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Found 68 results

  1. Olivier Girardot

    Tsunami Sound Effect

    Here is how I created a Tsunami Sound Effect from scratch. I don't recall seeing any Tsunamis in a video game so far, not even in Sim City's disaster mode, but who knows, this video might come in handy one day. Before getting into to this, I know you game developers are looking for high quality sound effect. I recommend you check out my website: http://www.ogsoundfx.com I also know a lot of you can't afford to purchase sound effects for your indie game that you put your heart and guts into developing. So here are a few ways to get a pretty nice collection of free SFX: 1. Subscribe to my Youtube Channel and get this for free: http://www.ogsoundfx.com/product/youtube-subscribers-pack/ 2. Subscribe to my Newsletter and get 120MB of professional sound effects ! Enjoy the video !
  2. **The game must be in the final stages of development and be close to release. Willing to do SFX or Music for free since Horror games heavily interest me.** Hey there! My name is Cpaws and I compose music, sound effects and overall sound design for video games and film. I've worked on numerous games and I'm looking to specifically pick up a Horror game. If you're interested in working together, don't hesitate to contact me at cpawsmusic@gmail.com Here's a few demo reels of my past projects: Game Music I've Composed: https://soundcloud.com/cpawsmusic/sets/cpaws-video-game-film-music Website/Portfolio: https://CpawsMusic.com/ E-mail: cpawsmusic@gmail.com
  3. Hi! My name is Simon Felix, and I am a composer and sound designer based in Ghent, Belgium. I started out in the electronic music scene, but gradually branched out to orchestral music and soundtracks. I just finished the soundtrack for Shift Quantum, and I'm looking for a new project! Samples Here you can listen to some of my work: Blazing Sails: The main theme for an upcoming pirate-themed combat game. The Necropolis: One of the themes for an upcoming RTS. Adventure Awaits: One of the themes for an upcoming RTS. Winds of White: The main theme of an upcoming RPG. Zerhen's Grace: A calming piece for a cancelled RPG project. Rooftop Botanist: A soothing piano theme made for a cancelled project. Submarine Waltz: Title says it all, could be a theme for an adventure or point-and-click game. Compensation Rates are negotiable. I might be open to rev-share agreements, providing that the project is near completion. Contact I hope you enjoy, and feel free to contact me at simon.felix09@gmail.com, or send me a PM, if you are interested in working together. You can follow me on twitter here: @SimonFelixMusic, and on Facebook here: https://facebook.com/SimonFelixMusic
  4. Welcome to my new Youtube video where I show you my new Punch Sound Effects ! Soon available in my Sound Effect Online shop: http://www.ogsoundfx.com Don't forget to subscribe to my newsletter to get 120 MB of FREE high quality sound effects: http://www.ogsoundfx.coml/welcome
  5. Hello, I'm new to OpenAL and audio programming in general so I might not explain everything clearly, but bear with me. Essentially I'm making a tower defense game where I have dozens of turrets shooting at approximately the same time and each shot makes a sound. So there are few problems/questions which I have: 1) While one turret is shooting the volume of the shot is low, but when dozens of them are shooting the sounds seem to add up and make everything too loud. Is there a way I can fix this? 2) When there are many turrets shooting, the music becomes quiet. And when they stop shooting I can hear the music gradually up in volume. Does OpenAL use some sort of compression? If so, how can I tweak it? I tried making it so that there would be a max number of shot sounds at any given time, but sometimes you can see a turret shooting and it doesn't make any noise, which looks weird.
  6. Louis Brady

    Week Three: Soundtracking

    Hi again! Don't be mad. I forgot to post yesterday. This is weekly and weekly means every Sunday.... It's Monday. I literally forgot. Like.... ooops. Anyway! This week I worked on Soundtracking my game. I added sound effects too. Let me start off with some inner conflicts I ran into. The main conflict was, "I must create everything myself." Like the coin sound effect, and the door closing sound effect, but guys, there are websites that have CC0 SFX's. I'll just put their names in the credits and call it a day. Resourcing should not be a crime. Not crediting the source is a crime. But that's what I struggled with at the beginning of the week. I then made the music for the beginning levels, the save and load screen, and the opening scenes. I had to revisit one of the songs a few times because I just couldn't get the right feel to the song... But I'm 99.99% sure it's right. If you have any specific questions about my process or my ideology of FL Studio game soundtracking, you could always leave me a message. I do want to drop this link for you so you can get a sample of some good good of what's to come Something interesting also happened this week. I had two people play my game and give me feedback for the first time. To my surprise, it was better feedback than I was expecting and that really motivated me. They only played for about ten minutes, but the amount of feedback I got from watching them play my game was very helpful. I can't say too much about the experience, except that they really enjoyed the game. I saw how the mechanics worked for someone who had no knowledge of the game used the mechanics in their own way. That was helpful. Until next time!
  7. Hi ! My name is Olivier Girardot and I am a music composer and a sound designer. I have been working on the music for this video and called "Dead Dozen". DEAD DOZEN is a Multiplayer Action Horror Game where a bunch of humans, are sent into an abandoned building infested with some kind of Ghoul-zombies. Your goal is to kill as many of those monsters, and most importantly: survive ! Because once a ghoul kills you, you turn into a zombie-ghoul yourself ! I was hired to create a couple of music tracks for this game, including the music trailer. Check it out ! DEAD DOZEN website: https://www.deaddozen.com/ DEAD DOZEN on Steam: https://store.steampowered.com/app/749780/DEAD_DOZEN/
  8. Hello everyone, I am doing a survey to understand better what are the pain points in terms of music composition in video games, what are the game studios / developers expectations in the future and how the industry could be improve: https://docs.google.com/forms/d/1NycMla5fhQd1fMbLy3c28alxCbhIYvkD6Fv9lqhxEJ0 It is not a promotion of any kind, I am just interested in getting feedbacks from game developers, studios and gamers (and composers as well). The answers are completely confidential and no personal information will be published, or used for any other purpose. Thanks for your time and help Vincent
  9. Hello! I am looking for someone to create some simple female sounds effects for my "cave woman" model in my game Vantage: Primitive Survival Game". I only need 8-10 simple, very quick "grunts" and other primitive noises. I already have the male versions as a guideline, so I only need someone to create these with a female voice (with their own artistic flair of course ) If you want more information, just check out my Steam page here: Vantage: Primitive Survival Game
  10. Hi, I've just finished a 4-year course studying Music Technology. I'm looking for work in Composition, SFX, Audio Programming, 3D Animation, 2D Game Design and more, on request. Some of my projects include: A 3D animation made from scratch + music: A 2D rhythm-based platformer game, made from scratch + music (Skip to 1:50 for gameplay): A small collection of my music: Message me at therealmmail@gmail.com for inquiries.
  11. Bluezone Corporation is proud to present 'Alien Planet Ambiences and Sound Effects', a brand-new immersive SFX sound library for immediate download. This inspiring downloadable sample pack offers a wide range of meticulously recorded nature ambience sound effects : immersive rainforest sounds, flowing water and mountain stream sounds, blowing winds and also includes textured night creatures, mysterious alien insects, dark and disturbing animal / organic sounds. 'Alien Planet Ambiences and Sound Effects' has been designed to enhance science fiction, mystery, suspense and fantasy video game and scoring projects. WAV files are provided as 24 Bit / 96 kHz. Like all Bluezone sound libraries, you can inject these inspirational elements into your commercial projects without having to worry about any additional licensing fees. Editor : Bluezone Reference : BC0247 Delivery : Download link Download size : 984 MB Extracted size : 1010 MB Format : WAV Resolution : 24 Bit / 96 kHz Channel : Stereo License : Royalty free Total files : 113 Total samples : 98 WAV More information and download : Alien Planet Ambiences and Sound Effects
  12. Bluezone Corporation is proud to present 'Alien Planet Ambiences and Sound Effects', a brand-new immersive SFX sound library for immediate download. This inspiring downloadable sample pack offers a wide range of meticulously recorded nature ambience sound effects : immersive rainforest sounds, flowing water and mountain stream sounds, blowing winds and also includes textured night creatures, mysterious alien insects, dark and disturbing animal / organic sounds. 'Alien Planet Ambiences and Sound Effects' has been designed to enhance science fiction, mystery, suspense and fantasy video game and scoring projects. WAV files are provided as 24 Bit / 96 kHz. Like all Bluezone sound libraries, you can inject these inspirational elements into your commercial projects without having to worry about any additional licensing fees. Editor : Bluezone Reference : BC0247 Delivery : Download link Download size : 984 MB Extracted size : 1010 MB Format : WAV Resolution : 24 Bit / 96 kHz Channel : Stereo License : Royalty free Total files : 113 Total samples : 98 WAV More information and download : Alien Planet Ambiences and Sound Effects View full story
  13. Check out my new Youtube Video to find out how to get 75 (or 380 MB) high quality Sound Effects and Atmospheres !
  14. Hello In our game we want to use sounds based on https://gamesounds.xyz/. I mean that sounds in game would be mix of those from GameSounds and our own recordings. For example sound of explosion would be mix of burning effect from GameSounds and 'boom' made by our sound designer. I know that all sounds on this sites are free for use commercially, but what about licences? It would be enough that in credits would be mention that some part of sfx were made with those from GameSounds.xyz ? Is there another for of reference needed? Regards Crane
  15. Hello, my name is Remi and I am a Music Composer, Classical Pianist, Drummer and Sound engineer. I have a passion for mixing Old School Sounds with Modern Sounds (for example 8bit with an Orchestra and a Hip Hop Beat). Have a look at my SoundCloud : I am looking for a team to join on a new game. I know how to use Wwise (middleware to implement sound in Video Games), and am currently learning integration through Unity. I hope you enjoy listening to my tracks and thank you for reading this post! Email: composeremi@gmail.com Feel free to contact me. Remi
  16. I have recently created my own Sound Effects plateform: http://www.ogsoundfx.com Have a look ! There are basically 2 options that you can chose from: Packs or Single tracks. 1/ Sound effect packs/Full albums: Their price range from a few dollars up to $29 for huge collections of hundreds of sounds. If you have the budget, these packs are really worth the money. You can also wait for discounts if you are not in a hurry. 2/ Single tracks. The prices start at $0,99. The aim is to offer game developers or film makers the possibility to acquire specific sound effects for the lowest budget possible. At the moment I am offering a 50% discount for purchases of a minimum value of $10 on single tracks. So if you have $5 to spare on super high quality and professional sound effects, you get $10 worth of a selection of your choice ! I am planning on creating a permanent volume discount scheme on those single tracks. The more you buy, the bigger the discount. For now, I am only selling my own sounds, but I want to expand by allowing other sound designers to sell their sounds on www.ogsoundfx.com. What do you think ? Any opinion or advice you want to give on the presentation, the content, navigation and so on, are most welcome. And I would be happy to compensate any feedback with a nice coupon code. Oh and by the way, if you subscribe to the newsletter, you will not only be the first ones informed of great deals, but you will also receive 120 MB of free high quality sounds ! I hope to see you at http://www.ogsoundfx.com Olivier Girardot Music Composer & Sound Designer PS. Let me share latest youtube video too:
  17. Hi everybody, My name is Olivier Girardot, and I am a music composer and a sound designer. Here is my new sound effect video, where I explain what the Shepard Tone is, which is a very cool effect, often used in films. And don't forget to visit my Sound Effect shop: http://www.ogsoundfx.com (Get 120 MB of free professional sound effects by subscribing to the newsletter)
  18. khawk

    FreeSFX

    Access to more than 250,000 royalty free music and sound effects.
  19. khawk

    Freesound

    Freesound is a collaborative database of Creative Commons License sounds. Browse, download, and share sounds.
  20. khawk

    http://soundbible.com/

    SoundBible.com offers free sound clips for download in either wav or mp3 format. We offer free and royalty free sound effects and clips for video editors, movie scores, game designers, and weekend sound warriors. Bookmark our page now by hitting Ctrl+D. We update weekly so be sure to return for one of the best copyright free sound resources on the net. Downloads are totally free and upfront with large download buttons to prevent confusion.
  21. Olivier Girardot

    SFX Punch Sound Effects

    Hi there ! Do you need Punch Sounds for your project ? Have you ever thought of making them yourself ? Check out my new Youtube video where I show you how to create your own Punch Sounds ! More punch sounds coming up on http://www.ogsoundfx.com
  22. Check out my new Youtube video where I talk about Dreamart VR, a Virtual Reality project that I am working on !
  23. danieldochertyMUSIC

    [For Hire] MUSIC AND SOUND DESIGN

    Hi! My name's Daniel Docherty, I'm a composer and sound designer from Glasgow, Scotland, currently based in Lancaster, Pennsylvania (a stones throw from NYC, Phillie, DC and Baltimore). I can provide professional music in a variety of styles for your project, with professional experience with orchestral, hybrid, 8-bit, band (jazz, reggae, rock) and electronic music (hip hop, trap, future bass, EDM). I also have experience with Wwise and FMOD integration too, as well as experience editing audio and dialog for Radio Free Brighton, a public radio station in Brighton, England. Check below for some examples of my work and let me know if you think me and your project are a good fit! Message me on here or email at danieldochertymusic@gmail.com Puedo trabajar en Español también. RETRO AND 8-BIT MUSIC SHOWREEL: SCI-FI AND FANTASY THEMED SHOWREEL: HORROR SHOWREEL: MUSIC FOR CHILDREN: HIP HOP AND POP PLAYLIST: FILM AND GAME MUSIC PLAYLIST: https://soundcloud.com/daniel-docherty-music/sets/film-music
  24. Hello guys and gals! My name is Eetu. I'm a sound design student from Finland, looking for a project to work on. As I'm very much of a beginner I wouldn't take any money from it as experience is what I'm looking for. My background is in music (electronic mostly) but as I was more introduced to sound design in my school, it feels more like the field I'd like to work on. I have some experience on Audio recording but mostly editing and mixing. I'm also working on a project on Wwise at the moment so I have the basics of it covered. So if you have any project you need sound design on, contact me here or with e-mail: eetu.tahtinen@hotmail.com Here's some earlier stuff I've worked on: https://vimeo.com/261660005 https://vimeo.com/261661580 https://vimeo.com/261664743 (The audio and video went offsync during the upload to vimeo.) Thanks in advance! Eetu
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