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Found 6 results

  1. Hello all, I recently had started making a game and invited some others to join the team as well to create content and write some of the story. The group is small, and there is no funding currently. The problem I am having is that I have a vision in mind for the game, but have some difficulty getting others to follow it - it follows certain themes and there are certain things about the world that cannot be changed without it being out of place or disrupting the 'feel' of the game. I have so far been running things fairly casually as it is still a small unpaid team, but there are some things I feel that can't be compromised on. Don't get me wrong, I don't want to stifle my developers' creativity and I welcome new ideas/changes (we have had several good brainstorms in the past) but I think there needs to be a line somewhere so the game stays close to this vision. In this example, the game is going to be dark fantasy, and have a rather serious environment, but I have a developer who wanted to add silly easter eggs in as 'comic relief'. When I asked for an example or something similar, he talked about how Saint's Row has some sort of dildo bat that you can use as a weapon in-game. This is very much something I did not want in the game and I had to draw a very firm line there, telling him we are not going to have anything like that (for the reasons above). He said something along the lines of "Well, I am going to put whatever I want in my level". Following that, I had a conversation with him where I told him that while he is in charge of that level, if it is out of place from the theme/doesnt fit in to the 'feel' of the game, that I won't allow it in the game. The developer then told me I am taking things too seriously, I am thinking too far ahead, and it is not fun to develop the game anymore - he decided to leave the project. I definitely do like to have fun working on this game, and value the input of all my team, but I think there are times when I need to 'get serious' I am very compromising with a lot of the story and design aspects, as the team is small and unpaid, but do not want to see this game run wild and turned into a joke. I am close to the design and story myself, and consider myself to fulfill the roles of a creative director and project manager - along with a bit of everything else. In the past, when the game was basically a blank slate, I tried to gather people around to come up with new ideas, but there was little contribution and I am seeing much more involvement after I went ahead and created a foundation of the story myself. I do my best to avoid coming off as 'managing' but it has been unavoidable in cases like this. If you have read thus far, thanks for staying with me! My question for you all - What is your opinion on this, what are some suggestions you have to avoid this in the future? I have some people with great Ideas and conflict is inevitable. Do I need to be more picky with/vet developers better? Is there something dysfunctional in how I am approaching the matter? How do you work with your content authors/designers/developers to resolve creative conflict, and where do you draw the line? Note: Usually I let a lot of stuff go that doesn't completely 'fit the vision', and adapt to it, in order to keep morale up and not stifle others' creativity, but knowing the guy personally, I suspect he had wanted to have a lot more control over the project and I had a feeling that something like this would develop down the road which is why I wanted to nip the problem early on.
  2. New Neoclassical Piece

    Hey guys, I just composed a new piece that is definitely inspired by scores of the Final Fantasy series and the Kingdom Hearts series. I hope you guys enjoy!
  3. Hi everyone! It’s been a while… How is everyone doing? We have a lot of news for you but today we are going to talk about Web Summit! As you might already know, last week was the Web Summit 2017 in Lisbon and we were there! Web Summit First of all WOW! Ahah I think I talk for everyone when I say Web Summit was an intense experience. In the first two days we only strolled around...met new people.. attended a few conferences and we even watched a few pitches from other companies. But then day 3 came! [Dramatic music] It was 7:30am when we got to Web Summit. It was soooo early all we wanted was sleep. Around 9am people started to show up and then it’s when things got real. We had to pitch over and over again Project SpaceVille. We must have pitched about 1 thousand times? Ahaha And no I’m not exaggerating. Imagine this: standing up for 10hrs straight and always repeating yourself. Ahah It was somewhat exhausting, I won’t lie, but in the end it was a wonderful experience! We met a large number of interesting people, a lot of interesting startups and even some investors! In the end of day three, our sponsor, Startup League, organized a closing Mixer which was a great way to relax after such a long day. We’d like to thank Startup League for helping us and making us goodies. Alpha We launched a new version of the Insider Program. Unfortunately, some people have told us they have been having trouble with this new version. Screen shaking or a loading bug, might occur. If you're experiencing this, try restarting the game and don't touch anything until the game loads. If the problem sustains, let us know. We will try to solve this problem as soon as possible. Screenshot of André Soares See you soon, The FAXIME Team Follow us and keep updated at: Facebook: https://www.facebook.com/FaximeGames Instagram: https://www.instagram.com/faximegames Twitter: https://twitter.com/FaximeGames Pintrest: https://www.pinterest.pt/faximegames SoundCloud: https://soundcloud.com/faximegames
  4. Hi all, I had been working on a game by myself over the last few months and decided things may go a bit faster, and I could incorporate more fresh/refined ideas into the game, if I brought a few others on board that I knew from work. Currently, I don't have any type of funding for the project (aside from maybe buying a couple licenses here or there), and have been focusing most on some of the work that can be done without a big investment - mostly story content, or doing some audio/graphics production pieces on the side. To facilitate the story development, and keep things organized, I created a wiki where anyone I give access can add ideas and modify articles (such as locations, NPC's, etc) I have been trying to meet every couple of weeks with everyone over Discord (we had agreed Wednesday night would work for us all) and initially got a lot of energy and productive discussion from the first meeting, but afterwards I haven't been able to get anyone together for a second meet. I understand that they are not obligated to meet every couple of weeks or even contribute, especially as I am not paying an hourly rate/salary at this point (we all agreed we would wait to talk about that until the project was more developed and we received funding), but I want to try to re-capture some of that energy and get people involved again. Myself, I contribute at least one or two articles to the wiki every week. I had also been trying to keep things semi-formal in meetings (I take notes and facilitate casually), but had received some feedback from one of my team members that this all 'seemed too much like a job', which I interpreted as I am asking for too much from them or being too formal (as if it was a job) I want to keep some form of organization for consistency's sake (such as a semi-regular discussion) so everyone is on the same page, and is aware of the way the story is evolving (I have provided a framework people are comfortable with, and am very open to new ideas - being very transparent and forward about this). Does anyone have ideas on how to keep people engaged and interested in the project, enough so to meet virtually every 2-3 weeks, with limited resources? Here are some things I have been trying so far, with little success: Adding content regularly, providing updates on our facebook/discord channels monthly (mixed results, fairly low view count) Following up with a group chat every 2 weeks to make sure everyone is still available for that day (mixed results, some members do not respond/open the chat) Continuing to add content on the wiki regularly (nobody logs in to see the new content) Physically meeting whenever possible (hard to get more than 1 person together, they usually only want to hang out - don't want to talk about new ideas) Pruned members who had no contributions and have not even been in contact for over a month Refrain from calling the meetings meetings (I prefer 'calibrations', as I am mostly talking about new/updated content and talking about it with people) I believe I do not have an issue with general interest in the project - some of the members had a lot to contribute and seemed legitimately interested in the first meeting - and everyone has expressed they are interested in contributing to the story
  5. This is an adaptation of our Standard AD to forum structure due to the restructuring efforts of the site, I apologize for any formatting issues or inconsistencies as a result of this change. I have done my best to retain the previous format for our standard operating procedures (SOPs), since all current members with the exception of me and our creative director were recruited with some version of what you are about to see. Project Info Team name: Secret Reality Project Name: Tiberium Secrets Target Aim: RTS communities Compensation Plan: Since this is classed as a modification, no direct monetary compensation is possible. Donations setup upon stable Alpha Technology: -Command& Conquer 3: Tiberium wars- Sage Engine (XML code) Team Structure: 20+ members -myself: Project Coordinator/ Producer, PR Lead, Lead Writer -Creative & Art Director -Associate Producer -Lead Coder -Lead Audio composer -Lead Animator -QA Lead -Head of Narrative -Narrative Admin -Sr. Writer & Scientific Advisor -2 more 3D Artist -2 more Animators -2 more writers -1 more Audio SFX Artist -2 More coder -1 more promotional Artist Talent Needed In order of demand: (moddb AD update in progress) -Art Admin: http://www.moddb.com/mods/tiberium-secrets/jobs/art-admin-wanted-for-scifi-rts-alpha-llc-formation5 -Texture Artists: http://www.moddb.com/company/secret-reality/jobs/texture-artists-wanted-for-scifi-rts-alpha2 -Promotional Artist: http://www.moddb.com/mods/tiberium-secrets/jobs/promotional-artists-wanted-for-scifi-rts-alpha8 -Military History Advisor: http://www.moddb.com/mods/tiberium-secrets/jobs/military-history-advisor-wanted-for-scifi-rts-alpha -PR manager: http://www.moddb.com/mods/tiberium-secrets/jobs/pr-managers-wanted-for-scifi-rts-alpha5 -XML Scriprwes/ Programmers: http://www.moddb.com/mods/tiberium-secrets/jobs/xml-scripters-wanted-for-scifi-rts-alpha5 -3D animators: http://www.moddb.com/mods/tiberium-secrets/jobs/3d-animators-wanted-for-scifi-rts-alpha5 Homepage: http://www.moddb.com/mods/tiberium-secrets Contact Method secretreality7@gmail.com (include: age, time zone, educations/ experience, site/ portfolio/ samples) Skype: Eric ChouJist)/ eric.chou27 Additional Info -US Time zones bonus -Microphone Required -Use of Skype, Google Drive -Contract Signature -English verbal & written fluency -8 to 10 hours a week minimum commitment Feedback Any Greetings, We're working on a project for Command & Conquer 3: Tiberium Wars. As an established team that has been in development since 6/2011, we're technically classified as a mod, however, our content, documentation,and accomplishments go above and beyond conventional modding. For example, we obtained 2 sponsored passes for the Game Developers Conference (GDC 2017), valued at ~2K each, for leadership. (from chief admin of gamedev.net.) We consist of both hobbyists and individuals striving to get into the games and entertainment industries. We're looking for dedicated individuals interested and able to continue this journey to Alpha, and beyond. We've recently reached our Closed Alpha Benchmark,for our 1st faction, and are growing our team to properly support this significant milestone. (Note: Depending on the skills being contributed to the project owning a copy of said game is not required, but strongly recommended. Past familiarity with the universe and or RTS is also a strong bonus. Due to the flexibility build into our GDD, we allow & encourage varied interpretations of our designs & themes. Project overview Tiberium Secrets seeks to introduce three new factions that can stand in conjunction and potentially independent from the Command and Conquer Tiberium universe; complete with diverse units, structures, mechanics, and lore. Players will take command of a mysterious human faction intent on ensuring the survival of its species without concern for red tape or ideologies, a biological experiment turned hunter of their creator, and an artificial intelligence believing itself to be the next evolution of humanity. Mission statement This project's aim is to create an aesthetically pleasing, diverse, and intriguing style for each of the three factions, drawing inspiration from many other works and real-world subjects. (including the Tiberium related canceled projects of Westwood & EA). Beyond this is a desire to further diversify the three original factions of the Tiberium universe: the GDI, Brotherhood of Nod, and Scrin; presenting them as they might appear following the events of C&C3. New factions Artificial Systematic Intelligence (ASI) The ASI possesses a distinctive Egyptian design, mixed with futuristic technological and mechanical styles. They heavily believe in drawing from the older human religions’ concepts of immortality and the purity of the mind. Their aim of Ascension is through the use of technology, not Tiberium, which is where the ASI split from the Brotherhood of Nod. For all their belief in the purity of the ingenuity of man, they have transcended their biological flesh, and willingly integrated their consciousness with that of their own messiah of sorts, ASIM, an Artificial Intelligence. The Colony The Colony is heavily based on the designs similar to the appearances of deep sea and insect creatures found on earth and from other games’ universes. Their primary theme is that of a plague involving the mutation and infection of creatures. In addition to this they also have now developed with some bony and scaly attributes on top of pre-fall civilization technology. Furthermore, they will portray the horror of nature. The Dream Army (D51) The Dream Army is a secretive military organization that draws heavily from the designs of the US. Military and Area 51 (Located out in Nevada). Technological advancement has been made from analyzing alien technology recovered from the Roswell crash (i.e. remains of an alien vessel). Thank you for your time & consideration, -Eric (Project Coordinator/ Producer, PR Lead, Lead writer)
  6. UNITY ENGINE IN SEARCH FOR MEMBERS Hey there. I am currently looking for at least 4 members ( for now ) to join me in making games together. Sure, I'm still a student ( 17 years old ) but this is what I wish to achieve in the future. My goal is simple: :- Create my own game development team consisting of 5 members total. :- Work together as a team, and also learn game related things together. :- Successfully finish a simple game, and upload it to any source ( Google Play, Steam, Origin, etc... ) :- Gain popularity as a team over the time. My role in the team is the producer or manager, or maybe the leader. I do have talent regarding to creating games. My main ability is creating 3D Models via SketchUp, and I've had experience doing it for about 2-3 years. I did learn a bit of programming, but I only understand the basics of it. I can't really make a functioning program. Currently, I'm learning the basics of making music using FL Studio 12, and I will learn basic animation, level design and character modelling in the future. Requirements To Join: 1. Good English communicating skills. 2. Always online whenever needed. 3. Good internet connection/speed. 4. Have a decent computer/laptop. 5. At least knows the basics of game development related topics. 6. Have a good camera and a set of headphones with mic, or just regular mic ( needed in the future ). Roles Available: 1. Programmer - Main language is C#, but can also use Java ( I recommend C# ). 2. Music Producer - Can create music according to the game's settings, and also create sounds. 3. Animator - Can do decent animation of characters, vehicles and more. 4. Graphics Designer - Able to do colour schemes, 2D sprites and more. Send me a message if interested.
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