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Found 9 results

  1. SIr Pep

    Godot or not?

    Before I start ask the big question I'll first explain my situation. For those that follow my project you already probably know I'm making a 2d RPG with Unity. It has been working well for us so far, but there have been issues that have made we wonder recently if we should switch before it really is too late... Issue #1 : Internet has been an issue. I don't always have internet on my computer, and so when offline time comes along, even though Unity is supposed to work, it sometimes just plain doesn't! This has cost us several evening of development so far, and has been incredibly frustrating to deal with. Issue #2 : 2d has also been an issue. Even though the scripting side has gone like a dream for us, the animating and pixel art very much has not. Prototypes are decently fast, but rendering has forced us to use hacks, and even change our art so that Unity can properly render it... Obviously not a satisfactory situation ☹️ I know this is a small list, but I'm sure you guys understand I can't accept losing possibly weeks of development time every time I have to work offline, and that I hate to think that I might run into a 2d rendering issue that will also prove costly. Also, as you guys know Unity is mostly built for 3d and if there are bugs I don't exactly have a lot of help. With all that said I have been looking around for a good option and direction to take, and one of the first engines I hit was Godot. Free, Good 2d, a very beginner friendly. Spending Money isn't that much of an option for us otherwise I would take GameMaker, but I have heard that Godot would be right in the Wheelhouse of what we are looking to make. So my 2 Big questions here are. How well does Godot flow with offline work, and would it really be as good for our project as it seems to me to be. Also, how good is GDScript for bigger Projects? Thank you very much to whoever is reading this and takes the time to answer, because I really need to know if i'm going the right direction with all this.
  2. XuluSofts Games

    Mobile Physsic Maze Runner Game

    Hi I'm a young Solo game Developer Doing My third year of study in Information Technology Next Month Im releasing my first commercial Game Named Physics Maze Runner check it out : - Don't forget to subscribe for more updates
  3. Hi to all! I've created minimalistic puzzle game for Android, and need some feedback about gameplay! It's simple 2D game with unique game mechanic (I did not see exactly the same mechanic in other games, if you know similar games, please tell me) Also, i need feedback about levels difficulty. (Some levels may seem impassable at first glance) Download and strain your brains! https://play.google.com/store/apps/details?id=org.godotengine.projectionfree Some screenshots:
  4. Hiya! i'm Jason, And i want to reach everyone here who's excited about making games! And as the Title says, I'm looking for either GMS2 Programmers Or Godot Programmers. I want to invite you to my Game Creation Of Imagistory, A Beautiful 2D RPG game with Plot twists, Corky Characters and an amazing story. Here is some spoliers: Long ago, A mystical Comet Flew throughout the universe. Legends say that one day this comet will create a brand-new galaxy. A little scientist named Brown tried to fly to space to see the comet in action. His Friends, the Wizards, went with him to see the explosion. Until… A Vortex Pulled them into a strange portal. They all scattered in different locations. What will Brown Do? And Here is Some Art: I'm Ciao Gelato #7986 on discord and my email is is imagistory2500@gmail.com, if you want to contact me there. I'm Looking For Free/Revshare Workers, Please! Stay Creative!!!
  5. Sometime at the dawn of the year, I uninstalled Unity, because of one bug too many. I looked around for alternatives. I wanted it to be 3D and have a WYSIWYG scene editor. I tried Unreal and couldn't get it to work due something going wrong with Visual studio, although I wasn't burning with desire to get into C++ either (I should say that I'm not a professional programmer, nor very experienced one). Then I picked up Godot. It turned out that I just wasn't able to produce a feature that I wanted, but I decided to persevere, modifying my idea... until essentially nothing remained of it. And with a few bugs on top, I departed again. So over the past few days I've gone through, for some definition of "gone through", basically all the engines I could get my hands on for free. There was CRYENGINE whose documentation is a bit of a disgrace. Maybe once it catches up with what seems like a decade of engine development... There was Torque 3D, which seems more of a toy than a real engine. There was Urho 3D which, apart from a terrible interface, only seems to work with the .mdl format... Although, maybe if I can find a Blender plugin for it, I could give it another try. I'm not sure I was fair with it, because at the time I was still optimistic about the other contestants. jMonkeyEngine has been unusably buggy every time I've tried it throughout the years. Wave Engine, after I managed to make it work with Visual Studio on one issue, broke down in building a project. Also, lack of documentation and general internet presence. Although for a while I was very enthusiastic, probably because of its extreme similarity to Unity. ...And is that it? :headscratch: Yeah, everything else I think I only read about. Like, mostly abandoned projects or niche things that I don't fit in (like OpenRTS). Oh, Xenko - buggy and with barely any documentation, as far as I can remember. Oh, actually I don't think I managed to get it to create a project, maybe I should give it another try too. But I'm going to wait for people's opinions first. I'd like to add that the purpose of this post is not to simply bash stuff, but to document my experience in a few words, especially because it seems like Google prefers showing only the best side of these engines. Or maybe I missed something. Maybe with some guidance and perseverance I could get where I want to with one of them. But at this point it seems like I'm "doomed" to go back to Unity. In retrospect, it's actually extremely well-documented and stable by comparison, isn't it?
  6. Hello. For a year I was creating video games for myself. Now I launched my first commercial project on google play. It's nice looking ,addictive and very relaxing bullethell. Just check this out: https://play.google.com/store/apps/details?id=org.godotengine.androidprojectbh Jellyhell just need some attention. Any feedback is welcome :)
  7. I am building a 8 * 8 tile based grid. 2 players will start the game from opposite side.some tiles will have resources like gold etc.. players that conquer the tile will gain that resource. I am trying to setup those resource tiles uniformly through code ( not manually drawing tiles in a tile editor) so that each player face same difficulties to gain resources.otherwise one player will find it easier and he will have greater chance to win.. any algorithm to calculate uniform distribution?? Or I should divide whole map into 2 or 4 areas and randomly setup resource tiles??
  8. Barbusi Alexandru

    Around The Moon

    Hello! I am very happy to announce my first completed project using Godot Engine. Around The Moon https://makizo.itch.io/around-the-moon This game is a modded version of https://pigdev.itch.io/mooncheeser, using assets found on freepik and freesound. Building atop another project has allowed to me to learn the engine fast and focus on the things that game developers really enjoy doing. (Crafting an immersive experience which engages and entertains!) Moon Cheeser is a very well designed and documented project, I am lucky to have learned a new tool in such a fun way, and I feel eternally grateful for the team's efforts. Godot's Simplicity, Fast Workflow, and Open Source Community is amazing. Let me know what you think about it!
  9. Game design document: link.odt (require LibreOffice or compatible) (don't expect anything professional) Rise@Zero is a Apocalypse Arena where a massive number of players cooperate to... well, survive to an apocalypse. Players are expected to collaborate, each time someone die the difficulty scales up to unsolvable situation: I shall leave the GDD itself for all the details. The project itself its currently beyond my league and, anyway, I still don't know if the game would be actually fun: let me explain. This concept is fairly original: its not about shooting, melee fight, asymmetrical horror and overused stuff like that. The core is that player would almost feel the impending need to protect other players: each time a player dies, the earthquake's ratio scale up... possibly ending in a "domino effect". Newbie player would play in similar fashion of the baby in "Who's your daddy" game. Having no empirical background for such kind of game, I simply don't know if this game may be fun or plainly boring: to figure this out at least a prototype is needed, and that's the reason why I am looking for help. The prototype is also detailed in the last chapter (appendix) of the GDD: not all features are mandatory, I can further scale things down if needed. Things I can contribute with is rigging models, build simple/scratchy lowpoly maps, concepts art and contribute with lore that help builds the look&feel (mostly done already in the GDD) I can't provide any founding, but I am open to give the netcode developer the absolute priority on any possible earning from donation/patreon (ie: on Patreon the first tier is yours): the only thing I ask is to not take away this project from me. Code is expected to be released MIT licensed; so no restriction are expected here as well (you can give up anytime, and use the code you did for whatever shooter/melee arena you want: there are many possible applications... I just want the honesty that you will not use it to build your own Apocalypse Arena). Target platform is Linux (with an alternative Windows client for catch more tester possible) and Godot Engine. EDIT: Forgot to add, there's a small draft for a prototype made by me, feel free to take a look, it's a MIT license.. so there are no string attached https://gitlab.com/alexwbc/Rize-at-Zero-prototype Code is basically a mix of godot demo: multiplayer bomberman-like and kinect player.
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