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Found 36 results

  1. HTML5 PicsWars.io

    Hello, everyone! PicsWars.io is a global multiplayer game where you upload a picture and capture territories for it! Imagine a fight between your selfie, a meme, a McDonalds and Burger King logos? In this game, you'll fight for dominance in a huge shared field of squares. The more territories you capture, the more people will be able to see your picture! The game has limits of 10 turns per day. This means that everyone has got the same chances: busy people, gamers… This is my first serious game, which has just reached Beta. You can view the latest devlog here I will be glad to receive any feedback!
  2. PicsWars.io devlog #5: 08.09.17 - 15.09.17: Final features and a tutorial! Hello again! This week was big. The game finally has everything that’s needed for the game to be complete. Well, at least, that’s from the current perspective ;] At the beginning of the week, I’ve improved game performance on both frontend and backend about 3x times. Now the game loads and responses much faster, hopefully, you’ve noticed that already. The initial cause for the server's slowness was that I focused too much on premature optimisation which resulted in a worse performance. Oh, the irony! About the frontend: I just had to switch certain Phaser settings and it went all right. Next, I’ve rewritten squares hovering. Previously, the information about the hovered square was displayed in the corner of the screen, which wasn’t very intuitive. Now, the information about the square is displayed right under when you hover it. What’s more, now the players are able to add a link to any page to their territory! This way you’re motivated to capture more squares: people will click your link more often if they see it more. This is great if you’re an entrepreneur or a community member: you can use PicsWars to promote your thing! Next, when the player runs out of turns a social sharing window is displayed for them. Neat! Please share the game with your friends, it’s more fun that way! But, most importantly, we now have an interactive tutorial! The previous tutorial wasn’t used by the players because it presented all information at once in one huge wall of text. Now it gives information in small portions and waits for a player to complete certain actions before proceeding further. Hopefully, this will help with the game’s main problem right now: understandability. Next week, my goals are: Launch beta! Gather feedback. Fix whatever breaks. We’re getting close to a release, hooray! Thank you for reading so far! I will keep writing devlog every Friday, so stay tuned! I will be very grateful for any feedback too! Check out PicsWars.io in your pc! P.S. I am open about my development, so here are some links: https://twitter.com/cbrwizard game’s and my personal updates https://github.com/cbrwizard/picswars.io/projects/1 my Kanban board https://github.com/cbrwizard/picswars.io/issues game’s bugs, tasks and ideas (you can post yours there too!) https://docs.google.com/spreadsheets/d/1FaEH9uGHclU7EP48r5yh0g0kDvDJJVGwatis7qzoBsc/edit?ts=59788122#gid=0 all recorded feedback https://docs.google.com/spreadsheets/d/10g08fzcSSYjplOD_hQP6i-lcjCvzGSY3YEfZBW_p5TY/edit#gid=2025177204 tech measurements
  3. Hello! I’d like to announce the open beta release of Lumi’s Journey! This is HartBloom Studios’ first game. Endless gameplay, 2D styling, and attempting to beat your friends’ high score is something I grew up with, so that’s what Lumi’s Journey is based around! Any critique or suggestions for gameplay, music, sound, and graphics is greatly appreciated! https://play.google.com/store/apps/details?id=com.lastlight
  4. So i'm using the html5 deviceorientation API to get device euler rotation values alpha, beta, gamma, and I want to use the gamma value to rotate a webgl scene on my phone. The scene rotates fine when I move the value within that range. However, once I go beyond -90 for example (happens when I point my phone upward), the next gamma value I get is 89. This has the effect on making the scene suddenly flipping and looking down instead of 1 more degree upwards. Question is. Is there a way to normalize the value such that the jump from -90 to 89 is treated as looking 1 more degree upwards ?
  5. PicsWars.io devlog #4: 01.09.17 - 08.09.17: Be a part of the community! Hello, gamedev.net! Previously, I've had a devlog on TIGSource, but it didn't seem to be active, so I decided to migrate here. I hope you'll enjoy my content! This week I’ve finally added a purpose to the game. Now the game is not only about capturing territories for yourself, but it’s also about being a part of the community. Now multiple players can promote the same picture together. That way even if your community’s main player has run out of turns today, you can copy their image and continue capturing the territories. I hope that this feature will motivate people to unite to dominate the field together. Other than that, I’ve made several changes to the core code. I have removed some bugs associated with the authentication system. What’s more, the game now opens more smoothly. I wasn’t able to work on speeding up the game yet, but I will focus on that next week. I’ve made a lot of not wise decisions back when I started the development and now I will have to pay for that :[ Next week, my goals are: Speed the game up by moving the db to the same machine as the backend. Speed the frontend up as well Thank you for reading so far! I will keep writing devlog every Friday, so stay tuned! I will be very grateful for any feedback too! Check out PicsWars.io at http://picswars.io/?ref=gamedevnet ! P.S. I am open about my development, so here are some links: https://twitter.com/cbrwizard game’s and my personal updates https://github.com/cbrwizard/picswars.io/projects/1 my Kanban board https://github.com/cbrwizard/picswars.io/issues game’s bugs, tasks and ideas (you can post yours there too!) https://docs.google.com/spreadsheets/d/1FaEH9uGHclU7EP48r5yh0g0kDvDJJVGwatis7qzoBsc/edit?ts=59788122#gid=0 all recorded feedback https://docs.google.com/spreadsheets/d/10g08fzcSSYjplOD_hQP6i-lcjCvzGSY3YEfZBW_p5TY/edit#gid=2025177204 tech measurements
  6. Hi guys. I'm interested in implementing an camera adjustable isometric view similar to realm of mad god, but in HTML5 instead of Flash. Basically, in that game, its isometric by default, but you can adjust the camera in the (x,y) plane and see things differently. I was wondering if this is achievable by plain HTML5 canvas. Or whether I need to use WebGL for it. game at 45 degrees game at ~80 degrees
  7. Is it possible to set up a showcase where you can play test games right from your browser? Have anyone looked at web assembly? This would be a nice feature!
  8. Axis 3D for Web

    Axis is a free open source 3D engine for web pages and desktop applications. It's been a month since its official release with full source code, editor and all and there is more content available now like samples, info pages, API documentation and recently the team opened the discussion pages on the site where anyone can get help. From the team: Check out the latestaddition, a small 80-lines-of-code prototype of a space flyer game, playable on the web at http://palitri.com/axis/showcase/#Space You can learn more at http://palitri.com.
  9. Axis 3D for Web

    Axis is a free open source 3D engine for web pages and desktop applications. It's been a month since its official release with full source code, editor and all and there is more content available now like samples, info pages, API documentation and recently the team opened the discussion pages on the site where anyone can get help. From the team: Check out the latestaddition, a small 80-lines-of-code prototype of a space flyer game, playable on the web at http://palitri.com/axis/showcase/#Space You can learn more at http://palitri.com. View full story
  10. Html Space flyer

    A simple prototype for a 3d space/flight game done with Axis in 80 lines of code. Playable here http://palitri.com/axis/showcase/#Space
  11. Hey, GDNet! I hope you all are having a wonderful day. I'd like to share with you a game I have been working on. Before 'publishing' it, I would like your feedback and any constructive ideas and suggestions you may have. Please either leave a comment or submit on the menu screen using the "Feedback/Bugs" button. Thank you to everyone who helps a fellow developer out! The URL is http://skrrt.io Please note: The game is multiplayer (each server can hold 50 players), however since it is still in testing phase there are also a few bots that will be there when others aren't.
  12. This is my last week as indie developer ( also featuring the work of my team ), the most important point is that i move to Game Maker 2 : Hope you like it, comments appreciated. Thanks !
  13. New video featuring last week of work, getting more views with every new video : Please, give me some comments to improve. Thanks !
  14. Strawberry Alert: Day 3

    Play it! | View on GitHub I couldn't do much today, but at least I added collisions and jumping. You won't see much difference, but now there's gravity pulling the character down and she's colliding against the floor instead of having a fixed y position. After jumping or attacking, the character doesn't resume movement if the right arrow is pressed, I will try to fix that tomorrow (Fixed, I should totally go to sleep now). Also, either tomorrow or Friday I should be able to start adding enemies and stuff. My initial idea was to let the player move freely through the map and have as a level goal clear it of alien enemies. I'm thinking now that an easier option might be make it endless runner style and have a certain amount of time to kill as many enemies as possible. I wish I had time to try out both and see which one is more fun, but I doubt it will be possible.
  15. Strawberry Alert: Day 1

    Strawberry Alert: Day 1 Today I have started working on the Week of Awesome V challenge. The working title for the project is Strawberry Alert. I generated it randomly and it is very unlikely to change due to time constraints. The Project The themes I want to try are Alien invasion and Castles. My intention is to create a side scroller where the hero must defend her castle from an alien invasion. With this project I want to explore whether functional reactive programming can be successfully used in games. I intend to capture the user input and time effects into streams, apply map-reduce to these streams to generate the game state, and finally render that game state to the screen. I will be happy if I can deliver something playable by the end of the week. Unfortunately, this week I'm back to work after vacation and I've got a few social commitments that I must honour, so I expect to be able to dedicate only about twelve hours more to the project. So far, I have managed to put together a parallax background and the walking animation for the hero sprite. The Art I am using a hero sprite and castle tiles created by Jetrel. I still need to find sprites for the alien enemies. The Tools I will target the browser and create my game using JavaScript. My weapons of choice are: pixi.js: a rendering library for WebGL and Canvas. cyclejs: a functional reactive framework. xstream: a stream library designed to work well with cyclejs. The Links The code is available on GitHub and, since it is a browser game, I will deploy my daily progress so that you guys can try it out. GitHub Game
  16. Join OWN closed alpha!

    Hi everyone!I'm super excited to announce that my game is finally ready to be alpha-tested, so here I am giving away access keys!OWN is a browser game, so that you don't even need to install it. It is a competitive 1v1, 2v2 & 3v3 game which could be best described as a mix between League of Legends and Super Smash Bros. You get to fight opponents in a 2D world with platforms, but with a skill set very similar to those in League of Legends. It is real-time action, so it is quite skilled. It can also be competitive (with ladder and leagues), but you can play casually as well if you want.Also, it is 100% free-to-play, meaning that all items can be bought with free currencies, and it's not pay-to-win (you pay for customisation items, like skins, icons and such).Here is a (very poorly made, sorry) glimpse at what it looks like : But no more talking, see for yourself! You can try the training mode without even being registered!You just have to click on any of those 4 heroes : We've just started opening the access to more testers, so it's still very intimate yet. But we're eager to expand to a lot more testers so that it's more fun to play, with more feedback and plays!Here are a few access keys (each key works for only one account, so first come, first served) : crPK28BdGe3cHZtJ SJ2OUU3yHKYZSn06 fPQhYbLnGPQXyLrR etpAOs8fDgFfUFlA eCrDnE14cSbbnS2S MrckkkQxRfevuQ7Z cymQDnTpF5R3XTVt L7e7r55KjjGeANEl M0CZnfP3kp6IJbBf jplburueaCJkYWWu If you need some more, PM and I'll be pleased to give you some!Also, one last advice : if you feel like you could appreciate the game, bring in some friends. Of course we'll be here to help you and play with you, but this kind of game is obviously more fun when you can ladder with friends. Of course it's in my best interest, let's be honest, but it's also for you to enjoy the game as much as possible.Here is the link to the game : http://www.nemroth.com/own-fe-alphaHave a nice day guys!PS : the game is available in English and French
  17. New video of this week features 3 games in development and is more interesting and better done than my previous videos. I think you'll enjoy it you give it a try : You can play the demos on : http://www.gamedanteam.com/ Thanks.
  18. The new video of this week features mostly new songs for Bunny Kicker, a cute and simple game : I'm doing best videos each week, next one will be far better cause i have holidays and a lot of free time to work on games. Please, suggestions appreciated. Thanks !
  19. WebGL Insights Book Now Free

    The book WebGL Insights is now available for free as a PDF download. Published in 2015, CRC Press has made the book available for free, and it can be downloaded from the WebGL Insights Github page. Learn more from the book's website.
  20. WebGL Insights Book Now Free

    The book WebGL Insights is now available for free as a PDF download. Published in 2015, CRC Press has made the book available for free, and it can be downloaded from the WebGL Insights Github page. Learn more from the book's website. View full story
  21. Snake movement probably has been asked and answered many times before. I managed to do some basic snake movement. But I find it hard to fix the distance. Let me explain my problem. The code I am using is like this: const dx = this.tracer.x - this.x; const dy = this.tracer.y - this.y; const actualDistance = Math.hypot(dx, dy); this.vx = this.tracer.speed * ( dx / actualDistance ) || 0; this.vy = this.tracer.speed * ( dy / actualDistance ) || 0; if (actualDistance >= this.distance) { this.x += this.vx; this.y += this.vy; } else { this.x += lerp(0, this.vx, actualDistance / this.distance); this.y += lerp(0, this.vy, actualDistance / this.distance); } The above code is in the "update" function of each snake segment. Each segment will follow the previous segment to its target position. The tracer means the body which is following by current body. The distance is a pre-calculated fixed value. I want to move the snake at normal speed, or at a higher speed, or slow down to normal speed. Like that in slither.io. This is not hard to do using my script. I can move my snake at normal speed or speed up or slow down with all the bodies following the previous one. I can also turn or rotate the snake smoothly. But there is one problem when I try to move fast and rotate at the same time. The snake will squeeze shorter which means all the distance between two adjacent bodies become shorter. So the snake looks like a smaller one when it is doing a fast turn. This will last until it slows down its speed to normal and it's back to its normal shape. All I want is make it same size as normal no matter how I turn or rotate the snake at any speed. Can this be achieved?
  22. Hi I've done a lot of work on Empire Rising these last couple of months, Ive made various improvements to it but the biggest work was getting the real time combat working. With this all the planned gameplay features are in. What remains is a ton of polishing and fine tuning (and replacing placeholder assets) but this is a big milestone reached. Here is a video I made while playing a 1v1 game. If you want to try it out you can play it at empirerising.net (I apologize we still do not have a tutorial) You can also check out empire rising on indiedb at http://www.indiedb.com/games/empire-rising
  23. I dont really know exactly how to explain my issue so i will do my best. I'm looking to make an html game with javascript. I want to know how to setup an environment that has a big "world" but what you can see is only a small part of it as you move around. If you have ever played agar.io thats what i mean. Feel free to ask questions.
  24. Weekly Indie Devlog 6 ( New Demos )

    New video of this last week. Featuring progress on two games and also showing another one. The video is really cool ( i think ), i'm doing better the videos each week. Enjoy it : Comments about the video, games or anything will be appreciated. If you know some videos about weekly devlogs please tell me about, i know only about the indie called thinmatrix, his videos are great. Thanks for your time.
  25. COMPANY AND THE PROJECT We are an indie game studio consisted of professional and friendly people. Additionally, we are a team of skilled artists and dedicated indie enthusiasts. Our current project is INT, developed on Unity Engine 5 for platforms Windows, Linux, and Mac. INT is a 3D Sci-fi RPG with a strong emphasis on story, role playing, and innovative RPG features such as randomized companions. The focus is on the journey through a war-torn world with fast-paced combat against hordes of enemies. The player must accomplish quests like a traditional RPG, complete objectives, and meet lively crew members who will aid in the player's survival. Throughout the game you can side and complete missions through criminal cartels, and the two major combatants, the UCE and ACP, of the Interstellar Civil War. For more information about us, follow the links listed below. INT Official website Steam Greenlight IndieDB page Also follow social media platforms for the latest news regarding our projects. Facebook Twitter TALENTS NEEDED Website Administrator Unity Engine Programmer Please note all of above are remote positions. You will not be required to travel or relocate. REVENUE-SHARE We are unable to offer wages or per-item payments at this time. However revenue-sharing from crowd-funding is offered to team members who contribute 15-20 hours per week to company projects, as well as maintain constant communication and adhere to deadlines. Currently the crowd-funding campaign is scheduled for the first half of year 2018. Your understanding is dearly appreciated. CONTACT Please click each position to view the job in detail, as well as application instructions. Thank you for your time! We look forward to hearing from you! John Shen HR Lead Starboard Games LLC