• Advertisement

Search the Community

Showing results for tags 'General'.



More search options

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Categories

  • Audio
    • Music and Sound FX
  • Business
    • Business and Law
    • Career Development
    • Production and Management
  • Game Design
    • Game Design and Theory
    • Writing for Games
    • UX for Games
  • Industry
    • Interviews
    • Event Coverage
  • Programming
    • Artificial Intelligence
    • General and Gameplay Programming
    • Graphics and GPU Programming
    • Engines and Middleware
    • Math and Physics
    • Networking and Multiplayer
  • Visual Arts
  • Archive

Categories

  • News

Categories

  • Audio
  • Visual Arts
  • Programming
  • Writing

Categories

  • GameDev Unboxed

Categories

  • Game Dev Loadout

Forums

  • Audio
    • Music and Sound FX
  • Business
    • Games Career Development
    • Production and Management
    • Games Business and Law
  • Game Design
    • Game Design and Theory
    • Writing for Games
  • Programming
    • Artificial Intelligence
    • Engines and Middleware
    • General and Gameplay Programming
    • Graphics and GPU Programming
    • Math and Physics
    • Networking and Multiplayer
  • Visual Arts
    • 2D and 3D Art
    • Critique and Feedback
  • Topical
    • Virtual and Augmented Reality
    • News
  • Community
    • GameDev Challenges
    • For Beginners
    • GDNet+ Member Forum
    • GDNet Lounge
    • GDNet Comments, Suggestions, and Ideas
    • Coding Horrors
    • Your Announcements
    • Hobby Project Classifieds
    • Indie Showcase
    • Article Writing
  • Affiliates
    • NeHe Productions
    • AngelCode
  • Workshops
    • C# Workshop
    • CPP Workshop
    • Freehand Drawing Workshop
    • Hands-On Interactive Game Development
    • SICP Workshop
    • XNA 4.0 Workshop
  • Archive
    • Topical
    • Affiliates
    • Contests
    • Technical

Calendars

  • Community Calendar
  • Games Industry Events
  • Game Jams

Blogs

There are no results to display.

There are no results to display.

Marker Groups

  • Members

Developers

Developers


Group


About Me


Website


Industry Role


Twitter


Github


Twitch


Steam

Found 230 results

  1. I'm a man on a Mobile Gaming Quest (MGQ) to play a new mobile game every day, and document my first impressions here and on YouTube. Below is the latest episode. Run, swipe, die. Rinse and repeat. Seriously, Glitch Dash looks gorgeous but might just be the most difficult arcade game I've played on mobile (well, apart from Flappy Bird). Avoiding the swinging hammers and laser beams is pure torture, but extremely satisfying when you finally complete each level. The game's currently in beta, but I decided to include it as I was having a lot of fun with it, and I figured some of you might want to signup for the beta. In terms of monetization, you start out with ten lives, which you'll quickly burn through, and get 10 new lives after 120 seconds, or immediately by watching an ad. Luckily, we can also remove the life system entirely through a $2 IAP. My thoughts on Glitch Dash: Google Play: https://www.signupanywhere.com/signup/nvip99qq iOS: https://www.signupanywhere.com/signup/nvip99qq Subscribe on YouTube for more commentaries: https://goo.gl/xKhGjh Or join me on Facebook: https://www.facebook.com/mobilegamefan/ Or Instagram: https://www.instagram.com/nimblethoryt/ Or Twitter: https://twitter.com/nimblethor
  2. I'm a man on a Mobile Gaming Quest (MGQ) to play a new mobile game every day, and document my first impressions here and on YouTube. Below is the latest episode. Move units and conquer strategic points on a board, and instantly switch into a FPS mode when the actual battles have to be fought. Yes, Noblemen 1896 is essentially Battlefield 1 with more strategic elements. Although there are several one-time use items acquired through premium currency, the game is very generous with handing out premium currency throughout the campaign, and the monetization never hindered my enjoyment of the game. If you like both strategy games and shooters, this one is a must try! My thoughts on Noblemen 1896: Google Play: https://play.google.com/store/apps/details?id=com.foursakenmedia.noblemen iOS: https://itunes.apple.com/us/app/noblemen-1896/id1178777377?mt=8 Subscribe on YouTube for more commentaries: https://goo.gl/xKhGjh Or join me on Facebook: https://www.facebook.com/mobilegamefan/ Or Instagram: https://www.instagram.com/nimblethoryt/ Or Twitter: https://twitter.com/nimblethor
  3. I'm a man on a Mobile Gaming Quest (MGQ) to play a new mobile game every day, and document my first impressions here and on YouTube. Below is the latest episode. A decently difficult 20-level action platformer set in a steampunk universe with a nice story, plenty of weapons and equipment to acquire, and a simple $5 IAP to unlock all equipment immediately. Sounds great, and it is, BUT the game shows 15-seconds FORCED video ads every so often without any option to disable these through an IAP. For that reason, I'm not giving this game a glowing recommendation at this point, although I actually had fun playing it. My thoughts on Into Mirror: Google Play: https://play.google.com/store/apps/details?id=com.lemonjam.intomirror iOS: https://itunes.apple.com/us/app/into-mirror/id1072600030?mt=8 Subscribe on YouTube for more commentaries: https://goo.gl/xKhGjh Or join me on Facebook: https://www.facebook.com/mobilegamefan/ Or Instagram: https://www.instagram.com/nimblethoryt/ Or Twitter: https://twitter.com/nimblethor
  4. I'm a man on a Mobile Gaming Quest (MGQ) to play a new mobile game every day, and document my first impressions here and on YouTube. Below is the latest episode. A fun action platformer roguelike with interesting upgrades (for weapon, health etc.), controller support, and, of course, permadeath (it is a roguelike, after all). Had a lot of fun with this one, and although the developers DO sell premium currency in-game, you don't need it at all unless you want to make the game easier for yourself, and ads can be skipped immediately or removed through a $3 IAP. My thoughts on Become a Legend: Google Play: https://play.google.com/store/apps/details?id=com.InvergeStudios.BecomeALegend&hl=en iOS: https://itunes.apple.com/us/app/become-a-legend/id1290090269?mt=8 Subscribe on YouTube for more commentaries: https://goo.gl/xKhGjh Or join me on Facebook: https://www.facebook.com/mobilegamefan/ Or Instagram: https://www.instagram.com/nimblethoryt/ Or Twitter: https://twitter.com/nimblethor
  5. I want to build a real-time multiplayer game using nodejs as a backend and preferrably socket.io. I have had a very tough time researching anything reliable online on what the best ways to perform this are as well as the pros and cons of it. Could someone point me in the right direction? I am open to as many other options as well. The thing I like about the idea of using nodejs is that it is something I am familiar with and I find it can be very fast and light weight. But does it integrate well with unity and mobile? Where should I go as a resource to learn more about servers and multiplayer game development in general? Its also important to note that I have tried out Photon as well as UNET and I do enjoy them but I am looking for other options... Anyway, thanks in advance. Looking forward to seeing your responses.
  6. I'm a man on a Mobile Gaming Quest (MGQ) to play a new mobile game every day, and document my first impressions here and on YouTube. Below is the latest episode. "Wrassling" indie developer Colin Lane's attempt at a 2D 8-bit ridiculous boxing game where your only way of moving back and forth is to punch and block! It's as ridiculous as it sounds, and although I do feel some character customization would do the game justice, it's a fun game (to rage at), and the only monetization is through incentivized video ads. My thoughts on Big Shot Boxing: Google Play: https://play.google.com/store/apps/details?id=com.stencyl.bigshotboxing iOS: https://itunes.apple.com/us/app/big-shot-boxing/id1134721026?mt=8 Subscribe on YouTube for more commentaries: https://goo.gl/xKhGjh Or join me on Facebook: https://www.facebook.com/mobilegamefan/ Or Instagram: https://www.instagram.com/nimblethoryt/ Or Twitter: https://twitter.com/nimblethor
  7. I'm a man on a Mobile Gaming Quest (MGQ) to play a new mobile game every day, and document my first impressions here and on YouTube. Below is the latest episode. Today, we take Rules of Survival, Survivor Royale, and Knives Out for a spin to answer the ultimate question; which one is the BEST Battle Royale game for Android & iOS? My thoughts on the best PUBG Mobile game: Rules of Survival Review & Gameplay My First Impressions video: https://youtu.be/zNh8BR0VHgY Android: https://play.google.com/store/apps/details?id=com.netease.chiji&hl=en iOS: https://itunes.apple.com/us/app/rules-of-survival/id1307961750?mt=8 Survivor Royale Review & Gameplay My First Impressions video: https://youtu.be/-nT_AiJ_W60 Android: https://play.google.com/store/apps/details?id=com.netease.rs iOS: https://itunes.apple.com/us/app/survivor-royale/id1309417491?mt=8 Knives Out Review & Gameplay My First Impressions Video: https://youtu.be/dOGpeliOQF4 Android: https://play.google.com/store/apps/details?id=com.netease.ko&hl=en iOS: https://itunes.apple.com/us/app/knives-out/id1312031248?mt=8 Subscribe on YouTube for more commentaries: https://goo.gl/xKhGjh Or join me on Facebook: https://www.facebook.com/mobilegamefan/ Or Instagram: https://www.instagram.com/nimblethoryt/ Or Twitter: https://twitter.com/nimblethor
  8. I'm a man on a Mobile Gaming Quest (MGQ) to play a new mobile game every day, and document my first impressions here and on YouTube. Below is the latest episode. Take one of the worlds most played mobile games; Snake, and mix it with the 3D world and style of Super Mario N64 and you have Jewel Snake. Moving around in the 3D world feels great, and the game's challenging enough to be fun, with a pretty clever level design (lots of hidden gems - love it!). The game monetizes through a single $1 to unlock all levels and remove the banner ads. My thoughts on Jewel Snake: Google Play: https://play.google.com/store/apps/details?id=com.TankbusterGames.JewelSnake iOS: Sadly not Subscribe on YouTube for more commentaries: https://goo.gl/xKhGjh Or join me on Facebook: https://www.facebook.com/mobilegamefan/ Or Instagram: https://www.instagram.com/nimblethoryt/ Or Twitter: https://twitter.com/nimblethor
  9. I'm a man on a Mobile Gaming Quest (MGQ) to play a new mobile game every day, and document my first impressions here and on YouTube. Below is the latest episode. Knives out is the last of the three PUBG-like "Battle Royale" games that NetEase released recently. The game only has Asian servers at the moment, but I noticed very little latency, if any while playing from Europe. Of the three games, Knives Out seems to be the most fully developed, with promises of high frame rates, although its graphics aren't on par with Rules of Survival. There's no monetization yet, and even when implemented, it seems it'll focus on cosmetics only. So far, I've still had the best experience in Rules of Survival, although the differences are minimal. My thoughts on Knives Out: Google Play: https://play.google.com/store/apps/details?id=com.netease.ko&hl=en iOS: https://itunes.apple.com/us/app/knives-out/id1312031248?mt=8 Subscribe on YouTube for more commentaries: https://goo.gl/xKhGjh Or join me on Facebook: https://www.facebook.com/mobilegamefan/ Or Instagram: https://www.instagram.com/nimblethoryt/ Or Twitter: https://twitter.com/nimblethor
  10. Hello everybody, I hope you all got a good start into the new year! I am starting this thread because I would like to get in touch with some of you who are currently working in the game industry as designers or developers. A little background: I am currently finishing up my PhD in Psychology, but discovered lately that the path of going on into science might not be for me. Game have always fascinated me, both from a technical as well as theoretical (psychological?) standpoint, so naturally our career advisor suggested getting more information. I am not very adept at general programming (except for a lot of R, and a bit of Unity), but confident I could teach myself what I need to know. What is more important to me however is getting a clearer idea about what the daily tasks can look like, and whether I would fit the work environment. I generally discovered about myself that I like to solve "concrete" puzzles (e.g. at the moment this could mean writing out and testing the syntax for a statistical problem) or finding new approaches to some existing questions (e.g. in academia this could coming up with the idea to be using a novel method to examine a question from a different angle). I noticed that I am not very happy when working under VERY uncertain circumstances (e.g. having no idea where the task is going, what the status of completion is, or what is expected from me to do a good job, as in endless revisions of an article) or very tedious detail work (e.g. the final, final stages of writing up an paper, checking for typos etc.). I see myself as this kind of this 'mid-level' guys of solving a task, that brings in new ideas and solves problems in a well-described environment, but doesnt necessarily finalize everything. Now my question would be to the people working in the industry (I realize that some of these can vary greatly with different jobs): In your daily work life, do you feel like you are being stimulated with new task frequently, or do you mainly work on similar tasks? Do you feel like you have the possibility to innovate and bring in new ideas in your job / task? Do you feel that, for the most part, your position has clearly described activities, or are you mainly taking on various roles that are currently needed? Do you get a lot of feedback on performance or progress? Or is your work mainly done 'when its done'? I would be very thankful to anybody willing to share some of their experiences. I tried looking for other topis on this, and found some good overviews, but these focused more on the technical aspects (what language to learn first, where to look for jobs). This didnt feel very applicable to my personal situation, so I thought I'd give it a shot myself. Thank you all for reading through this novel, happy 2018! Best, Alex
  11. General That Is Right, Discord Update Automation in AWS

    Originally posted on Troll Purse Dev Blog Recently, Troll Purse setup a public invite for the Troll Purse Discord Server. And, as with all things, we decided to test out using Discord Webhooks to push updates to our members in realtime. This is by far the most effective realtime pushing we have conceived yet. It was so easy, sharing it will be just as easy. Using A Simple Webhook Usually, the pattern at Troll Purse to push to third party accounts follows this pattern: Sign up for the third party account Register an application Find an API wrapper library for said third party account Publish an AWS Lambda Post about it! This time, we decided to skip step 3. For the most part, the developers at Troll Purse recognized that this push would require very little data transformation and authentication routines. In fact, all of the work was done in one POST request to the Troll Purse Discord Server. The Code, Kind Human public async Task<string> FunctionHandler(SNSEvent input, ILambdaContext context) { try { var messageJSONString = input.Records[0]?.Sns.Message; context?.Logger.LogLine($"Received({input.Records[0]?.Sns.MessageId}): {messageJSONString}"); if (messageJSONString != null) { var messageContent = JsonConvert.DeserializeObject<BlogContentUpdated>(messageJSONString); using (var httpClient = new HttpClient()) { string payload = $"{"content":"{messageContent.PostTitle}. {messageContent.ContentSnippet}... {messageContent.PostLink}"}"; var response = await httpClient.PostAsync(Environment.GetEnvironmentVariable("discord_webhook"), new StringContent(payloadEncoding.UTF8, "application/json")); return response.StatusCode.ToString(); } } else { return null; } } catch (Exception e) { context?.Logger.LogLine("Unable to Discord the SNS message"); context?.Logger.LogLine(e.Message); context?.Logger.LogLine(e.StackTrace); return null; } } Notes: BlogContentUpdated is code defined in an external Troll Purse binary. WE USE SECURE ENVIRONMENT VARIABLES!!! THIS IS IMPORTANT!!!! (As opposed to plaintext credentials in our source code.) The Joy of Lambda All of these features that Troll Purse has blogged about are done within a few hours. This is easily aided by the idea of serverless programming. There is no overhead of provisioning servers, testing different server environments, and configuring a network for these functions. It removes a lot of network infrastructure and enables Troll Purse developers to create fast, reactive, internal services. Please, if you spend too much time configuring and setting up, try using AWS Lambda to speed up development time. Would You Look At That In two lines, without a library or API wrapper, our developers can now push blog updates to our Discord server. This is a nice quick feature that we plan on integrating in our automated build environment to push updates about new versions released to the public. Enjoy! Originally posted on Troll Purse Dev Blog
  12. I'm a man on a Mobile Gaming Quest (MGQ) to play a new mobile game every day, and document my first impressions here and on YouTube. Below is the latest episode. A level-based side-scrolling "runner" where you control a girl riding on a dragon, wreaking havoc in zombie-infested cities to retrieve the pieces needed to create a time machine and go back in time to prevent the zombie apocalypse (yes, seriously). The game's fun and reminds me of "Death Worm", but getting enough gold to upgrade your dragon is a boring grind, which is slowed down so that the developer can sell gold through IAPs. Apart from that, there's a single $2 to remove all ads from the game, which is nice. My thoughts on Dragon Hills 2: Google Play: https://play.google.com/store/apps/details?id=com.rebeltwins.dragonhills2&hl=en iOS: https://itunes.apple.com/us/app/dragon-hills-2/id1248326158?mt=8 Subscribe on YouTube for more commentaries: https://goo.gl/xKhGjh Or join me on Facebook: https://www.facebook.com/mobilegamefan/ Or Instagram: https://www.instagram.com/nimblethoryt/ Or Twitter: https://twitter.com/nimblethor
  13. I'm a man on a Mobile Gaming Quest (MGQ) to play a new mobile game every day, and document my first impressions here and on YouTube. Below is the latest episode. Shadow Fight 3 is visually stunning, plays smoothly, and has an interesting gear system, but doesn't have real-time PVP, and progressing in the game takes forever due to a too difficult campaign and chests with long wait-times. The worst part, however, is that the game is pay 2 win. Even if you wanted, you'd have a hard time grinding your way to the best gear, with "booster packs" that include legendary equipment being sold for $35 PER PACK in-game! The game has lots of potential, but with the current monetization setup, it is close to unplayable, which is something I say VERY rarely My thoughts on Shadow Fight 3: Google Play: https://play.google.com/store/apps/details?id=com.nekki.shadowfight3&hl=en iOS: https://itunes.apple.com/us/app/shadow-fight-3/id964827011?mt=8 Subscribe on YouTube for more commentaries: https://goo.gl/xKhGjh Or join me on Facebook: https://www.facebook.com/mobilegamefan/ Or Instagram: https://www.instagram.com/nimblethoryt/ Or Twitter: https://twitter.com/nimblethor
  14. This promise to be a colorful heaven filled with kindness, so stick around ! The main goal of this blog is to not only present our ideas regarding the game, but mainly to share an adventure of building this game with it's up and down, take your suggestions and comment, discuss various subject around game design and share the more we can about how we do it. This is impossible to achieve without a solid community and I hope we will get a warm welcome from GameDev community. I heard good stuff about it Ironically, this first entry is the needed boring one to tell you who we are and who am I. Ok, I did promise you a "rich in color" experience, but you know... word can be colorful too ! I'll try to make this quick so you all know what this is all about. Just read what may interest you and drop be a welcome word or just a hello ! This blog commitment My intention is to have this blog updated as much as possible to share each step of the creation of the game. By that I mean at least once per month, but i'll try to do it twice a mount. I prefer to do short but frequent blog entry. Once per week would be cool, but we will see. I'll cover all kind of stuff, including what we fail at too. We want to be transparent to ourself and too people. We learn a lot from that. I want to share concept art, talk about game feature, talk about our philosophy and thinking of what a good game is for us, i want to ask you what is best for the game. The current game process We are not on day 1, but we ain't achieve alpha build yet. For me, an alpha build is when you have at least 1 complete level with some finish and unfinished asset with a general set of the basic feature. We don't have all that yet. We do have completed many important feature of the game. Thousands of line of code is already there and we are working inside a dev level to test code but we have very few asset ready. You will be able too all that come to life here ! Another blog post will cover what the game will be and on what ground we started from. Who is Gon'Interactive ? Gon'Interactive was funded in 2009 by a group of 4 college in Montreal (QC, Canada). The main interest was, at the time, to provide multimedia services of a professional level with a budget friendly price to accommodate smaller business and independent people that couldn't afford the big studio. The company was producing website, flash game, 3D illustration and photography. As it evolve, the company became more and more focused on 3D Animation and illustration as it was driving it's main design interest. The company focused on creating marketing illustration and animation for a varied kind of client sets. A clear line grew over the year to establish Gon'Interactive as being an artistic studio capable of producing cool video and animation production from A to Z (Asset production, video montage, sound edit, post prodZ (see from A to Z) ) to accomplish. The Interactive part of the studio was to mix modern traditional medium such as video and enhance them with new multimedia medium. We became strong at building complex AS (action script 2.0) games and website. Unfortunately, as you may know, AS2.0 became AS3.0 and flash was already dying on it's own and replaced by html5, webgl and other medium. The interactive part of the company naturally evolve into Unity C# coding where we felt for the first time completely free to achieve whatever we wanted, and that feeling was awesome ! We started a new learning curve around Unity a couple of years ago to mix our arts with modern tools such as unity. After being involve in projects for other client, we felt it was finally time for us to do our own game. The one we always dreamed of and finally feel comfortable enough to do. Gon'Interactive have always been about putting all the work require to achieve the best image possible and this apply to the game. To keep a focus on this project, we cut down the amount of job we will take during the time of development because we are really committed to it. Who am I ? Well, that's a philosophical question I won't be able to answer in this life probably, but on a more scientific approach to the question, I'm Stéphane L'Abbé, president and owner of Gon'Interactive. For as long as I remember, I was addicted to drawing cartoon and superheroes. It was my first contact with art. I started learning photography in high school and also started programming. It was TurboPascal and I was doing boring animation and game with terrible fabulous graphic. Photography became one of my favorite hobby that eventually evolve to a ProAm level. Photography is a complementary skill to any 3D work as it involve a lot of understanding in light, material and composition. I like how lights and composition could affect perception and emotion. In college I started to learn and use 3D application to complement my work on a daily basis. I went to university to study architecture. During those years I learn a lot about, how to design, how to communicate emotion out of space, how space can affect people, how our mind read stuff, philosophical approach of what space is and how 3D software work and I got my master and became an architect. This was my professional answer to merge multiple interest into 1 job. Design, mathematics and arts. The real life of an architect is mostly project management and team management. You reach a point where you get very good at dealing with tough project, impossible schedule, budget, team management and those skill apply to every type of project management. The need for more artistic freedom is always inside me and building a game like Third Encounter Of A Kind is a dream come true ! I'll manage the community (if we ever succeed to create one) and i'm responsible of design and do a lot of coding too. My native language is french, so please, be nice to me regarding my English. I also understand a bit of Spanish. I try to do my best at each language, while not being perfect with any of them ! My favorite game was Space Defender. On the personal side, i'm a gamer. My gamer life started with Colleco vision, I still like the game ! I was lucky enough to have a mother working for a Commodore Store and we were owning soon after an Amiga 500 computer which was way ahead of his time in terms of graphic and processing power (3mhz ?) I then skip to SNES. Big lover of Mario of that time. The first console a bought myself was a Sega Sturn, my brother went on the Sony side at that time. We join back on Xbox, xbox 360 and xbox one. I'm not a fan of console brand, i'm a fan of good game.
  15. I'm a man on a Mobile Gaming Quest (MGQ) to play a new mobile game every day, and document my first impressions here and on YouTube. Below is the latest episode. A neat top-down offline (singleplayer) and online (4-player PVP) racer that is currently in alpha. The game monetizes through selling parts needed to unlock new cars, although these are also gained through simply playing. Additionally, opening PVP chests requires a key, of which we can store 5 at a time. When we're out of keys, we have to wait, watch an ad, or of course buy more keys. While the monetization sounds strict, it is nicely implemented and didn't feel obtrusive to the gameplay experience. My thoughts on SkidStorm: Google Play: https://play.google.com/store/apps/details?id=com.immobilegames.skidstorm&hl=en iOS: Early 2018 Subscribe on YouTube for more commentaries: https://goo.gl/xKhGjh Or join me on Facebook: https://www.facebook.com/mobilegamefan/ Or Instagram: https://www.instagram.com/nimblethoryt/ Or Twitter: https://twitter.com/nimblethor
  16. I'm a man on a Mobile Gaming Quest (MGQ) to play a new mobile game every day, and document my first impressions here and on YouTube. Below is the latest episode. A real-time multiplayer "Worms"-like turn-based shooting game with a room-based matchmaking meaning you get to have a say in who you're matched against (finally!). The monetization seems on the heavy side, though, with most things acquirable through IAP, such as new vehicles etc. My thoughts on GunGun Online: Google Play: https://play.google.com/store/apps/details?id=com.vgames.gungunonline&hl=en iOS: https://itunes.apple.com/us/app/gungun-online-shooting-game/id1073166827?mt=8 Subscribe on YouTube for more commentaries: https://goo.gl/xKhGjh Or join me on Facebook: https://www.facebook.com/mobilegamefan/ Or Instagram: https://www.instagram.com/nimblethoryt/ Or Twitter: https://twitter.com/nimblethor
  17. I'm looking for a team of people who can provide services such as Music, Programming, Story Writing, Art, Character Design, etc. It is a 2D, Sprite and drawing style RPG. It will have seperate areas instead of an open world, and a combat system with unique boss battles. The story is about how a friendless kid named Toby was bullied by his older brother and his brother's friends. Toby has two imaginary friends who "help him" battle his bullies, including his brother. All of the events lead up to Toby being hospitalised and all but one ending involve Toby's death. Toby has a love interest that ignores Toby throughout most of the game unless you meet certain requirements which will unlock one of the "good" endings that involves her falling in love with you. Message me with questions if you are interested. I will provide further details upon request.
  18. General Why Troll Purse Migrated to AWS

    Originally posted on Troll Purse Dev Blog Recently, Troll Purse made the decision to migrate from the cloud in Digital Ocean to Amazon Web Services for cloud and website services. There were several reasons behind this critical decision. These reasons are infrastructure, flexibility, and future plans. Infrastructure Digital Ocean has a nice setup. They have a slick looking User Interface, easy to find services, and awesome community driven documentation. Troll Purse quite liked Digital Ocean if not for a few issues regarding infrastructure in comparison to Amazon Web Services (AWS). Cost Digital Ocean was not overly expensive. However, their base monthly rate ($5 / month + $1 / month for backups), was still higher than hosting a static website on AWS. This is because, to host a static website and blog, Digital Ocean achieves this via Droplets. This does not scale the wallet very well - especially if traffic started to boom. Digital Ocean only offers referral bonuses. So, if we were famous - we could potentially host everything for free. Big gamble at this moment. AWS charges $0.50 / month forRoute 53 (DNS Name Servers) and a variable cost for S3 storage of our static website content. Based on traffic trends, the variable costs of AWS were a huge benefit. Finally, it helps that AWS offers a full year of various resources for free. Continuous Delivery Digital Ocean had a lot of APIs for Continous Delivery of our website, but it didn't offer a full suite of solutions for proper Developer Operations. Digital Ocean would require a lot of extra Developer Operations overhead writing build and deployment scripts using their APIs. AWS integrates with Bitbucket and Github - two services we use for source control. AWS also offers managed build and deployment services that Troll Purse will be leveraging. Architecture Digital Ocean is limited to Droplets. This pales in comparison to AWS's robust EC2, ECS, or serverless services. In AWS, Troll Purse can decouple services and code for various solutions. To do the same distributed computing in Digital Ocean as Troll Purse is enabled to do in AWS would require a significant investment in architecting infrastructure. In AWS, this is vastly done for Troll Purse - once an architecture is designed, only configuration of the services need to be done. With Digital Ocean, Troll Purse had to setup an Nginx server for serving static website content. It did not scale well (without more invested time in building an architecture and more configurations) as all content was stored on that server. In AWS, Troll Purse can distribute web content using Cloud Front for CDN and server static content from S3. Totally serverless and decoupled from the blogging platform and the forum servers (the latter is yet to be deployed). Flexibility In Digital Ocean it was difficult to manage servers and logical groupings of services. AWS offers tagging of resources and services to help better monitor health, costs, and grouping of application services built and provided by Troll Purse. Unfortunately, Digital Ocean does not offer the robust services and infrastructure needed for a company built with development speed in mind. A lot of services need to be hand crafted, as well as servers. This slows development efforts and makes iterative development a nightmare. Using small, simple services each with a specific purpose in mind, Troll Purse is better able to develop an experiment based on the offerings provided by AWS. Digital Ocean only provides five real services, Compute, Object Storage, Block Storage, Networking, and Monitoring. Each of these are small in comparison to comparable AWS services such as Compute Services (ECS or EC2), Storage, Virtual Private Cloud (Networking), and Cloud Watch (Monitoring). In AWS each of those services / categories work with each other or are umbrellas to a myriad of other flexible offerings. Finally, AWS has way more to offer - just take a look! Future Plans After much discussion, Troll Purse concluded our future development needs will be implemented faster and scale naturally in AWS over Digital Ocean. While we enjoyed our brief experience with Digital Ocean, we are excited to build using AWS as our cloud and hosting provider. While we do not plan to build anything with Lumberyard now, we have some exciting projects that will easily leverage the power of AWS. Such projects are backend analytics of our games using Amazon API Gateway, Lambda, and data services. We also hope to build an integrated environment so that each game shares common interfaces into our development and publishing environment. Conclusion While this blog post is mostly given as an explanation of our tactical decision to migrate to AWS, Troll Purse hopes it will serve as guidance to future developers facing the same decisions. We found that AWS provides a lot for small and large companies when it comes to infrastructure, flexibility, and accommodating future plans. Originally posted on Troll Purse Dev Blog
  19. Hi new here :)

    Hi GameDevs, I am new here and just wanted to introduce myself. My name is Markus and I am 22 years old. I am intensivly doing game development for more than 2 years now, before I also had a lot of fun doing modding or create other game related content. Recently I studied electrical engineering for 2 semesters, which gave me a good foundation for coding and improved my sense for logical thinking, altough I had quiet some experience in coding before. Then I decided to drop out of electrical engineering and shifted over to digital media, a more design related degree, also containing technical topics, like programming and web development. This perfectly suits my game development intentions and I am pretty happy with it . As I gathered quiet some knowledge on my way, I would be happy to share it with you and also hope to find some new connections here. If you want to see some of my work check out this to links: My first game ever: https://phodex-games.itch.io/knight-fight My latest project: Blog: https://www.leadwerks.com/community/blogs/blog/251-phodex-framework-dev-blog/ First Footage: https://www.youtube.com/watch?v=mZg0oqDBG8Y# Thank you for reading, and as it is christmas today, merry christmas, if you are celebrating it and have a nice day . Markus from Phodex
  20. In this daily blog (and video)-series I take a first impressions look at the best mobile games that I come by. Be sure to share your favorite mobile game with the rest of us in the comments below! Mighty Battles is a Clash Royale-like game in a military setting (that's literally it; nothing too new). The game's fun and runs smoothly, but the pay2win elements are evident right from the beginning, and I honestly feel they should be adjusted slightly. With all that said, though, I still recommend checking it out if you enjoy landscape-mode games and are looking for a Clash Royale alternative! My thoughts on Mighty Battles: Google Play: https://play.google.com/store/apps/details?id=com.hotheadgames.google.free.bops&hl=en iOS: https://itunes.apple.com/no/app/mighty-battles/id1102812738?mt=8 Subscribe on YouTube for more commentaries: https://goo.gl/xKhGjh Or join me on Facebook: https://www.facebook.com/mobilegamefan/ Or Instagram: https://www.instagram.com/nimblethoryt/ Or Twitter: https://twitter.com/nimblethor
  21. In this daily blog (and video)-series I take a first impressions look at the best mobile games that I come by. Be sure to share your favorite mobile game with the rest of us in the comments below! If Happy Wheels was a mobile game and had online multiplayer, you'd pretty much have Happy Racing. It's a fun singleplayer and online + local multiplayer gory ragdoll physics racer from the developers of Bowmasters. There are plenty of hilarious characters to unlock, and even without paying, you'll quickly unlock many of them, and a $4 IAP removes all ads, of which there otherwise are a few 5-second skippable ones. My thoughts on Happy Racing: Google Play: https://play.google.com/store/apps/details?id=com.playgendary.racing&hl=en iOS: https://itunes.apple.com/us/app/happy-racing-online-wheels/id1191488599?mt=8 Subscribe on YouTube for more commentaries: https://goo.gl/xKhGjh Or join me on Facebook: https://www.facebook.com/mobilegamefan/ Or Instagram: https://www.instagram.com/nimblethoryt/ Or Twitter: https://twitter.com/nimblethor
  22. In this daily blog (and video)-series I take a first impressions look at the best mobile games that I come by. Be sure to share your favorite mobile game with the rest of us in the comments below! Rules of Survival is the second Battle Royale game from NetEase, Survivor Royale being the first, and the two games are almost identical. The main differences are that Rules of Survival has EU servers (as well as US and Asian), and that the game has less of a "military" setting. With 120-player real-time battles on a huge map, there was a bit of lag when deploying from the plane, but other than that, the game played rather smoothly. There's no monetization yet, but I expect lootboxes will be sold for premium currency. So far, I'd recommend Rules of Survival over Survivor Royale! My thoughts on Rules of Survival: Google Play: https://play.google.com/store/apps/details?id=com.netease.chiji&hl=en iOS: https://itunes.apple.com/us/app/rules-of-survival/id1307961750?mt=8 Subscribe on YouTube for more commentaries: https://goo.gl/xKhGjh Or join me on Facebook: https://www.facebook.com/mobilegamefan/ Or Instagram: https://www.instagram.com/nimblethoryt/ Or Twitter: https://twitter.com/nimblethor
  23. In this daily blog (and video)-series I take a first impressions look at the best mobile games that I come by. Be sure to share your favorite mobile game with the rest of us in the comments below! A tiny turn-based puzzle platformer where time only moves, when you move (Super Hot, I'm looking at you!) from the always-awesome Nitrome. The puzzles are fun and difficult, and the monetization is simply instantly skippable + incentivized "one-more-life" ads", with a single $5 IAP to remove the non-incentivized ads. My thoughts on Turn Undead: Monster Hunter: Google Play: https://play.google.com/store/apps/details?id=com.nitrome.turnundeadmobile&hl=en iOS: https://itunes.apple.com/us/app/turn-undead-monster-hunter/id1290167548?mt=8 Subscribe on YouTube for more commentaries: https://goo.gl/xKhGjh Or join me on Facebook: https://www.facebook.com/mobilegamefan/ Or Instagram: https://www.instagram.com/nimblethoryt/ Or Twitter: https://twitter.com/nimblethor
  24. In this daily blog (and video)-series I take a first impressions look at the best mobile games that I come by. Be sure to share your favorite mobile game with the rest of us in the comments below! A fast-paced single-joystick gacha action game with a campaign + non-real-time "PVP", where you destroy other players' defenses (think Clash of Clans, sorta). There's some alright strategy elements involved in setting up your own defenses for other players to attack, and I had fun playing the game, BUT its major drawback are the very expensive IAPs and the constant "need" to keep summoning more cards, which costs premium currency. My thoughts on NARUTO X BORUTO NINJA VOLTAGE: Subscribe on YouTube for more commentaries: https://goo.gl/xKhGjh Or join me on Facebook: https://www.facebook.com/mobilegamefan/ Or Instagram: https://www.instagram.com/nimblethoryt/ Or Twitter: https://twitter.com/nimblethor
  25. In this daily blog (and video)-series I take a first impressions look at the best mobile games that I come by. Be sure to share your favorite mobile game with the rest of us in the comments below! Battle of Arrow is a first-person horseback-riding archery real-time PVP game - and it has got the most innovative gameplay I've seen on mobile this year (yes, I'm kinda hyped)! You aim with your bow using the gyroscope, and fire arrow after arrow at your opponent using either a short bow or crossbow, upgrade talents (skills), enhance armor, and new shiny-armored horses. And don't even get me started about the hourly raid bosses! The monetization is laid-back, with no energy system, and focuses primarily on opening gear-rewarding chests quicker, although there's plenty of free premium currency rewarded through the campaign levels. Easily the most interesting game I played this week! My thoughts on Battle of Arrow: Google Play: https://play.google.com/store/apps/details?id=com.ftt.hwal2.gl.global&hl=en iOS: https://itunes.apple.com/us/app/battle-of-arrow/id1049716268?mt=8 Subscribe on YouTube for more commentaries: https://goo.gl/xKhGjh Or join me on Facebook: https://www.facebook.com/mobilegamefan/ Or Instagram: https://www.instagram.com/nimblethoryt/ Or Twitter: https://twitter.com/nimblethor
  • Advertisement