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Found 68 results

  1. Advice Getting started

    Hi, I’m starting out in game development as a whole and while I have some experience with programming in the past with small things like mods and a single byond game that I took over for a previous person I’m rather new to the start from the ground up thing. im looking to get some advice on where to start for tools/material/resources for such. I already have the core concept for the game hashed out, this has been a relitivly solo thing so far so any help is appreciated thank you.
  2. Hey, we are new around here! Our team spent the last year developing a prototype game called Rise of The Fey, a game that focuses on a dramatic story with a fast paced gameplay. Rise of The Fey is a third-person action-adventure RPG set within a fantasy world called Perrah. In Rise you control Kall, a young spaunian looking for revenge after the death of his beloved. We would appreciate if you could take a look at our stuff, tell us what you think and possibly help us out on Indiegogo. The prototype is in portuguese, sorry about that! Have a good one!
  3. Greetings! Who do I need? I am creating a game and I need a 2D Pixel Artist(s) for my game. Introduction: I created a game company two days ago called Dark Star Ship Studio (The link to the company: http://darkstarshipstudio.com/). The game I am creating is a 2D action RPG game with city building game play elements and world exploration game play elements. The world is a procedural generated map (its in the design process) and I am creating the game play; unfortunately, my art skills are very poor. How much work did I accomplished? I've been working on my home brew game engine in C++ and I did try to make some pixel art (I attached a image example). Again, I know my pixel art is horrible. I do not have the talent or patience to create visual art. In addition, I did try to learn on how to create a decent pixel sprite sheet; however, I lost my patience and decided to come here to seek talented artists that are looking for an opportunity. What's in it for you? I wish I can compensate for your services and help. I am in the process of adding more Software Design plans for the game engine and hopefully the game can be available in mobile devices. As a matter of fact, I did registered for the Nintendo Developer Portal and I do wish to release the game in the Nintendo 3DS or Nintendo Switch (I know what you're thinking, "This guy is nuts!"). I cannot promise if the product will succeed or not; however, the reward of creating a game and gaining experience can be very helpful in the future. Thank you for your time! cyberspace009
  4. Hey everyone, I am currently working on a cross-platform RTS style game with a friend in which players from all platforms play together summoning creatures from cards to fight on a live battlefield. The idea of the game is that players can create their own decks with cards they own and use it in a match against other players. The more cards there are, the more unique decks will get as the different card combinations increases. Cards are divided into elements and each element has its own style which affect how these units are used by players. In order to summon a card ingame the player must have enough energy and the right elements built. The main inspiration for this game is BattleForge, a game that closed down in 2013 and has a similar style to what this game ultimately will have. A video about BattleForge can be found here: https://youtu.be/CqJoJ1mdgPI?t=2m21s This project was started June 2017 by my friend and I joined it soon after. The game is being made in Unity and we plan to make it available on PC, console and tablet. All players will be able to play against each other, independent of which platform they are playing on. This project is a hobby for us two and we expect the same for anyone joining this team. We do it for fun and see if something worth sharing comes out of it. There is no amount of work that you have to do. Do it for fun and learn something while working with us. We both are young and still have our lives ahead of us. This can mean that either (or both) of us can drop out if we don't have enough time to continue working on this project. The same principle applies to anyone joining: you are free to leave at any time. Nonetheless, we have come to the realization that neither one of us is good at making the 3D models/artwork required for the game. That's where you come in. As a 3D artist you are expected to be good at one of these four: - Create 3D models - Texture 3D models - Rig 3D models - Animate 3D models The more you are capable of doing the better. You don't necessarily have to be able to do all four. Being good in one field and willing to learn the others is good enough. You are free to spend as much or as little time on the project as you'd like, but there are limits. Being too inactive without a good reason might lead to you being removed from the team. A nice additional bonus would be able to create 2D artworks as well for the cards, interface etc.. The style we are trying to go after can be seen in the video from Battleforge previously mentioned. Many cool, differently styled fantasy creatures and humans with vibrant colors. Units from more 'scarier' factions shouldn't look too scary but should still be able to represent the element (for example the element death). We are aiming for a 'friendly' look rather than a 'dark' look. For now - until we have more resources - we want to stick to a low poly look. Two examples of how we envision the low poly to look can be seen below. These created low poly models will ultimately be used for the mobile platform, as we aim to have better (non low poly) art styles for PC and console. Anyways, that's it for me. If you have any questions feel free to ask them below. Thanks for your time.
  5. story making problem

    hey i have been working on my story and its characters for my game for sometime now , should i speed up or take my time on creating it.
  6. So, I asked for advice on game engines. I know this is asked here ALL the time. I am reading the posts. However, there are so many engines, how does one choose? They all have their own pros and cons depending on one's needs, budget, and genre of game. Is the idea just to choose one and learn from there? Here is a list that I compiled. GameSalad App Game Kit Corona Godot Buildbox Construct 2 and 3 Clickteam Fusion 2.5 RPG Maker Stencyl GameMaker Studio 2 GameGuru Monogame/XNA CopperCube 5 Torque Leadwerks Unity ChilliWorks Clickteam Fusion Cocos libGDX Trublenz V-Play Hello everyone, I am very new here and new to actually starting to develop games. I realize what I am embarking on is probably going to be many years in the making. It is not something I haven't considered before. I recall wanting to make my own game as a child when I read about a contest in Nintendo Power. The winner of this game was J. Scott Campbell who went on to draw for comic books. I think a lot of people who play games wax philosophic about what they would like to see in a game. But I digress. I want to start with a 2D game and I have been reading here and on other websites about the best engine/software to use for newbies who do not have a lot of programming experience. The issue is I read similar and conflicting information on websites, so I thought I would ask people who have used them. I know Game Maker Studio is popular, but I am not fond of the high price add-ons for export. I don't know if I am being picky or limiting myself. Unity seems to be an option but I am new to this so I certainly would need the Plus option rather than Pro; however, I read that Unity's 2D uses the 3D engine and that makes 2D game clunky, buggy, and bloated. Is this true? I don't know what perks the free version has. There are Defold and Godot as well as a bunch of other free development tools, but I am unsure how many require a lot of programming knowledge. I hear App Game Kit is a bit program heavy. And I don't hear a lot about Guru. I plan to learn programming as I go along over the years, but for now, I want to see how well I can do and how much patience I will have. There are a host of engines out there. Some are free and some are not. I don't know what is best to start on especially if I want to eventually export to platforms other than PC. Ultimately, one has to try some out to know what is best. Since I am new, is exporting to multiple platforms putting the cart before the horse? Is this something I should worry about later? I read some posts that answer similar questions, and I plan to read more. I just wanted to ask my own question here. Any direction or advice would be appreciated.
  7. One of the hamster-powered bosses

    One of the hamster-powered bosses we created for our fishbowl-powered medieval robots game Feudal Alloy. More info: WEB twitter facebook
  8. Rock of Ages 2 won 'Best Gameplay' at the AzPlay 2017 yesterday. We're honored! Carlos Bordeu at the stage: Video of the awards (Rock of Ages 2 at 36:54). Carlos Bordeu's talk at AzPlay 2017 about the development of Rock of Ages 2 (in English, starts at 2:08): --- What is Rock of Ages II: Bigger & Boulder? Rock of Ages II: Bigger & Boulder is a game that improves on all aspects of the original. Up to 4 players can battle in crazy boulder mayhem. New impressive art periods, more historical characters and the funniest story clips we've ever made. All rendered with highly improved destruction / physics and effects - powered by our first Unreal Engine 4 game. Official website Steam store page PlayStation 4 store page Xbox One store page Trailer Follow ACE Team: Rock of Ages 2 Steam community hub ACE Team website Steam group Discord Reddit Twitter Facebook "ACE Team fans" Facebook page Youtube Twitch Player me Tumblr Instagram Minds Gab Pinterest ВКонтакте
  9. lately I've been working on some ideas for a Game in construct 2 but my biggest setback is art. I have no skill in that aspect of things. I am looking to collaborate with an artist(not necessarily Professional) to bring some ideas to life. plz respond if interested
  10. Wreckfest is looking to integrate some new tracks in their next release and one of my tracks made it to the final round. I need your votes to make it go all the way ! Please vote for my track right here : https://wreckfest.audiodraft.com/entries/entry/175#.WhARwxeghsA.facebook
  11. Hello, dear friends!!! I want to make a сonsole racing game. It would seem that a racing video game on consoles is a good option for development. But I need people who know about the development of racing games on consoles. And I have a few questions for you, dear developers: A more good programming language for creating racing games on consoles? Is there any 3D editor to create a racing game on consoles? Can I use the laser scanning function for racing tracks? Do you have video tutorials to create a racing game on consoles? How many people i want to help me with developing a console game? Sorry for my English. Thanks in advance.
  12. hello guys! We are a group of Programmer, Artist, Sound Engineer, Writer, 3D artist and animator. We are looking for Writers to help with the story creation, Programmers (c++ and UE4 blueprints its fine), also Level designer and designer in general to help our Artist! If you have any interest comment below! (Ps no profit, atm)
  13. The Battlecruiser is a game about building a gigantic space battleship from scraps. Construct, adapt and protect your mothership to fly away from dying world. Engine: Unity3d Genre: Exploring/Action/TD Facebook Subscribe to newsletter Twitter
  14. Which is better?

    FIFA V PRO EVO
  15. Hello everyone I wanna introduce my personal project named NOWhere first time. I posted earlier briefly with only screenshot, but now, I attach more detail description and video.AbstractThis story is about journey of three kids that have own purposes respectively in near future. Big chatter Matt, meticulous Glenn, and suspicious girl Abi. Im gonna design this game based on 3D action adventure game. It includes action, puzzle, and storytelling, widely used as game grammer in adventure game. But I want to focus on storytelling with breaking 4th wall technique so that user can concentrate as surroundings not observer, like movie deadpool or house of cardsKey features* Natural transition between third person view, fixed observing view, and cutscene camera. * Basically it follows platform game grammar but user can select or change game flow. * User activities affect game environment so user can choose strategy* Action plus puzzle gimmic* SD cartoon style matt and glenn, And realistic characters and env including Abi* User real space, user game space, other players game space are concept of parallel universe. By the async network, game env is affected from other spaces. Details* Genre: 3D action adventure* Game mode: Network based single play* Platform: PC, MAC, PS, XBOX, Switch* Engine: UnityFirst video: this only shows mood in the game. Notrepresent final game. (Many art asset is purchased) sample video https://youtu.be/LFKELj4noXE
  16. 2D Twin-stick shooter

    We are making a twin-stick arena shooter in pixel style. It plays out in a post apocalyptic time where machines is a much cheaper alternative for the human workforce. This makes jobs scarce for humans. To fairly give out jobs to people in the city, the labor office have started a monthly tournament. The winner of the tournament will recieve a job. The core mechanic in the game will be the weapon's recoil. The recoil will be excessive, the players will be able to dodge and attack at the same time. Here is a video of the first iteration of the core mechanic. Feel free come with critique or feedback. If this sounds interesting and you want to follow our progress please pm us or email us gottoblandatstudio@gmail.com
  17. Writer looking for team

    Hi guys i'm a writer looking for a team to write plots and storyline in games . I have better abilities when writing adventure based and gore type story, I don't mind working on other projects as a team or by myself
  18. 'One Of Them' Action adventure martial arts game. In relatively early development. Initially targeting Windows and XBox One.
  19. Good day. Im planning to start my own game dev as a solo developer and artist. My question is what laptop should I buy for me to develop games? Planning to develop for moblile, and PC and Console for the future as well. Should I buy a Macbook or a Windows Laptop? I can develop with Lua, c++ and c#. Thanks in advance
  20. S.Korea Indie Game This video is a real alpha gameplay video. LAST HILLS is a work that I am developing with being inspired by horror movies, especially, Conjuring, and Evil Dead. LAST HILLS will be a game where you can enjoy high quality, real, and fear in mood that you are in the game. LAST HILLS will become a more realistic horror game through VR. Thank you! If you want to know more about Last Hills follow us on Facebook : https://www.facebook.com/Lasthills/ Twitter : https://twitter.com/LastHillsGame Official website : https://www.lasthillsgame.com/
  21. I making my coding my own os\game console from scratch and I would like to access the gpu to draw gfx? how would I do it using c\c++\asm?
  22. https://developer.microsoft.com/en-us/windows/projects/campaigns/windows-developer-day?utm_campaign=windevdaycu Not sure how many of you would care about this, but today is Windows Developer day, and Microsoft has been having a live stream today. So far, it's been pretty interesting, for both games and non-game apps. It's mostly on UWP (which everyone seems to hate), but I'm taking advantage of UWP for my game. One bit of good news is that (IIRC) Microsoft will allow UWP games to access the full GPU and other resources. Curious what you all think of this, as well as if you share the opinion that Microsoft is practically *begging* developers to support UWP at this point. Shogun
  23. Hello gamedev.net, I am brand new here. I am not the best at articulating myself or at formatting forum posts so sorry ahead, but I want to try and make my first post count so I'll jump right in. I love the time that we live in - I love that pixelated graphics have been so prominent in gaming these past years. I like to think that a lot of people developing 2D games these days have the same mentality as me, which is 2D graphics are beautiful (I've heard people call 2D development "lazy" which is possibly true for some, but I like my positive viewpoint). Sword of Mana for example, despite it's age and 2D graphics is a wonderful, whimsical, beauty. It has a fun hack and slash style of combat, addictive crafting (mob grinding for loot/seeds) and a creative housing system for the time. I've replayed this game many times throughout the years. Each time I play it I'm at a different level of maturity in my life (more or less lol). As I've aged my perspective has changed due to life and it's struggles, so the game means something different to me each time I play it. To get to the point of why I created this account - I want to learn how to make a top-down, 2D, RPG that plays like Sword of Mana. I have no illusions that it will be easy and I'm hoping for some solid advice from the experienced users on this forum to get me pointed in the right direction. I have no skills with game programming, minimal music ability (I have three practice tunes on soundcloud if you want to check them out - bottom of post), and no skill with pixel art, but am willing to learn. So if you have any advice whatsoever I'm all ears!
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