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Found 46 results

  1. surviv.io

    Hi all! Long time no post. We've been on extended hiatus from game development for several years, but came out of hiding to develop a fun little browser game. It's called surviv.io, and you can find it (appropriately) at http://surviv.io. It's strongly influenced by way too many hours spent playing PUBG. Spawn in, grab some loot, and be the last person standing. Please check it out and let us know what you think!
  2. Just finished making latest WebGL demo for my game engine: http://esenthel.com/?id=live_demo Let me know what you think, as of now only Chrome and Firefox can run it. Edge, Safari, Opera have some unresolved bugs at the moment.
  3. Space Recker

    Probably one of the hardest Space Shooters you ever play, try your luck MOve with arrow keys, SPACE to shot, you can get hit only 3 times.Good Luck Available HTML5 , Windows,MacOS and Linux , Get it on: https://gamejolt.com/games/spacerecker/297429
  4. NEED FEEDBACK!

    https://www.kongregate.com/accounts/IMakeBadGames Click "Cube Rain" below. Please tell me what all of you think of it
  5. Hacking Francois DIY

    From the album Francois DIY 2017

    Francois DIY is written in 100% JavaScript and runs quite smoothly on the PC environment. Currently there are no plans to rewrite the code in other languages as there would be little improvement. It is open source and free to hack. I suggest using an editor with a code navigator or function lister for ease of access. There is also a built-in JavaScript debugger as well. Why JavaScript? The main purpose is to allow the app to demo on the browser as well as run on the PC. There are no plans to port to small devices. Possible future port with be on a tablet if they are powerful enough in the future. Not sure if recoding will be done in JavaScript.
  6. https://trulykryptic.com There are 50 levels and if you complete them you will be featured in the Hall of Fame. I would appreciate any kind of feedback on the game
  7. jsewel - Smash The Cells!

    jsewel - A JavaScript HTML5 game. https://mystikkogames.itch.io/jsewel I wrote this game with mobile phones in mind. So the main target it should be easy and fast to play on mobile phones! It is written completely in JavaScript. It scales to any resolution. I actually just smashed a resize function for the first time. And it just worked. I'm taking bugs/critics/whatever. I'm still developing this game.
  8. I need who could get a website game to get more users. I was the developer, and I have finally finished the project, I cannot get it to go anywhere, so I'm just looking for a business partner or anyone who can help me get it anywhere, we can discuss anything over Skype just add me @ randomeguy123 or email zack.mitkin@gmail.com thank you very much for reading, and I hope to see your replies!
  9. Earthbound fan game!

    Im making a game in construct 3 (I'm using this because this is the only game engine that i know really well) and it is based off of earthbound. I actually have some stuff already and i have some team members to. What I need is basically a pixel artist, a person to help a member of my team with the music, and someone who knows the construct engine. This is not payed because i don't have money but if i can make money from it i will split the profits among the team members.
  10. What if YOU controlled national news? Would you BAN the immigrants? Spin #FakeNews for highest ratings? Endanger your own family? Find Out on Steam Today
  11. HTML5 PicsWars.io

    Hello, everyone! PicsWars.io is a global multiplayer game where you upload a picture and capture territories for it! Imagine a fight between your selfie, a meme, a McDonalds and Burger King logos? In this game, you'll fight for dominance in a huge shared field of squares. The more territories you capture, the more people will be able to see your picture! The game has limits of 10 turns per day. This means that everyone has got the same chances: busy people, gamers… This is my first serious game, which has just reached Beta. You can view the latest devlog here I will be glad to receive any feedback!
  12. PicsWars.io devlog #5: 08.09.17 - 15.09.17: Final features and a tutorial! Hello again! This week was big. The game finally has everything that’s needed for the game to be complete. Well, at least, that’s from the current perspective ;] At the beginning of the week, I’ve improved game performance on both frontend and backend about 3x times. Now the game loads and responses much faster, hopefully, you’ve noticed that already. The initial cause for the server's slowness was that I focused too much on premature optimisation which resulted in a worse performance. Oh, the irony! About the frontend: I just had to switch certain Phaser settings and it went all right. Next, I’ve rewritten squares hovering. Previously, the information about the hovered square was displayed in the corner of the screen, which wasn’t very intuitive. Now, the information about the square is displayed right under when you hover it. What’s more, now the players are able to add a link to any page to their territory! This way you’re motivated to capture more squares: people will click your link more often if they see it more. This is great if you’re an entrepreneur or a community member: you can use PicsWars to promote your thing! Next, when the player runs out of turns a social sharing window is displayed for them. Neat! Please share the game with your friends, it’s more fun that way! But, most importantly, we now have an interactive tutorial! The previous tutorial wasn’t used by the players because it presented all information at once in one huge wall of text. Now it gives information in small portions and waits for a player to complete certain actions before proceeding further. Hopefully, this will help with the game’s main problem right now: understandability. Next week, my goals are: Launch beta! Gather feedback. Fix whatever breaks. We’re getting close to a release, hooray! Thank you for reading so far! I will keep writing devlog every Friday, so stay tuned! I will be very grateful for any feedback too! Check out PicsWars.io in your pc! P.S. I am open about my development, so here are some links: https://twitter.com/cbrwizard game’s and my personal updates https://github.com/cbrwizard/picswars.io/projects/1 my Kanban board https://github.com/cbrwizard/picswars.io/issues game’s bugs, tasks and ideas (you can post yours there too!) https://docs.google.com/spreadsheets/d/1FaEH9uGHclU7EP48r5yh0g0kDvDJJVGwatis7qzoBsc/edit?ts=59788122#gid=0 all recorded feedback https://docs.google.com/spreadsheets/d/10g08fzcSSYjplOD_hQP6i-lcjCvzGSY3YEfZBW_p5TY/edit#gid=2025177204 tech measurements
  13. Hello! I’d like to announce the open beta release of Lumi’s Journey! This is HartBloom Studios’ first game. Endless gameplay, 2D styling, and attempting to beat your friends’ high score is something I grew up with, so that’s what Lumi’s Journey is based around! Any critique or suggestions for gameplay, music, sound, and graphics is greatly appreciated! https://play.google.com/store/apps/details?id=com.lastlight
  14. So i'm using the html5 deviceorientation API to get device euler rotation values alpha, beta, gamma, and I want to use the gamma value to rotate a webgl scene on my phone. The scene rotates fine when I move the value within that range. However, once I go beyond -90 for example (happens when I point my phone upward), the next gamma value I get is 89. This has the effect on making the scene suddenly flipping and looking down instead of 1 more degree upwards. Question is. Is there a way to normalize the value such that the jump from -90 to 89 is treated as looking 1 more degree upwards ?
  15. PicsWars.io devlog #4: 01.09.17 - 08.09.17: Be a part of the community! Hello, gamedev.net! Previously, I've had a devlog on TIGSource, but it didn't seem to be active, so I decided to migrate here. I hope you'll enjoy my content! This week I’ve finally added a purpose to the game. Now the game is not only about capturing territories for yourself, but it’s also about being a part of the community. Now multiple players can promote the same picture together. That way even if your community’s main player has run out of turns today, you can copy their image and continue capturing the territories. I hope that this feature will motivate people to unite to dominate the field together. Other than that, I’ve made several changes to the core code. I have removed some bugs associated with the authentication system. What’s more, the game now opens more smoothly. I wasn’t able to work on speeding up the game yet, but I will focus on that next week. I’ve made a lot of not wise decisions back when I started the development and now I will have to pay for that :[ Next week, my goals are: Speed the game up by moving the db to the same machine as the backend. Speed the frontend up as well Thank you for reading so far! I will keep writing devlog every Friday, so stay tuned! I will be very grateful for any feedback too! Check out PicsWars.io at http://picswars.io/?ref=gamedevnet ! P.S. I am open about my development, so here are some links: https://twitter.com/cbrwizard game’s and my personal updates https://github.com/cbrwizard/picswars.io/projects/1 my Kanban board https://github.com/cbrwizard/picswars.io/issues game’s bugs, tasks and ideas (you can post yours there too!) https://docs.google.com/spreadsheets/d/1FaEH9uGHclU7EP48r5yh0g0kDvDJJVGwatis7qzoBsc/edit?ts=59788122#gid=0 all recorded feedback https://docs.google.com/spreadsheets/d/10g08fzcSSYjplOD_hQP6i-lcjCvzGSY3YEfZBW_p5TY/edit#gid=2025177204 tech measurements
  16. Hi guys. I'm interested in implementing an camera adjustable isometric view similar to realm of mad god, but in HTML5 instead of Flash. Basically, in that game, its isometric by default, but you can adjust the camera in the (x,y) plane and see things differently. I was wondering if this is achievable by plain HTML5 canvas. Or whether I need to use WebGL for it. game at 45 degrees game at ~80 degrees
  17. Is it possible to set up a showcase where you can play test games right from your browser? Have anyone looked at web assembly? This would be a nice feature!
  18. Axis 3D for Web

    Axis is a free open source 3D engine for web pages and desktop applications. It's been a month since its official release with full source code, editor and all and there is more content available now like samples, info pages, API documentation and recently the team opened the discussion pages on the site where anyone can get help. From the team: Check out the latestaddition, a small 80-lines-of-code prototype of a space flyer game, playable on the web at http://palitri.com/axis/showcase/#Space You can learn more at http://palitri.com.
  19. Axis 3D for Web

    Axis is a free open source 3D engine for web pages and desktop applications. It's been a month since its official release with full source code, editor and all and there is more content available now like samples, info pages, API documentation and recently the team opened the discussion pages on the site where anyone can get help. From the team: Check out the latestaddition, a small 80-lines-of-code prototype of a space flyer game, playable on the web at http://palitri.com/axis/showcase/#Space You can learn more at http://palitri.com. View full story
  20. Html Space flyer

    A simple prototype for a 3d space/flight game done with Axis in 80 lines of code. Playable here http://palitri.com/axis/showcase/#Space
  21. This is my last week as indie developer ( also featuring the work of my team ), the most important point is that i move to Game Maker 2 : Hope you like it, comments appreciated. Thanks !
  22. New video featuring last week of work, getting more views with every new video : Please, give me some comments to improve. Thanks !
  23. Strawberry Alert: Day 3

    Play it! | View on GitHub I couldn't do much today, but at least I added collisions and jumping. You won't see much difference, but now there's gravity pulling the character down and she's colliding against the floor instead of having a fixed y position. After jumping or attacking, the character doesn't resume movement if the right arrow is pressed, I will try to fix that tomorrow (Fixed, I should totally go to sleep now). Also, either tomorrow or Friday I should be able to start adding enemies and stuff. My initial idea was to let the player move freely through the map and have as a level goal clear it of alien enemies. I'm thinking now that an easier option might be make it endless runner style and have a certain amount of time to kill as many enemies as possible. I wish I had time to try out both and see which one is more fun, but I doubt it will be possible.
  24. Hey, GDNet! I hope you all are having a wonderful day. I'd like to share with you a game I have been working on. Before 'publishing' it, I would like your feedback and any constructive ideas and suggestions you may have. Please either leave a comment or submit on the menu screen using the "Feedback/Bugs" button. Thank you to everyone who helps a fellow developer out! The URL is http://skrrt.io Please note: The game is multiplayer (each server can hold 50 players), however since it is still in testing phase there are also a few bots that will be there when others aren't.
  25. Strawberry Alert: Day 1

    Strawberry Alert: Day 1 Today I have started working on the Week of Awesome V challenge. The working title for the project is Strawberry Alert. I generated it randomly and it is very unlikely to change due to time constraints. The Project The themes I want to try are Alien invasion and Castles. My intention is to create a side scroller where the hero must defend her castle from an alien invasion. With this project I want to explore whether functional reactive programming can be successfully used in games. I intend to capture the user input and time effects into streams, apply map-reduce to these streams to generate the game state, and finally render that game state to the screen. I will be happy if I can deliver something playable by the end of the week. Unfortunately, this week I'm back to work after vacation and I've got a few social commitments that I must honour, so I expect to be able to dedicate only about twelve hours more to the project. So far, I have managed to put together a parallax background and the walking animation for the hero sprite. The Art I am using a hero sprite and castle tiles created by Jetrel. I still need to find sprites for the alien enemies. The Tools I will target the browser and create my game using JavaScript. My weapons of choice are: pixi.js: a rendering library for WebGL and Canvas. cyclejs: a functional reactive framework. xstream: a stream library designed to work well with cyclejs. The Links The code is available on GitHub and, since it is a browser game, I will deploy my daily progress so that you guys can try it out. GitHub Game