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Community Status Updates


So. How many people actually read this?
Feb 06 2012 10:12 PM

I'm back from a kick-ass time at GDC Online in Austin. This is such a wonderful industry!!
Oct 14 2011 01:36 PM
  • __Homer__'s Photo
    / __Homer__
    Yes the industry is great, but your site is not sticking to its own policies, and I am blaming you now?
    Dec 05 2011 02:41 AM

Good lord 2nd time I forgot to cycle the Featured Journals after posting Weekend Reading. Getting so absent-minded these days...
Oct 02 2011 01:31 PM

UGH deleting categories one by one is a drag but I have to - it lets me batch-move all those articles contained within to the newer categories all at once. Better than moving individual articles!!!
Sep 29 2011 02:56 PM

beginning to shift around articles into their new categories. Hopefully none of you will even notice...
Sep 29 2011 01:28 PM

checked out NY Games Conference again this year last week. So many suits. Lots of business, little dev. Took away a little bit. Will have a writeup soon
Sep 26 2011 08:16 AM

just finishing up the design3 lesson for this month. 27 videos! 0_0 will be out Monday. Anyone guess the engine it'll focus on yet? Hint: free SDK recently released
Sep 16 2011 11:23 AM

FYI the XNA Workshop is still on - JWalsh will be back with more lessons once he settles in his new role at Microsoft
Sep 15 2011 10:08 AM

y'know that tech artist article has been in the works for about 2 months - glad to finally get it out!
Sep 13 2011 10:58 AM

I'm not going to be able to keep my eyes open long enough to compile Weekend Reading. First thing on my ToDo list once I wake up again though!
Sep 09 2011 05:09 PM

going to start soon reorganizing the articles into the categories listed in our latest staff journal post - all back-end stuff you (hopefully) won't notice, but will be much better moving forward
Sep 08 2011 01:38 PM

sorry I messed up - what engine *SDK* recently became freely available?
Sep 06 2011 11:38 AM
  • Servant of the Lord's Photo
    Sep 06 2011 02:20 PM
  • Gaiiden's Photo
    nope, that's a full engine release if I recall - tho free only for non-commercial use
    Sep 08 2011 01:35 PM

ringing up the design3 offices today to talk over Sept content... hint: what engine recently became freely available?
Sep 06 2011 10:49 AM

spending the day/weekend catching up on GDNet stuff after being without power/internet for 5 days thanks to Hurricane Irene
Sep 02 2011 08:21 AM

we've had good reception on our UDK article from Epic - talking with them right now on the next one. Focusing on more "how-to" takeaway
Sep 02 2011 08:12 AM