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Found 106 results

  1. Math Warriors Game

    My 1st Android game developed with React-Native and called Math Warriors

    © MathWarriorsGame

  2. LEVEL DESIGNER REQUIRED Compensation: This is a hobby project. Responsibilities: The level designer will make levels with assets in the engine and solid platforms. Engine used: Game Maker Studio 2. Knowledge: You don't actually need programming knowledge for Game Maker Studio 2. All you need to do is put on beautiful background layers and tilesets on several different rooms. Website: www.beupe.net E-mail: support@beupe.net Discord: https://discord.gg/ywbHtdr
  3. GameMaker Indie game is FUN but PAIN

    My full time job is a commercial system developer. It is totally unrelated to creativity and game industry. What triggered my passion is the succeed of the indie game "Crossy Road" which earned $10 million and had over 50 million downloads within 3 months after launch. I realized the bloom of mobile phone has changed the whole game industry. Free, simple, addictive indie games are now grabbing market share. Not only those big brandnames can achieve high download rate. Any individual, who has incredible idea in mind, is possible to beat off the giants. It is undoubtedly that the entry barrier nowadays is extremely low for developing a game, not only in a single platform but cross platforms. Thanks to the effort of Unity and Unreal, one single game project can be deployed to Windows, Linux, Mac and more importantly to Android and IOS (and Windows phone but who cares ). Before you start your project, it seems that you already have tones of potential players. Well, you have great idea, and you have tones of players, what a beautiful dream, huh? But soon you will know gamedev is not just gamedev. (to be continued...) ------------------------------------------------------------------------------------------------------------ MushroomWorkshop new free game rollout: Sibby Jump Adventure Download and enjoy the Sibby's world! Android: https://play.google.com/store/apps/details?id=com.MushroomWorkshop.Bounce IOS: https://itunes.apple.com/us/app/sibby-jump-adventure/id1315608631 Facebook Fan Page: https://www.facebook.com/mushroomworkshop.apps/
  4. Choosing Flowfield Methods

    I need some help determining which methods of path finding i should use. The scenario is that i want 100-1000 agents (with steering behaviors) moving to a single location (the player) via a flow field. I am currently following this PDF for guidance (Supreme Commander 2 Pathfinding) but a lot of the technologies they use are meant for an RTS. Different groups of agents often have different goals to move toward to. Since i have a single, consistent goal, would i still implement things like an A* search through sectors based on an agent's location in the map (there's a lot of agents so..), or would i simply generate the flow fields in the sectors that are occupied? Basically, since i have a single target at all times, which technologies should i use and which should i forget about
  5. Hello! I am a game development student in my second year of a three year program and I would like to start building my portfolio. I was thinking of creating some games to show what I can do to potential employers since I wont have any work related experience when I graduate. But as I'm sure you all know there are tons of ways to approach developing/designing a game and I'm curious if anyone had any insight as to any "standards" that come with this? Is it okay to use game engines like Unity, Unreal, Game Maker etc? Or would it be better to make a game from scratch to better show case your skills? Any and all advice will be greatly appreciated!
  6. Just another beginer story

    Hello, Me and a friend have been thinking of making a game, but the thing is that, we only have someone who only knows how to write and very VERY basic coding (Me) and another person who can make the music and know a bit more coding and know how to use Game Maker. We are thinking of making a top down Action RPG with some crafting elements, is it possible to make it with our limited abilities? obviously we are open to learn and improve, but, can we start and do something with what we already have?
  7. NEED FEEDBACK!

    https://www.kongregate.com/accounts/IMakeBadGames Click "Cube Rain" below. Please tell me what all of you think of it
  8. Thy Sword is a hack n' slash platformer with procedural levels and roguelike elements. Inspired by classic games and executed with perfect controls and fun mechanics. Get ready for a heroic challenge! Better yet, summon a friend for a truly epic co-op adventure, ...or a duel to the death. Whoever wins keeps his head. A world of Sword & Sorcery awaits! The game you always wanted...graphics and sounds inspired by epic 80's and 90's golden games. Now it's within your grasp with modern mechanics and responsive controls. Thy Sword on Steam: http://store.steampowered.com/app/560300/Thy_Sword/ Launch Trailer: https://www.youtube.com/watch?v=wPWkAeJLo74 Key Features: - Single player or local co-op, player vs. player combat - Procedurally generated levels - Discover Heroes, Weapons, Items, Bosses and challenges - Fast paced yet strategic combat, full controller support with customization - Beautiful true resolution pixel art & animation - Chip music created using the legendary SID (Commodore 64) Thank You for reading! A wolrd of Sword & Sorcery awaits!!! ------------------------------- About GamePhase: Three man Indie Developer from Finland. Developing games with passion, pixels and blood magic. Find out more at www.gamephase.net November 12, 2017. Vaasa, Finland.
  9. YoYo Games, the studio behind leading 2D game development engine GameMaker Studio 2, today announced the launch of its Creator Editions for Windows and Mac, a new easy to learn package that has been specifically designed for first time game makers, both young and old. With the Creator Edition, users can unleash their creativity and turn their idea from a simple concept into a finished video game. “At YoYo Games with GameMaker Studio our mission is simple - create an accessible, robust set of tools for everyone who wants to give game making a shot,” said James Cox, general manager, YoYo Games. “With over 10 million downloads of the GameMaker Studio family of products, the Creator Edition is the perfect present for families who want to unleash their creativity over the holiday period and make the next Angry Birds”. GameMaker Studio 2 is an award winning, professionally used game engine tool for making of video games across desktop, mobile and console platforms. More people, including children, are playing games than ever, and with the Creator Edition, YoYo Games has introduced the technology at a $39/£30 price point to ensure everyone gets the opportunity to try their hand at making games. The software has already found a home in over 1000 schools across the UK and USA across a range of ages. GameMaker Studio 2 features simple-to-use drag-and-drop tools, tutorial and game assets, enabling users to quickly and easily create 2D games, letting their imaginations run wild in the process. The Creators Edition also allows users to publish their games to either Windows or Mac Desktop allowing family and friends to play their creations. The Creator edition is the perfect platform for creators to take their first steps into games development and publishing onto digital platforms. It gives users all the options they might need to create characters, environments, props and levels as well as integrate sound, movement and other actions. The GameMaker Studio 2 Creator edition 12-month licence is now available for $39 (approx. £30) through the YoYo Games website. To access GameMaker Studio 2 tutorials visit: https://www.yoyogames.com/learn.
  10. YoYo Games, the studio behind leading 2D game development engine GameMaker Studio 2, today announced the launch of its Creator Editions for Windows and Mac, a new easy to learn package that has been specifically designed for first time game makers, both young and old. With the Creator Edition, users can unleash their creativity and turn their idea from a simple concept into a finished video game. “At YoYo Games with GameMaker Studio our mission is simple - create an accessible, robust set of tools for everyone who wants to give game making a shot,” said James Cox, general manager, YoYo Games. “With over 10 million downloads of the GameMaker Studio family of products, the Creator Edition is the perfect present for families who want to unleash their creativity over the holiday period and make the next Angry Birds”. GameMaker Studio 2 is an award winning, professionally used game engine tool for making of video games across desktop, mobile and console platforms. More people, including children, are playing games than ever, and with the Creator Edition, YoYo Games has introduced the technology at a $39/£30 price point to ensure everyone gets the opportunity to try their hand at making games. The software has already found a home in over 1000 schools across the UK and USA across a range of ages. GameMaker Studio 2 features simple-to-use drag-and-drop tools, tutorial and game assets, enabling users to quickly and easily create 2D games, letting their imaginations run wild in the process. The Creators Edition also allows users to publish their games to either Windows or Mac Desktop allowing family and friends to play their creations. The Creator edition is the perfect platform for creators to take their first steps into games development and publishing onto digital platforms. It gives users all the options they might need to create characters, environments, props and levels as well as integrate sound, movement and other actions. The GameMaker Studio 2 Creator edition 12-month licence is now available for $39 (approx. £30) through the YoYo Games website. To access GameMaker Studio 2 tutorials visit: https://www.yoyogames.com/learn. View full story
  11. Hey everyone! My husband and I have this idea for a uniquely retro mobile (Android/iOS) game. It's a top-down Shmup spaceshooter with a twist or three. My hubby (Jon) has some basic programming skills and has started creating a demo version of the game in GameMaker, but we both work full time. If we can get a team together, we would like to eventually relaunch a kickstarter page and get some funding to make the game a reality! For now, we are looking for the following so we can create a demo and further develop our vision: Programmer(s): who loves shmups? Think Super Megaforce but not! We have already started in GameMaker, but Unity might work too. GFX Pixel Artist: 8bit/16bit, we have a foundation that needs improvements! Music Artist: High Octane/upbeat Chiptune soundtrack. We have nada! If you have some skills, please post below with what role you would like to assume and we can get the ball rolling! Attached is one of the spaceship evolution concepts.
  12. Share and download other games

    From the album Play Craft

  13. Quests, triggers, events and more

    From the album Play Craft

  14. Editor

    From the album Play Craft

  15. Play Craft

    From the album Play Craft

  16. Customize your libraries

    From the album PlayCraft

  17. Editor

    From the album PlayCraft

  18. Play Craft

    From the album PlayCraft

  19. Great fireball animation

    Hi there, I created a fireball animation and the according effects for the combat system I am currently designing.
  20. Great fireball animation

    Hi there, I created a fireball animation and the according effects for the combat system I am currently designing.
  21. Great fireball animation

  22. Hello, I am researcher from University of Phoenix. I have received permission from this site to post about permission to recruit subjects for participation in a study entitled Cyber Threats to Online Gaming and Education: A Delphi Study. The purpose of the study is to find out what current and future measures might be taken to eliminate or reduce organizational risks when using MMORPGs while still allowing organizations to use this powerful tool. I need a minimum of 10, maximum of 20 participants/game developers to contribute to my study. I need the expert opinion of game developers on what they think needs to be done to make MMORPG's secure. The game developers do not need to be MMORPG game developers, just game developers. The study will be completely anonymous, no identifying information will be used in the study. The participants will have to sign a permission slip and an informed consent slip which I will be the only one that will have access to. If anyone is interested in this PLEASE send me a message ASAP as time is of the essence. The study should not take up much of your time each day (maybe 10 15 mins max depending on you) and should not last too long ( maybe a week or two depending on how long it takes all participants to send me their data). As stated above the study will be a Delphi study, which means that all participants will answer a series of questions on a questionnaire for three rounds, those answers will then be sent to me, I will analyze the answers/data and send out the next round of questions and repeat the process until round three is finished. I will start out with 5 of the 20 participants to conduct a pilot study, this will be used to construct the questionnaire that all of the participants will answer. once the Pilot study is finished the actual study will start. all communication for the study will be via email of SurveyMonkey website. Thank you for your time
  23. Hi there! I know there are plenty of threads of beginners like me asking for advice, where to start and so on, but sometimes I see contradictory answers and I don't know if those apply exactly to my specific case (I know, for example, that there is never a unique valid answer like "use unity" or "use Game Maker"). So I'll tell you my case and maybe you can help me: I'm a freelance animator and illustrator and I love video games. I always had in mind the idea of making a game by my own, but never had the time or the determination to start learning programming, game design... But now I have decided that I want to jump into it... I just don't know where to start. I want to do everything by myself (like I do in my animations and illustrations) and I know it will be difficult and tough basically because I know nothing about programming (does a bit of HTML count? :D), but I guess the "art part" is solved in my case (I still don't know the restrictions for the art, requirements and all that stuff). I'm a self taught artist, I learned how to use Photoshop and After Effects by myself and the help of tutorials and guides, so I'm now willing to start learning something new like a game engine and programming (I now see it way tougher than learning After Effects). The point is I want to make a 2D game (not sure if a platformer, endless runner...), side view, with a strong parallax effect and I don't know which engine I should use (and learn) for this. If I did this for an animation in After Effects, I'd use a 3D enviroment, camera, and separate layers in z-axis (so easy!), but in this case... Would it be easier (better?) to use a specific 2D engine like Game Maker (or others) and then apply some kind of coding to make this parallax effect or start building it in 3D in Unity from the beginning (all sprites will be 2D, no 3D objects)? As far as I know, Unity has more potential than Game Maker and I was thinking... Once you start learning programming or using a new software... Shouldn't directly go for Unity? Is it so hard to start learning C# from zero? I mean, if I choose Game Maker, I surely have to learn some code (I want to do things right) but I couldn't use this knowledge anywhere else, so once I have to learn some programming... Does this make any sense at all? Should I go directly with Unity or try something else before? Beyond specific youtube tutorials for specific tasks, is there any great book or website or something that I should use? Is there any MUST for a total beginner? What's the best way to start learning programming? And not only the code side, but also any book about game design that is a MUST? Forgive me if I said something wrong (I'm sure I did!) and sorry for my English! Thank you very much for your help!!