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Found 7 results

  1. khawk

    Cocos2d-x

    cocos2d-x is a multi-platform framework for building 2d games, interactive books, demos and other graphical applications. It is based on cocos2d-iphone, but instead of using Objective-C, it uses C++. It works on iOS, Android, OS X, Windows, Linux and Web platforms.
  2. we are looking for cocos js game developer freelancing basis, please let us know if any body interested, info@genieee.comThank you,Genieee.com
  3. This is the 1st game we built by Cocos Creator! We need your feedback about this game on: Is this game fun? How is the graphic performance (laggy?) How can we improve the game? https://itunes.apple.com/us/app/color-block-game/id1347502739?ls=1&mt=8 Thank you =) App Preview - Color Block - 886x1920.mp4
  4. I am developing a cross platform game for which I needs to generate unique identifier (User ID) for each user. I known some platform (Android or iOS) specific approaches to get device related identifiers but I am looking for a solution independent of the device identifiers. User ID Requirements: 1. Independent of the device's platform 2. Offline implementation (no communication with any servers) 3. Without sign-up process I have implemented one approach to create User IDs where I store the system time when the game was launched for the first time on the device. I have following questions: 1. Are there any other approaches to generate User IDs (which will meet the above requirements)? 2. What are the common approaches to create unique identifiers with taking any information from the user? 3. Are there any third party plug-ins to implement User IDs? I would appreciate any suggestions and thoughts on this topic. EDIT: There are lot of responses to use UUID/GUID. Generally, this approach looks fine but I am looking for a solution which can generate same User ID even if the user reinstall the game.
  5. When you scroll main game map (with levels waypoints), you see different seasons, time of the day and night. This is my New "starry night" animation for main game levels map, made for today's update of Midas' Odyssey indie puzzle game. Made in Cocos Studio, entire game made using cocos2d-x as C++ framework (not Cocos Creator). Midas' Odyssey on the App Store Midas' Odyssey on the Google Play
  6. RedGemGames

    Pre-Alpha Update

    The game development has just started and we are now officially in Pre-Αlpha (Early Development)!!! At the moment the project is at the very beginning, but I hope that it will grow beautiful in the next weeks. The following image shows the Status Update for this version. This Status Update into the details: +New: MainMenu with UI buttons +New: Gameplay Scene with Basic Physics (gravity, ground interaction, characters interaction, etc) +New: Player Character Class +New: UI buttons for Player actions (move, jump, attack) +New: First Enemy Character Class +New: First Enemy Character movement implementation and Player Character interaction (follow, die when hit)
  7. SimonDarksideJ

    Dream Build Play Returns

    It’s official, the world has ended as Microsoft has resurrected the hugely successful Dream Build Play challenge for 2017. The biggest difference in this resurgence is that you can now use any tool, framework or language you wish, so long as it targets Windows 10 UWP! You can learn more about the competition at https://developer.microsoft.com/en-us/windows/projects/campaigns/dream-build-play-challenge. The competition is broken up in to 4 main categories with various Prize levels for each, totaling a MASSIVE $200,000 prize fund for entrants to win! The competition is open to all (worldwide) with only a few of the usual exceptions: If you are a legal resident in your place of residence and 18 years of age or older as of June 27, 2017. If you are 18 years of age or older but are considered a minor in your place of residence, you must have your parent’s or legal guardian’s permission to enter; and You have the technical programming education, experience and/or knowledge to create games for UWP; and You are NOT a resident of any of the following countries: Cuba, Iran, North Korea, Sudan, and Syria; and PLEASE NOTE: U.S. export regulations prohibit the export of goods and services to Cuba, Iran, North Korea, Sudan and Syria. Therefore, residents of these countries / regions are not eligible to participate. You are NOT an employee of Microsoft Corporation or an employee of a Microsoft subsidiary; and You are NOT an employee of any company or organization that is involved in the provision of prizes, equipment or materials for this Challenge; and You are NOT involved in any part of the administration and execution of this Challenge; and You are NOT an immediate family (parent, sibling, spouse, child) or household member of a Microsoft employee, an employee of a Microsoft subsidiary, or a person involved in any part of the administration and execution of this Challenge. You also can’t (of note) submit a game that is being built by a major publishing house or one that is currently in development for console development programs such as ID@Xbox, PS Dev, etc. It has to be your own work and not linked to your development studio or company. If it wasn’t obvious, you also cannot submit games that are already published and sold, the game / project must be new. If you are up to the challenge, there are a few key dates to be aware of! A brief history of Dream Build Play Dream Build Play which ran from 2007 through to 2012, has birthed some of the most famous Indies in the years gone by, including: SKA-Studios with The Dishwasher: Dead Samurai & I MAED A GAM3 W1TH Z0MB1ES 1NIT!!!1 – So famous everyone is still playing their games Humble Hearts with Dust: An Elysian Tail (which went on to be bought by Microsoft Studios) Xona Games with Duality ZF (still going strong with new titles being released this year) Most Studios and 1 man bands, especially those that won, have all gone on to do great things and that was only with a single framework to build it in, Microsoft’s XNA Framework. Read more about the history of Dream Build Play on Wikipedia. Now, with the new and improved Dream Build play, the competition is open to anyone and everyone, with any tool, framework or language you wish, with only one single requirement: It must target the Windows 10 Universal Windows Platform.
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