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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.

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Found 108 results

  1. So I am working on a mobile game. It uses slides for a story, the slides are very large. Each slide is almost 2048*2048; the max texture loading size I am using for the game. My problem is that Unity keeps each slide in the memory after it's loaded, even when it will show only once per game. This leads to the game crashing on older mobiles. My idea was to destroy each object after it was shown using a coroutine, so it deletes the past slide and loads the next slide. This worked because instead of crashing on 23 slides it crashed on 48 slides. After some profiling I realized that destroy() isn't clearing all the memory that a slide used. What I want to do now is assign a limited amount of memory as a slide slot. Then I need some way to unload the slide from the slot, freeing the slot for the next slide; without Unity storing the slides in the memory. Any ideas on how I would do this?
  2. Hi all, This is our (xDBAGames) first game Called Iron Dome Legacy. It is a Missile Command clone. In this game you control the Israeli "Iron Dome" anti missile defence system. Features: The player has limited amount of missiles. The Iron dome system is upgradable. The money is determined by the outcome of a level. The game is free. There are only rewarded ads. We tried to create a game that has some context to the daily life, but we are sure not trying to be political here. I hope you could try this game, and we will appreciate any comments. xDBAGames is a company of two programmers. That have no experience in the video game industry, but have a lot of passion for games.
  3. In this daily blog (and video)-series I take a first impressions look at the best mobile games that I come by. Be sure to share your favorite mobile game with the rest of us in the comments below! Race Kings is the first racing game I have enjoyed playing in quite a while! It is a racing game based around drifting, in which you bet in-game cash to battle an opponent player (live), and whoever wins, gets the cash. There's plenty of cars, the graphics are awesome, several events and fresh maps, and no stamina system. But! A part of whoever wins a battle depends on who has the most "Edge", which is a speed bonus added whenever you upgrade parts of your car. Edge resets every 30 minutes, meaning that you're forced to keep upgrading your car to keep winning. Upgrading your car, however, costs cash, which you conveniently can buy for real life money. So where does the game land? In my opinion, the game is still worth checking out, as the gameplay is rather unique and had me sitting on the edge of my seat while playing. My thoughts on Race Kings: Google Play: https://play.google.com/store/apps/details?id=com.hutchgames.racingnext&hl=en iOS: https://itunes.apple.com/nz/app/race-kings/id988762223?mt=8 Subscribe on YouTube for more commentaries: https://goo.gl/xKhGjh Or join me on Facebook: https://www.facebook.com/mobilegamefan/ Or Instagram: https://www.instagram.com/nimblethoryt/ Or Twitter: https://twitter.com/nimblethor
  4. In this daily blog (and video)-series I take a first impressions look at the best mobile games that I come by. Be sure to share your favorite mobile game with the rest of us in the comments below! With its "Flyff-like" graphics and insane amount of character customization options, Toram Online is a fully-fledged open world MMORPG for mobile, with lots of story-driven quests. It is the sequel to IRUNA Online. The UI took some time to get used to, and could definitely use a re-work, but the core gameplay is fun, and if you convince your friends to play, you can join up with them in a party too. Monetization seems mostly focused on avatars (visuals), and I'll definitely recommend checking out the game if you're looking for a new MMORPG experience on mobile - just be aware that it has an additional download after character creation My thoughts on Toram Online: Google Play: https://play.google.com/store/apps/details?id=com.asobimo.toramonline&hl=en iOS: https://itunes.apple.com/us/app/rpg-toram-online/id988683886?mt=8 Subscribe on YouTube for more commentaries: https://goo.gl/xKhGjh Or join me on Facebook: https://www.facebook.com/mobilegamefan/ Or Instagram: https://www.instagram.com/nimblethoryt/ Or Twitter: https://twitter.com/nimblethor
  5. Hi, I'm looking for a 3D artist to join me in creating a new tower defense game with a twist. Very much a hobby project but one which I want to have a professional end product feeling, with something that we can eventually monetize. I have a lot of the base game design in my head but as a developer I'm doing the typical developer thing of thinking technically - so someone who would be enthusiastic about the idea and have input on the design too would be great. I usually start these things with people and they get bored so I'm left on my own with half a project - so really looking for someone who shares my enthusiasm (that doesn't mean sitting in front of a screen 24/7 either though - this is meant to be fun). A little about me - I am a development team leader in the real world and the last hobby project I worked on with one other developer was a puzzle game that got featured in popular IT magazine's, and ended up with over a million downloads. If you're going to get in touch please provide a few samples Hope to be working with someone on this soon!
  6. My name is Leonid, game development is a hobby of mine. CyberSphere is my third game. It's a top-down shooter in futuristic setting. I'm constantly improving my game. In the near future - the introduction of new game mode. I will be grateful for any feedback.Thank you! Trailer: https://www.youtube.com/watch?v=MK-saeyX1tI Google Play: https://play.google.com/store/apps/details?id=com.lb4business.cybersphere App Store: https://itunes.apple.com/app/cybersphere/id1246655623 Key features: Nice 3D graphics; LAN multiplayer (PVE and PVP); 28 weapons; 12 character types - futuristic tanks, walking robots, cyborgs and soldiers, each with unique special ability; 12 types of AI-controlled support drone models; Easiness of control. Gamepad supported; A variety of enemies. Robots, aliens, cyborgs, and dangerous bosses.
  7. CyberSphere is a twin stick 3d shooter in sci-fi setting with multiplayer support, lots of unique characters, weapons, and enemies. Trailer: https://www.youtube.com/watch?v=MK-saeyX1tI Google Play: https://play.google.com/store/apps/details?id=com.lb4business.cybersphere App Store: https://itunes.apple.com/app/cybersphere/id1246655623 Key features: Nice 3D graphics; LAN multiplayer (PVE and PVP); 28 weapons; 12 character types - futuristic tanks, walking robots, cyborgs and soldiers, each with unique special ability; 12 types of AI-controlled support drone models; Easiness of control. Gamepad supported; A variety of enemies. Robots, aliens, cyborgs, and dangerous bosses.
  8. This is the first game i have made and was more of a practice game before I try something bigger. But I might start another small app next as I'm still learning! This game was written in Java using the LibGDX framework which I love. It also means I can port it to IOS and HTML which I'm hoping to do. My sprites and textures were taken from free sources, such as www.freeclipart.org, as I can't do graphic design or game art. I'll need to fix this if I'm going to try something bigger. You can download the game here: SubSea My games FaceBook page Any bugs can be posted here, if anyone wants to play it. Thank you and good luck.
  9. In this daily blog (and video)-series I take a first impressions look at the best mobile games that I come by. Be sure to share your favorite mobile game with the rest of us in the comments below! In its defense, Futurama: Worlds of Tomorrow has a fun battle system and spot-on dialogues between the characters. In fact, it could probably have been a quite decent game if it wasn't for the horrible constant WAITING! After just minutes with the game, you will find yourself waiting for hours for the characters to complete tasks, and while you wait, there's literally NO gameplay at all. You either have to close the game, or pay-up! I'm a Futurama fan, but this game is a disaster! My thoughts on Futurama: Worlds of Tomorrow: Google Play: https://play.google.com/store/apps/details?id=com.tinyco.futurama&hl=en iOS: https://itunes.apple.com/us/app/futurama-worlds-of-tomorrow/id1207472130?mt=8 Subscribe on YouTube for more commentaries: https://goo.gl/xKhGjh Or join me on Facebook: https://www.facebook.com/mobilegamefan/ Or Instagram: https://www.instagram.com/nimblethoryt/ Or Twitter: https://twitter.com/nimblethor
  10. ‪Necrosphere is a bite-sized (super-hard) mini metroidvania you play with ONLY 2 BUTTONS! Play demo here: http://goo.gl/Scn7tD#TryHarder‬r
  11. PersuaderGames present Why we made the game Hello dear reader! Thank you for taking a look at this post. This game project started about a year ago. Fascinated by old-school adventure game and the lack of games available for mobile devices (Telltale... it could have been all so good...), we decided to do the impossible. Reviving a dead genre for a device mostly known for quick, shallow gaming: Smartphones. Long story short, after long preparations, mostly focused on the right feeling and getting the hang of the technology (none of us was a developer at the beginning), we finally finished the demo for our showcase project. Enjoy!! Introduction Paris, present time. After a tough night roaming the streets, our hero (somehow employed by the Paris Police Department), get a call. A suicide in the city center, fancy area. Business as usual. But is it really? Dive into the city of lights, find the clues and solve the case in this open end adventure game. Detective Trapu is a non-linear adventure game where you take the role of the detective. Will you be able to crack the case and solve the crime? Demo This is a demo. The game is in alpha at the moment, most of the content and scripting are present. We would be glad if you could give us some feedback! Write us anytime at persuadergames@gmail.com, just to say hi! DEMO Download for Android: https://goo.gl/bDjLCh Please check the Credits at the end of the demo. A lot of very talented and dedicated people helped to make this game possible.
  12. Hi everyone! Today, we'd like to share some wonderful news with you. We've recently applied to the Web Summit Alpha Programme, for startups like us to be present at the event. We can happily announce that we're officially going to be Web Summit 2017, in Lisbon, Portugal (our home country)! The event will take place from the 6th to the 9th of November, so we hope that if you'll be at the event too we can meet up! As you may already know, Web Summit is one of the biggest technology events worldwide. They're expecting more than 60.000 attendees this year! So it'll be a great opportunity for both FAXIME and our dear "Project SpaceVille". We'll have the opportunity to talk to investors and to show “Project SpaceVille” to the world in our booth. And that's just awesome! (laughs) Other Events We've already been to some small local game events, and we've always brought a prototype of "Project SpaceVille" with us. It's so gratifying to see people's faces enjoying our game. We've honestly been incredibly surprised by people's positive reaction to the game, especially considering that we've only showed a rough prototype so far (that's also why we haven't showed you much of the game here the blog). Just a side note: You can try this prototype (and others) out by applying the "Project SpaceVille" Insider Programme. Just send us an email to faximegames@gmail.com with the SPACEVILLE-IP access code. Thanks! Since we're on the matter of events, we've also applied for Indie Dome at Lisboa Games Week in September. And two days ago the PlayStation Awards Portugal programme was also released, so we will be also applying for that too! We're looking forward to seeing you in Web Summit! Until then, The FAXIME Team Follow us and keep updated at: Facebook: https://www.facebook.com/FaximeGames Instagram: https://www.instagram.com/faximegames/ Twitter: https://twitter.com/FaximeGames Pintrest: https://www.pinterest.pt/faximegames/
  13. In this daily blog (and video)-series I take a first impressions look at the best mobile games that I come by. Be sure to share your favorite mobile game with the rest of us in the comments below! While top-down 2D survival game Mini DAYZ has nearly everything you'd expect from a survival game (depletion of vital resources such as water, food, body temperature etc., plenty weapons to unlock, items to find, and enemies to kill), it still feels like a rushed game. The map jumps around, and the audio is of lower-than-expected quality. The core gameplay is still fun, though, and the game can be played offline, which was a positive surprise, as most survival games requires you to be online. Overall, seems like a game mostly for existing DAYZ fans to enjoy. My thoughts on Mini DAYZ: Google Play: https://play.google.com/store/apps/details?id=com.bistudio.minidayz&hl=en iOS: https://itunes.apple.com/ca/app/mini-dayz-survival-game/id1141343378?mt=8 Subscribe on YouTube for more commentaries: https://goo.gl/xKhGjh Or join me on Facebook: https://www.facebook.com/mobilegamefan/ Or Instagram: https://www.instagram.com/nimblethoryt/ Or Twitter: https://twitter.com/nimblethor
  14. Hi! We just released a preview for our upcoming game Follow the Leader. http://followtheleader.ludivergames.com It's an interactive fiction set in a zombie apocalypse (waves to TWD fans). As the leader, you have to take your group to safety. Throughout you will have many choices to do, and it wont be easy. Can you make your group survive? Take a hit at the preview, and signup for the beta, we'll be starting it in August. Enjoy and thank you, Ricardo
  15. Before we start our development blogs, we want to share our insight about us and the game. What is Alchemica? Alchemica is a game being worked on by a development team consisting of two people for several years. It is a free RPG game for Android with some unique takes. Players take the role as Charlotte, a young alchemist striving to become a successful merchant. During the course of the game, she can use materials taken from the world to craft various potions and bombs. These items can then be used for battles. The main idea is that she doesn't use conventional weapons, instead relying on her own expertise in crafting items to defeat monsters and gain loots in the form of more materials from them, thus repeating the cycle. Charlotte also owns a store, the one she wants to build reputation on. She can directly sell loots taken from dungeons for gold, or use the time to craft better items as they are worth more. Visitors will come to her store, and she must haggle with them to win her hard-earned gold coins. What does Alchemica looks like? As a die-hard fans of classic JRPGs, Alchemica is entirely made with hand drawn pixel-art to emulate that retro look that we hold dear. Battles are drawn out in that classic turn-based style, while dungeons are randomly generated. Hare are some screenshots of the game for people who are curious. Where can I try Alchemica? If anyone here is interested to give it a try, here's the Google Play link: https://play.google.com/store/apps/details?id=com.gdi.crunchybit.alchemica
  16. In this daily blog (and video)-series I take a first impressions look at the best mobile games that I come by. Be sure to share your favorite mobile game with the rest of us in the comments below! Pitched as an "Endless Action RPG", Slayin is a challenging retro-styled arcade game with 8 unique characters to unlock and a near-perfect monetization (highest in-app purchase being $6). The "endless" gameplay has you running from side to side, slashing through hordes of enemies and bosses and buying upgrades along the way, as you aim to beat your own highscore. Slayin is an old game, but I decided to still cover it, as it's a great throwback to a simpler time in the mobile games industry My thoughts on Slayin: Google Play: https://play.google.com/store/apps/details?id=om.FDGEntertainment.Slayin.gp&hl=en iOS: https://itunes.apple.com/us/app/slayin/id548580856?mt=8 Subscribe on YouTube for more commentaries: https://goo.gl/xKhGjh Or join me on Facebook: https://www.facebook.com/mobilegamefan/ Or Instagram: https://www.instagram.com/nimblethoryt/ Or Twitter: https://twitter.com/nimblethor
  17. I've recently made Fidget Spinner Unity Template which is available in most online stores. Buy and learn 2D game development with it or make your own reskin of the game. https://www.gamegorillaz.com/index.php/catalog/product/view/id/2779/s/fidget-spinner-unity-template/ https://www.codester.com/items/4439/fidget-spinner-unity-template
  18. Hi everyone,we are a small indie studio and would love to present you Idle Space.We hope you like it Idle Space is an action-packed genre mix of idle game and classic arcade shooter. Optimized for mobile platforms you take control of the weapons systems while the autopilot steers the ship. Blast through thousands of enemies with self-targeting missiles, machine guns and powerful tech weapons. Upgrade and customize your ship with plenty of wings, cockpits and jets during the endless journey through a diverse galaxy. Become even stronger with the use of dark matter and mighty upgrades. Features: Tap the screen to launch homing missiles against your targets Collect powerful items to boost your damage and rush through the universe Fight against special bosses and cash in their bounty Unlock different techs like ion storms, bombs and absorbing shields Customize your ship with dozens of wings, cockpits and jets Configure and optimize your playstyle by combining ship part bonuses Start over again and buy powerful upgrades with dark matter Don’t care about steering. The autopilot takes control Optimized controls for mobile devices Over 35 different enemy units and environments Colourful and amazing 3D graphics No internet connection required to play Google Play: https://play.google.com/store/apps/details?id=com.coldfiregames.spaceclicker&hl=eniOS: https://itunes.apple.com/us/app/idle-space-endless-clicker/id1172273263?mt=8Facebook: https://www.facebook.com/ColdFireGamesWe appreciate your feedback and impressions!
  19. Hey, awesome people. I am a new game designer. I made a game for iOS. Releasing shortly. Can you please have look and give me honest feedback, please. I would love to provide you with a pre-launch promo code. http://forums.toucharcade.com/showthread.php?t=309053
  20. We have made a new game. It is a very simple game. I hope you will like it. Please have a look: http://forums.toucharcade.com/showthread.php?t=309053 if you need a pre-launch promo code. just leave your email in the comment section, please.
  21. Age of Colors is a mathematical matching game about colors. Play Store : https://play.google.com/store/apps/details?id=com.Curiocy.AgeofColors Swipe and merge the colored orbs. Fill the slots of the center piece to unlock the color level. Because you can't merge the orbs unless the current color level is unlocked. Unlock all colors and complete the game. There are also experimental things (e.g. "Color Profile" , "Age Score") in the game. All feedbacks are appreciated.
  22. In this daily blog (and video)-series I take a first impressions look at the best mobile games that I come by. Be sure to share your favorite mobile game with the rest of us in the comments below! Zombie Gunship Survival has one of the most AWESOME intro tutorial levels I've ever played, throwing you right into the action as you shoot down hordes of zombies from your AC-130 aircraft. In fact, the entire game is played from within your gunship, so don't expect any FPS gameplay here! In one game-mode, you protect your ground troops travelling to and from buildings that needs to be looted, and in the other, you build up your base and protect it against approaching zombies (can only be done once per 5 hours). With no wait-time to upgrade your base, plenty of weapons to unlock and upgrade, and no energy system, Zombie Gunship Survival is an easy recommendation - simply because of how unique an experience the game provides! My thoughts on Zombie Gunship Survival: Google Play: https://play.google.com/store/apps/details?id=com.flaregames.zgs&hl=en iOS: https://itunes.apple.com/us/app/zombie-gunship-survival/id1019161597?mt=8 Subscribe on YouTube for more commentaries: https://goo.gl/xKhGjh Or join me on Facebook: https://www.facebook.com/mobilegamefan/ Or Instagram: https://www.instagram.com/nimblethoryt/ Or Twitter: https://twitter.com/nimblethor
  23. DOOOOOOOOTS!!!! How far can you go?https://play.google.com/store/apps/details?id=com.tinylake.heavensdots
  24. Unlike some of the Hollywood flicks these days, where the mindless comedies are dwindling away at their attempts at getting famous, a mobile application does as good as less the user would have to use their mind on it. Introducing a lot of complexities in a mobile application might not be the best course of action to get your more users. Let’s take a look at some of the reasons, why you should work on keeping your application as simple as possible. Complex Technology Could Pose a Problem Making a mobile application is about creating an impeccable combination of technology and content that works beautifully. At least at the simplest level, a mobile application is just that. The perfect combination is what makes the business end of the deal possible. But when the balance in this combination gets disturbed, it creates problems. While technology makes the idea behind the application possible, it wouldn’t bode well with the end users if they have to deal with the complexity that comes with that technology. As a developer, you have to make your application simple enough for the users to not just understand, but really be interested in using the app. In order to make the app look less confusing, keep it simple. Simplicity Gains you More Time Or, you lose less time. Too many windows to open, too many tasks to get done - all in one app - it gets confusing, it seems like an eternity before the users see things actually getting done, and it looks messy too. And so, a clean interface always means an effective use of time and energy both, on the part of your end users. Simplicity is what brings efficiency to the whole experience of using any mobile application. When You Need to Keep Multiple People on the Same Page There are many applications out there which are usually used in groups of users - like the application Splitwise, which allows a group of friends to split money equally, telling each of them how much they owe every other friend, and how much everyone else owes them. These are classic examples of applications which need to be simple, because the chances of confusion here are abundant. The apps that are meant to bring about a level of organization into people’s lives - these are the kinds of apps that should never be complex. These are the apps that especially thrive on simplicity. To say that mobile applications have changed the way people operate today in their day-to-day lives, would be just about right. That makes it even more necessary for the developers to work harder on making simplicity on of the top features of every application that they design. Because not just the understanding, but the accessibility and more than a certain amount of usage too comes from how simple and clear the structure of the applications is. The road to success, undoubtedly starts with simplicity.
  25. Hi, everyone! We are so so sorry for not posting for so long! There are a lot of exciting things we would like to update you on regarding “Project SpaceVille” and FAXIME. Well, there’s been a lot of changes to this project. That includes both adjustments to already planned details, and lots of new stuff too! We’ll be posting regularly from now on. We promise! (wink) So, onto the good news! The two programmers on the project have been really busy finishing their B.ASc. on Game Development Engineering. But it's finally over and we are now back track again! Since our last devlog, FAXIME was basically just the two of us, so you might think that our absence meant that development had stopped. Thankfully, our team size has expanded since then, and we added two new young and cool artists and a public relations guy. (Maybe we can do a post about them in the future, who knows?) (laughs). So, basically, what we want to say is that, while we were mute we were very busy! Now that that’s said, let’s tell you some of the new features we have implemented on “Project SpaceVille”! In this post, we’ll focus on some social features. Am I still alone? We are glad to tell you that you are not alone in this crazy world anymore! We have implemented a new AI system for the characters’ dialogue to allow them to be aware of their surroundings when speaking with you. In other to achieve this, we have also developed a tool that helps create new dialogues. It’s only in prototype phase right now, but it’s already making our life a lot easier for us as developers and game designers. Our goal is to have villagers that feel “real”, and not not some mindless robotic terminators! (laughs) We hope that you’ll be surprised of how aware your fellow villagers are when talking with them. Cool... Cool... And what about real people? Well… Since “Project SpaceVille” is targeted to mobile platforms, it has been a priority since day one to implement social features into the game. So, with that in mind, we’ve been experimenting some features and some technologies. We ended up creating a prototype multiplayer mode, which allows you to visit your friends’ villages and interact with each other! Right now, everything that you can do in single-player mode, you can also do in multiplayer mode. But, of course, it’s still very rough in the edges so there are still a lot of things to fix. Sadly, do to the nature of this feature (server requirements, security, etc.) it might not make it to the initial release. But we’re still exploring our option. Meanwhile, we have had a million other ideas of gameplay experiences we wanted to create and we will be telling you about them and other work we’ve done in these past month in a very soon future! See you soon! (this time, probably next week) (laughs)