrahim

    Text to Voice converter?

    Hi all! I'm looking for a software that I can use to convert text to a human male and female voice and then save it to an audio file. I was searching online and did find many converter. But they are not clear regarding that if I can use the audio files for commercial purposes or not. Could anyone recommend any software that I can definitely use for commercial purposes? I would appreciate any help. Thanks.
  4. Hi! I need a sound artist for creating bg, sfx, etc for games in a small startup company. What qualification or skills should I search for? What software should he/she know? Is there anything else he/she should know when creating BG music, sfx, etc? Any tips before I start searching?
  5. Hi! My name is David. I am a 3D modeler with two years of experience in modelling and four to five in the game development industry. I have been in many teams before and have experience in things other than modelling. I will mention them below! My portfolio: https://www.artstation.com/ieida I will describe the game shortly and give you a document to read after messaging me. The project's name is My Piece(might change). The game is very short but sweet, designed for a team of up to 3 developers max. Basically, it is a visual novel that does crime solving in a unique way. The game will eventually break the fourth wall as well, like many other. I am aware. Looking for: Unity programmer (experience/will to program and polish game mechanics) and sound effects artist. Requirements: willing to work on someone else's project, calm, cooperative, self-motivating and dedicated. You should also be willing to spend at least 4 hours a day on our project. If there is enough work of course. Things I have experience in other than modeling: VFX(Unity's shuriken only), graphic design(UI and logos), basic coding(C#), game design, rigging and animation. I possess all of the skills mentioned above in Requirements, so all I want is for others to do the same so we can work well together! I will handle all of the art needed. I will spend at least 6 hours a day on the game, as well as be on all of the time to talk to the team. Length of project: as I said, it is designed with a small team in mind, so I would say it can be done in one to three months of hard work. Rev-share project! Contact: either message me on Discord Leida -#8727 or e-mail me gomnosano@gmail.com Hope to work with some of you soon! Have a nice day :).
  6. These samples are royalty-free and can be used in television and radio broadcasts, film or video productions, video games, web promos, music tracks, commercial audio and/or visual productions. You can download the free sample pack at Bluezone Corporation (on the main page, scroll to bottom, registration not required): www.bluezone-corporation.com
  7. These samples are royalty-free and can be used in television and radio broadcasts, film or video productions, video games, web promos, music tracks, commercial audio and/or visual productions. You can download the free sample pack at Bluezone Corporation (on the main page, scroll to bottom, registration not required): www.bluezone-corporation.com View full story
  8. Olivier Girardot

    Tsunami Sound Effect

    Here is how I created a Tsunami Sound Effect from scratch. I don't recall seeing any Tsunamis in a video game so far, not even in Sim City's disaster mode, but who knows, this video might come in handy one day. Before getting into to this, I know you game developers are looking for high quality sound effect. I recommend you check out my website: http://www.ogsoundfx.com I also know a lot of you can't afford to purchase sound effects for your indie game that you put your heart and guts into developing. So here are a few ways to get a pretty nice collection of free SFX: 1. Subscribe to my Youtube Channel and get this for free: http://www.ogsoundfx.com/product/youtube-subscribers-pack/ 2. Subscribe to my Newsletter and get 120MB of professional sound effects ! Enjoy the video !
  9. **The game must be in the final stages of development and be close to release. Willing to do SFX or Music for free since Horror games heavily interest me.** Hey there! My name is Cpaws and I compose music, sound effects and overall sound design for video games and film. I've worked on numerous games and I'm looking to specifically pick up a Horror game. If you're interested in working together, don't hesitate to contact me at cpawsmusic@gmail.com Here's a few demo reels of my past projects: Game Music I've Composed: https://soundcloud.com/cpawsmusic/sets/cpaws-video-game-film-music Website/Portfolio: https://CpawsMusic.com/ E-mail: cpawsmusic@gmail.com
  10. Hi! My name is Simon Felix, and I am a composer and sound designer based in Ghent, Belgium. I started out in the electronic music scene, but gradually branched out to orchestral music and soundtracks. I just finished the soundtrack for Shift Quantum, and I'm looking for a new project! Samples Here you can listen to some of my work: Blazing Sails: The main theme for an upcoming pirate-themed combat game. The Necropolis: One of the themes for an upcoming RTS. Adventure Awaits: One of the themes for an upcoming RTS. Winds of White: The main theme of an upcoming RPG. Zerhen's Grace: A calming piece for a cancelled RPG project. Rooftop Botanist: A soothing piano theme made for a cancelled project. Submarine Waltz: Title says it all, could be a theme for an adventure or point-and-click game. Compensation Rates are negotiable. I might be open to rev-share agreements, providing that the project is near completion. Contact I hope you enjoy, and feel free to contact me at simon.felix09@gmail.com, or send me a PM, if you are interested in working together. You can follow me on twitter here: @SimonFelixMusic, and on Facebook here: https://facebook.com/SimonFelixMusic
  11. Welcome to my new Youtube video where I show you my new Punch Sound Effects ! Soon available in my Sound Effect Online shop: http://www.ogsoundfx.com Don't forget to subscribe to my newsletter to get 120 MB of FREE high quality sound effects: http://www.ogsoundfx.coml/welcome
  12. Hello, I'm new to OpenAL and audio programming in general so I might not explain everything clearly, but bear with me. Essentially I'm making a tower defense game where I have dozens of turrets shooting at approximately the same time and each shot makes a sound. So there are few problems/questions which I have: 1) While one turret is shooting the volume of the shot is low, but when dozens of them are shooting the sounds seem to add up and make everything too loud. Is there a way I can fix this? 2) When there are many turrets shooting, the music becomes quiet. And when they stop shooting I can hear the music gradually up in volume. Does OpenAL use some sort of compression? If so, how can I tweak it? I tried making it so that there would be a max number of shot sounds at any given time, but sometimes you can see a turret shooting and it doesn't make any noise, which looks weird.
  13. Louis Brady

    Week Three: Soundtracking

    Hi again! Don't be mad. I forgot to post yesterday. This is weekly and weekly means every Sunday.... It's Monday. I literally forgot. Like.... ooops. Anyway! This week I worked on Soundtracking my game. I added sound effects too. Let me start off with some inner conflicts I ran into. The main conflict was, "I must create everything myself." Like the coin sound effect, and the door closing sound effect, but guys, there are websites that have CC0 SFX's. I'll just put their names in the credits and call it a day. Resourcing should not be a crime. Not crediting the source is a crime. But that's what I struggled with at the beginning of the week. I then made the music for the beginning levels, the save and load screen, and the opening scenes. I had to revisit one of the songs a few times because I just couldn't get the right feel to the song... But I'm 99.99% sure it's right. If you have any specific questions about my process or my ideology of FL Studio game soundtracking, you could always leave me a message. I do want to drop this link for you so you can get a sample of some good good of what's to come Something interesting also happened this week. I had two people play my game and give me feedback for the first time. To my surprise, it was better feedback than I was expecting and that really motivated me. They only played for about ten minutes, but the amount of feedback I got from watching them play my game was very helpful. I can't say too much about the experience, except that they really enjoyed the game. I saw how the mechanics worked for someone who had no knowledge of the game used the mechanics in their own way. That was helpful. Until next time!
  14. Hi ! My name is Olivier Girardot and I am a music composer and a sound designer. I have been working on the music for this video and called "Dead Dozen". DEAD DOZEN is a Multiplayer Action Horror Game where a bunch of humans, are sent into an abandoned building infested with some kind of Ghoul-zombies. Your goal is to kill as many of those monsters, and most importantly: survive ! Because once a ghoul kills you, you turn into a zombie-ghoul yourself ! I was hired to create a couple of music tracks for this game, including the music trailer. Check it out ! DEAD DOZEN website: https://www.deaddozen.com/ DEAD DOZEN on Steam: https://store.steampowered.com/app/749780/DEAD_DOZEN/
  15. Hello everyone, I am doing a survey to understand better what are the pain points in terms of music composition in video games, what are the game studios / developers expectations in the future and how the industry could be improve: https://docs.google.com/forms/d/1NycMla5fhQd1fMbLy3c28alxCbhIYvkD6Fv9lqhxEJ0 It is not a promotion of any kind, I am just interested in getting feedbacks from game developers, studios and gamers (and composers as well). The answers are completely confidential and no personal information will be published, or used for any other purpose. Thanks for your time and help Vincent
  16. Hello! I am looking for someone to create some simple female sounds effects for my "cave woman" model in my game Vantage: Primitive Survival Game". I only need 8-10 simple, very quick "grunts" and other primitive noises. I already have the male versions as a guideline, so I only need someone to create these with a female voice (with their own artistic flair of course ) If you want more information, just check out my Steam page here: Vantage: Primitive Survival Game
  17. Hi, I've just finished a 4-year course studying Music Technology. I'm looking for work in Composition, SFX, Audio Programming, 3D Animation, 2D Game Design and more, on request. Some of my projects include: A 3D animation made from scratch + music: A 2D rhythm-based platformer game, made from scratch + music (Skip to 1:50 for gameplay): A small collection of my music: Message me at therealmmail@gmail.com for inquiries.
  18. Bluezone Corporation is proud to present 'Alien Planet Ambiences and Sound Effects', a brand-new immersive SFX sound library for immediate download. This inspiring downloadable sample pack offers a wide range of meticulously recorded nature ambience sound effects : immersive rainforest sounds, flowing water and mountain stream sounds, blowing winds and also includes textured night creatures, mysterious alien insects, dark and disturbing animal / organic sounds. 'Alien Planet Ambiences and Sound Effects' has been designed to enhance science fiction, mystery, suspense and fantasy video game and scoring projects. WAV files are provided as 24 Bit / 96 kHz. Like all Bluezone sound libraries, you can inject these inspirational elements into your commercial projects without having to worry about any additional licensing fees. Editor : Bluezone Reference : BC0247 Delivery : Download link Download size : 984 MB Extracted size : 1010 MB Format : WAV Resolution : 24 Bit / 96 kHz Channel : Stereo License : Royalty free Total files : 113 Total samples : 98 WAV More information and download : Alien Planet Ambiences and Sound Effects
  19. Bluezone Corporation is proud to present 'Alien Planet Ambiences and Sound Effects', a brand-new immersive SFX sound library for immediate download. This inspiring downloadable sample pack offers a wide range of meticulously recorded nature ambience sound effects : immersive rainforest sounds, flowing water and mountain stream sounds, blowing winds and also includes textured night creatures, mysterious alien insects, dark and disturbing animal / organic sounds. 'Alien Planet Ambiences and Sound Effects' has been designed to enhance science fiction, mystery, suspense and fantasy video game and scoring projects. WAV files are provided as 24 Bit / 96 kHz. Like all Bluezone sound libraries, you can inject these inspirational elements into your commercial projects without having to worry about any additional licensing fees. Editor : Bluezone Reference : BC0247 Delivery : Download link Download size : 984 MB Extracted size : 1010 MB Format : WAV Resolution : 24 Bit / 96 kHz Channel : Stereo License : Royalty free Total files : 113 Total samples : 98 WAV More information and download : Alien Planet Ambiences and Sound Effects View full story
  20. Check out my new Youtube Video to find out how to get 75 (or 380 MB) high quality Sound Effects and Atmospheres !
  21. Hello In our game we want to use sounds based on https://gamesounds.xyz/. I mean that sounds in game would be mix of those from GameSounds and our own recordings. For example sound of explosion would be mix of burning effect from GameSounds and 'boom' made by our sound designer. I know that all sounds on this sites are free for use commercially, but what about licences? It would be enough that in credits would be mention that some part of sfx were made with those from GameSounds.xyz ? Is there another for of reference needed? Regards Crane
  22. Hello, my name is Remi and I am a Music Composer, Classical Pianist, Drummer and Sound engineer. I have a passion for mixing Old School Sounds with Modern Sounds (for example 8bit with an Orchestra and a Hip Hop Beat). Have a look at my SoundCloud : I am looking for a team to join on a new game. I know how to use Wwise (middleware to implement sound in Video Games), and am currently learning integration through Unity. I hope you enjoy listening to my tracks and thank you for reading this post! Email: composeremi@gmail.com Feel free to contact me. Remi
  23. I have recently created my own Sound Effects plateform: http://www.ogsoundfx.com Have a look ! There are basically 2 options that you can chose from: Packs or Single tracks. 1/ Sound effect packs/Full albums: Their price range from a few dollars up to $29 for huge collections of hundreds of sounds. If you have the budget, these packs are really worth the money. You can also wait for discounts if you are not in a hurry. 2/ Single tracks. The prices start at $0,99. The aim is to offer game developers or film makers the possibility to acquire specific sound effects for the lowest budget possible. At the moment I am offering a 50% discount for purchases of a minimum value of $10 on single tracks. So if you have $5 to spare on super high quality and professional sound effects, you get $10 worth of a selection of your choice ! I am planning on creating a permanent volume discount scheme on those single tracks. The more you buy, the bigger the discount. For now, I am only selling my own sounds, but I want to expand by allowing other sound designers to sell their sounds on www.ogsoundfx.com. What do you think ? Any opinion or advice you want to give on the presentation, the content, navigation and so on, are most welcome. And I would be happy to compensate any feedback with a nice coupon code. Oh and by the way, if you subscribe to the newsletter, you will not only be the first ones informed of great deals, but you will also receive 120 MB of free high quality sounds ! I hope to see you at http://www.ogsoundfx.com Olivier Girardot Music Composer & Sound Designer PS. Let me share latest youtube video too:
  24. Hi everybody, My name is Olivier Girardot, and I am a music composer and a sound designer. Here is my new sound effect video, where I explain what the Shepard Tone is, which is a very cool effect, often used in films. And don't forget to visit my Sound Effect shop: http://www.ogsoundfx.com (Get 120 MB of free professional sound effects by subscribing to the newsletter)
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