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Found 206 results

  1. Hi there ! Do you want to learn how to create your own sound design for your games ? Here is how you can very easily make some bow and arrow sounds for your RPGs or adventure games !
  2. ERASERHEAD STUDIO

    13 RONIN - DevLog #5 - Shouts N' Music

    It's been a long hot summer with wildfires crossing our country. We Swedes have a tendency to complain about the weather, mostly we think it's too cold, but after this summer I think most of us welcome fall and the cooler air. During the summer I've been working on a little bit of everything but mostly I've been focusing on sound. But before I go into that topic I'd like to present the milestone I'm currently working towards. First public build Before Christmas I like to release my first public developer build including: One player mode. One level, the tavern, featuring: Windy rain. People drinking inside the tavern. Flies buzzing around a lantern. An opponent dressed in white. Move forward, backward, turn, dodge, turn dodging, jump, front- and backflip. Four different attacks and ways to parry them. One death sequence. Blood splatter. One idle animation variation. One MIDI song arranged with classical instruments. Sound effects, only normalized, not processed in any other way. HUD including score and energy. Camera shake. This might not look like much, but for a one-man team, only working weekends and evenings it might even be too much. Sound If you've read my earlier posts you know I ordered an Arturia keyboard that happened to be broken on delivery. This caused a lot of annoyance and delayed my music production but now I've finally got all my gear set up. The keyboard is an Arturia KeyLab 49 and the speakers Audioengine A2+. Included with the keyboard was a DAW called Ableton Live. I don't know if this software is good or bad, I just know that I couldn't get my head around it. Instead, I've chosen to work with Studio One Prime, which is a free but limited version of Studio One, and has a user interface I feel comfortable working in. SFX To create a feeling of being inside an old samurai movie I'm going to use sounds from various movies as basis for the sound effects. So while waiting for the new keyboard to arrive I've spent a few summer evenings extracting sounds. It's amazing how much panting, grunting and screaming there are in those old movies. After a while I had to skip the speakers and use my headphones instead, if I hadn't I'm sure my neighbors would have thought I'd started some kind of torture dungeon and sent the police on me. Something I hadn't thought of, but became apparent during this process was the fact that there is almost always a howling wind in the background of old Japanese action scenes. This of course made a lot of the sound useless. Despite this unfortunate fact I now have quite an impressive collection of sounds including footsteps, screams, shouting, panting, growling, sword swooshes, sword clashes, and hits. So far I've converted the sound effects to stereo, I've normalized them and cleaned them from as much noise as possible without distorting the sound I want to keep. For my first public developer build I consider them done, but before releasing a demo of the game I will process them further. Early sound effects Scream of pain Sword hit Sword clash Music When on vacation, visiting my father in my hometown of Boden, I borrowed his Yamaha keyboard and a few evenings later I had the main melody for the first game song ready. I call it “Ronin encounter” and this is the song that will be included in the first developer build. I've not yet decided what style of music I want for the game. For a while I had my mind set on 8-bit music like the music made for the C64. It's a style of music that would sit well with the low-resolution retro graphics, but since I want the game to remind the player of old Japanese movies it might be better to use a musical style resembling the style found in those movies. Nothing is set in stone, but for now, I'll go with the latter. The final product will include at least three different songs, one for the intro-screen, one for the highscore-screen and one or more for the gameplay. Sit back and enjoy a rough mix of the first gameplay song - "Ronin encounter": Ronin Encounter.mp3 To make the music match the quality of the sound effects and also enhance the feeling of an old movie I'll give the music an old vintage sound. Ronin Encounter, vintage.mp3 If you wonder what instrument the strange "plucking" sound comes from, it's called "Shamisen" and is a Japanese three-stringed traditional instrument not unlike the western banjo. Shamisen is featured in many samurai-movies and often played by a geisha and sometimes accompanied by a man singing in a dark voice. A geisha playing shamisen. That was all for this post. Please let me know what you think! Next time - graphics! Happy coding! /jan.
  3. PhReyGibbons

    Where to find music ?

    Just curious, what is your "goto" when it's about finding ingame music ? Library ? Composer ? Else ? Thanks ;o) - Phil
  4. In the first episode of Madsen's Musings, I discuss the issue of being too self critical about your work and how that can get in the way of your progress. Wanna learn more about me or my work? Go here:http://www.madsenstudios.com/ Subscribe to my YouTube channel or follow me here on GameDev.net to see all the latest updates. A transcript is provided below the video. Transcript So I'm walking my dog Kobe, she's right here, and I had this idea -- this thought -- that I noticed myself, and so many artists seem to deal with feeling like they're inferior, or they're somehow a fraud and people are going to find out that they've been faking it this whole time. This is something that plagues so many people, from the highest tiers to the newest beginner in our industry, and just some ideas -- some thought -- that came to mind for me with the right ratio; with the right balance it can be an ok thing to have hypercritical thoughts about your playing, but it can quickly turn to a negative thing if it's out of balance. If you are too negative; if you are too hypercritical about your playing; if you don't appreciate what you're doing well. You want to have a list of things that you can work on. You want to have a list to say "these are objectives that I haven't met yet". But you also want to relish and enjoy; appreciate and recognise the things that you do well. I'll give you an example: Oh yeah, quick story. In 2014, I was fulltime freelancing and I had a brief lull in work, so I joined Fiverr -- that's with two Rs: F I V E R R. I joined that service to offer remote saxophone recordings. (Mosquito on my face.) I didn't know how well it would go. I thought "well maybe if it goes well it'll keep me on my horns a little bit more often and also it will help me just fill up my schedule and get some extra cash." Before doing Fiverr I used to be really critical about my saxophone playing feeling like "oh I don't do this like this player over here" or "that player over there is really really good at this approach", that sort of thing, and... not to brag, but to put it humbly, the response from Fiverr has been great! It's been really really positive. I've done something like over 580 projects on Fiverr, have a 5-star rating from about 99% of my clients, and that's fantastic! And it's made me realize that there's things in my playing that people appreciate and that they want to have... they want to have in their songs. (Sorry, I've got some people behind me I guess.) Anywhoo, if you're feeling in fear about your performance as a musician; as an audio professional; as a composer or sound designer, you know what? Keep it in check. Let some of that propel you and motivate you to get better, and let some of it just roll off your back because you want to keep your morale high. You want to keep your enthusiasm and you want to keep your self-confidence high. Artists just tend to be hypercritical of themselves. Artists to be very sensitive and feel like they suck. So there's this TED talk I watched and it discussed why people feel like others are more creative than they are and it's a real simple premise: When you look at someone else's finished work you don't see the whole process. You don't see all the doubt. You don't see all the terminal, or even just not knowing what to do next; the evolution of ideas that the person goes through to finally get to the end product. Instead you're seeing the end product, and you're saying "man, this is awesome, I could never do something like this." But that's just not reality. So what is the takeaway here? The takeaway is to have a healthy balance of being critical about yourself as a musician and also appreciating and recognizing what you do well. I think in the long run that can help keep you more motivated to stay in music, to stay on your horn, to stay on your instrument, to feel good about the efforts you're putting into it, and yeah... I'm gonna have a beer. [Out takes] [Wayback Machine Archive]
  5. Royalty Free Music for Game Developers If you found this page, you probably wondered at some point, "Why is it called Royalty Free Music when none of it is FREE?!" and maybe you already learned the definition of Royalty Free does not necessarily mean the content itself is free but rather refers to the "right to use copyrighted material without the need to pay license fees or usage fees." To put it simply, Royalty Free just means you don't have to pay to use the content. So why do so many people charge for it, and isn't that exactly the opposite of what Royalty Free means? Obviously artists and content makers who spend a lot of effort making something should be rewarded for their time, but in my opinion, they should not use the term "Royalty Free" to refer to their paid content. That is why I developed a FREE Royalty Free Music for YouTube Library for anyone and everyone who is looking for free professional music to use in their films, television shows, youtube promos, video games, you get the picture. How to Download To begin, simply choose a category of music from the list on the website linked above: Once you have selected your desired category of music, hover your mouse or finger over it and click the red button that appears to open up a small window with a media player in it that will look something like this: Click a song to listen to it, and click the down arrow to download the song, it's that easy! Licensing & Copyright Information If you like the song and you want to use it in a non-commercial project (something that does not earn you money) you can do that for free simply by attributing me in your credits somewhere! Just put "Music by Jordan Winslow on https://jordanwinslow.me/royaltyfreemusic" or simply "Music Downloaded from https://jordanwinslow.me/royaltyfreemusic" If you would like to use the music in a commercial project (something that earns you money) there is still no charge, but one more step: simply fill out the Royalty Free Music Commercial License Request Form. Downloading Free Royalty Free Music for your YouTube creations has never been so easy!
  6. Royalty Free Music for Game Developers If you found this page, you probably wondered at some point, "Why is it called Royalty Free Music when none of it is FREE?!" and maybe you already learned the definition of Royalty Free does not necessarily mean the content itself is free but rather refers to the "right to use copyrighted material without the need to pay license fees or usage fees." To put it simply, Royalty Free just means you don't have to pay to use the content. So why do so many people charge for it, and isn't that exactly the opposite of what Royalty Free means? Obviously artists and content makers who spend a lot of effort making something should be rewarded for their time, but in my opinion, they should not use the term "Royalty Free" to refer to their paid content. That is why I developed a FREE Royalty Free Music for YouTube Library for anyone and everyone who is looking for free professional music to use in their films, television shows, youtube promos, video games, you get the picture. How to Download To begin, simply choose a category of music from the list on the website linked above: Once you have selected your desired category of music, hover your mouse or finger over it and click the red button that appears to open up a small window with a media player in it that will look something like this: Click a song to listen to it, and click the down arrow to download the song, it's that easy! Licensing & Copyright Information If you like the song and you want to use it in a non-commercial project (something that does not earn you money) you can do that for free simply by attributing me in your credits somewhere! Just put "Music by Jordan Winslow on https://jordanwinslow.me/royaltyfreemusic" or simply "Music Downloaded from https://jordanwinslow.me/royaltyfreemusic" If you would like to use the music in a commercial project (something that earns you money) there is still no charge, but one more step: simply fill out the Royalty Free Music Commercial License Request Form. Downloading Free Royalty Free Music for your YouTube creations has never been so easy! View full story
  7. Hi Everyone! After being in private alpha for a few months, we've now released our AI music engine on the Unity Asset Store in open Beta as a Unity plugin. Melodrive is an engine that generates an infinite music stream that can adapt to the unique and complex requirements of a video game. We use state of the art synthesisers and samplers, along with pro-level effects and mixing to render the score generated by the AI. Melodrive comes with full Unity support out of the box, and is easily extendable to any other platform or technology with the native dynamic library. Developers and end-users can create their own music, by changing style and emotion, melody and instruments, in an instant, on the fly. Please note that this version of Melodrive is geared towards developers with little to no musical skills. We'd love to improve the engine and add features in order to extend the capabilities of professional musicians, but this will come at a later time! Here's a short trailer that gives you an idea of what you can do with Melodrive: You can download Melodrive Lite Beta for free from the Unity Asset Store at https://assetstore.unity.com/packages/audio/music/melodrive-lite-beta-129271 We'd love to get feedback and suggestions to improve our music engine. For this, you can join our Discord: https://discord.gg/ZGvF9NX Thanks!
  8. Hi, my name is Olivier Girardot, I am a music composer and a sound designer. Here is a sound atmosphere I made for a video game project: a Medieval City Atmosphere by Night: You can find this sound and loads more at: http://www.ogsoundfx.com
  9. Gayane Aslanyan

    Music Beginner composer advice

    Hi. I am very interested in making game music, but I don't have any experience in making music digitally. I have classical music background, I played piano since 5 years old and now am a student of conservatory. So I have knowledge of musical theory. My question is where do I start? I'm currently exploring FL Studio, is it fit for my purpose? Should I buy a course of game music composition? Or maybe free tutorials would be enough? Any advice is welcome!
  10. I've recently released on YouTube a new track part of the game's original soundtrack. I have yet to choose how this track is going to be used, but chances are that this track will be used in a cave-like level (mainly due to its title) If you got any type of feedback, don't be shy! I'm always willing to get better and am always open to criticism.
  11. Hey guys, my name is Jordan Winslow and I am a professional electronic music producer & composer who also happens to be a talented story writer and has a ton of experience with VNMaker, Tyrannobuilder, Renpy, and RPG Maker tools and I am looking for talented artists who want to make a horror game together! Last Horror Project I Composed Music For: My last game I created: "The Watchers" https://jordanwinslow.itch.io/the-watchers My Music: https://jordanwinslow.me/showcase I am open to plot ideas but, based on your artwork, I would like to create an original story that matches our music and art so we can play on both of our strengths. Up until now I have only been able to create visual novels with the use of stock photography and stock videos, but with the use of original art, we should be able to come up with a story that is far more specific to the art on screen. My favorite horror games (For reference) Saya no Uta (Horror Visual Novel Originally in Japanese) The Crooked Man SOMA Corpse Party I have a few pretty awesome ideas for sci-fi or extra-dimensional horror games, I also know of a great real-life story about aliens we could make a game about and I could easily come up with something new if I am inspired by your art! So let's create something awesome together! Send me a message along with some examples of your art and we will either create a team of multiple people together or just the two of us if you are capable of coming up with a decent amount of original artwork! I've got the music, the story and the programming handled unless you want to do the programming and help with the story.
  12. Greetings! My name is Carlos Jiménez, I am a sound designer and music composer for video games. I am looking for passionate and active independent teams or developers to work and create the best possible projects. I have experience with a lot of genres, always open to learn and know new frontiers. My main tools for the creation of music and sound are: Presonus Studio One 3 Avid Protools Propellerhead Reason Native Instruments Komplete (a lot of instruments vst) Field recording Finale and Sibelius for musical notation Fmod and Wwise Unity (I can integrate the audio in the project) Here you can listen and see some samples of my work. https://soundcloud.com/verblendetstudios https://open.spotify.com/album/3912kLY4O6SsoOE3bnI82t https://www.youtube.com/watch?v=Iz6phBoWcsY&feature=youtu.be https://youtu.be/gPt8RKOHzRA https://www.youtube.com/watch?v=qsJqgQDb0dA https://verblendetstudios.bandcamp.com/ https://store.steampowered.com/app/664000/HammerHelm/ https://store.steampowered.com/app/643260/Break_Stuff_With_Coins/ https://store.steampowered.com/app/776720/Dungeon_Gambit_Boy/ Do not hesitate to contact me: contact.jbazz@gmail.com Discord: Verblendet # 6007 CV.pdf
  13. Hello, my name is Ann and I am freelance audio producer and composer from Ukraine. Making music for games is my passion.I'm looking for interesting game projects or trailers of different genres.I've already been successfully involved into sci-fi genres, casual, slot games and medieval RPG.My music demo-reel: https://soundcloud.com/ann-la-shar/sets/demo-reel Please contact me : annlashar88@gmail.comand skype: djakonda_anet
  14. Check out my last video where I show you how I create some scary background atmospheres !
  15. YouFulca

    Music New Music Asset Has Been Released

    Recently I`ve released new orchestral music asset for FREE on my website. I made this song as main theme for kind of fantasy games. Of course it`s completely optimized for looping and you can also use this for any other scenes.Check it out! Terms of Use All assets are free of charge, but all copyrights vest with "YouFulca". The assets cannot be repackaged on a CD or in data form for resale or distribution. You are of course welcome to store them on a CD, iPod, or other media for your own personal use. Assets can be freely edited to suit your needs. You can also cut and loop pieces from a song or add effects to a voice asset to make it sound like a different person. Almost all audio assets on this website can be used with any game development tools. and please check the detail in this page.
  16. YouFulca

    Music New Music Asset Has Been Released

    Recently I`ve released new orchestral music asset for FREE on my website. I made this song as main theme for kind of fantasy games. Of course it`s completely optimized for looping and you can also use this for any other scenes.Check it out! Terms of Use All assets are free of charge, but all copyrights vest with "YouFulca". The assets cannot be repackaged on a CD or in data form for resale or distribution. You are of course welcome to store them on a CD, iPod, or other media for your own personal use. Assets can be freely edited to suit your needs. You can also cut and loop pieces from a song or add effects to a voice asset to make it sound like a different person. Almost all audio assets on this website can be used with any game development tools. and please check the detail in this page. View full story
  17. Hey, I just finished a new episode of "Game Audio Lookout"! This time it's about musical sound effects in the Super Mario series. Here's the link to the video on YouTube: -- Musical Sound Effects in the Super Mario Series | Game Audio Lookout https://www.youtube.com/watch?v=6hHbTVloizU We’ll have a deeper look at musical sound effects in the Super Mario series in this episode of "Game Audio Lookout". I guess everybody has heard the sounds of the Super Mario series before. But I believe most of us don’t exactly know how these were constructed and what efforts were taken in later instalments of the series to produce sound effects that even harmonise with the game’s music. -- Feel free to let me know what you think Alex
  18. kristiang

    Hero Fantasy Pack Vol 1

    Add the soundtrack of Hero Fantasy Pack Vol 1 to your main character’s adventures for those emotional as well as epic moments in their quest for glory! This RPG/fantasy music pack contains 4 main themes with each theme split into several parts with varying dynamics and intensity to easily make up your own combinations in use with middleware like FMOD, Wwise and Elias. You will find that the each part has a version where the single clip can be seamlessly looped and then a version with a reverb tail ringing out which can be of good use with middleware as mentioned above. All tracks are paired with a few stingers/hits as well a short end clip for a grand finale. A total of 49 audio files (loops excluded!) to vary the music within a scene! - 3 main tracks with sub-parts to match intensity in scene - 1 additional track also suitable for menu/credits/cutscene music - Looped files as well as original wavs with natural reverb decay - Stingers/hits for each track - 353 MB, 79 wav files in 16bit/44Khz quality Buy Hero Fantasy Pack Vol 1 "This asset is one of my WELL SPENT MONEY recomendation. This asset is very well made. If you need a fantasy music for your game you should consider to buy this one." Read the full Runemark Studio review of Hero Fantasy Pack Vol 1 Listen to previews of Hero Fantasy Pack Vol 1:
  19. Hi, i'm composing music for this animation and would appreciate any feedback. Don't concentrate too much on the film. It's supposed to be a "trailer", hence the "montageuness". Thank you! Lauri
  20. I created this youtube channel to share with you different aspects of sound design. I talk about sound effects in films, I share some of my work, and I give tips and tutorials on how to make specific sounds. My first concern is about the length of the video which exceeds 10 minutes. On the other hand I could have gone into much more details, like explaining how I created some of these sounds.
  21. I am haloman30, the Founder of Elaztek Studios. We recently started up a new project called Galactiminer: Evolved (also known as simply Galactiminer, subtitle may end up being dropped/changed later). The idea is for an open-world sandbox block building game - similar to others you may know of - with a few twists. Our goal is to have features ranging from dynamic weather to space combat to the ability to travel from planet to planet in a shared universe - to physically go to other worlds. We are looking for people to help compose music, 3D models, and pretty much anything else. Our team is very small, with myself being the only one who's currently able to work on the game. Anyone interested in helping out in whatever way possible is greatly appreciated! We are ultimately wanting to build up a studio and a team that can stand on its own and continue to last for decades - being both a profitable studio and a studio known for having genuine passion and care for our players. If you have any questions regarding the project, or if you're looking to join our team, just send me a message and I'll get back to you as soon as possible!
  22. Professional Game Music Assets for FREE It is an extensive collection of looping music assets that is ready-to-use for the game development, and they can be used for commercial works. These assets can be used for all types of situations, such as combat, boss fights, dungeons, towns and events, 8 bit, SNES style, horror, and it is of the highest quality because it is produced by the pros of the game music industry. It provides professional assets which can be used with a wide range of game production environments, such as RPGmaker and Unity, free of charge. http://wingless-seraph.net/ How to Download They are categorized by purpose in the page linked above. For example, "Battle", ”Dungeon", "Horror" , "8 bit", "SNES style" ...and such like. You can choose any category and download mp3 and .zip (including looping ogg and m4a.) for FREE. (The example below is a page of battle music.) And also, a lot of Sound FX and voice assets is in here. There are over 800 audio assets for creating game in this website!! Terms of Use All assets are free of charge, but all copyrights vest with "YouFulca". The assets cannot be repackaged on a CD or in data form for resale or distribution. You are of course welcome to store them on a CD, iPod, or other media for your own personal use. Assets can be freely edited to suit your needs. You can also cut and loop pieces from a song or add effects to a voice asset to make it sound like a different person. Almost all audio assets on this website can be used with any game development tools. and please check the detail in this page.
  23. hello, any developer wants to codes his/her VSTs for the Percussa SSP Eurorack ? 16 in / 8 out hi end AKM DACs, plenty of juice please reach out here : https://forum.percussa.com/c/sdkmore info : https://forum.percussa.com/t/how-to-build-modules-vst-plugins-for-the-ssp/348/4 HW : http://www.percussa.com/ thanks! j
  24. Hi, and in advance sorry for my bad English. I'm composing 10 years already (but only last 4 years are most active), have 64 tracks in portfolio and works passed with 2 idie-games already, and aimed to be a soundtrack composer. But faced a serious obstacle: I do not know where and how to offer myself (at least for the expansion of the audience, not to mention trying to make some money) to get a professional job. Here I got through the search, after a friend's recommendation to search for resources of game developers. There is also a second one: I'm have a growing feel, that somehow my works are not good enough, but I just can not figure it out what exactly is going wrong and how can I fix it. So, have anyone any ideas or advises about it all? === I'm composig in soundtrack genres, game or film kinds. The main element of my style is orchestration with elements of epic but also quite often with electronics and electric guitars. If interested, all tracks available here. Some examples from my works: 1. Currently most fresh one: (Orchestral only) 2. Relatively most popular: (epic rock) 3. Last from game project: (electronics mostly) 4. Typical from my style: (orchestration + electronics + guitars) 5. And from scenical OST-type of compositions: (orchestration + electronics + guitars) In advance: thanks for answers.
  25. composerjones

    Orchestral Romantic Piece

    Hey guys! I just released a new track titled "Phone Call," which is a romantic orchestral piece! Let me know what you guys think!
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