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  • Get back to work!
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  • bricklayer developers: Fountaindale
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  • Old code never dies, it just fades away
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  • Laura's Game Journal
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  • Leandro's endeavours on managed code land
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  • Life in the cereal box....
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  • Omegaice's Dev Journal
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  • Pixelante
  • nerd_boy's journal
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  • The Log: Cloud Ocean
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  • Don't forget, it's supposed to be fun!
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  • Just Glad to Be Here
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  • Ep's tool-dev diary
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  • IfThen Software
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  • Journal of Earthania
  • Journal of Lethargic Programmers
  • The Adventures of a Universal Traveller
  • Merry Prankster Games
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  • Software Renderer in 28 days
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  • Untitled
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  • My Newbie GD Journal
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  • Journal of FeverGames
  • Windows [Phone | 8] musings
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  • Isolate Development
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  • Tachyon Wars
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  • Treehouse Gaming
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  • Graphics Engine Development
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  • Skipping a D
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  • Elucidation
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  • DudeMiester Speaks!
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  • Robot University -- a 2D DirectX Puzzle
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  • Dark Horse Software
  • Digital adventures through the third dimension
  • Gnoblins - Development journal of an indie game
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  • Wavesonics Pseudo-Random Journal Generator
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  • Feathers and Code
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  • Dans Journal
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  • Wilhelm's Journal
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  • True, False, Maybe
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  • ゴ여천동출장마사지 ☎ 0①ⓞ.2⑧O④.③885 コ입니다.출장 콜걸뜨거운핫한 여천동출장마사지
  • ズ매곡동출장마사지 << ㅇ①ㅇ / ②⑧ⓞ④ / 3885 >>ス시원빠끈 신속후불선입금 NO 매곡동출장마사지
  • セ진천동출장마사지 < 0!0=2⑦1⑥=!8②⑧ >ズ빠끈신속 정확선입금 NO24시간 진천동출장마사지
  • Drunken Monday, developers of Slash Arena: Online
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  • Project Industry[Unity Indie Game]
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  • Game Testing and a Cup of Coffee
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  • First Blog
  • New Free Sound For You Guys
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  • Blog by Mobile App Development Company
  • 7 Things Every Mobile Team Needs to now
  • 선릉역안마 ゥェ1ゥェ。ィ.2816_〃2526 윤실장 ω환상의코스ω24Open #선릉역안마윤실장 선릉역안마연예인급사이즈 선릉역안마아가씨 #선릉역안마실장 선릉역안마정보 선릉역안마안내
  • Exploring Level Design
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  • BEST MEDICAMENT ONLINE
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  1. Video games are finally being looked at not as the toys they were marketed as early on, but as a viable form of entertainment. In that regard, they’re finally being taken seriously in other aspects as well, such as esports. Whereas esports are not new, sports channels and platforms have started the initial embrace of video games being a real sport and treating players as athletes. It was a matter of time before esports wound up sensationalized and put in front of the average joe to watch. Turner Broadcasting, the fine folks out of Atlanta, GA that bring us Cartoon Network, Adult Swim, and TruTV, finally dipped their pinky toe into the video game world. Since early 2016, ELEAGUE, Turner Broadcasting’s official esports league, has been taking the reins for network esports. They started with Valve’s Counter-Strike: Global Offensive, working their way to a short stint with Overwatch last year. This led to a Street Fighter V Invitational and the International DOTA 2 Championships, which was also hosted from their studio in Atlanta, GA, as well. Setting themselves up for more, CS:GO Premier is now in its third season, with a growing audience and tons of new tech advancements. The CS:GO Premier 2017 kicked off September 8th with four teams competing that evening, live. Festivities started at 6:00 PM, EST, and had two teams face off, then the other two. The first match had fan favorite FaZe Clan go against the Renegades, slaughtering them at 16-9. The second match up had European team Natus Vincere (Na’Vi) against G2 Esports, with Na’Vi taking the win at 16-10. These matches were broadcast via Twitch, YouTube, and ELEAGUE.com. At 10 PM, EST, they kicked it up a notch. Bringing in a studio audience, the rest of the show is shot live on the previous channels, and brought to more eyes using Turner’s own cable television TBS station. This is where the masses can enjoy the games as well, tuning in on syndication. This part had the winners of the previous two match-ups, FaZe Clan and Na’Vi, battle it out for an epic showdown for a chance at the playoff spot in the Quarterfinals. FaZe Clan absolutely devastated Na'Vi with a near complete shut out at 16-6. Turner has taken to utilizing some special technology in their attempt to make esports more wide-stream. Innovation will make it stand out and the use of bio-metrics in the players is a good start. Eye-tracking tech developed by Tobii was introduced for this third season, which shows exactly where players eyes move as they play to help home viewers understand the intensity and would-be pros have proper research on what to look for as a player. Partnering with Dell Gaming/ Alienware, the systems that players are competing on are top-notch and designed for aggressive play. Their advanced analytics with Dojo Madness’ Shadow.GG platform, offers viewers more data to take in, including heatmaps, smokemaps, and pathmaps. Tactical and statistical replays are shown during the event using this same tech. These bits of tech help those watching really understand the strengths and weaknesses of each player. Virtual reality finally plays a part in esports with ELEAGUE’s partnership with SLIVER.tv. Matches are shot in 360 degree cinematic VR and allows viewers to really see what the player see. This tech is supported by nearly every VR option out there, including Google Cardboard. Each Friday will put four teams against each other the same way for four weeks, with additional matches the following Saturday. This will lead up to the playoffs, starting October 10th. This leads to the Grand Finals on Friday, October 13th, 2017 at 10PM, EST. The best two of all of the teams will face off in a finish to an awesome season. Afterwards, ELEAGUE will move on to their next game: Injustice 2. Pulling the top 16 players from the four biggest Injustice 2 tournaments, ELEAGUE’s Injustice 2 World Championships will take place on October 21st. Facing off for $250,000, the baddest players will prove their worth in a super-clash of DC characters. With the rise of esports among gamers comes a rise to esports in the mainstream. ELEAGUE is taking it to the next level to give viewers a prime experience to the best of their abilities. What’s next for esports? A multiplayer indie games league? Olympic center stage? If treated like real sports, esports has several avenues that can be gone to.
  2. In this daily blog (and video)-series I take a first impressions look at the best mobile games that I come by. Be sure to share your favorite mobile game with the rest of us in the comments below! Completely free to play (no ads/IAP) indie racer Data Wing is probably one of the best games I've played this year both artistically and in terms of game design! The controls work really well, the story is amazing (not going to spoil it here!), and the 40+ levels gives you at least a 2-hour experience. My thoughts on Data Wing: Google Play: https://play.google.com/store/apps/details?id=com.DanVogt.DATAWING&hl=en iOS: https://itunes.apple.com/us/app/data-wing/id1206723870?mt=8 Subscribe on YouTube for more commentaries: https://goo.gl/xKhGjh Or join me on Facebook: https://www.facebook.com/mobilegamefan/ Or Instagram: https://www.instagram.com/nimblethoryt/ Or Twitter: https://twitter.com/nimblethor
  3. The Olympic committee has discussed it many times over the years and they have finally considered the option of video games and esports as a viable option during the 2024 Paris Summer Olympic Games. But, there’s some fine print to read beforehand. With the idea that esports has finally hit it big, between paid contracts, cable network shows, and full athletic leagues dedicated to the sport, it was only a matter of time before the Olympics took to the idea of including it. Now, they’ve put some ground rules that might cause some difficulty in developing the idea to be fully functional. No violent video games. This leaves out esports mainstays like League of Legends, StarCraft II, Halo series, Street Fighter series, as well as a slew of notable “violent” genres and games. "We want to promote non-discrimination, non-violence, and peace among people," said, without irony, Thomas Bach, president of the International Olympic Committee and former Olympic fencer. "This doesn't match with video games, which are about violence, explosions, and killing. And there we have to draw a clear line.” This thought process can possibly curtail major esports ideals and focus on the lesser utilized genres. But, on a positive side, this opens up racing games and sports games more to a forefront than the average shooter or MOBA. Additionally, competitive games that don’t focus on violence like Rocket League, Splatoon 2, and Mario Kart 8 Deluxe have a chance to shine with the portability and competition options of the Nintendo Switch. Silver lining, as the saying goes. Bach, (again) a former Olympic fencer, has shown his disinterest in the violent side of games as whole, believing that sports games like basketball and baseball are the real esports titles. He believes those that play may be interested in the real thing. This is a far cry to the reality of esports-based games that are played in majority. While the official word has not yet been spoken, esports will definitely play a part at the 2022 Asian Games, which has been signed off by the Olympic Council of Asia themselves. The Asian Games are only beaten by the Olympics in attendance, meaning that the inclusion of esports will at least get some time to shine. The inclusion of esports is possibly due to the overgrown demographic out of China and South Korea. In 2018, they will include an exhibition of esports, which will include FIFA 18, an unannounced MOBA (think League of Legends or DOTA 2) title, and a Real Time Strategy game (akin to Starcraft 2 or Command and Conquer). No word on exact games that will be included in 2022. I guess boxing, wrestling, fencing, archery, Judo, Taekwondo, karate, American football, rugby, and hockey are just too non-violent to not make the cut. Only time will tell what the official list will entail, if anything actually comes of it.
  4. In this daily blog (and video)-series I take a first impressions look at the best mobile games that I come by. Be sure to share your favorite mobile game with the rest of us in the comments below! Quantum Siege is a promising RTS game with 140 campaign levels in addition to the PVP battles, over 40 units to pick from to build your deck of units, and gorgeous graphics! What annoyed me the most was what seemed to be unfairly balanced online matches, but I assume that's primarily because the game has not officially launched yet. Definitely recommend checking it out if it's available in your country, as I think this game could become huge! Just know that the game comes with a 384mb additional download after installing! My thoughts on Quantum Siege: Google Play: https://play.google.com/store/apps/details?id=com.armadainteractive.quantumsiege&hl=en iOS: https://itunes.apple.com/ph/app/quantum-siege/id1239395856?mt=8 Subscribe on YouTube for more commentaries: https://goo.gl/xKhGjh Or join me on Facebook: https://www.facebook.com/mobilegamefan/ Or Instagram: https://www.instagram.com/nimblethoryt/ Or Twitter: https://twitter.com/nimblethor
  5. In this daily blog (and video)-series I take a first impressions look at the best mobile games that I come by. Be sure to share your favorite mobile game with the rest of us in the comments below! Think of Drive Ahead! Sports as Wii Sports meets Rocket League. You play vs AI or a 2nd player on the same device, as you battle it out in a variety of sports (Football, Golf, American Football, Basket Ball etc.) until one of you reaches 3 points. There's a bunch of cars and arenas to unlock, and more sports being added soon (said the developer). While the game is fun and hectic, the down-side is that you'll find yourself watching a lot of incentivized ads to unlock new challenges (which normally takes 30 minutes) if you want to compete on the scoreboard. My thoughts on Drive Ahead! Sports: Google Play: https://play.google.com/store/apps/details?id=com.dodreams.driveaheadsports&hl=en iOS: https://itunes.apple.com/us/app/drive-ahead-sports/id1135354652?mt=8 Subscribe on YouTube for more commentaries: https://goo.gl/xKhGjh Or join me on Facebook: https://www.facebook.com/mobilegamefan/ Or Instagram: https://www.instagram.com/nimblethoryt/ Or Twitter: https://twitter.com/nimblethor
  6. IGDA gets a new Interim Director: Jen MacLean

    Back in June, the International Game Developer Association (IGDA for short) had their Director, Kate Edwards, step down. Known to her followers as a fearless, headstrong leader, Edwards finished her fifth year on a strong note, having stood up to controversies like diversity in the game industry, unpaid “crunch” time, and the Gamergate menace. Since then, the IGDA has been without an official Director. In the meantime, Beamdog co-founder Trent Oster has served as interim Executive Director until a suitable replacement was found. As of this week, Jen MacLean is the new Interim Executive Director of the IGDA. With big shoes to fill, she fills them well. Starting her career in 1992 at Microprose, she worked alongside industry greats like Sid Meier and Brian Reynold. She joined AOL, at its height, in 1996, where she took the position of Programming Director of the “Games Channel”. She went from there to Comcast as the Vice President and General Manager of Games. She went up the ladder and eventually became CEO of the now-defunct 38 Studios. Since then, she has remained a loyal member of the IGDA, speaking at multiple IGDA events. She has taken the role of IGDA Foundation head in the past year, as well, which is the IGDA’s charity for game developers. She’s been featured across the industry as a true influencer, even going as far as being presented in both "Game Industry's 100 Most Influential Women" by Next Generation as well as being named one of the top 20 Women in Games by game industry publication Gamasutra. Qualifications galore, MacLean brings 25 years of knowledge and experience to the role, working her way up the IGDA for this. With 8,000 members in the IGDA, spanning across 190 chapters and Special Interest Groups, MacLean is expected to stay on until at least March 2018, when another Director will be implemented. Jen MacLean will be joining the Power-Up Digital Games Conference this October 25th to 28th, talking about her role, her past experiences, and the future of gaming. Check it out in the official PDGC Discord server!
  7. So I've been reading about and watching videos about Smalltalk. It seems like an interesting language and damn near the Father (or Godfather) of all things OOP. But it got me thinking, what languages should a programmer know or even be proficient in to be a dependable programmer (couldn't think of a better word than "dependable")? After giving it some thought, I came up with this list. At least 1 programming language from: Lisp family of languages ML family of languages Smalltalk family of languages And also the C programming language (not the family, just the language). I think this covers all facets of programming and ways of tackling problems. I don't think there's any other language, thinking most of the modern languages, that has done anything that 4 listed above haven't already done. I'm not counting languages like Julia, R, Perl, or Erlang, because they are languages, AFAIK, that seem to solve a very specific problem. They can be general purpose, but again, AFAIK, they're not meant to be. Of course, agreements, disagreements, thorough takedowns, and/or overall discussion are welcomed.
  8. In this daily blog (and video)-series I take a first impressions look at the best mobile games that I come by. Be sure to share your favorite mobile game with the rest of us in the comments below! Exiled Kingdoms RPG is hardcore, has an old-school feeling to it, and is free (8-12 hours of gameplay) with a single $4 IAP to unlock the full game (108 areas, 40+ quests, the Cleric class unlocked, 110+ hours of gameplay!). There are no "fast-travel" or auto-modes and even on "Normal", the game is satisfyingly difficult. Quite possibly the most immersive old school RPG I've played in a while, and an easy recommendation for any RPG fan! The only "down-side" is also the charm of the game; namely that the graphics aren't "pretty and polished", so if that's a requirement for you, don't bother with Exiled Kingdoms. My thoughts on Exiled Kingdoms: Google Play: https://play.google.com/store/apps/details?id=net.fdgames.ek.android&hl=en iOS: https://itunes.apple.com/us/app/exiled-kingdoms-rpg/id1091313127?mt=8 Subscribe on YouTube for more commentaries: https://goo.gl/xKhGjh Or join me on Facebook: https://www.facebook.com/mobilegamefan/ Or Instagram: https://www.instagram.com/nimblethoryt/ Or Twitter: https://twitter.com/nimblethor
  9. In this daily blog (and video)-series I take a first impressions look at the best mobile games that I come by. Be sure to share your favorite mobile game with the rest of us in the comments below! Clash Royale rip-off... ehm... I mean... Clash Royale-inspired Blitz Brigade: Rival Tactics is pretty much a military-skinned Clash Royale. Developed by Gameloft, the game is super polished and runs smoothly, but the game doesn't bring anything new to the table. On the positive side, however, you DO get premium currency for free from completing missions. There's a 40 mb additional download after installing the game. My thoughts on Blitz Brigade: Rival Tactics: Google Play: https://play.google.com/store/apps/details?id=com.gameloft.android.ANMP.GloftTAHM&hl=en iOS: https://itunes.apple.com/us/app/blitz-brigade-rival-tactics/id1154058623?mt=8 Subscribe on YouTube for more commentaries: https://goo.gl/xKhGjh Or join me on Facebook: https://www.facebook.com/mobilegamefan/ Or Instagram: https://www.instagram.com/nimblethoryt/ Or Twitter: https://twitter.com/nimblethor
  10. In this daily blog (and video)-series I take a first impressions look at the best mobile games that I come by. Be sure to share your favorite mobile game with the rest of us in the comments below! Dark gothic-styled 2D action fighter with no stamina system and joystick (movement) & 3-button controls (attack, dodge, jump) with lots of combo-attacks. The game has awesome skill animations, which feel amazing to use, and the in-app purchases aren't being pushed that much in-game. My main "complaint" would be that getting enough of the items used for crafting weapons takes quite a bit, and the game can thus feel a bit grindy. My thoughts on NeverGone: Google Play: https://play.google.com/store/apps/details?id=com.hippiegame.nevergone&hl=en iOS: https://itunes.apple.com/us/app/never-gone/id978238542?mt=8 Subscribe on YouTube for more commentaries: https://goo.gl/xKhGjh Or join me on Facebook: https://www.facebook.com/mobilegamefan/ Or Instagram: https://www.instagram.com/nimblethoryt/ Or Twitter: https://twitter.com/nimblethor
  11. Hey, Hell Warders! Its the week 16 of Hell Warders weekly dev blog. Hope you guys enjoyed reading the blog, although there have been some delays with the development, I want to give you guys some updates about the game. Firstly, we will be attending Tokyo Game Show, both me and my partner. We have scheduled a few meetings with publisher and producer, hope it will bring us more insights about the game industry and improve our work. Secondly, we are finally close to releasing our next update. We sincerely apologize for the delay in the update, as we are testing out different settings, which is very different from the previous version. We have shifted from a "Party co-op" mode into a campaign mode, which is a huge challenge for us, we hope to be able to release the update within two weeks time, we are VERY VERY close. Give you guys some screenshots of our work in progress!
  12. Introduction As part of releasing your game to the public, something which is often overlooked is code signing. Code signing is a cryptographic process whereby your game's executables and/or installer are marked as authentic, so that the person running the executable (or anyone else for that matter) can ensure that: The executable has not been changed since it was signed The executable was created on a specific date at a specific time The executable was signed by a known, trackable entity (company or individual) responsible for the code within These give some definite advantages (as well as introducing some disadvantages) as shown below: Advantages of code signing Signing your executables provides tracability of your code, allowing anyone to see who is responsible for the program Signing adds authenticity which makes your game and your company (if there is one) more reputable and trustworthy It will give positive weight to systems such as smartscreen filter and many anti-malware programs, which are more permissive of signed executables than unsigned. Disadvantages of code signing There is an up-front cost involved in aquiring a certificate for code signing If you do not have the required forms of identification or business documentation, obtaining a certificate can be hard to impossible There is a learning curve to understanding how certificates work (which this article hopes to address) The steps involved in signing your code To properly sign your code, you must follow several steps, which must be completed in a strict order. These steps are: Select a certificate authority Before you can sign your program code, you first need to select a certificate authority. The cost of object code signing has come down massively in price over the past few years. You will need to search for a certificate authority that will provide you with a type of certificate known as an "object code certificate" or "authenticode certificate". Here are some possible choices, this list is by no means exhaustive and I encourage you to search for additional sources of certificates before parting with any money: StartSSL - You will need to pay for "StartSSL Verified" at $59.90 per year. Certificates last two years after which they must be renewed. Comodo - This costs $119.95 per year, however if you are a member of Tucows this can be reduced to $75 per year simply by purchasing through Tucows as a member. Verisign/Symantec - Traditionally the most expensive choice but popular with big business. Starts at $795 per year. Remember to shop around as many different resellers of certificates offer their product at a much lower price through third parties, for example as a business user you can get brand name certificates at a much lower price via RapidSSL. Also remember that a lot of the time, you are paying for brand names. All certificates I have listed here are equally trusted by the Windows operating system, so there isn't much point in paying $795 per year for a certificate when one you pay $59.90 a year for will function identically. Purchasing a certificate When you have selected a company to purchase your certificate through, you will then need to purchase your certificate through their shopping cart (unfortunately, I cannot really advise how to do this as it varies from website to website, but the concept is similar - provide payment details and wait to hear from them). As part of the purchase you will either have to upload signed forms of your photo identification or business documentation to the certificate authority's website (so be prepared to do this, there is no way around it). Generally, it is expected for a non-business user to be able to send scanned copies of a photo driving license and/or passport, and a recent utility bill. Also, expect to hear from the certificate authority directly via your phone number, which will be a mandatory field on the application form. This will be a call to verify your identity, and not a sales call. Generally, the level of checking for a code signing certificate is somewhat similar to that needed to open a bank account. The reason for both of these is to prove you are who you say you are so that the certificate you are purchasing has some weight. This prevents you for example from signing up and buying a certificate claiming to be "Microsoft" or "Google" as to do so you would need that company's business documentation. Once you have completed the process, you will be sent a link to download a certificate file. Downloading the certificate file Once the certificate authority has provided you with a link to download your certificate, you will then have in your possession one or more small encrypted files. You will either have (depending on the authority you selected) a seperate .crt and .key file, or a .pfx (or p7k) file, which is the .crt and .key files combined into one. You should make sure that these files are backed up securely, as if you lose them you may have to pay for re-issue of your certificate which can be costly. My advice is to move them immediately to a DVD-ROM and lock them away wherever you keep your paper driving license and home insurance, or whatever else holds value to you. SSL and signing fundamentals Before we continue further with the article it is worth pointing out the difference between the certificate and key (.crt and .key file) which you have obtained from your certificate authority. Both are important and have different uses. When you first sign up for your certificate authority of choice a "private key" is generated. This is used to uniquely identify you, and if lost can never be replaced. Depending on the authority you choose, some may trigger creation of this file by your browser, and have it stored in your registry or browser settings (in which case it is never sent to the certificate authority, which is more secure) and others may generate it for you, and send it to you with your certificate. Either way, in the end it is used as part of the certificate which is sent to you. The certificate is a blob of data created by your certificate authority, and then signed by both your key (see above) and the key of your certificate authority, wihch you will never have in your possession. In simple terms, to sign your certificate means to apply a hash to it using the private key of the signer in such a way that you may verify it without that key but may not re-create it yourself, allowing you to verify its authenticity but not forge its content. There is much more to the process, delving deep into complex maths and cryptography, but that is beyond the scope of this article which intends to simplify code signing rather than make it complex. Saving the certificate file If your certificate authority has provided you with a .cer and .key file, I advise that before you continue, you convert it to a .pfx file as it is easier to work with on Windows. There are several ways to convert your files, and your certificate authority might provide you with an online tool or a simple download of your certificate in .pfx form. If they do, I suggest you use this feature as it will be more straightforward. If they do not provide such a facility, you can use the openssl toolkit to convert your .cer and .key file into .pfx using the command line below, for which you will need to install the openssl toolkit onto your PC, which is a free open source download openssl pkcs12 -export -out yourcert.pfx -inkey yourkey.key -in yourcert.cer The program will prompt you for a password, as part of the process I strongly recommend you enter a strong one as this will protect your certificate from misuse if it is obtained by any third party! Once you have the .pfx file, simply double click it and windows will prompt you to add it to your registry: You should mark the certificate as "not exportable" which will stop someone from simply extracting the certificate from your registry at a later date. Following through the wizard will prompt you for the password you set on the file, simply enter it, and continue clicking through the wizard accepting the defaults. Once complete, you will receive a message saying the certificate was successfully imported into your registry, which means you are now ready to sign executables! Please remember that the certificate you have purchased is valid for signing files until its expiry date so you only have to buy the certificate once every one or two years (or however long the certificate is valid for) and with this one purchase you can sign as many executables as you like, whenever you like. After this, the sky is literally the limit! Signing your executables, and timestamping We now finally have the correct configuration and the correct files to be able to sign our executables. It is important to note however that there is one important difference between signing an executable, and putting an SSL certificate onto a website or most other uses of security certificates. Binary code may be timestamped. What this means, in simple terms, is that the signed executable can still be considered valid even if your certificate has expired, you just wouldn't be able to sign any new files with an expired certificate. To prove my point find any signed executable on your disk which is over three years old. The chances are, by now the certificate which was used to sign this file has expired (you can see this by right clicking on the file and choosing properties, then the 'security' tab) however if the file is timestamped, when you double click the file it will still be considered valid. Timestamping is a process done automatically when you sign your file. It involves contacting a third party server which counter-signs your file with a special value which references back to the certificate issuer's servers. This value can then be used to verify that the certificate was valid at the time of signing the file rather than right now. Because of this, you should always use your certificate authorities own timestamp server which you can easily find on Google. Armed with this information, signing your code is quite straightforward "C:\Program Files (x86)\Windows Kits\8.0\bin\x64\signtool.exe" sign /d "Your games name" /tr http://www.startssl.com/timestamp /a path\to\your\executable.exe In the command above we are using the signtool.exe binary, which comes with the Windows 8 development kit. There will likely be several copies of this executable on your disk and any one of them will do fine for this task. We specify the "friendly name" of our program using the /d parameter, as shown above, and the /tr parameter specifies the timestamp server as we discussed above. The command above can be used not only to sign executables, but also DLL files and OCX files, driver files, CLR bytecode, and just about any other type of windows executable you can imagine. Specifying the /a parameter to the signtool command simply tells it to use the first valid code signing certificate held within your registry to sign the file. If you followed this article to the letter this is where your code signing certificate and key will currently reside. I store my code signing certificate here as it is generally a secure place to put it, where you don't risk accidentally putting it into your code repository or into your network drives, encrypted or decrypted. Now you have finished the process, you can test your executable by double clicking it, and if your executable requires elevation (which most install packages etc do) then you will be presented with the friendly blue prompt: Summary Hopefully this article should give you some insight into how to sign your code. Signing your code is not just an awkward expense, in the current software and games market you should consider it important for anything you release to the public. It protects you, and it protects the people who want to play your game. If you have any questions about this article please do not hesitate to comment on this article below. Article Update Log 21 Apr 2015: Started work on article 7 May 2015: Initial release
  13. I have a few key features that I want for my game's terrain mesh, but putting it all together into an terrain editor is becoming a headache. I need some advice from someone more experienced than myself. Perhaps there is some design pattern or object-oriented trickery to add some abstraction and turn this mess into something manageable. I am creating my terrain mesh as a problem of dynamic constrained triangulation. I start with a regular triangulation of a 2D plane into equilateral triangles, and then as I draw the game's map the existing edges and vertices are automatically removed to make room for the edges and vertices I'm drawing, and naturally the reverse happens when I erase. There are fairly simple algorithms for inserting individual vertices and edges into a triangulated plane. Using a half-edge data structure to represent the triangulation makes it quite manageable. Unfortunately there are a few additional important features. For one, a game map should be an infinite plane in all directions. The obvious solution to this is to break up the mesh into regular pieces, each one separately triangulated but sharing common points along their edges so that the multiple meshes fit together seamlessly in the game. The user should be able to draw map features across the boundaries of the map pieces seamlessly, without needing to care where one map piece begins and another one ends. An ordinary half-edge data structure doesn't have anything to deal with that and it would be nice if I could manage that complexity so it doesn't seriously affect my triangulation algorithms. Perhaps I'm asking for trouble, but I also want the terrain mesh to be able to change while the game is playing. I'm not so greedy as to try to implement animated terrain, but I would at least like to be able to remove a designated region of the map and substitute an alternative map of the same shape. We might think of it as having a hole in the map that can be filled by any one of several appropriately shaped meshes. Once we've got these meshes it will be trivial to pop them in and out during the game, but again it's another complication of the editor. Keeping the boundaries of the designated regions aligned with the rest of the map and allowing new edges to be drawn across that boundary is making the editor too complicated for comfort. What are the appropriate abstractions to use for this kind of situation? These seem like relatively simple features, but my design is turning into a tangled mess. What am I doing wrong? An ordinary half-edge structure doesn't seem to be the right tool for this job, but what would be the right tool?
  14. Hello! We’re indie game development studio Rogue Snail (creators of Chroma Squad, Dungeonland, and Relic Hunters Zero), and we are working on our newest project: Relic Hunters Legend! And this is a very special week, we just released our gameplay reveal trailer and the first part of our Web Comic Series "Kings of Garbage," where anyone can check it out on Tapas and WebToons now! We are planning to release each part on Friday, leading up to the launch of our Kickstarter campaign beginning on October 5, 2017! Gameplay Trailer: https://www.youtube.com/watch?v=g6KE_rxccEE WebToons Link: http://bit.ly/2xEZQHN Tapas Link: http://bit.ly/2y4sPkh If this game looks like something you would enjoy, please check out our site at http://relichunters.com.br/. Thanks!
  15. In this daily blog (and video)-series I take a first impressions look at the best mobile games that I come by. Be sure to share your favorite mobile game with the rest of us in the comments below! Simple but entertaining endless runner where you throw bombs to destroy obstacles ahead of you and to jump. You have a limited amount of bombs, though, which then re-generated over time as you move forward. My only complaint is the 5-seconds skippable ads, which are removed by buying any in-app purchase, though. This is a far cry from most games included on this list, but I had to include the game because the graphic style is so wacky and fun and I actually have fun playing the game My thoughts on Dyna Knight: Google Play: https://play.google.com/store/apps/details?id=zombie.survival.craft.z&hl=en iOS: Soon! Subscribe on YouTube for more commentaries: https://goo.gl/xKhGjh Or join me on Facebook: https://www.facebook.com/mobilegamefan/ Or Instagram: https://www.instagram.com/nimblethoryt/ Or Twitter: https://twitter.com/nimblethor
  16. In this daily blog (and video)-series I take a first impressions look at the best mobile games that I come by. Be sure to share your favorite mobile game with the rest of us in the comments below! Fun but stressful "casual" game where you answer simple "yes or no" questions really fast! Example; the category could be "Fruit", and a question would be "Is a car a fruit", once you answer no, a new "thing" (the car in the example) appears, but the question remains the same (is this a fruit?). As you go on, the timer starts going down faster and faster, meaning you have to make up your mind quicker and quicker. There's 11 different categories in the full game. Monetization-wise you're forced to watch an ad after dying 3 times with less than 10 points, so I'd recommend primarily going in if you can put out the $3 for the full game. My thoughts on Crash Cards: Google Play: https://play.google.com/store/apps/details?id=com.davjhan.speedywords&hl=en iOS: https://itunes.apple.com/us/app/crash-cards/id1271828854?mt=8 Subscribe on YouTube for more commentaries: https://goo.gl/xKhGjh Or join me on Facebook: https://www.facebook.com/mobilegamefan/ Or Instagram: https://www.instagram.com/nimblethoryt/ Or Twitter: https://twitter.com/nimblethor
  17. In this daily blog (and video)-series I take a first impressions look at the best mobile games that I come by. Be sure to share your favorite mobile game with the rest of us in the comments below! Crafting, survival (hunger, thirst etc.), and exploration; yep. But zombies? Nope! Ankora is an artistically beautiful and unique survival adventure game that monetizes rather lightly, with only a few in-game purchases and incentivized ads. BOth in terms of graphics and gameplay, it is definitely one of the most unique survival games I've played on mobile. My thoughts on Ankora: Google Play: https://play.google.com/store/apps/details?id=com.Chibig.Ankora&hl=en iOS: https://itunes.apple.com/us/app/ankora/id1161687237?mt=8 Subscribe on YouTube for more commentaries: https://goo.gl/xKhGjh Or join me on Facebook: https://www.facebook.com/mobilegamefan/ Or Instagram: https://www.instagram.com/nimblethoryt/ Or Twitter: https://twitter.com/nimblethor
  18. In this daily blog (and video)-series I take a first impressions look at the best mobile games that I come by. Be sure to share your favorite mobile game with the rest of us in the comments below! Don't let the name fool ya'; MOBA Duels isn't actually a moba. Instead, the game mixes Clash Royale-like card-based gameplay with heroes (cards) based on typical MOBA classes and skills. Chests are unlocked over time (like Clash Royale), and can be bought for premium currency too, which is acquired through completing quests and IAPs. Gold, which is used to upgrade heroes and skills is a scarce resources right from the start, and although the gameplay is rather fun, the game thus feels a bit pay2win. My thoughts on MOBA Duals: Google Play: https://play.google.com/store/apps/details?id=com.bignox.app.mobaduels&hl=en iOS: Not yet Subscribe on YouTube for more commentaries: https://goo.gl/xKhGjh Or join me on Facebook: https://www.facebook.com/mobilegamefan/ Or Instagram: https://www.instagram.com/nimblethoryt/ Or Twitter: https://twitter.com/nimblethor
  19. Hello!! Welcome to another Dev Blog of Hell Warders. This is week 15, and we are close to finishing our update!! There are lots of content changing these days, trying out different towers, monsters, maps, visual effects etc! Lots of blood!!
  20. In this daily blog (and video)-series I take a first impressions look at the best mobile games that I come by. Be sure to share your favorite mobile game with the rest of us in the comments below! A unique physics-based adventure game where you swing your way around a cave, avoiding obstacles, by attaching roots to walls. 135 levels with no stamina system and instantly-skippable ads that are removed by any in-app purchase. Worth mentioning is the indie developer's stance AGAINST monitoring players and collecting data, which means the game won't ask any special permissions. We should all really appreciate that. My thoughts on Rootworld: Google Play: https://play.google.com/store/apps/details?id=com.kiuasgames.rootworld&hl=en iOS: Soon Subscribe on YouTube for more commentaries: https://goo.gl/xKhGjh Or join me on Facebook: https://www.facebook.com/mobilegamefan/ Or Instagram: https://www.instagram.com/nimblethoryt/ Or Twitter: https://twitter.com/nimblethor
  21. In this daily blog (and video)-series I take a first impressions look at the best mobile games that I come by. Be sure to share your favorite mobile game with the rest of us in the comments below! Is it an RPG? Is it an adventurer? No, it's a gacha! Team Z has a very light and humoristic art-style and feel, although it in many ways is a traditional gacha game, where you get random heroes from "cubes", upgrade and evolve said heroes by sacrificing useless heroes and so on. However, the game pushes its in-app purchases quite a bit, there IS an energy system, which will last you around 30-40 minutes of actual play-time in the early game, and the game forces you to go back and grind older levels after chapter 2, mission 2 where you get stuck. My thoughts on Team Z: League of Heroes: Google Play: https://play.google.com/store/apps/details?id=com.generagames.dungeonz.leagueofheroesrpg&hl=en iOS: Not yet Subscribe on YouTube for more commentaries: https://goo.gl/xKhGjh Or join me on Facebook: https://www.facebook.com/mobilegamefan/ Or Instagram: https://www.instagram.com/nimblethoryt/ Or Twitter: https://twitter.com/nimblethor
  22. Matchmaking and bots

    Hello guys, I'm currently making an online multiplayer game, it'll be 1vs1 at first. I've reading about matchmaking and I wonder how some brand new indie games do to have a player's base at beginning so the server is never empty. I have been thinking if is ethical use bots as fake players and that way there'll be always someone to match in? sorry my english is not my native lenguage.
  23. Hi guys, I've been watching this forum for a couple of weeks now and thought I'd pluck up the courage to bring Crowdsourcer.io to your attention as for many of the projects here it could be beneficial. Full disclosure though, I'm the creator of the site! In a nut shell, it's a site to help you crowdsource and distribute your projects (games in this case, but any software could be built) and then split all the profits based off of contribution by contributors. It's goal is to help devs create projects as large in scope as heavily funded projects, but without having to undertake financial risk, quit your job etc. etc. It's still early days, but if there are any people willing to take the plunge - I'm looking for that flagship project to plaster everywhere haha. Anyway, if there are any ambitious game devs out there who truly believe in a fair rev-share model please feel free to hit me up! Cheers, Mike
  24. In this daily blog (and video)-series I take a first impressions look at the best mobile games that I come by. Be sure to share your favorite mobile game with the rest of us in the comments below! A super slow-paced WWII strategy PVP game where matches last for 3 days at a time. During each match, you build your base and troops in an attempt to control the entire map. Moving troops, attacking, and building your base takes a long time, and this is the type of game you'll find yourself micro-managing all throughout the day. The game has a ton of notifications, and pushes its in-app purchases quite a bit, but at the same time, the game was rather fun to play, and there's a lot to dive into if you really want to get into it. My thoughts on World Warfare: Google Play: https://play.google.com/store/apps/details?id=com.joycrafter.worldwarfare.gp&hl=en iOS: https://itunes.apple.com/us/app/world-warfare-3d-mmo-wargame-in-wwii/id1035495958?mt=8 Subscribe on YouTube for more commentaries: https://goo.gl/xKhGjh Or join me on Facebook: https://www.facebook.com/mobilegamefan/ Or Instagram: https://www.instagram.com/nimblethoryt/ Or Twitter: https://twitter.com/nimblethor
  25. This week, we had some delay due to arranging exhibition around the world. We will be heading to White Night Conference in Moscow, ESGS in Philippines, Taipei Game Show and most importantly, GDC!!! We will be setting up the booth in these expos; we hope to see you there!! Back to Hell Warders, we have removed the resource generation tower as game-core, as it was not clean enough. We went back to a more classical, killing monsters that generate resources method. We hope Hell Warders will be easy to understand, play and enjoy. We are now developing our boss stage, polishing the stages in Act 1. There are lots of details need to re-touch, but we are confident that Hell Warders is going to be awesome!! Something that you guys worth waiting for!!