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Found 14 results

  1. Project Name: The Shadow Of Rylan Recruiting: Co-Game Designer For Lovecraftian Horror Requirements: dedication, Must Know how to do game design, as well as understand gameplay, and game genres I mainly need a co designer to learn off of, I’m more of a manager and want to learn more about Game Design. In other words, I need a designer wingman! Payment: Kickstarter, once funded Team Size: me and a programmer at this time My Role: Team Manager, Writer, Game Designer About Game: - A Cosmic Horror/Lovecraftian Horror game. - Being Developed On The Unreal Engine Or Amazon Lumberyard Engine. - The game will not just be jumpscares, it will mostly be be atmospheric intensity, and a few jumpscares. - A Compelling Story. - Different AI Types IF INTERESTED EMAIL ME AT Element7Games@gmail.com
  2. I have a doute with spirit resolution I making a 2d assets for my game but I want to know in which resolution that the spirit will export for hd game. Isn't I export the spirit in 720p or 480p or lower?
  3. I want to make the clothes in real-time physics so I need a software like marvelous designer. Please anyone help me
  4. Now I am making 2d game in my home. I am so confused with the resolution. Please anyone help me to choose the resolution
  5. I planned to make a space game so I need a knowledge about 3d planet making so anyone help me to make it possible πŸ€”πŸ€”πŸ€”πŸ€”πŸ€”πŸ€”πŸ€”πŸ€”πŸ€”πŸ€”πŸ€”πŸ€”πŸ€”πŸ€”πŸ€”
  6. Amazon has announced that starting October 2, Amazon GameLift will support per-second billing for game instances. Amazon GameLift is a managed service for deploying, operating, and scaling dedicated game servers for session-based multiplayer games, making it easier for developers to manage infrastructure, scale capacity to lower latency and cost, match players into game sessions, and defend from DDoS attacks. All newly launched and already running Linux-based Amazon GameLift instances in all 14 AWS Regions will be billed per instance-second. View full story
  7. khawk

    Amazon Puts Lumberyard on GitHub

    Lumberyard source is now available on GitHub. You can check it out at www.github.com/aws/Lumberyard. Instead of using the installer, you can now access Lumberyard source code directly from GitHub and use GitHub to manage your code. Another benefit: submit code changes back to Lumberyard. Learn more at their announcement: https://aws.amazon.com/it/blogs/gamedev/now-available-lumberyard-on-github/. View full story
  8. Amazon has announced that starting October 2, Amazon GameLift will support per-second billing for game instances. Amazon GameLift is a managed service for deploying, operating, and scaling dedicated game servers for session-based multiplayer games, making it easier for developers to manage infrastructure, scale capacity to lower latency and cost, match players into game sessions, and defend from DDoS attacks. All newly launched and already running Linux-based Amazon GameLift instances in all 14 AWS Regions will be billed per instance-second.
  9. Hello guys, #1 Sorry for my English.... #2 I have a "little" problem with licence terms. I'm student with I think good idea of multiplayer shooter game. Something small, but funny and interesting. In Lumberyard terms is something like that: "If you are developing multiplayer game without your own servers you have to use Amazon's". Maybe if I'm selling game on Steam I can use their servers. It's like I have "own" servers for my game or is there any way to jump this term, or just develop this game in another game engine? For instance Cryngine 5, UE4..... Lumberyard terms: 57.4 Operating Restrictions. Without our prior written consent, (a) the Lumberyard Materials (including any permitted modifications and derivatives) may only be run on computer equipment owned and operated by you or your End Users, or on AWS Services, and may not be run on any Alternate Web Service and (b) your Lumberyard Project may not read data from or write data to any Alternate Web Service. Lumberyard FAQ: Q. Can my Lumberyard game connect to services like Steamworks, Xbox Live, PSN, Apple Game Center, Google Play Games, or console social services?Yes. Your game may read and write data to platform services and public third-party game services for player save state, identity, social graph, matchmaking, chat, notifications, achievements, leaderboards, advertising, player acquisition, in-game purchasing, analytics, and crash reporting. I'm not sure but matchmaking is actually multiplayer. Thanks for all replies.
  10. khawk

    Amazon Puts Lumberyard on GitHub

    Lumberyard source is now available on GitHub. You can check it out at www.github.com/aws/Lumberyard. Instead of using the installer, you can now access Lumberyard source code directly from GitHub and use GitHub to manage your code. Another benefit: submit code changes back to Lumberyard. Learn more at their announcement: https://aws.amazon.com/it/blogs/gamedev/now-available-lumberyard-on-github/.
  11. I planned to make a game like star citizen. In this game player can travel through the space ,explore the planets, Hunt the different creatures, drive the space ship, explore different regions in universe, destroy the space stations and also player can go anywhere in the universe and meet aliens and so on Did you like this idea? Please give me reply so that I can easily understand what you want. πŸ€”πŸ€”πŸ€”πŸ€”πŸ€”πŸ€”πŸ€”πŸ€”πŸ€”πŸ€”πŸ€”πŸ€”πŸ€”πŸ€”πŸ€”
  12. Hello forum, I have some decent amount of experience in Unity making games for Software Engineering projects in college, these were very specific projects however and I still am fairly new to building games. I wanted to make a game that uses the shadows of objects for collision detecting (i.e. shooting a gun at a characters shadow causes that character damage. What is the best engine to do this in (game will be 3D), and does anyone have any advice on how to approach this concept? I consider myself fairly experienced in programming, but game dev is just an entirely different beast.
  13. Now I am making 2d Game. I want to sell the game in playstore as a paid game but I didn't know how to reach the player so please someone tell me how to make them to download quickly
  14. Hi everone - I need some help. What kind of qualification do I have to include into a JD in the following scenario: So far we are developing WBTs for our LMS and have 8 own authors (content). We produce training modules for our corporate network with a strong emphasis on product or product near trainings. This means for the content: the more graphical the better. For computer artwork we mainly use freelancers until today. We are now severly expamning and also I am looking into start experimenting with VR. We already purchased two HTC Vive sets and are quite happy with the systems. The next step now is to start producing graphical content which we can potentially use in BOTH environments in the future. In my understanding so far this means we have to go 3D artwork and create 3D models of any product etc. that we are using on display. This should then be usable on both environments in perspective if I get it right (sorry - I am a project manager, not an IT guy). Which are the skills I should/have to put into a JD when I start looking for employees that are capable of creating such 3D objects? I need at least 2 people to start with. Same direction is my next problem. Now I think about using Lumberyard to start creating virtual rooms to go through (potentially build a virtual training center where you can walk thorugh - similar to "the Lab" when you start HTV Vive. In perspective I also might want to start creating "mini-games" with learning background for our group for this VR environment. Also here I think about hiring at least two people to start working on this idea. What would the JD requirements be for that? People that are capable of creating these environents to move around in and also with regard to start producing "mini-games" in there. It would be extremely helpful to get some input from your (experienced) side and I am MORE than happy for any helpful comment or hint. Thank you in advance guys!!! PS: since some people asked - we are a german group but my team is located in India. We are now moving to Pune in November and this is where the project will start...
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