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Wait... depending on multiple vendors for your platform (JS+HTML5) is a GOOD thing? I'm... not convinced...
Dec 04 2011 03:39 PM

Spent most of the day working on FBX -> custom format code... only to discover the Sponza model doesn't have spec/nrm maps setup :|
Dec 03 2011 03:15 PM

'auto' keyword in C++11 is the best thing ever! :D
Nov 27 2011 09:48 AM

Yeah, I get the feeling I shouldn't be writing logluv encoded HDR data to an SRGB render target... <_<
Nov 18 2011 06:12 AM

IronPython integrated into .Net3.5 app and using custom scripts in a couple of hours.. I now feel like The Man ^_^
Oct 21 2011 05:09 AM

After around 2 months of mainly working in Python code C# feels clunky.. :|
Oct 20 2011 10:51 AM
  • mikeman's Photo
    All languages are equally inferior to Python!

    PS.Well maybe C++ is a bit more.
    Oct 20 2011 03:43 PM

"I find using Singletons better than using globals"... *facepalm*
Oct 17 2011 06:36 AM

So, Rage, really? http://t.co/Eb801BO2 I mean... really? :|
Oct 08 2011 11:41 AM

Tweaked Rage a bit, no more eye pain at least. However CPU usage of ~41%, GPU ~50 to 70% = stutter, stutter, stutter... *sigh* game fail.
Oct 07 2011 02:20 PM

... if this is 'megatexturing' at it's best then Do. Not. Want. :|
Oct 07 2011 02:08 AM

Happy F1 2011 Day \o/ Decided on the PC version, mostly because it looks more shiney ^_^
Sep 23 2011 07:15 AM

My new rule; if your sig. is longer than your post you've just lost my intrest.. I don't care for your 7 or 8 quotes...
Sep 19 2011 02:48 PM

Downloaded Sponza model from CryTech, load OBJ into Blender, discover 2 missing textures.... ;'(
Sep 18 2011 05:27 PM

You know, I'm sure the old form software/hardware was better than the new stuff at gd.net... database driver errors AGAIN..
Sep 18 2011 02:24 PM

With early z/stencil test how does a GPU schedule the work? Does it group passed frags into groups? or do we end up with 'masked out' data?
Sep 07 2011 09:15 AM