Jump to content
  • Advertisement

Search the Community

Showing results for tags 'Mobile'.



More search options

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Categories

  • Audio
    • Music and Sound FX
  • Business
    • Business and Law
    • Career Development
    • Production and Management
  • Game Design
    • Game Design and Theory
    • Writing for Games
    • UX for Games
  • Industry
    • Interviews
    • Event Coverage
  • Programming
    • Artificial Intelligence
    • General and Gameplay Programming
    • Graphics and GPU Programming
    • Engines and Middleware
    • Math and Physics
    • Networking and Multiplayer
  • Visual Arts
  • Archive

Categories

  • Audio
  • Visual Arts
  • Programming
  • Writing

Categories

  • Game Dev Loadout
  • Game Dev Unchained

Categories

  • Game Developers Conference
    • GDC 2017
    • GDC 2018
  • Power-Up Digital Games Conference
    • PDGC I: Words of Wisdom
    • PDGC II: The Devs Strike Back
    • PDGC III: Syntax Error

Forums

  • Audio
    • Music and Sound FX
  • Business
    • Games Career Development
    • Production and Management
    • Games Business and Law
  • Game Design
    • Game Design and Theory
    • Writing for Games
  • Programming
    • Artificial Intelligence
    • Engines and Middleware
    • General and Gameplay Programming
    • Graphics and GPU Programming
    • Math and Physics
    • Networking and Multiplayer
  • Visual Arts
    • 2D and 3D Art
    • Critique and Feedback
  • Community
    • GameDev Challenges
    • GDNet+ Member Forum
    • GDNet Lounge
    • GDNet Comments, Suggestions, and Ideas
    • Coding Horrors
    • Your Announcements
    • Hobby Project Classifieds
    • Indie Showcase
    • Article Writing
  • Affiliates
    • NeHe Productions
    • AngelCode
  • Topical
    • Virtual and Augmented Reality
    • News
  • Workshops
    • C# Workshop
    • CPP Workshop
    • Freehand Drawing Workshop
    • Hands-On Interactive Game Development
    • SICP Workshop
    • XNA 4.0 Workshop
  • Archive
    • Topical
    • Affiliates
    • Contests
    • Technical
  • GameDev Challenges's Topics
  • For Beginners's Forum

Calendars

  • Community Calendar
  • Games Industry Events
  • Game Jams
  • GameDev Challenges's Schedule

Blogs

There are no results to display.

There are no results to display.

Product Groups

  • Advertisements
  • GameDev Gear

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


About Me


Website


Role


Twitter


Github


Twitch


Steam

Found 894 results

  1. Vesnican

    Heroes of Flatlandia

    Want to play an epic turned based strategy inspired by games like Heroes of might and magic or Age of Wonders? Enter a fantasy world of Heroes of Flatlandia, where you lead your kingdom of noble elves or dreadful undeads as one of several powerful heroes. Raise mighty armies and crash your enemies in detailed tactical battles. Use variety of spells and abilities to gain advantage, explore the world, and conquer your enemies. The game contains plenty of maps and allow you to play either against computer AI or against your friends in hot-seat multiplayer.Game Features• Fantasy turned based strategy• Detailed tactical battles• Two distinct races of elves and undeads• 14 different units and 4 playable heroes• Cunning AI to outsmart• Hot-seat multiplayer• Tens of spells and special abilities• Stunning fairy tale graphics• No microtransactions Trailer Google Playdemo version - https://play.google.com/store/apps/details?id=com.HighlandStudio.HeroesOfFlatlandiafull version - https://play.google.com/store/apps/details?id=com.HighlandStudio.HeroesOfFlatlandia1App Store(only full version) https://itunes.apple.com/us/app/heroes-of-flatlandia/id1445838121?ls=1&mt=8
  2. We are pleased to announce the release of Matali Physics 4.4. The latest version introduces comprehensive support for Android 9.0 Pie, iOS 12.x and macOS Mojave (version 10.14.x). Latest version also introduces Matali Render 3.4 add-on with normal mapping and parallax mapping based on the distance from the observer as well as other improvements and fixes. What is Matali Physics? Matali Physics is an advanced, multi-platform, high-performance 3d physics engine intended for games, virtual reality and physics-based simulations. Matali Physics and add-ons form physics environment which provides complex physical simulation and physics-based modeling of objects both real and imagined. Main benefits of using Matali Physics: Stable, high-performance solution supplied together with the rich set of add-ons for all major mobile and desktop platforms (both 32 and 64 bit) Advanced samples ready to use in your own games New features on request Dedicated technical support Regular updates and fixes You can find out more information on www.mataliphysics.com View full story
  3. We are pleased to announce the release of Matali Physics 4.4. The latest version introduces comprehensive support for Android 9.0 Pie, iOS 12.x and macOS Mojave (version 10.14.x). Latest version also introduces Matali Render 3.4 add-on with normal mapping and parallax mapping based on the distance from the observer as well as other improvements and fixes. What is Matali Physics? Matali Physics is an advanced, multi-platform, high-performance 3d physics engine intended for games, virtual reality and physics-based simulations. Matali Physics and add-ons form physics environment which provides complex physical simulation and physics-based modeling of objects both real and imagined. Main benefits of using Matali Physics: Stable, high-performance solution supplied together with the rich set of add-ons for all major mobile and desktop platforms (both 32 and 64 bit) Advanced samples ready to use in your own games New features on request Dedicated technical support Regular updates and fixes You can find out more information on www.mataliphysics.com
  4. SudokuSquare is the first game with a whole new concept of numbers. SudokuSquare is inspired by Sudoku, but it completely upsets the rules. One of all is the use of two numbers per cell, and this makes the gameplay all new but above all, more compelling. SudokuSquare is a game in which each cell contains two numbers.The left part includes the numbers from 0 to 8, while the right part includes the numbers from 1 to 9. What makes the game of SudokuSquare different from other games is the fact that a grid is composed of both parts, the left part and the right part. In SudokuSquare grid, we will find a big cell above the grid, that will help you enter the numbers of both sides during the game and move between the cells more easily. In SudokuSquare you can play with three different difficulties, plus a bonus, the Advanced one. When you play it, you will have the opportunity to share your results in the individual difficulties and in the total world ranking, so you can compete and have fun with all your friends. SudokuSquare will revolutionize the concept of numeric games. Google Play : https://play.google.com/store/apps/details?id=com.overulez.sudokusquare App Store : https://itunes.apple.com/us/app/sudokusquare/id1200409024?mt=8 Website : https://www.sudokusquare.com/
  5. Hello everyone, This is my first home project and it's now on beta stage. Comments, suggests, feedbacks would be very much appreciated! Ever played marbles when you were a kid? AR Marbles simulates the real-world marble shooter, combined with immersive Augmented Reality, unlimited playback, scene editor, global/custom leaderboard, and more. Explore a variety of feature enhancements. Enjoy cheers, trophies, and applauds. Claim your position on the daily leaderboard. Make your own playgrounds and share with friends. FREE TO PLAY! This game supports ARKit on iOS devices and ARCore on Android. It works on non-ARxxx enabled phones with classic 3D mode. Minimal Requirement: iOS 9.3+ and Android 5.1+ DOWNLOAD iOS If you like App Store: https://itunes.apple.com/us/app/ar-marbles/id1256955197?ls=1&mt=8 If you prefer Testflight: https://testflight.apple.com/join/3UAlFq4Q Android Beta test link (Google Play): https://play.google.com/apps/testing/com.gtt.marbles SCREENSHOTS
  6. Time to Marble is a game I have been working on and expect to have a product ready for release by the end of 2019, but in order to make sure I can reach that dream, passion, and goal, I will need a designer so that I can give more focus to the coding and mechanics aspect. Revenue Share is promised at the release of the game to the Designer that joins and helps me reach this release. I am Using Unity, and also have ProBuilder as an asset that helps bridge polygons between 3d modeling and unity.
  7. Hello, my name is Giovanni Bruno and I developed a game in a week that creates a casual experience of reflex and focus on the iOS platform. I'd love to hear your take on the game. Would you have 20 seconds to watch a little gameplay? Gameplay link: https://www.youtube.com/watch?v=A7aGA9yVpEQ Download link: https://itunes.apple.com/us/app/levita/id1445334524?ls=1&mt=8 More about me: I've been an iOS developer since 2017 when I joined Apple Developer Academy Mackenzie in Brazil, I had a great opportunity to be a WWDC 2018 scholarship winner and attend the event. Now I'm venturing into the development of casual games for iOS, I hope to create ever better experiences that enchant people from all over the world. I know that the game is very simple, but I hope that someone play it!
  8. We are giving flat 30% discount in any game development. A interactive HTML5 game in this holiday season can easily appeal a worthy number of visitors if it put on visually attractive design and fun oriented concept. Even the player who occasionally visit the site would come again and again. During the festival seasons it will be great if you add new html5 games in your website will create good impression and increase number of visitors. Christmas and new year is just about to come and it is an ideal time when you get special offers from the market. This Christmas offer comes just once in a year and we are going to offer discount in HTML5 game development, Action and arcade game development, Educational Game development, Multiplayer game development, Puzzle and Strategy Game Development, Sports game development and All kind of Unity base game development as well. These offers make your festival special to celebrate. We are giving flat 30% discount in any game development which will simply raise your business with in the month of December and January. These special offers avails you to groom your business, make money through giant profits and switch this festival a delighted occasion for you. Key thing to keep in mind that offers is valid from 10th to 5th of the January. Genieee is one of the Top Browser Game Development Studios worldwide that has been serving some of the best quality and concept-driven gaming strategies for more than 15 years. Whether you craze for the fast-paced racing games, heart-pounding first person shooters, or edge-of-your-seat tower defense games, Genieee has to offer quite a diverse collection of games that would keep you on the toes with the unforeseen twists and twirls along the way. Engaging and Intriguing – HTML 5 Game Development Studio If you are Seeking Christmas discount for your online game development project, just connect with Genieee and we will serve you with an amazing Christmas offer for your development essentials. So get up and catch our Christmas offers to make this carnival an exceptional involvement for you. We wish you all a Merry Christmas and Prosperous New Year. Website : Genieee.com
  9. PROGRESSThought I'd reach out for some feedback on my little project. This is an android two-player game for top-down boxing matches. The core mechanics are all that I have accomplished thus far, later I want to add different configurations for your boxer (special effects, increased health or damage, etc) and maybe even a single player AI to practice against.SCREENSHOTS #1 *****************************************************************#2 FEEDBACKRight now the gameplay feedback I'm looking for is on the fundamental mechanics of the game.One area of particular concern is the window of opportunity for a player to block after their opponent has begun a punch. Currently that window is one-tenth of a second, otherwise you will be to late to counter their blow. I want it to be difficult to successfully pull off a block and have it be something that requires real attention to accomplish. I'm wondering though if it isn't too difficult right now, which may encourage mindless button mashing, which is certainly not what I want to condone.Another consideration is whether having three main actions (block, attack, charge) provides a good balance. My idea with having three main areas is that your two thumbs will have to leave one section uncovered at all times. This should result in hand movements that telegraph actions to the opponent.Aside from these, any other constructive criticism is very welcome.LINKMy game can be found at the Google Play Store here: https://play.google.com/apps/testing/com.meatandgrain.PunchABunchNOTE There is a known graphics error when performing a special punch. There are no doubt other unknown errors as well. Thank you for your time, I hope you'll be able to find some fun in this little game!
  10. "Don't Touch The Green" very addictive game -------------------------------------------- -------------------------------------------- https://www.youtube.com/watch?v=8CkLC9cLaB0 ------------------------------------------- Easy gamplay just don't touch the green obstacles and claim stars to unlock new balls ^__^ ------------------------------ How to Play ?! ------------------------- ● Tap, Tap, Tap to get the ball past each obstacle. ● Don't touch the green obstacles ● Earn stars to unlock new balls ● New Modes and Levels added with each update ------------------------------------------------------------------------------- Download now and push your skills https://play.google.com/store/apps/details?id=com.rgzstudioteam.dontgreen Please send all feedback We'd love to hear from you!
  11. LamePower448

    Mobile Dodgy (Android Game)

    Hello everyone! My name is Abdelfattah Radwan I'm a 16 years old dude from Egypt. I have created a simple android game called Dodgy all by myself and published it on Google Play App Store. As of now I have no budget but I'm actively working on the game and due to my non existent budget I couldn't market the game very well so I thought some people on this great community would be interested in trying my game and helping me out by giving feedback. I would be really grateful if you go ahead and try it now and give me feedback. I'm very open minded so if your feedback is good or bad I would be really interested in knowing it anyways! Link: https://play.google.com/store/apps/details?id=com.winterboltgames.dodge Thanks for reading!
  12. Hi everyone! This is my first post. I'm working on a horror game in Unity. In this game, you (the player) are inside a laberynth. The aim is to get out of it and to accomplish that, you need to collect 3 keys that are scattered randomly. The thing is that you are not alone. You have a flashlight whose power decreases every second. While you are in the dark, your "madness" increases. You will have to escape from a 'monster' and collect the keys as fast as you can, before you get 'mad'. I've been programming it but it is still in 'alpha'. I would love any suggestion or ideas. What do you think? Could it be an interesting game? Also Ive working on the laberynth. It is in progress. I have to change and fix a lot of things. Ignore the flying boxes. (Attached video). Sorry for my bad English and Thank you! Alpha01NoVolume.mp4
  13. If you’re looking to make a game that’s actually finishable and not another Open world MMORPG. Then our project might be the right one for you. Project name: Tower FPS (working title)Target Platform: Mobile (possibly also PC)Game Engine: UE4Roles required: - Unreal Engine C++ and Blueprint programmer - 3D character artist and animator (low poly) - 2D concept and UI artist - Sound designer + musicTeam size: With all roles filled 7. Currently 3 (Game designer, Environment Artist and UE4 programmer)My skills: Game Design and Team Management Previous projects: Some game jams and an uncompleted long term project after a few months of work.Project length: Around fall 2019 for a polished and final versionCompensation: Rev Share (but we all do it more out of passion)Requirements: - fervor - at least a year of experience or similar skill level - for the programmer some experience with mobile development - for the 3D artist experience with and desire to work with low poly modelsTime required: Approx, 4-8 hours per week depending on the role.But why should you join us?:A huge amount of projects fail because their scope is too big. Because of that our goal for this project is to maintain realistic expectations and a manageable scope in order to release a fully polished game. Game description:What is the most boring time in Tower Defense games? The time during the rounds, in which you can do nothing but watch and wait, to find out whether your defences were good enough. But what if you could take more direct control over the gameplay in real time by steering a main tower from the first person perspective, like in a shooter? That's what you can do in our game.The basis of the game is a typical tower defense game in a post-apocalyptic setting. Waves of twisted creatures will attempt to travel through branching pathways to attack and destroy your tower. There is a preparation time in which you can build and improve your defences and during the attack itself the player takes control of the main tower from the first person perspective (this is controlled as in classic shooters only without lateral movement.)Special emphasis is placed on the main tower. Outside the level, this can be equipped with additional skill points and new weapons. The level system is story-based. This means that there is a map to visualize, where there are multiple paths to take between levels which will drive storytelling decisions. Outside of the main level there are small quests consisting of mini-games which play out from the ego perspective of the tower.More information can be found in our current GDD: https://www.dropbox.com/s/6ibsa10uarpi7hl/Tower%20Defense%20GDD%20englisch.pdf?dl=0 (work in progress).Contact: ridiculous.games.apply@gmail.comCheers,Finn Tower Defense GDD englisch.pdf
  14. Hello. I continue the tradition of asking for your opinion on this forum when I launched my third game. My second game, which I first launched on this forum, Red Ball Evolved, has been greatly modified as a result of your advice and now has almost 300,000 downloads. The game loaded on Google Play is called "Inside The Maze" and is a puzzle game. To reach the end of each level, you must use the objects around you and avoid the dangers that appear in your path. As before, accept your advice and opinions, both positive and negative, on the principle that praise encourages and criticism is constructive I'm sure there are mistakes that have escaped me. The game can be downloaded here. You can support me with a short review or stars on the game page. Thank you!
  15. Hi everybody! Recently, I've published my first android game and I'm very interested on getting opinion from other developers and users. It's called Bitcoin Clicker. Play Store link: https://play.google.com/store/apps/details?id=com.oxgames.bitcoinclicker Bitcoin Clicker is an incremental game. I'd like to know your opinions about the game. This game is very simple: -mine as many bitcoins as you can by tapping on huge bitcoin -sell bitcoins at bitcoin exchange and receive money -buy items in the shop to mine bitcoins even faster -every 24 hours you're able to roll a roulette where you can win rewards! -unlock achievements to receive extra bitcoins What do you think about it? How can I improve the game? Thank you in advance!
  16. I am a solo developer, and I've been working on a mobile top down shooter. I've been struggling to come up with an appealing art style to use, but I'm leaning towards a cartoony, flat/cell shaded art style with thick black outlines. I want it to be kind of gritty and messy though (like rough, mouse drawn outlines and shading). The problem is, I can't find this style anywhere else, so I can only go off of the very vague idea in my head (very hard to describe or actually create). The YouTube channel BlackThornProd uses an art style somewhat similar to this. Does anyone know of any games with this art style? Any other thoughts? My second problem is trying to come up with generic map ideas. I want the game to have both futuristic / modern / medieval weapons, but I'm not sure how to include all this without everything feeling out of place. I don't want the maps to lean too far in a certain direction either. Like I could just have a desert map, but how do I make it interesting without any man made structures. I'm not sure of many games that don't have a setting like this, so its hard to come up with ideas. There is BTD5, but those maps couldn't apply to my game. I was also looking at TF2 and Overwatch, but none of these games have what I'm looking for. I would love to here any ideas or thoughts you have! Should I scrap all my ideas ;) ? Thanks for your help!
  17. SOS-CC

    Mobile Quick update

    Hey All, Things came to a much slower pace and I apologize, but there are very good reasons. I have just started a new job so it’s taken a lot of my time with training, traveling, etc. On top of that I’m still getting used to being a single parent. Much easier when you have a spouse. Then on top of all that the holidays are here. So I can definitely say that the update will not be here this year. I literally tonight just finished all of the art work (except for the main boss). Now I still have to plan, code, implement, test, test, and test. There is still a lot of work left. This will be the 2.0 update. It will finish the story, add a new game mode (with new leaderboard), add new power ups, and new options for first time players to unlock content. Then I will port the game to Android and Steam. Outside of that I do not plan on any more updates, other than crucial bug fixes. This will complete the game and fulfill my vision (actually beyond that with all the game modes I added along the way) and keep my promise to Sarah. So when do I expect this to arrive? I am thinking early March for the 2.0 iOS update and then May for the ports. I will work to get it done sooner. Thank you for the support, following, and your interest. This was a fun project and WAY more work than I originally thought lol. Take care. View the full article
  18. Hey there, first of all, I want to calm you... No, I am not trying to make nextgen MMO. I am just trying to make some simple game, using geolocation services. (and no, I dont believe i will be rich in one year, and will create another * GO title with millions of downloads). So, it's for a mobile, using Unity engine. Everything is good in a "singleplayer" mode, but now comes the real problem. How many/much networking I need to cover ? Will my choose for a NoSQL DB, choosing mongoDB to handle data (locations, stats, variables) for each ingame object individually, and for account data using for example MySQL, be enough ? If I will be running DB server at home? I am mainly confused about needing some kind of any other game server. Well, I will run app on my phone, get "world" from lets say openstreetmaps, getting all needed data from DB, spawning objects in this world covered by Unity (translating geolocation data to world, low poly objects - about 200m around GPS, maybe 60 objects at a time max), handling tasks on the app directly on the phone (crafting, killing, building), saving new data again to DB. As a beginner, I am thinking I got it all. And as a beginner, knowing it looks so easy now. If I want to add some kind of chat, or some king of real-time progression in game (like matchmaking duels and so) , or tasks be happened on server so less security risks, less hacking and so on, I got it, I will need some kind of game server. Will there be a big difference, deciding to make some server-client things on my game, If I choose to like in the middle of development ? (I am still at start). I am just so confused by the options on the web, like tenths of networking assets in unity, tenths networking services on web, all the possibilities. Its so many to learn, and I will get nowhere. So, will my covering, adding DB to my game, having DB servers home, work? Or I am so bad at logic with this, that I should just delete my gamedev directory, and never create it again ? Thanks for any helpfull informations, hopefully giving me some insight in this problematics.
  19. A 3D mobile (Andriod) game. Sci Fi setting. Puzzle-platformer. Please, somebody, make a some sort of expertise of visual aspect of the game. Just give me Your opinion. Thanks.))
  20. Hamdani

    We're Back with Prototype

    Hello everyone, almost three weeks we are gone and now we are back. We have a few problem here for past three weeks. For the last week we could not use our college laboratory because it used for other event. So, we decide to move to our rented house. But because we do not have a proper table and place to work we have problem with our productivity. Beside it, last week our artist Elbert was busy with his graduation. We decided to continue the development this week. Luckily, we already finished our prototype and we decide to playtest it to our friends in GUMM. It's a game community in our college. We asked them to play it and observe their playstyle, playtime and suggestion. From the playtest we found some bugs that need to be fixed from the player can not stick to the wall and the game tutorial. And Ade our programmer already fixed it when I write this blog. And our artists started drawing the enemy character and add more environment detail. You can tak a look at the prototype we used when did playtest two weeks ago. We add a bar that indicates where the player will hook and make the player motion slow when you hold your finger while the player in mid air. Thank you guys have a nice day.
  21. Tenebris Equum

    GameMaker now or never.

    i'm game designer without coding skills. i came here looking for Companions with Compassion; i must Retrieve mobile gaming industry overview. no matter where you live in this World; please step out it's about time. language barrier won't be problem between us. express your passion, and join me on this journey i'll talk to you about this Phenomenal project, add me on discord. startup is interesting, but im good. if this thread inappropriate please shut down the topic thanks.
  22. mlamanna_music

    FREE This Week On The App Store

    Our children's app Abigail's Tales: First Day Butterflies is free to download this week on the iOS Store. If your child enjoys our app please leave a review. https://www.youtube.com/watch?v=TYxh9f2bolw
  23. Hi, Here is my new game, and it is up on Google Play. I would love to receive some feedback from you guys to improve it. The game is free to download from Google play. Here is the download link: Color Lines Flexible This is a classic color lines game, but I added some new features to make it different to previous ones. Here is the demo video: Color Lines Flexible Demo Video I am looking forward to your feedback, either it is negative or positive. Thank you Here is some screenshots:
  24. Red Apple Technologies have recently released 3 Digit Gold. It has already captured huge attention among the casino gamers. 3 Digit Gold is a real-time multiplayer casino betting game designed for adults which use real cash betting. Play 3 Digit Gold is the most thrilling casino game. You can play with your Android device. The game is also capable of managing high player volume without compromising on the performance or adding too much load on the game servers, by using the AWS servers. The core gameplay section enables viewing the active game played in real time. The interested players can find available boards to join or can also ask others to join.To know more about the game and install, click here: https://play.google.com/store/apps/details?id=com.threedigit.goldEnjoy this game and give your feedback
  25. Hi All, I've just published my 9th Android game! It's a Space shooter that uses the wonderful B4A language with the LigGDX graphics library. I'm focusing on retro arcade style game, this latest is more an infinite runner that arcade port, but my next few games will be back to arcade ports. I have more features coming soon on this game, but for now would welcome feedback and would interested to know what people think of my current range of games, no feedback is too megative if it's constructive :-) Asteroid Sprint on Google Play
  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

GameDev.net is your game development community. Create an account for your GameDev Portfolio and participate in the largest developer community in the games industry.

Sign me up!