Jump to content
  • Advertisement

Search the Community

Showing results for tags 'Music'.

The search index is currently processing. Current results may not be complete.


More search options

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Categories

  • Audio
    • Music and Sound FX
  • Business
    • Business and Law
    • Career Development
    • Production and Management
  • Game Design
    • Game Design and Theory
    • Writing for Games
    • UX for Games
  • Industry
    • Interviews
    • Event Coverage
  • Programming
    • Artificial Intelligence
    • General and Gameplay Programming
    • Graphics and GPU Programming
    • Engines and Middleware
    • Math and Physics
    • Networking and Multiplayer
  • Visual Arts
  • Archive

Categories

  • Audio
  • Visual Arts
  • Programming
  • Writing

Categories

  • Game Developers Conference
    • GDC 2017
    • GDC 2018
  • Power-Up Digital Games Conference
    • PDGC I: Words of Wisdom
    • PDGC II: The Devs Strike Back
    • PDGC III: Syntax Error

Forums

  • Audio
    • Music and Sound FX
  • Business
    • Games Career Development
    • Production and Management
    • Games Business and Law
  • Game Design
    • Game Design and Theory
    • Writing for Games
  • Programming
    • Artificial Intelligence
    • Engines and Middleware
    • General and Gameplay Programming
    • Graphics and GPU Programming
    • Math and Physics
    • Networking and Multiplayer
  • Visual Arts
    • 2D and 3D Art
    • Critique and Feedback
  • Community
    • GameDev Challenges
    • GDNet+ Member Forum
    • GDNet Lounge
    • GDNet Comments, Suggestions, and Ideas
    • Coding Horrors
    • Your Announcements
    • Hobby Project Classifieds
    • Indie Showcase
    • Article Writing
  • Affiliates
    • NeHe Productions
    • AngelCode
  • Topical
    • Virtual and Augmented Reality
    • News
  • Workshops
    • C# Workshop
    • CPP Workshop
    • Freehand Drawing Workshop
    • Hands-On Interactive Game Development
    • SICP Workshop
    • XNA 4.0 Workshop
  • Archive
    • Topical
    • Affiliates
    • Contests
    • Technical
  • GameDev Challenges's Topics
  • For Beginners's Forum

Calendars

  • Community Calendar
  • Games Industry Events
  • Game Jams
  • GameDev Challenges's Schedule

Blogs

There are no results to display.

There are no results to display.

Product Groups

  • GDNet+
  • Advertisements
  • GameDev Gear

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


About Me


Website


Role


Twitter


Github


Twitch


Steam

Found 147 results

  1. Hey all,So I have this unfathomable obsession with the games LIMBO and INSIDE, two games produced by Playdead Studios. But as a sound designer, I'm specifically into the audio of the game, its use of ambient tracks and specific sounds to create this level of emotion I've never felt in a platformer before.I took a stab at redesigning the sound and ambiance of one of LIMBO's trailers to see if I could replicate such emotionality with my own creativity. Check it out below. All feedback is appreciated. https://www.youtube.com/watch?v=-LgHHBtAWwE Thanks!
  2. This is a rescore of several Sin scenes from Final Fantasy X, put into an epic cinematic with accompanying, original soundtrack!
  3. Over ninety minutes of solemn gloom and Gothic epicness, with faint glimmers of hope shimmering here and there... https://zminusone.bandcamp.com/album/unworthy-ost Hi, I just released the soundtrack to the new indie game Unworthy. I had fun making it and thought maybe some people around here would have fun listening to it! Cheers!
  4. Olivier Girardot

    Tsunami Sound Effect

    Here is how I created a Tsunami Sound Effect from scratch. I don't recall seeing any Tsunamis in a video game so far, not even in Sim City's disaster mode, but who knows, this video might come in handy one day. Before getting into to this, I know you game developers are looking for high quality sound effect. I recommend you check out my website: http://www.ogsoundfx.com I also know a lot of you can't afford to purchase sound effects for your indie game that you put your heart and guts into developing. So here are a few ways to get a pretty nice collection of free SFX: 1. Subscribe to my Youtube Channel and get this for free: http://www.ogsoundfx.com/product/youtube-subscribers-pack/ 2. Subscribe to my Newsletter and get 120MB of professional sound effects ! Enjoy the video !
  5. As part of our vaporwave roguelite game, it's actually mandatory to have some kind of music... Here's a first look: EDIT: There's another one :
  6. **The game must be in the final stages of development and be close to release. Willing to do SFX or Music for free since Horror games heavily interest me.** Hey there! My name is Cpaws and I compose music, sound effects and overall sound design for video games and film. I've worked on numerous games and I'm looking to specifically pick up a Horror game. If you're interested in working together, don't hesitate to contact me at cpawsmusic@gmail.com Here's a few demo reels of my past projects: Game Music I've Composed: https://soundcloud.com/cpawsmusic/sets/cpaws-video-game-film-music Website/Portfolio: https://CpawsMusic.com/ E-mail: cpawsmusic@gmail.com
  7. Hello, my name is Esteban Tamashiro. I am a freelance composer with experience in several kind of games. I am particulary interested in RPG and Visual Novels. I have a Degree in Music Composition, and I am Piano Teacher Grade 5 from the Yamaha Music System. You can listen to my music here: Memory Trees OST (RPG): Dawn Drop OST (Visual Novel): More of my work here: https://soundcloud.com/esteban-tamashiro https://vimeo.com/estebantamashiro Contact: estebantamashiro@gmail.com
  8. This is the official Sales topic for the acclaimed Colossal Game Music Collection (100+ five-star ratings on the Unity Asset Store) and its Lite version, the Essential Game Music Collection. Updates will be made here every time a sale is taking place on either the Unity Asset Store or the Unreal Engine Marketplace. Current Sales: Summer Sale on the Unreal Engine Marketplace - - Colossal Game Music Collection at 60% OFF - https://www.unrealengine.com/marketplace/colossal-game-music-collection Please feel free to post here any questions you might have about either the sales or the collection itself.
  9. Hi! My name is Simon Felix, and I am a composer and sound designer based in Ghent, Belgium. I started out in the electronic music scene, but gradually branched out to orchestral music and soundtracks. I just finished the soundtrack for Shift Quantum, and I'm looking for a new project! Samples Here you can listen to some of my work: Blazing Sails: The main theme for an upcoming pirate-themed combat game. The Necropolis: One of the themes for an upcoming RTS. Adventure Awaits: One of the themes for an upcoming RTS. Winds of White: The main theme of an upcoming RPG. Zerhen's Grace: A calming piece for a cancelled RPG project. Rooftop Botanist: A soothing piano theme made for a cancelled project. Submarine Waltz: Title says it all, could be a theme for an adventure or point-and-click game. Compensation Rates are negotiable. I might be open to rev-share agreements, providing that the project is near completion. Contact I hope you enjoy, and feel free to contact me at simon.felix09@gmail.com, or send me a PM, if you are interested in working together. You can follow me on twitter here: @SimonFelixMusic, and on Facebook here: https://facebook.com/SimonFelixMusic
  10. Hi, for a long time I wanted to write something like this: a flamboyant "final fight" track with broad, heroic themes swirling above driving ostinati. https://soundcloud.com/dustin-naegel/battle-of-the-champions http://www.soundclick.com/bands/page_songInfo.cfm?bandID=674265&songID=13676086 Originally this piece belongs to the score I wrote for a student film project realised many many years ago. The music was produced via a MIDI-based digital sequencer and of course orchestral sample libraries. Unfortunately, the London Symphony Orchestra was just too busy at the moment for a recording session. While the last bars in asymmetrical 7/8 meter surely feel a bit overloaded (with syncopated choir fills and such), I am quite happy with the overall arrangement and the final mix. But maybe I am a little bit biased since I listened to it too often and it's just chaos to your ears... If you have some hints on how to improve the mix, sound, orchestration etc. please feel free to let me know. Best regards, Dustin
  11. Louis Brady

    Week Three: Soundtracking

    Hi again! Don't be mad. I forgot to post yesterday. This is weekly and weekly means every Sunday.... It's Monday. I literally forgot. Like.... ooops. Anyway! This week I worked on Soundtracking my game. I added sound effects too. Let me start off with some inner conflicts I ran into. The main conflict was, "I must create everything myself." Like the coin sound effect, and the door closing sound effect, but guys, there are websites that have CC0 SFX's. I'll just put their names in the credits and call it a day. Resourcing should not be a crime. Not crediting the source is a crime. But that's what I struggled with at the beginning of the week. I then made the music for the beginning levels, the save and load screen, and the opening scenes. I had to revisit one of the songs a few times because I just couldn't get the right feel to the song... But I'm 99.99% sure it's right. If you have any specific questions about my process or my ideology of FL Studio game soundtracking, you could always leave me a message. I do want to drop this link for you so you can get a sample of some good good of what's to come Something interesting also happened this week. I had two people play my game and give me feedback for the first time. To my surprise, it was better feedback than I was expecting and that really motivated me. They only played for about ten minutes, but the amount of feedback I got from watching them play my game was very helpful. I can't say too much about the experience, except that they really enjoyed the game. I saw how the mechanics worked for someone who had no knowledge of the game used the mechanics in their own way. That was helpful. Until next time!
  12. Hello, i'm searching for a good free Software, for creating game music, so i'd like to know what you guys use.
  13. Hi ! My name is Olivier Girardot and I am a music composer and a sound designer. I have been working on the music for this video and called "Dead Dozen". DEAD DOZEN is a Multiplayer Action Horror Game where a bunch of humans, are sent into an abandoned building infested with some kind of Ghoul-zombies. Your goal is to kill as many of those monsters, and most importantly: survive ! Because once a ghoul kills you, you turn into a zombie-ghoul yourself ! I was hired to create a couple of music tracks for this game, including the music trailer. Check it out ! DEAD DOZEN website: https://www.deaddozen.com/ DEAD DOZEN on Steam: https://store.steampowered.com/app/749780/DEAD_DOZEN/
  14. Hello everyone, I am doing a survey to understand better what are the pain points in terms of music composition in video games, what are the game studios / developers expectations in the future and how the industry could be improve: https://docs.google.com/forms/d/1NycMla5fhQd1fMbLy3c28alxCbhIYvkD6Fv9lqhxEJ0 It is not a promotion of any kind, I am just interested in getting feedbacks from game developers, studios and gamers (and composers as well). The answers are completely confidential and no personal information will be published, or used for any other purpose. Thanks for your time and help Vincent
  15. Hey guys, I am a composer from Sydney, Australia, currently based in Munich, Germany. I've composed for short films, theatre and various other projects and am looking to expand my portfolio and write and adapt more of my music to games. I'm very passionate about your medium and would be thrilled to collaborate. Below are some of my compositions. I suppose I favour a more orchestral style, however, electronic, gritty or atmospheric would also suit. Open to many areas, really. Would love to hear from any developers who believe my music can fit into their creation! Rates would depend on the project and should be negotiated. Cheers, Alex
  16. Hi, I've just finished a 4-year course studying Music Technology. I'm looking for work in Composition, SFX, Audio Programming, 3D Animation, 2D Game Design and more, on request. Some of my projects include: A 3D animation made from scratch + music: A 2D rhythm-based platformer game, made from scratch + music (Skip to 1:50 for gameplay): A small collection of my music: Message me at therealmmail@gmail.com for inquiries.
  17. Descent

    Transfer Administrator

    In this game you must transfer yourself into another dimension. You will be controlling a guy who must be transferred, and you will take the opportunity to help him. This is a logical game controlled with arrows. There is a secret location, but i advice you to not go there, it's missing the screen border... anyway, a game by InfernalBeast. transfer.rar
  18. bschmidt1962

    GameSoundCon Submissions Open

    Hi GameDev Music folks! Submissions are now open to speak at GameSoundCon 2018 (Oct 9-10, Los Angeles). Any topic of timely interest in game music, sound design will be considered. Potential topics include: Audio for VR/AR/MR Game Audio post-morta Tools Interactive composition techniques Business/career/legal Cutting edge research in game music/sound topics Or any cool topic of interest for professional and aspiring game composers, sound designer, programmers, audio directors For details please visit www.GameSoundCon.com/submissions
  19. i'm am looking for volunteers with little or no experience to help with music and graphic design. i was thinking of making a platformer game by myself to get into programming but struggled to make music and do Character design you PC doesn't need to be amazing,need to be willing to spend time doing your role, if you are interested please contact me with one of the means below. email deadlessgames@gmail.com discord xwolf572#6974
  20. Hello, my name is Remi and I am a Music Composer, Classical Pianist, Drummer and Sound engineer. I have a passion for mixing Old School Sounds with Modern Sounds (for example 8bit with an Orchestra and a Hip Hop Beat). Have a look at my SoundCloud : I am looking for a team to join on a new game. I know how to use Wwise (middleware to implement sound in Video Games), and am currently learning integration through Unity. I hope you enjoy listening to my tracks and thank you for reading this post! Email: composeremi@gmail.com Feel free to contact me. Remi
  21. Hi guys, I've been having trouble trying to network. I want to work on some small free games like something posted to itch.io or something similar. I've obviously been offering to do the music for free. I've posted on itch.io community forums, on Facebook groups, twitter, I've directly emailed people and not one person bothers to get back to me. I thought since I was offering to do this stuff for free it wouldn't be too difficult and I'm positive my music isn't that bad. Any help in this matter would be appreciated. Here's my tracks if you want a listen.
  22. I'm a formally trained composer (doctorate from Michigan State) who writes what most people would call avant-garde concert music. I love weird abstract projects, and I would like to work with somebody making a weird, abstract, artsy game. You can find more about me and my music on my site. I have worked with acoustic and electronic sounds, including some procedurally generated and interactive computer music. In particular, I would like to work on a project that lets me use Fmod to prepare an adaptive score for a game built on Unity or Unreal. I've been a music professor and would like to get experience working in this medium so that I can be a better mentor for my students. Send me a DM or email <davidjohnmacdonald@gmail.com> if you would like to discuss working on a project together.
  23. Hi everybody, My name is Olivier Girardot, and I am a music composer and a sound designer. Here is my new sound effect video, where I explain what the Shepard Tone is, which is a very cool effect, often used in films. And don't forget to visit my Sound Effect shop: http://www.ogsoundfx.com (Get 120 MB of free professional sound effects by subscribing to the newsletter)
  24. Hey everyone, Here's some of the music I composed and produced for SGI's recent slot theme Monopoly Colossal Boardwalk, a slot game included in the newly released Monopoly Slots app! You can play this game and many great SGI slot games here: https://www.facebook.com/monopolyslots/ All content is owned exclusively by SGI and is showcased with permission. Feedback is always welcome and I hope you enjoy it!
  25. Hi GameDev, I'm a composer and gamer, and would to find the right project to work on. Here is a link to my latest orchestral reel (although do work in other genres as well): If you're interested please feel free to pm/email and we'll go from there! matt matt@mirrorballentertainment.com
  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

Participate in the game development conversation and more when you create an account on GameDev.net!

Sign me up!