• Advertisement

Search the Community

Showing results for tags 'General'.



More search options

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Categories

  • Audio
    • Music and Sound FX
  • Business
    • Business and Law
    • Career Development
    • Production and Management
  • Game Design
    • Game Design and Theory
    • Writing for Games
    • UX for Games
  • Industry
    • Interviews
    • Event Coverage
  • Programming
    • Artificial Intelligence
    • General and Gameplay Programming
    • Graphics and GPU Programming
    • Engines and Middleware
    • Math and Physics
    • Networking and Multiplayer
  • Visual Arts
  • Archive

Categories

  • News

Categories

  • Audio
  • Visual Arts
  • Programming
  • Writing

Categories

  • GameDev Unboxed

Categories

  • Game Dev Loadout

Categories

  • Game Developers Conference
    • GDC 2017
    • GDC 2018
  • Power-Up Digital Games Conference
    • PDGC I: Words of Wisdom
    • PDGC II: The Devs Strike Back
    • PDGC III: Syntax Error

Forums

  • Audio
    • Music and Sound FX
  • Business
    • Games Career Development
    • Production and Management
    • Games Business and Law
  • Game Design
    • Game Design and Theory
    • Writing for Games
  • Programming
    • Artificial Intelligence
    • Engines and Middleware
    • General and Gameplay Programming
    • Graphics and GPU Programming
    • Math and Physics
    • Networking and Multiplayer
  • Visual Arts
    • 2D and 3D Art
    • Critique and Feedback
  • Topical
    • Virtual and Augmented Reality
    • News
  • Community
    • For Beginners
    • GameDev Challenges
    • GDNet+ Member Forum
    • GDNet Lounge
    • GDNet Comments, Suggestions, and Ideas
    • Coding Horrors
    • Your Announcements
    • Hobby Project Classifieds
    • Indie Showcase
    • Article Writing
  • Affiliates
    • NeHe Productions
    • AngelCode
  • Workshops
    • C# Workshop
    • CPP Workshop
    • Freehand Drawing Workshop
    • Hands-On Interactive Game Development
    • SICP Workshop
    • XNA 4.0 Workshop
  • Archive
    • Topical
    • Affiliates
    • Contests
    • Technical
  • GameDev Challenges's Topics

Calendars

  • Community Calendar
  • Games Industry Events
  • Game Jams
  • GameDev Challenges's Schedule

Blogs

There are no results to display.

There are no results to display.

Developers

Developers


Group


About Me


Website


Industry Role


Twitter


Github


Twitch


Steam

Found 278 results

  1. Hi everybody, My name is Olivier Girardot, and I am a music composer and a sound designer. Here is my new sound effect video, where I explain what the Shepard Tone is, which is a very cool effect, often used in films. And don't forget to visit my Sound Effect shop: http://www.ogsoundfx.com (Get 120 MB of free professional sound effects by subscribing to the newsletter)
  2. Advice

    Hi there, I am currently studying a diploma of screen and media and want to move on to the bachelor of game animation and design after this course finishes. I was just wondering if there was any advice anyone had on landing job interviews and finding work in general for this field. I was also wondering how hard it is to find a job in this field for females as well? many thanks
  3. We are proud to announce our upcoming cryptocurrency mining simulation game Blockchain Tycoon. We are working on to make it as realistic as possible. For example, by use of real life values and algorithms, you can earn same amount of coins as in real life. Also, the electricity and power calculations varies by warehouse location. We are also working on a simulated world economy for coin prices and world mining ecosystem which effects overall coin earnings. The game is designed to be played by absolute beginners and experts on the topics of blockchain and cryptocurrencies and aim to give you a better understanding of the cryptocurrency mining. Here is a detailed shot of the one of the warehouses: We are planning an Early Access release for June. (Steam: http://store.steampowered.com/app/824450/Blockchain_Tycoon/) Steam Trailer:
  4. Game Name Copyright

    Can I get in trouble for naming my game similar to one that's not in the same genre? For instance, if a game is named Playarada and I name my game Playarade, can I get in trouble? Be mindful that the games would be in two completely different genres. Thank you!
  5. A sticky dilemma. I'm part of a team based in USA that produces a virtual world software for remote business purposes. The businesses that use us are our Clients with users from all over the world (and expanding), but primarily in the USA. Our software makes use of customizable human avatars to use in world for each user. We have gotten requests from one of our biggest paying Clients and approval from boss to include religion based avatar clothing options (yamulkes, headscarves, skullcaps and turban head coverings currently, potentially garments too). As our software is used for business, most people want to keep their real world likeness, which may include some of this clothing because it is a part of their identity. Since this is such a sensitive topic on all sides involved and we are in a politically charged climate in the USA, clearly we don't want to offend anyone because they all pay us. In my opinion, even if this request was deemed as a reason for loss on Client's part, it will still be our company providing the service that will be affected primarily. As an emerging company we can't afford to lose users or current/potential Clients over something unrelated to the core mechanics or hardware requirements of the game. How do we put it in the avatar creation menu? Keep it with the other head coverings (so not to upset/offend the religious wear users via segregation) or separate it (to protect from accidental abuse of said garments from ignorant users and offend everybody)? As difficult as it would be for us to do (right now), do we only allow access to certain users? Would that be going too far to request information such as this from users, or for them to have to volunteer it for access? How do we talk about it with the client? When the concern was brought up, they warned us to be careful about using the term "religious wear", so we switched to the more broad "cultural wear", in which they again implied even that term might offend in discussion (because Texas users (very many) would get mad about their cowboy hats not being treated as culturally significant...) and client tactfully avoided telling us what they want us to call it themselves. How do we have a productive conversation though they put out a controversial request and are not willing to speak confidently on it's behalf?
  6. 3 Reasons Indies Should Apply for DreamHack's New Activities Coming to Austin June 1-3 We're expanding our DreamHack events to encompass a "Gaming Lifestyle" approach. So basically we're bringing a ton of new content to the already massive show that focuses on Indies, Tabletop, Films, Students, Art, and more. Of course this means we're making everything we're already doing even bigger and more awesome such as Esports, LAN, Music, Expo, and pretty much everything else. The Top 3 Activities Indies Should Apply For... 1. Indie Playground: The Indie Playground is a curated area where games entered into our competition before the event have a chance to win a complimentary booth to showcase their game. The selected games are organized into 12 genre categories that are reflected in the layout of the Indie Playground. Multiple titles are selected for each genre ensuring attendees will enjoy as many indie titles as possible. It's free to enter and those selected will score a FREE 10'x10' booth. We're pretty flexible on what you can send us. If you're not finished with your game yet you can definitely still submit. We've judged and accepted tons of unfinished video games, tabletop, etc. before. Entry form....https://tinyurl.com/DH-IndiePlayground Deadline: April 20, 2018 2. Game Pitch Championship: The Game Pitch Championship was created to help build the skills you need to successfully get your product out there. Many developers are talented and either nail the build they have to show but don’t really nail the business plan or they nail the business plan and not the build. With a pitch, you have a short time to impress so you need to nail it all. This competition will not only help hone your skills with industry vets guiding your progress through the competition, but you’ll win accolades too. You could also win $2,500! Entry Form....https://tinyurl.com/DH-GamePitchChamp Prize: $2,500 USD Deadline: April 20, 2018 3. Art Gallery: Exactly as it sounds, our gallery showcases some of the most amazing artists in video games, tabletop, comics, anime, and more. DreamHack staff select a number of works then we just print cool art on canvas for FREE—your game gets a slice of advertising while our fans enjoy a non-TV wall on the expo floor. It doesn't even require you to be onsite for the event, so this one should be a no-brainer. Entry Form....https://tinyurl.com/DH-GameArtGallery Deadline: April 20, 2018 Good luck!! Reach out to sydney.mantrom@dreamhack.com for questions.
  7. Important links Website | Whitepaper | Onepager Facebook | Twitter | Telegram | LinkedIn SQUID token - SQWD Opportunity for early supporters We are now at stage where we are able to start making connections with game developers who would be interested in being a part of Squid Networks in the future, not only would you be guaranteed a place on the Squid Platform but other incentives such as SQWD tokens and have a say in how the platform work, as after all game developers are extremely important in the market. If you are interested in be apart of Squid Networks please don't hesitate to get in touch respond on this thread or email us: business@squidnetworks.io Learn more about what we've done so far Key developments Whitepaper version 1.0 is live - 05/04/18 Video explainer is live - 10/04/18
  8. My university class this term is prompting me to ask a few questions, and hopefully you guys could help me out. I'm supposed to crowdsource ideas and techniques on how to "sell" my prototype asset. For context, my prototype is a procedural weapon generator similar to the one used by the Borderlands series.
  9. Yoo ive been wanting to start this project for agess and finaly got around im not gona give tomuch info oofc but yea how can i go about having a client which talks to "game" server Things i need it to do account,stats,location,invent,kills, and like just things relevant to the players ofc so when they log out they dont disappear ahaha i do know the basics behind it all but i just dont know how to approach it or were to start ie like what should i use? mysql? can i host the game of a ubuntu server or windows ect ect? as i want only the core game files in the client if any of u guys ever hosted a wow 3.3.5 server kinda like how the trinitiy core shit do all the db talking with the wow client? like that sorta thing
  10. Before "Starting Fresh" I'd like to take a moment and look back on the 1.6 years PolyInteractive has had in the gaming industry, looking back to when we first bashed our heads together and conjured up the amazing idea to put our gaming degrees to good use and start our own gaming studio... Oh how I envy our old bright eyed and bushy tailed selves, we were so optimistic. THE BEGINNING We started off by registering our company on "Companies house" and this was it, this is what made us official and if you searched for PolyInteractive Games on the Companies House website you'd find us, it was great. Later in that day we looked into getting a loan, those big bad scary things that you should probably avoid especially if it's coming from the Government/ loan shark, or get a loan from a wealthy relative/ bunch of relatives, I'd have taken the latter if it was an option, however, it was not, so I went with the loan shark... I jest, Government, I went with a Government loan. How much did I get? I managed to get a £15,000 loan because my credit was amazing *Insert amazing gif* The application and gaining the £15,000 was a month-long process that involved business plans, future projections, proof of identity etc... etc... We then over the course of 7 months spent the £15,000... We bought new equipment, a bunch of licenses like Photoshop, Illustrator, Substance painter and 3DS Max, computer desks, an accountant and a space to rent... Everything was looking great, we even found a 2D artist, a 3D artist and a programmer all willing to work for free and reap the rewards of a finished game (they'd get a % of what the released game would make) THE DOWNFALL The downfall all started when our programmer handed in his resignation to his day to day workplace as he wanted work full time on the game, him not being big on his IT job in the first place really helped him in his decision to move to us, however, he was that good at his job he was given a higher wage to stay at his IT company, and who'd blame him, with the raise he got we couldn't argue, and with that swift blow our programmer was gone. After our programmer left our 2D artist went a.w.o.l and vanished and we still to this day haven't heard from him, not long after our 3D programmer became so busy with the day job that he too slowly vanished into the black. We started looking online for people to fill these empty seats & holes in our hearts but no one was willing to work for cash that a game may or may not make, thus leaving us with a game that was close to being half complete. HOMELESS A month went by after we lost our team to their day to day lives and temptations of better wages that we started to spiral out of control in our personal lives, Alex and myself found our selves technically homeless, living out of our office space which was 7 foot wide by 20 foot long, and the only thing separating all the companies in this office space was a very thin wall, thin enough you could hear could hear the next business, it was usually best working with headphones in to avoid distractions. We used to cover the doors glass panel and sleep in hidden placed (under desks, behind shelves) so that other business didn't know we were sleeping in an office space that didn't even have a shower (we cleaned in the toilet sinks) but we still worked on the game, Alex being the 3D artist and myself being the 2D artist and together being game designers, waiting for a programmer to answer our Polycount advert. Homeless or not, we still worked our asses off. THE SAVIOUR A few weeks went by of radio silence until we finally got an email, a British student studying in Sweden answered our prayers and this person was a programmer, we rejoiced and got the game to a half-completed state within a few weeks, just in time for EGX. To go to EGX we needed £700 but we only had £350 in our bank left over from the £15,000 we had originally loaned, so we called up the EGX representatives and asked if an exception could be made to which they agreed, we would pay half now and half later, things were finally looking up for us. THE ROAD TO EGX Now you might think that things were easy from here on out, but we had to figure out a way to get to London, and stay in a hotel room for 4 days during the event, so our producer who's good at this sort of thing finds us the best-staying deals and he himself is willing to drive us down there to show off our game, however, we just spent the last of our money on getting the ticket... Needing the money Alex throws his car on Facebook for £300 ono and within a day Alex gets a reply to meet up with the guy willing to buy the car, Alex sells the car for £200 and an ice cream. (He never did get that ice cream) EGX We spent 4 glorious days at EGX, we met some new faces and some old, I met old tutors who had gone on to creating their own games company and making it successful & met new games companies also trying to make their way in life just like ourselves, we ate homemade meals as our B&B apartment thing had a small kitchen and our producer was very nice to us and took money from his own pocket to feed us. While at EGX we had the opportunity to meet with publishers, publishers like Sindiecate, Play Stack & Rebellion, all amazed at how quickly we put together our game and how we went about making it but none of them took the bait, no one wanted to publish our game, so we left EGX, we were still happy because we got to meet so many people but slightly disheartened that publishers didn't want to help us in making our dream. When we got back to the studio we poked around for more publishers sending emails to at least 30+ publishes in and out of the UK, about 80% didn't reply and the 20% that did wasn't interested or didn't work in the mobile games market. Later that evening we released out game Rise of Factions: Sparta, only half finished with a promise to complete it when we can for free. THE AFTERMATH After releasing Rise of Factions: Sparta we sat and waited and watched the installs of the game, for days no installs were added to the Google Development Console, we pushed it as hard as we could on social media sites, we didn't have any cash to pay for advertising, so all we could do was watch as no one installed the game, and we're certain it's because of the £0.99 price tag we attached the unfinished game, but a lesson was learnt, the industry is harder than it looks. Myself and Alex were given a week to move out of the office as we had overstayed our welcome for 2 months owing our landlord £1200+ and our accountant services we discontinued and a payment of £700+ was also due to be paid back, making a nightmarish sum of £1900 to be paid back, to which our loan also wanted us to start paying back at a £350 a month sum... We managed to hold things off as we'd just become more homeless & because we were too broke to start paying any of it back. Myself and Alex found a very very small place to live, we chucked out the bed so we could move our office into the only living space there was and we both slept on the floor, myself on a futon I managed to save from my last relationship and Alex in his old trusty sleeping bag, and we slept like this for 4 more months, we were beaten down, but we weren't out for the count. .............................................................................................................................................................................................................. I'm going to leave this blog here with you and give you the rest of the story in a weeks time, I didn't realize that I would fill a blog with so much content.
  11. Nice to meet you! First of all, it is a pleasure to be around and thank you for the available help! Basically, I am working on a new project and I would like to share some concept arts on my Twitter. The point is I am quite confused as to what I need to do to protect the general game idea, assets, and my company logo from being stolen/used unproperly by other people. I will definitely make great use of such information!
  12. Video game industry is at its best with $108.9 billion in global revenue for 2017, representing a 8% growth compared to 2016. According to Newzoo, there are currently more than 2.2 billion active gamers across the globe. In spite of this massive growth in gaming industry, the video game retailer GameStop has been struggling over the past few years as video game purchases from retail stores continue to decline due to the strong growth in the e-commerce and competition from online giants like Amazon. The Grapvine, Texas-based company, which had a total of 7,535 stores at the end of its fiscal 2016, anticipated to open about 100 new stores as well as close about 130 Video Game Brands stores worldwide and 55 Technology Brands stores in fiscal 2017. The demand for Nintendo Switch drove GameStop's sales up 15% in the recent quarter. https://news.alphastreet.com/gamestop-q4-2017-earnings/
  13. Video game industry is at its best with $108.9 billion in global revenue for 2017, representing a 8% growth compared to 2016. According to Newzoo, there are currently more than 2.2 billion active gamers across the globe. In spite of this massive growth in gaming industry, the video game retailer GameStop has been struggling over the past few years as video game purchases from retail stores continue to decline due to the strong growth in the e-commerce and competition from online giants like Amazon. The Grapvine, Texas-based company, which had a total of 7,535 stores at the end of its fiscal 2016, anticipated to open about 100 new stores as well as close about 130 Video Game Brands stores worldwide and 55 Technology Brands stores in fiscal 2017. The demand for Nintendo Switch drove GameStop's sales up 15% in the recent quarter. https://news.alphastreet.com/gamestop-q4-2017-earnings/ View full story
  14. I’m currently working on a game, in which I want players to be able to create their own content and models. Is there a way to allow players to both create models in game and import models into the game from outside sources?
  15. Hey. I'm new on this forum. I and my friends create our first game. I'm drawing graphics and doing animation for our game. Well, I want to ask how much the artist or animator earns in the gaming industry. I plan to move to the US later this year. I want to try work in the gaming industry. I am from Russia.
  16. The search for intelligent individuals has begun. Are you ready for the first step, PLAYER ONE? Sometimes, it's easier to find what you're looking for if it comes looking for you. The first clue is hidden within this GIF . Can you find the pattern? Can you crack it? Find it, and it will lead you on the road to finding us. We look forward to meeting the few that will make it all the way through. Good luck. #decipher #cryptography #steganography #geek #puzzle #crypto #readyplayerone #outguess #cicada 3301
  17. I've been doing game development for a few years now. I recently finished my degree in game development and programming, I'm a software developer full time and do my game dev stuff on the side. One thing that has kept me very curious ever since I took a graphics programming course in college, was whether or not it was really still relevant in the game industry. What I mean by this is to a team who is not going to build their own engine, a team who is going to use something like Unity or UE4 or any other number of game engines out there, is it really necessary for them to be able to program graphics on their own? I wonder the same about physics? It seems like these game engines do all the heavy lifting for us when it comes to graphics and physics. Obviously a basic understanding of them will greatly improve your ability to master what can be done with the engine, but to have several dedicated team members to graphics, is that necessary? Again, I understand that we need these people to build engines or if we want to modify the current physics or graphics of an engine. However I am talking about a team that is simply using a preexisting engine as is. Just curious as to opinions on this, especially from those who have worked on games professionally. Thanks!
  18. If you have CROWDFUNDED the development of your game, which of the following statements do you agree with? 1. I went out of my way to try to launch my game by the estimated delivery date 2. I made an effort to launch my game by the estimated delivery date 3. I was not at all concerned about launching my game by the estimated delivery date ------------------------------------------------------------------------------- Hi there! I am an academician doing research on both funding success and video game development success. For those who have CROWDFUNDED your game development, it would be extremely helpful if you could fill out a very short survey (click the Qualtrics link below) about your experiences. http://koc.ca1.qualtrics.com/jfe/form/SV_5cjBhJv5pHzDpEV The survey would just take 5 minutes and I’ll be happy to share my findings of what leads to crowdfunding success and how it affects game development based on an examination of 350 Kickstarter projects on game development in return. This is an anonymous survey and your personal information will not be recorded. Thank you very much in advance!
  19. Advice Question for Non-Musicians

    When seeking a composer for your games, what is it that you will typically look for when hiring someone? What about their music makes you want to employ them? what do you look for in regards to professionality? I'm really curious as i'm seeking to get my foot in the door, but i want to know what i should be doing to impress you and get commissioned! thank you!
  20. I'm trying to get into game development on linux, But i want an Unity/Unreal like environment to start out with, So i found out Unreal is build-able on linux, and i had a few problems but managed to mess with it enough to get it running, but all the material's are pink for some reason, i'd like advice on how and if i can fix the materials being all pink and super reflective looking, or if there's an alternative i could try similar to Unity/Unreal for linux.
  21. Hi everyone, as summer approaches and the college semester comes close to ending. I want some books or resources you would reccomend to a beginner video game programmer. On a side note, what are the important calculus topics that are applied to programming video games?
  22. Hello. We have released our game, "Dominari Tournament", to Early Access on Steam. It has been in development for 2.5 years. Gameplay reception is positive from all playtesters. One feedback we have received is that the battlefields surrounding artwork is too flat and needs to have more depth. We are seek to commission an artist to redo that specific piece of border art with a a futuristic tech/space look and feel. My artistic ability has reached it's limits and we need a professional for this task..such as yourself! Here is a screenshot of our game play interface. Below are a few screenshots of the STYLE of work we are looking for. Mechanical, with glows and other metallic artwork. Resolution is 1920x1080. Work would be specifically limited to the existing surrounding artwork, no gameplay graphic changes.
  23. I'm a man on a Mobile Gaming Quest (MGQ) to play a new mobile game every day, documenting my first impressions here and on YouTube. Below is the latest episode. Here's a quick overview of all games I've covered so far. A visually stunning auto-run side-scrolling platformer (just like Rayman: Jungle Run) with great humor, a high difficulty level, awesome slow-mo explosions, and insane weapons. There are no annoying forced ads (only incentivized ads to get double gold after each run), and the in-app purchases are never needed. Honestly, I feel like this has game-of-the-year potential - at least for its genre! My thoughts on Lost Socks: Naughty Brothers: Google Play: https://play.google.com/store/apps/details?id=com.nerfgame.lostsocks.LostSocksActivity iOS: https://itunes.apple.com/us/app/lost-socks-naughty-brothers/id1074889855?mt=8 Subscribe on YouTube for more commentaries: https://goo.gl/xKhGjh Or join me on Facebook: https://www.facebook.com/mobilegamefan/ Or Instagram: https://www.instagram.com/nimblethoryt/ Or Twitter: https://twitter.com/nimblethor
  24. IRC Recommendations

    I am thinking about getting involved in IRC and don't know much about it. Someone mentioned FreeNode IRC and I thought is sounded cool. In your opinion what is the best way to get involved in it? Or, if there's something even better than that too. I still love gamedev.net! Thank you, Josheir Any recommendations would be great!
  25. I'm a man on a Mobile Gaming Quest (MGQ) to play a new mobile game every day, documenting my first impressions here and on YouTube. Below is the latest episode. Here's a quick overview of all games I've covered so far. Using your thumbs, you move each side of a red line up and down, on which our slime-like character slides back and forth, as you attempt to avoid red rectangles and collect orange triangles. Simple, right? No! Just Slide is a super difficult arcade game with a great visual style, no monetization apart from incentivized video ads (used to unlock new character skins), and and normal mode, boss battles, as well as an endless mode. The game's fun and challenging and definitely worth a try. My thoughts on Just Slide: Google Play: https://play.google.com/store/apps/details?id=com.FunnyStoryHa.JustSlide iOS: https://itunes.apple.com/app/id1341709431 Subscribe on YouTube for more commentaries: https://goo.gl/xKhGjh Or join me on Facebook: https://www.facebook.com/mobilegamefan/ Or Instagram: https://www.instagram.com/nimblethoryt/ Or Twitter: https://twitter.com/nimblethor
  • Advertisement