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Found 177 results

  1. Hello All, I know this blog is many days past the usual time I write them and I wish I could say it was for a good reason but unfortunately that is not the case. My wife finally got to come home from the hospital after her surgery last Friday the 10th. However by that Tuesday she had taken a turn for the worse. Her vitals were extremely low, oxygen was just below 80 and her skin was changing color. Per the home nurse and my Primary Care Doctor the best decision would be to get hospice involved. My Wife’s one wish was to be in our home and not in a hospital. This is of course what I am doing for her. My wife is still home and I am taking care of her. Her vitals have improved however she is not eating food. She is however drinking water and going to the bathroom. Hospice gave her only days to live and she has already shown them that was false. My wife is a fighter and the strongest person I have ever met. She is fighting for her life and I will fight with her. Tomorrow I begin conversations with Dr’s on what if anything we can do moving forward to keep her with us and to make sure we looked behind every corner and not missing anything. Right now I am cherishing every moment I can with her even if it’s only watching her sleep. I have not left her side. She is my best friend and my soulmate and if I could I would give up my life for hers. 22 Weeks ago I began this project of working on this video game. The reason why was because of a dream. One night my wife and I were talking about the possible outcome that could happen with her cancer diagnosis. It was a hard conversation but one that was necessary. It was that night I had a dream she had passed away. To cope with death and to honor my wife I had built a video game about her and about cancer. It was played by kids and adults and helped put a smile on the faces that were dealing with the disease. It had also helped myself and my kids cope. When I woke up I was crying. It felt so real. That day I told my wife about my dream and she began to cry. She said however she was happy that in my dream we were able to move on and cope. In my dream the name of the game was Saving our Sarah Cervical Cancer. It was more than a game though it was a group put together to help all women with cervical cancer and men with what their wifes, girlfriends, mothers, etc had to deal with. Also the acronym for Saving Our Sarah is SOS which also an acronym for HELP. So the game is called SOS-CC. Help Cervical Cancer and Saving our Sarah. I decided I did not want to wait to create this. I wanted to create this with Sarah. I wanted her to be involved and I wanted her to see this being done. I wanted her to see the game, to be able to play the game, and for it to become a reality. So we started this together. She gave her input on how she wanted it to look and helped with the creativity. It was fun to do together. I planned on having the game release on September 18th in the Apple IOS store. All along I was trying to finish this game as quickly as I could. I wanted to release the game so that Sarah could see it completed. This may not happen, but at least she helped create it, she got to play it, and she knows it will become reality. The one thing she asked me so far while she has been home is, “You better finish that game and release it!” I promised her that will definitely happen. This game will get finished and it will be updated regularly. This is going to be in honor or my wife. In memory of her and for everyone else that has to deal with the horrors of cancer. I will try and make the Sept 18th release window but it may be delayed. I have not worked on the game since she’s been home as I cannot leave her side. Below is the change log that I got done before she came home. Also below is an almost 2 min video. Please watch and listen to this video. This song has been custom created for Sarah by Dale North. It is the title track of the game. It’s beautiful and Sarah loves it! Thanks Everyone. Completely re-designed and finished Title Menu and all option menus updated all button icons they are now pills with white text, blue text when selected re arranged the buttons on the how to section added random icon to some of the menu screens updated some how to screens re – designed the Store (pharmacy) IAP has a proper icon and description all descriptions are now in the info section of each purchasable item can be accessed by pressing the “I” icon next to the item Added How To areas for: controller navigation store fixed some bugs that were found by play testing Turned on some V-sync to stop some screen tearing from the on screen joystick Created a section in the menu for all the Diary pages you find once found in game they will be unlocked in the menu so you can read them later on, so you can “collect” them all All SFX are now completed and in the game, thanks @LUIS they all sound amazing! adjusted the volume on some SFX Transition screens complete chapter 1 & 2 title and transition screens chapter 2 completion transition screen endless mode transition screen new fireball sprite and destroy animation courtesy of Irina Mir (irmirx) Endless mode is now locked until you complete the game transition displays the highest number of rooms reached in one run always start endless run in the bedroom Your now able to purchase the health and stamina upgrade 3 times (instead of 2) in the store (pharmacy) if you purchase both 3 times you will double your starting health and stamina!! Credits Screen done Once you reach the boss room you can no longer backtrack. Get all the items you need before you enter boss room Made some changes to game over screen added story context text removed main menu button and now it’s tap anywhere to continue lowered health damage of falling in holes to half a heart only hazard that depletes 1 whole heart from Sarah are the spikes Main theme song has been created by Dale North exclusively for this game. It is the most amazing piece of music I have heard and for it to be written for this game and my wife means so much to me. Thank you Dale! Moved diary page to the SOSopedia created a dedicated stats page in SOSopedia now tracks total time played as well as other stats from game over screen resolved a bug where Sarah was not invincible for 1 second after falling into a hole and re-spawning View the full article
  2. kristiang

    Hero Fantasy Pack Vol 1

    Add the soundtrack of Hero Fantasy Pack Vol 1 to your main character’s adventures for those emotional as well as epic moments in their quest for glory! This RPG/fantasy music pack contains 4 main themes with each theme split into several parts with varying dynamics and intensity to easily make up your own combinations in use with middleware like FMOD, Wwise and Elias. You will find that the each part has a version where the single clip can be seamlessly looped and then a version with a reverb tail ringing out which can be of good use with middleware as mentioned above. All tracks are paired with a few stingers/hits as well a short end clip for a grand finale. A total of 49 audio files (loops excluded!) to vary the music within a scene! - 3 main tracks with sub-parts to match intensity in scene - 1 additional track also suitable for menu/credits/cutscene music - Looped files as well as original wavs with natural reverb decay - Stingers/hits for each track - 353 MB, 79 wav files in 16bit/44Khz quality Buy Hero Fantasy Pack Vol 1 "This asset is one of my WELL SPENT MONEY recomendation. This asset is very well made. If you need a fantasy music for your game you should consider to buy this one." Read the full Runemark Studio review of Hero Fantasy Pack Vol 1 Listen to previews of Hero Fantasy Pack Vol 1:
  3. Royalty Free Music for Game Developers If you found this page, you probably wondered at some point, "Why is it called Royalty Free Music when none of it is FREE?!" and maybe you already learned the definition of Royalty Free does not necessarily mean the content itself is free but rather refers to the "right to use copyrighted material without the need to pay license fees or usage fees." To put it simply, Royalty Free just means you don't have to pay to use the content. So why do so many people charge for it, and isn't that exactly the opposite of what Royalty Free means? Obviously artists and content makers who spend a lot of effort making something should be rewarded for their time, but in my opinion, they should not use the term "Royalty Free" to refer to their paid content. That is why I developed a FREE Royalty Free Music for YouTube Library for anyone and everyone who is looking for free professional music to use in their films, television shows, youtube promos, video games, you get the picture. How to Download To begin, simply choose a category of music from the list on the website linked above: Once you have selected your desired category of music, hover your mouse or finger over it and click the red button that appears to open up a small window with a media player in it that will look something like this: Click a song to listen to it, and click the down arrow to download the song, it's that easy! Licensing & Copyright Information If you like the song and you want to use it in a non-commercial project (something that does not earn you money) you can do that for free simply by attributing me in your credits somewhere! Just put "Music by Jordan Winslow on https://jordanwinslow.me/royaltyfreemusic" or simply "Music Downloaded from https://jordanwinslow.me/royaltyfreemusic" If you would like to use the music in a commercial project (something that earns you money) there is still no charge, but one more step: simply fill out the Royalty Free Music Commercial License Request Form. Downloading Free Royalty Free Music for your YouTube creations has never been so easy! View full story
  4. Royalty Free Music for Game Developers If you found this page, you probably wondered at some point, "Why is it called Royalty Free Music when none of it is FREE?!" and maybe you already learned the definition of Royalty Free does not necessarily mean the content itself is free but rather refers to the "right to use copyrighted material without the need to pay license fees or usage fees." To put it simply, Royalty Free just means you don't have to pay to use the content. So why do so many people charge for it, and isn't that exactly the opposite of what Royalty Free means? Obviously artists and content makers who spend a lot of effort making something should be rewarded for their time, but in my opinion, they should not use the term "Royalty Free" to refer to their paid content. That is why I developed a FREE Royalty Free Music for YouTube Library for anyone and everyone who is looking for free professional music to use in their films, television shows, youtube promos, video games, you get the picture. How to Download To begin, simply choose a category of music from the list on the website linked above: Once you have selected your desired category of music, hover your mouse or finger over it and click the red button that appears to open up a small window with a media player in it that will look something like this: Click a song to listen to it, and click the down arrow to download the song, it's that easy! Licensing & Copyright Information If you like the song and you want to use it in a non-commercial project (something that does not earn you money) you can do that for free simply by attributing me in your credits somewhere! Just put "Music by Jordan Winslow on https://jordanwinslow.me/royaltyfreemusic" or simply "Music Downloaded from https://jordanwinslow.me/royaltyfreemusic" If you would like to use the music in a commercial project (something that earns you money) there is still no charge, but one more step: simply fill out the Royalty Free Music Commercial License Request Form. Downloading Free Royalty Free Music for your YouTube creations has never been so easy!
  5. Hey I have recently put together a small portfolio with the intention of going to developers to try get freelance work producing music for video games. I am after some constructive criticisms and maybe a reality check as to weather my music is even close to good enough to present to developers asking for paid work. Link to portfolio: https://cmarshallost.wordpress.com/ Ill appreciate any feedback and advice, thanks.
  6. Chadlee

    Arigato

    What's up everybody. The last time I posted here I got some very valuable feedback on a track. I also said I would come back when I had made something significantly better. This is it. Im still new to this (less than a year) and appreciate any listens or comments. Peace
  7. Over the last 1.5yrs, I've worked with my colleagues on Melodrive, an AI music engine that enables people with limited to no musical skills to easily create highly adaptive music. The music engine uses AI to generate music from scratch, in realtime. The music smoothly transitions between different emotional states. We're planning on releasing the engine for free to indies. This means that indies can quickly get a soundtrack, which is more dynamic than anything that exists today on the market - composers included! We’ve just released four Melodrive tech demos. These showcase Melodrive's AI music potential across a range of experiences from VR to music branding. You can download the demos directly from our website here: http://melodrive.com You can also sign up to become an alpha tester. Hope this may be of interest to you!
  8. Hello All, Well we are wrapping everything up nicely for release. We are looking at August 21st as the absolute last day to submit to Apple. Shooting for sometime next week for submitting. Will let everyone know when we submit. My wife, Sarah, is still recovering in the hospital. She was set to come home today but is down 2 bags of blood so she needs to get a transfusion. So hopefully tomorrow she will be back home. There was a ton of work done on the game. It has been extremely rough for me emotionally. I’ve had my real downs. Creating and working on this game is definitely therapy for me. I completely understand why musicians and artists turn to there work as therapy, it really does work. If I didn’t have this and my kids I would be an absolute wreck. My kids keep me focused and remind me that they need me as much as I need them, they are definitely a rock for me right now. We had a surprise that happened this week. As I was spending the night with my wife in the hospital we were presented with the opportunity to have legendary Dale North compose the in game music. If you do not know of Dale North please check him out here: dalenorthmusic.com He is extremely talented and has worked on a lot of well known video games. We are blessed to have him on our game and I cannot wait to hear what he has for me and share it with you all. More to come!! Luis will still be creating the game’s sound effects as previously announced. Here is the changelog: Dale North will be doing the music for the game!!! Added Chapter 2 game over screen now if you get game over from any room in chapter 2 you get the appropriate game over screen MFI Controller Compatible!! Working Great on my Nimbus, very excited about this. Secret Rooms for Chapter 2 have been created, tested, and added. Testing complete for Chapter 2 (This took a good amount of time as I was very thorough) lots of bugs fixed thanks to beta testers as well New and probably last test build was submitted to test flight you can now dodge enemies and fireballs when you roll you are invincible during the first half of the roll this little change makes a huge difference in the mechanics very fun and helpful to roll around and dodge Player now kicks out dust when they roll Adjusted the lighting on all Chapter 1 dark rooms Corrected splash page Completed Intro of Boss (Chronic) in Chapter 2 Chronic is now fully animated and the room layout is complete! adjusted the boss’s multiple health max (yes there are multiple spots it has different health) Changed text boxes to contextual based text boxes now the background of the text box will look like the interactive object great visual seeing how this is the way you will learn the story added a subtle glowing star above the paper as a visual tell so you can identify where they are added a red type color to the text on the sign. After going through every type of color this was the only color that you could easily see that was closest to the color palette used in the game. Fixed a bug with the pickups spawned from grass on Chapter 2 not being centered added smoke effect when the Doors and Gates are destroyed IAP created, tested, verified, and working don’t have the finished graphics for this yet so just a test button placeholder being used for supporting us for the cost of .99 cents (less than a coffee) we give you 50 coins in return and a huge thank you! 50% of all proceeds we will donate to DanaFarber for cervical cancer research! Here is a quick video just showcasing some of the changes made and the additions without spoiling anything to much. I need some of this to be a surprise! Thank you and please let us know your thoughts, comments, criticism, etc. View the full article
  9. Hi! I need a sound artist for creating bg, sfx, etc for games in a small startup company. What qualification or skills should I search for? What software should he/she know? Is there anything else he/she should know when creating BG music, sfx, etc? Any tips before I start searching?
  10. Hello future and present game designers! I've researched into this topic and even had an interview with a well-known composer about whether I should attend a music school. Acquiring the knowledge, contacts, and confidence in music makes attending one seem like a good choice. Also, would my school of choice matter in this decision? In my case, the University of Southern California is the more accredited school for video game designers, but the University of Irvine is closer to home (where I won't have to move away). Any advice is appreciated. Thanks.
  11. Hi guys new to the forums and am looking forward to meeting some new people Doing music for games is something I would really like to do one day but for the moment I would like some feedback on my music and ways to improve it. Any constructive criticism would be appreciated, I enjoy doing ambient styled music and soon going to start teaching myself to read music and have lessons on composing theory. Also I know this is a game dev forum but are collaborations quite common here? Emerald Eyes.mp3 walking around part 2.mp3
  12. laurikoivisto

    Music Adventure game music

    Hi, i've been re-scoring (muting the original audio and composing music on top of that) game trailers for a few months now and I seem to like composing music for adventure games. Here's my playlist (RiME, Adventure Works, Talewind etc.) Thanks, Lauri
  13. Bastard Town Studios is looking for a composer! We are a small team of 4 admins/devs and 26 artists, writers, and programmers. We're currently in search of someone who can play and compose music, focusing on a "cute and creepy acoustics" vibe. Please contact me for more information if you're interested in the project!
  14. MiniAlfa

    Horrible soundtrack

    I am now making an soundtrack for my game, but halfway i realized me it was horrible. Can somebody please give me some tips to improve it Ps: i have used Bosca Ceoil to make it. Pss: I'm not english, so don't get upset about my english 1.wav
  15. Hi,my name is Kamil and i'm a composer from Poland. I would love to make a soundtrack for an interesting game. Link to my soundcloud: https://soundcloud.com/kamil-dybek-592676685You can contact me via email: kam.dyb1@gmail.com
  16. Hi everyone, I'm looking for feedback on an epic, Gothic piece inspired by the soundtracks of high fantasy medieval games like Dark Souls. This is my first attempt at composing for more than solo piano. Let me know what you think!
  17. These samples are royalty-free and can be used in television and radio broadcasts, film or video productions, video games, web promos, music tracks, commercial audio and/or visual productions. You can download the free sample pack at Bluezone Corporation (on the main page, scroll to bottom, registration not required): www.bluezone-corporation.com
  18. These samples are royalty-free and can be used in television and radio broadcasts, film or video productions, video games, web promos, music tracks, commercial audio and/or visual productions. You can download the free sample pack at Bluezone Corporation (on the main page, scroll to bottom, registration not required): www.bluezone-corporation.com View full story
  19. nsmadsen

    Ouija: Board of Fortune

    Ouija: Board of Fortune is one of the recent slot games SGI released which features my music and sound design. So often I have to write in an upbeat, peppy, happy manner, so it’s refreshing when I get to take a stroll on the dark(er) side of things! The artwork has a very gothic feel with a supernatural undercurrent so I wanted my music to give a sense of foreboding, slight dread mixed with action. Check out the demo here: My friend Logynn B. Hailey did the artwork and I thought she killed it! You can see more of her artwork here: https://www.behance.net/logynn-b-hailley. You can play the slot currently on the Goldfish App: https://www.facebook.com/GoldFishCasinoSlots/ and it will be out on other SGI casinos in the future. Feedback, as always, is completely welcomed! Thanks!
  20. Hi devs, i want to pick your brains. I’ve noticed that people get a hard-on everytime someone says they made 1000 songs that you can use for free. Problem here, at least to me, is that devs don’t learn to work with the composers and the lack of interactive music on their games. Games should have music that lives and breathes along with the decisions player makes (Explore-→ Combat etc.). Another thing is cohesion. If you take a bunch of random music, it doesn’t have a cohesion. Player has nothing to hold on to. Of course you can repeat the same song but then repetition fatigueness comes a problem. For films and games, at least those which’ve made properly, have themes that you may carry for years and it reminds you of the game. Kind of like marketing. Think of Zelda or Star Wars. You can remember the themes they have even if you haven’t played/watched them in years. TL;DR What is the function of music in your games? Is it necessary evil to fill the empty sound field? Do you think memorable themes belong to the past or do you think it’s part of the immersion? Thanks, Lauri
  21. VociferousMusic

    Sharing my work with you

    Hi people, I am new to this website, I recently got attention to this and I thought I would become a part of this community. Today, as a start-off, I would like to share my previous work with you. If that was not obvious yet, I am a music composer. I already started to produce music since I am a child, and my life goal probably is to start a real career in regards to it. In the past, I used to produce much of electronical music, mostly related to Techno or other sub-genres, that belong to EDM. Since I was not successful with it (apart from moderately high views on YouTube), I started to change my style of music and eventually found much interest in the orchestral scene, which leaded to many different sub-genres, even other music genres, I personally would tag under Jazz. To my fortune, I already succeed to compose music for an online game. However, this game is rather small and has a very small playerbase, so I would consider this as a little fulfilled side-goal, to fresh-up my career. I am very glad to tell, that I already found a bigger movie studio, that is interested in taking me to become their music composer. I basically will be responsible for the entire soundtrack of a movie, which will be shown in the cinematics, which in my opinion even might be the real breakthrough, and probably the best career chance I ever will meet. However, this movie project will start in the future and I still have space of a few years of scope for other projects. But now to the music I would like to share with you! Here are some of my latest works. Note: Every soundtrack (covers included) was completely created by myself without any samples involved of other's or original work. Cinematic Music Forgotten Legend - Tags: Orchestral, Dramatic, Emotional, Powerful, Epic, Hero, Fantasy, Action Fiasco - Tags: Orchestral, Dramatic, Powerful, Epic, Fantasy, Action, Trailer Goddess Amanda's Reach - Tags: Orchestral, Dramatic, Powerful, Fantasy, Action The Eternality - Orchestral, Tags: Powerful, Emotional, Sci-Fi, Fantasy, Uplifting The Beast Within - Orchestral, Tages: Powerful, Thriller, Trailer, Scary, Mystery, Epic, Dramatic, Dark The Bliss - Tags: Orchestral, Fantasy, Uplifting, Hero, Powerful, Emotional, Symphony Magical Winter - Tags: Symphony, Jazzy, Emotional, Fantasy, Orchestral Other Music (Non-electronical) Spooky Adventure - Tags: Jazz, Funny, Cartoon-ish, Swing Spooky Ambience - Tags: Calm, Swing, Jazz, Ambience Haunted House - Tags: Cartoon-ish, Jazz, Mystery, Spooky, Orchestral Mystic Valley - Tags: Ambience, Epic, Emotional, Scary, Dark Covers / Remakes Skyrim Main theme - Tags: Orchestral, Epic, Uplifting, Action, Fantasy, Powerful, Dramatic Super Mario 3D World: Bowser's World - Tags: Jazz, Swing, Dark, Orchestral Hall of the Inferno (Soundtrack from 'The last Airbender') - Tags: Orchestral, Percussions, Powerful, Epic, Dramatic I would be more than glad to receive some feedback about my work. I never get enough of that. It really helps me a lot to know what people think, I am good at, and where some improvement is needed. I could provide you even more examples, but some of the soundtracks are not uploaded yet. I might do another people, where I will add another couple of soundtracks. But for now, thank you all for listening to my music! Best regards, Vociferous Music
  22. Tashawn Nicholas

    Help Boosting MIDI Volume

    It's been about 15 years since I made music. Back in those days I would make my songs strictly out of MIDI using RealityGM or CHAOS Soundfont libraries. Over the past 15 years I've slowly collected a variety of instruments, VSTs, Plugins for FLStudio and samples. Now that Im finally making music again (with horrible chord theory now ) I'm noticing my sound quality is better and much louder using these Plugins and VST. Everything except MIDI. How can I boost the sound of MIDI samples in FLStudio or boost the sound of my whole song in post production without distorting or ruining anything? Any feedback on the songs is welcome too. You can be harsh. Here are examples of what I'm making today. Notice the sound is at a decent level that matches most streaming services. These are using 85% VST and samples. Most of my volumes are 25 - 50%. https://soundcloud.com/tashawn-nicholas/clashing_draft?in=tashawn-nicholas/sets/me https://soundcloud.com/tashawn-nicholas/relay-point?in=tashawn-nicholas/sets/me https://soundcloud.com/tashawn-nicholas/d03?in=tashawn-nicholas/sets/me Now here is my trouble song. Its lead instrument is a MIDI instrument. It is RealityGM flute. Its volume is MAXED. All of my other instruments are around 10 - 15% volume. If they get any louder they drown out the lead instrument. https://soundcloud.com/tashawn-nicholas/pipes?in=tashawn-nicholas/sets/me NOTE: These differences in volume mostly show themselves in car speaker systems and headphones. Not so much on laptop speakers or standard PC speakers.
  23. After really thinking about it, the method I've used to play MP3 wasn't the most flexible, so after re-working it out, I've decided to stream the music directly in a Unity AudioClip. This way, the audio goes through an audio mixer form which I can easily apply filter to... I was also able to cross-fade between two music track. I've also put the sound loading onto another thread, making the audio loading run in the background rather than clogging up the main thread. Also, it's easier to use the 【 VaporMaker】with the Unity Audio system... I can even add more wacky filters over it to make those songs more VAPORWAVE than ever.
  24. The Indie Devs Nation is now very pleased to finally announce the release of the version 2.0 of the acclaimed Colossal Game Music Collection on the Unity Asset Store, a truly massive update featuring more than 2 GB of outstanding new game music taken from 20 five star rated music packs (rising the total size to an unbelievable 5 GB!). This new update took more than 6 months to finish and features diverse high-end music in such genres as Action, Emotional, Apocalyptic, Asian, Heavy Metal, Adventure, Sci-Fi, Casual, Piano and more! While this collection was already the biggest and most complete of its type, the 2.0 version now makes it absolutely unrivalled in both size and quality! The greatest news, however, is that, not only has the collection remained nearly at the same price, but we are also having a very special intro sale, selling it with 60% OFF for a very short period of time. So make sure to grab it while you can! Asset Store link: https://www.assetstore.unity3d.com/en/#!/content/88190 Track previews: https://soundcloud.com/t-i-d-n-music/sets/colossal-game-music-collection Here's the full list of packs included: - Action Music Vol. II - Adventure Music Vol. I - Heavy Metal Vol. II - Apocalyptic Music Vol. I - Medieval Music Vol. I - Sci-Fi Music Vol. II - Asian Music Vol. I - Emotional Music Vol. I - Casual Music Vol. I - Action Music Vol. III - Piano Music Vol. II - Fantasy Music Vol. I - Horror Music Vol. II - Heavy Metal Vol. I - Sci-Fi Music Vol. I - Chiptunes Vol. I - Piano Music Vol. I - Action Music Vol. I - Rock Music Vol. I - Horror Music Vol. I
  25. The Indie Devs Nation is now very pleased to finally announce the release of the version 2.0 of the acclaimed Colossal Game Music Collection on the Unity Asset Store, a truly massive update featuring more than 2 GB of outstanding new game music taken from 20 five star rated music packs (rising the total size to an unbelievable 5 GB!). This new update took more than 6 months to finish and features diverse high-end music in such genres as Action, Emotional, Apocalyptic, Asian, Heavy Metal, Adventure, Sci-Fi, Casual, Piano and more! While this collection was already the biggest and most complete of its type, the 2.0 version now makes it absolutely unrivalled in both size and quality! The greatest news, however, is that, not only has the collection remained nearly at the same price, but we are also having a very special intro sale, selling it with 60% OFF for a very short period of time. So make sure to grab it while you can! Asset Store link: https://www.assetstore.unity3d.com/en/#!/content/88190 Track previews: https://soundcloud.com/t-i-d-n-music/sets/colossal-game-music-collection Here's the full list of packs included: - Action Music Vol. II - Adventure Music Vol. I - Heavy Metal Vol. II - Apocalyptic Music Vol. I - Medieval Music Vol. I - Sci-Fi Music Vol. II - Asian Music Vol. I - Emotional Music Vol. I - Casual Music Vol. I - Action Music Vol. III - Piano Music Vol. II - Fantasy Music Vol. I - Horror Music Vol. II - Heavy Metal Vol. I - Sci-Fi Music Vol. I - Chiptunes Vol. I - Piano Music Vol. I - Action Music Vol. I - Rock Music Vol. I - Horror Music Vol. I View full story
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