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Community Status Updates


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Listening to volumetric rendering techniques talk at #BrisGPU
Jun 16 2011 03:35 AM
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I interviewed and hired a person. I didn't see that coming...
Jun 16 2011 03:30 AM
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I love algebra. There. I said it.
Jun 16 2011 01:32 AM
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Try Terathons C4
http://www.terathon.com/c4engine/index.php
Jun 16 2011 12:50 AM
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Getting ready for There's No Place Like Homeless's first public tech video. For those who don't know, Homeless is my 2D platformer I've been working on. Due to several complications, it's been set back but finally there's been good progress. Now to iron out the bugs. It's going to be a fun next 12+ hours.
Jun 16 2011 12:32 AM
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Going to smash out a presentation in 2 hours, and then heading off to #BrisGPU. UQ this month.
Jun 16 2011 12:32 AM
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Today's blog post is about the GDC vault, Cartesian products, and relations: http://bit.ly/kenp3z
Jun 16 2011 12:31 AM
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RT @fiddlecub: What literary work should American McGee twist into a hallucinogenic paradise for his next game? The Wizard of Oz http://4sq.com/mHQpSJ
Jun 16 2011 12:31 AM
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Camera acceleration based on touch/slide.
Jun 15 2011 11:41 PM
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Couldn't get an idea until now! ^BP #nocontext
Jun 15 2011 10:31 PM
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Hey @NintendoAmerica, can we get some #3DS folder system? My home screen is already cluttered in less than a few via http://fro.gy/16aj6
Jun 15 2011 10:31 PM
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Computers Revealed: Stepping into Game Development A guide for begginers http://t.co/K7mQuYG
Jun 15 2011 09:28 PM
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Esse #iconoclast do #symphonyx é simplesmente indecente!!! Q cd incrível, meu deus!!!
Jun 15 2011 08:27 PM
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On the way to get a cup of coffee in twice...
Jun 15 2011 07:26 PM