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Found 262 results

  1. Hey guys, I'm quite new to game development (had two small projects in university with Unity and libgdx and wrote quite a bunch of Minecraft plugins and mods but that's mostly it) and want to expand my knowledge in a cool project. I'd love to find a project I'm passionate to work on. I personally don't play any browser or mobile game, thus I'd prefer a desktop game. I'd love to dig into fields like graphics (already had DirectX in university but would love to learn more), AI and general game programming. I'm mostly playing open world, RTS, tycoon, simulation and MOBA games but am open to new genres and ideas. It doesn't have to be a game, if you have an interesting project like an engine or something else just tell me. Even though I'd love to be a proud player of the game we will create. If someone has a cool project just PM me, I'd love to hear about it and hopefully it will enthrall me as much as you!
  2. Hello forum. Am migrating a WD7 to WDK 10 (Environment is Visual Studio 2015, Windows 10, windows Driver). In windows Driver filters are Folder capture.ong is the visual studio enviobement while wdk7 folders is the original WDK7 folders. I just created a filters and created the necessary files inside. I do want to know if i am doing the right thing. If am wrong would gladly appreciate correction. Attached are the snapshots of my environment Thank you
  3. Good day forum. Am trying to connvert a WDK 7 project (https://github.com/basil00/Divert. windowsdivert ) to WDK 10 (Environment is Visual Studio 2015, Windows 10, windows Driver). In the template for windows drivers Visual Studio 2015 which are : Kernel Mode Driver (KMDF) Kernel Mode Driver (KMDF) EMPTY User Mode Driver (UMDF V2) User Mode Empty (UMDF V2). What is stressing is this, Would like to know which should i use to start and populated the project. Should i use the Kernel Mode Driver (KMDF) EMPTY, then populate it with codes from Windivert Which driver template should i use.
  4. Hello everybody, Lately, I published 3 games: Candy World II: The Golden Bones v5.57, Candy to the Rescue IV: The Scepter of Thunders v4.01 & Candy's Space Mysteries II: Missions on the Earth v3.07!! Hope people will like to play this games! Friendly, Xylvan, Plenty of games here: Xilvan Design.
  5. Hi everybody, Since Monday, 21 August 2017, I'm preparing another remake for Candy's Space Adventures v10.57... In this remake, I fixed some details like environnement( grass, trees, flowers, people, animals, water, clouds, galaxies, space ) It will be published soon! Xylvan, Xilvan Design...
  6. Rhythm FPS

    I'm trying to design a Rhythm First Person Shooter but it's proving to be more challenging than I expected. The goal is freedom from FPS movement and agency mixed with the intense thrill of not messing up when things get hectic in a Rhythm game. My inspirations for the rhythm aspect have come from games like One Finger Death Punch, Kick Beat, Beat Buddy, and Dance Dance Revolution. I don't intend for it to be musically driven (like Beat Buddy). I'm more interested in rhythmic action (like One Finger Death Punch). Any suggestions or ideas on how to make this happen would be incredible!
  7. The V-aRms Race Has Begun: VIVE Drops Price $200

    This is only the beginning, VRm I right? Not unlike an arms race, the VR price war has only begun. Who has the best Equipment? Early this Summer, Oculus had a massive sale on their device, the Oculus Rift, ending in a permanent price drop. HTC is now following suit, cutting out the sale, dropping the price altogether on their Vive Head-Mounted Display. Yesterday, The HTC Vive took a hefty slash in price, dropping from their $799 price tag, down to $599. This comes as no surprise after the Oculus Rift dropped down to $399 earlier this Summer on sale. At the end of the sale, the price raised back up to $499 as the final price, $100 less than previous to the sale. The HTC Vive comes with plenty of their worth for the price, too. Along with the head-mounted display, accessories include two wireless controllers, two bases stations, comfort-related materials, and everything purchasers need to get going (cords, etc.). Additionally, the system comes with Google Tilt Brush, Everest VR, and Richie’s Plank Experience as promotional content, as well as one-month subscription to Viveport. Vive's Giving Away Some Free Content For New Owners As a breakdown of the free content, purchasers of the Vive get $53 of extra content from the promotional pack. Google Tilt Brush ($19.99 retail value) gives artists a full 360-degree canvas to paint massive murals and masterpieces. Everest VR ($14.99 retail value) allows people to climb Mount Everest in first-person, without the fear of dying from hypothermia. Richie’s Plank Experience is a starter “game” for new VR players, teaching balance using VR, as well as giving a couple extra modes like a sky-writing experience. But, that’s not all! Purchasers of the $600 system also get a free 1-month subscription to Viveport, HTC’s subscription service, valued at the incredibly pricey $6.99. Subscribers can choose five games/experiences to try out during their subscription period, with five more for each additional subscribed month. The list to choose from includes some amazing titles like ROM: Extraction, which has players shooting robots in a space station. But, people should research their potential options to maximise their potential. For instance, players can also choose the (somehow) award winning title, BUTTS: The VR Experience, which may or may not push virtual reality to its foremost limits (spoiler: it doesn’t). But, What About Me And You? The question to ask is “What does this mean for potential VR buyers?” Well, the war is in motion here, showing both of these price drops. Virtual Reality enthusiasts and companies are pushing that VR is the future. With this price drop, the Vive finally becomes more affordable to the masses, as well as the even more affordable Oculus Rift. But, alas, other companies are starting to get in on the game, as well. Some people just want entertainment instead of gaming. Artists want whitespace to create. Experiences can be strapped to a face for cheap. Google, the folks that bring the Daydream to the VR market, is pushing their own boundaries by teaming up with HTC and Lenovo for cost-effective standalone experiences. Microsoft’s HoloLens will take users into augmented reality, albeit from a much higher price. VRotica, an erotica-enabled standalone HMD device already on the market, costs a fraction of the price of other HMDs. Essentially, VR is getting cheaper. For those that have a device already, awesome. The experiences are unlike anything ever before. For potential buyers, as with all technology in history, VR is getting cheaper all the time. Thousands of games and experiences inhabit the SteamVR storefront and respective virtual shops. “VR Ready” Computers are coming down in price as well, eventually making the idea a non-issue. But, the average joe still has to fork out some cash for a game-capable machine, because cheap computers still can’t handle it. VR, at the moment, is for the elite, but it won’t be for too much longer. Is it the perfect time to grab a now $599 Vive, a recently dropped $499 Rift, or should buyers wait it out for even better prices and devices later?
  8. I was trying to understand SSDO .So far I know that the method is independent of the number of lights in the scene, but how does the method take into account the direction of lights in the scene currently being viewed? How is this possible in unity post process shader? In which texture does unity store the direction of light ? If it does...Thanks
  9. Weekly update #27

    World map I’ve been working on a new ‘feature’ for the game – World Map. With this I have removed our initial idea of compass since you can now use your map to guide you troughout the world. The idea was to map out all islands with their positions as an icon but then noticed scaling and precision problems so I took another way of doing a world map. world map WIP The idea was to render the visible world to a rendering texture using ortographic (2D) camera. I had alot of problems zooming in, aligning the grid and moving the whole map with the mouse. The end result is great and intuitive. finished world map The map texture also has an edge detection algorithm on it for some image effects. Note that render texture can be wiped out when changing the level or programmatically pausing the whole application. Clouds everywhere Skies in the game are empty so I started working on some more details, the first was adding some splats and details to the “cloud” cubemap, the second change is a cloud system with a pooling mechanism. When a cloud prefab hits something (e.g. an island) or is out of bounds it shrinks and is then sent back to pool ready to be reused. The system needs some more prefabs and more movement logic to it – cyclones (read: vector field) anybody? More skins This week I made some more variations of armour sets that will be available as skins. I also added a clothes outfit that will be purely aesthetic. I added some paintwork to the wooden armour, some decorational bolts to the junk armour and made a coat and a hat for the aesthetical set. I also made a new, fine metal armour set, that will be available in a variety of finishes. more variations of player skins Swamp biome concept I’ve decided to take a short break from all those numerous player armour sketches and to break the monotony I’ve started researching concepts for the next biome. The next in line is a dense swamp biome. Below you can see couple of speedpaintings I did of the enviroment. I’ve also experimented with different color palletes to portray a specifit mood for the biome. greenish swamp biome concept Those type of islands will be covered in thick mist and tall and lush trees. Trees will have huge roots poking out of the ground, and long willow tree like branches. On the ground you’ll find swamp biome specific foliage and wildlife, and the landscape will be littered with ponds. dark swamp biome concept Drone movement and destruction Scouting drone has finally got its smooth flaps movement. It is correlated with its speed – at desired speed flaps are perpendicularly to the line of drone sight, with speed increase they move backwards and with speed decrease they move forward. speed correlated flaps movement Previously I showed you an example of scouting drone destruction and how it falls appart into pieces. This time you can check out the mining drone destruction – not as many destructible parts, but still pretty good. drone destruction Dropship movement I got back to working on dropship movement, since it still needed some smoothness to it. It’s almost finished, so I can show you a bit of a sneak peek. Mostly I worked on tilt movement, PID controllers (Vector3 and Quaternion PID controllers) and cleaning up the code. Remember that this is still a WIP, but here is a short animation showing how it lands on an island. dropship landing More about Floatlands: website, facebook, twitter, instagram
  10. Well, just had a great holiday in Bali, Godboy is now super relaxed and ready to go crazy on work. Last week, we had finished early access version of campaign maps, added a few monsters, polishing some maps. If you would like to see the photos, please visit our blog: https://www.hellwarders.com/single-post/2017/08/22/Dev-Blog-Week-12---New-Towers-Characters
  11. Hello, My name is Matt. I am a programmer. I mostly use Java, but can use C++ and various other languages. I'm looking for someone to partner up with for random projects, preferably using OpenGL, though I'd be open to just about anything. If you're interested you can contact me on Skype or on here, thank you! Skype: Mangodoor408
  12. Eclipse

    This is how Odd Oliver see eclipses. Follow my places to learn more soon! @gygestudios gyge.co @yotingo
  13. I have been working on and off on Etherea for a few years now, always using only my spare time. A few years ago it was already in a playable state, with players walking and fighting inside space stations, taking off to open space and visiting planets within a galaxy. Then I froze the project to work on something entirely different on an ambitious job.Here is a short video that shows some features of the old game:https://www.youtube.com/watch?v=8WN7ImKeuiIAs said, although not fully complete, it had multiplayer and was playable already. It required a dedicated server though, so I only kept it online for a short time.Now, I'm back to this project again, and it has a few important improvements. Not only hardware is now more powerful, but I am also a better and more experienced programmer, so I'm in the process of reimplementing everything and it's now called Etherea². This version is compatible with both Oculus Rift on desktops, and GearVR/Cardboard on mobiles. It has many other improvements as well, and I strongly believe on its potential.Initially, I wrote an entire 3D engine from scratch using WebGL. Then I decided to switch to Unity because it really cuts development time with its many ready features. Here is a mixed video showing part done on Unity, and part done in my own WebGL engine:https://www.youtube.com/watch?v=L5piGlyjxcUI really like the game-design I wrote, and I believe this game can find many people who will like to play it.At this time, I would like to be able to work on it full time, though, as working only at nights and weekends, when I'm tired already, makes it a painful development. I am looking for someone who is willing to invest on this project and become a partner with me.If you are this serious partner who wants to bet with me, please contact me at "imerso" ..at.. "imersiva.com".Thanks.Vander
  14. I am developing my engine using the OpenGL 3.3 compatibility profile. It runs as expected on my NVIDIA card and on my Intel Card however when I tried it on an AMD setup it ran 3 times worse than on the other setups. Could this be a AMD driver thing or is this probably a problem with my OGL code? Could a different code standard create such bad performance?
  15. I am trying to rotate a vector to a goal vector. My main problem now is that I can't wrap my head on is which way to rotate the vector, so finding the "shortest" way to rotate (clockwise or counter clockwise).
  16. Need 2d Artist On Game Project

    I am creating a great 2d survival adventure RPG game. I have the core mechanics of the game but what I really need is graphics for this game. Anyone who helps will be fully credited and if the game is put out for money will get a share (will be discussed when you notify me). I am new to the Game making community and looking to get connections. The idea I have for this game is very ground breaking and creative. So if you would like to be apart of it please reply.
  17. Hello we are looking for a second coder to assit with our strategic roleplaying game. it's a unity based engine with the ORK framework. we hope to have someone help complete our prologue so we can turn this into a complete game. we are aiming for something close to children of zodiac or fire emblem. but heavily focused on magic and urban legends. main issue we are facing is getting the combat aspects in place and tie it together with a visual novel package we aim to fit with this
  18. Truck Driver 3D

    Description: Welcome to the world of cargo! Carrying goods from one point to another level is a very difficult and dangerous job! Your goods will include containers, boxes, cars, barrels and more. Loads can be very fragile, so handle with care or risk smashing your stuff? If you're ready, get behind the wheel of this truck! Features: - Modern graphics - Over 35 levels (plant, jungles, deserts, mountains, forests) - View from the cockpit - Realistic physics of machines - Different weather conditions (rain, snow, fog) - Good music - And much more Download https://falcoware.com/TruckDriver3D.php
  19. Lethal Brutal Racing

    Check out our new small Indie project. As you might have guessed from the title, you will be involved in violent races full of explosions, gunfire, jumps with dangerous obstacles on the tracks. You and your opponents have weapons that can smash any car. Destroy them first or they will get you instead. Take part in the races, and test yourself in the profession of brutal racing. Explore 25 different routes (on the beach, above the lava, and in the desert) while competing with different riders. Within each level you will receive messages from your rivals, and an invitation to take part in the race. Move up in ranking, earn money, and upgrade your car with nitro, engine, tires, armor, hydraulics and even rockets. Buy new cars equipped with more powerful weapons to get to the elite races. Find out how you stack up against other players in the online high score table. . 3D racing . Shooting rivals . Purchase upgrades and new cars . Career mode of the 25 runs . Various locations . Bright graphics . Dynamic music . Online high score table . Russian and English languages . Not too demanding on your computer Download https://falcoware.com/LethalBrutalRacing.php
  20. At The Hospital

    You - the chief doctor of the hospital. Working late into the evening, did not notice the majority of hospital workers went home ... But where you disappeared the night shift is also not known. Hastily taking important documents, go home, but something went wrong as usual ... Can you get out of the hospital alive? Download https://falcoware.com/AtTheHospital.php
  21. Wind Of Fear

    Wind Of Fear is a game where we have to kill different kinds of waves of monsters packing weapons. The main goal is to survive the waves and pump up your own weapons. There is a store where you will buy new weapons, scattered crystals that restore your life are also on the map! Controls: WASD - Walking Shift - Running Mouse1 - Attack Space - Jump ScrolDown - weapon change T - Deceleration of time G - Bleed your weapon Esc - Exit, pause Download http://falcoware.com/WindOfFear.php
  22. Invention 2

    Continuation of the first part of the game, Invention. While you were on the island exploring the underground laboratory, the infection was busy spreading throughout the world. In this episode, you have to go through a city populated by monsters in search of salvation aided by weapons that you will find during your travels. The gloomy atmosphere, music and atmosphere and a crowd of walking meat will keep you on your toes! Download http://falcoware.com/Invention2.php
  23. Lost Temple

    An ancient temple arose right out of the ground, it's a miracle! It hovers in the air, delighting all in its majesty. What does conceal within its walls? Perhaps the greatest knowledge of our ancestors, and perhaps the future of technology left to us from the past? I am Anna the archaeologist, and my goal is to explore the temple. At the temple out of thin air there were some crystals, and probably they are the key to unlock the temple. Download https://falcoware.com/LostTemple.php
  24. Tapocalypse

    Post-apocalyptic world. The entire planet is a hell. Our hero - a young guard trying to survive in difficult conditions together with his group... ... A few months ago you find out that somewhere in the desert "scumbags" invented an artifact that allows receiving unlimited supplies of fuel. It’s definitely big trouble to happen, while that thing being in ‘wrong hands’. Your group managed to steal the artifact, and now you have one task only - to bring your convoy back to the main camp. There is probably the last action of this world is taking place in front of us, and only you to chose how it will ended. Features: - More than 50 unique enemies including powerful bosses; - More than 30 legendary artifacts; - More than 10 different territories; - Dozens of different tasks; - Endless fights for life and death. Download http://falcoware.com/Tapocalypse.php