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Found 962 results

  1. Counting Ducks and Getting Started

    Hello everyone, I am working on a game idea and since I am still in the process of learning C# and the features available in unity I was hoping some of you might be able to offer me a little insight on things in general for getting started. I guess the basic components of what I'm wanting to create would be a Multi-levels management/city builder/rpg. The goal is to provide a framework for players to interact with, build in and affect the world both from a 3rd person action RPG as well as a zoomed out 4x style view (This would be something unlocked through gameplay) As for my questions go I was wondering if anyone had resources that could help me learn. I've been on youtube as well as enrolled in an online course for basic unity and C# and will continue those but if anyone has any words of advice, a place that has good information and tutorials etc. Thanks for your time.
  2. SCAN. DRILL. SURVIVE. ISOLATED Release in May 1st 2018 https://store.steampowered.com/app/805950/Isolated/ A game by Jérémie Bertrand Music & Sound Design by Pierrick Querolle *** Our solar system has been invaded by strangers. For the purpose of a possible negotiation, a team of astronauts is sent to the moon. Alas, they are shot before even arriving on the scene. Only one astronaut survives the crash and his only goal will be to go home... GAMEPLAY Shoot enemy ships to avoid being invaded. Be precise in your movements, because it's better to lose a bit of life at the top than to lose it all at the bottom. Take out your drill to destroy the stones in your path. Validate your identity to cross the different laboratories. Reach the flag before losing your three lives. And all that... at the same time! Will you be able to go home? If the answer is yes, how long will it take?
  3. This is an adult psychedelic fighting game with spirits of the natural elements. Choose your character to represent an anthropomorphic version of the different elements. Earth, fire, air, water and more. There are 28 Archelemental spirits to unlock. Take on challenges to earn more goodies such as sexy content, story modes and even make your own Archelemental to play and to share it with others. Download here : https://oranssi.itch.io/archelementals-of-eiss Trailer : https://www.youtube.com/watch?v=SmBNu_dPN_Y
  4. Before read everything i am honest: Payment after release you get your percentage lifetime for that project. Second: i dont need your inspirations, ideas, music or designs. My head is full with that. I need workers who i can trust. Please let us talk in discord. I got a lot of stuff planned, there is much work to do. But first my team and me try to start with a small mini game and we need maybe exactly you. Planned for more than pc, like ps4, xbox one and mobile - so its very important to us to hopefully welcome a programmer. The mini game will be part of the planned big game. There will be never before seen guns and gameplay, you will get deeper info if youre a safe part of the team. I need: Programmers Animators Zbrush pros Join here please: https://discord.gg/YtjE3sV You find me here: Joerg Federmann Composing#2898
  5. Hi guys! This is a independent game being produced by me and my brother. We’ve been working on it for about 6 months and we’ve already done a good part of the game. We hope to finalize and make it available on Steam by the end of this year. We are using Blender 3D and Gimp software for production. About the Game: Dongo Adventure will be a 3D platform style game, where the main character (Dongo) is a mouse that ventures through various scenarios (sewers, culverts, streets, electric grid, etc.) and faces several enemies along the way (cockroaches, mosquitoes, spiders, toxic gases, electrical wires, etc.). He carries a basket / backpack with cheeses that he uses to throw and defend himself from enemies, as well as being able to push objects that helps him to overcome obstacles. The ultimate goal will be a surprise! Now we are developing new scenarios and enemies. We hope to publish news soon... Game page on Steam: http://store.steampowered.com/app/811450/Dongo_Adventure/ - (Teaser UPDATED) Dongo Adventure - Indie Game Project (First Teaser) https://www.youtube.com/watch?v=X2nmxtkE0xk Thanks for following the project!
  6. Forming A Team

    Hello, We are looking for people to be apart of a team, to help create a horror game we are looking for 3d modelers, coders, artist, animators, fx artist, level designers, and audio design, there will be a payment plan once release of game if your interested come join our discord We hope to see you there https://discord.gg/6rcc6xr -Epicghost505
  7. A lot of time has been spent remaking the components needed to make the game run smoother and look nicer. Way more time than I originally intended, but I feel too deep into the mess to turn back now. The results are showing, but it seriously delayed the game's progress and the makeover still isn't complete. I'm hoping that with these menus out of the way and all the fancy scripting stuff simplified into usable tools, the post-alpha development will come easy. Much like a house, the game's gotta have good bones. A foundation to build an entire series of games on top of, actually. Each one more polished than the last.Read more on the blog.
  8. So me and my co try to do a game. It should be in unity couse my co do everything in this engine. We got the rpg package from evila for inventor, but it only runs on pc right now. I like to make a online store for guns in the game and a multiplayer open world that runs on pc, android, mobile, ps4, xbox one. Somebody told me that you "only" need to program it like so and that its possible in every engine... [recruitment wording deleted by moderator] And yes, this is no recruitment post. [recruitment wording deleted by moderator]] Also discord: Joerg Federmann Composing#2898
  9. Hello All,There has been quite a few updates to the project so I figured its best to compress them all on here to let you all know how we have progresses. Fox is here Fox is a guide, a friend, and a all round great guy. He is a central character to the gameplay. We’ve started with a basic dialogue tree, but we will be expanding this out as the game develops. Range of topics can vary! Player Levelling We’ve tweaked and improved the player levelling. In case you missed it, meditating/playing daily will activate a streak system, which will level up your character. Why are streaks so important? Because consistency is crucial to get the full benefits of meditation. This is why streaks are at the heart of our game. Your character level is linked to your playne, as your character grows your playne grows with you. More details in the ‘World Evolution’ topic below. The World We wanted to create a world that is calming and we wanted nature to be at the heart of it. We spent a lot of time putting together the right assets to create a lush environment that just helps you to Zen-tf-out Day time Night Time + Fireflies Aurora Borialis Dynamic Day/Night system and campfire linked to your streaks As you maintain streaks the world will transitions from night to day and your campfire will grow. Each player level signifies a day, so when you level-up the day and campfire will reset again. But when the time/campfire resets, you should notice changes in the game world which wern’t there before. More details in the ‘World Evolution’ topic below. World Evolution is Here You begin the game with an empty world but it will grow as you progress. As you level up you’ll notice trees, grass, fireflies and a lot more getting added to your world. The trees will be the most visually striking element of your playne. They will start as a wee sprout and will grow to become glorious, majestic trees, as long as you maintain your streak and level up your character! Ambient Sounds + Music We've added a range of deep, encompassing nature ambient sounds to your playne. There are layers of audio which transitions with the dynamic time system. Music has also been added. Full list of fixes (from alpha) and updates Fixes / additions from alpha build: some dialogue audio added fix: Camera transitions has been added – swish! fix: button added to go to the beginning of the dialogue tree Updated HUD with level and days to level info You now create a streak after completing your first session You are now notified when you level up fix : Displayed level numbers are now correct fix : Moved player level info from bottom footer to its own space on the header fix : Progress bar now only resets if your streak resets fix : Issues resolved where first session was not getting saved fix : Streak status is now checked when you load the game Lighting has been redesigned to add more visual sass Moon position has been fixed indirect lighting recalculates correctly now on load various other optimisations - 30% GPU load reduced Ground textures have been reworded Optimisations to improve GPU utilisation fix : Start time updates so its sunny for longer
  10. Pixelpunk XL - Out Now!

    Greetings! I'm happy to announce that Pixelpunk XL has been released today on Steam! I thank all the people who support me and give feedback on my posts. Steam page: http://store.steampowered.com/app/803850/Pixelpunk_XL/
  11. Hi! We're currently two programmers and a game designer working on a turn-based tactics fantasy board game. For reference you can search for images of "Tactics Arena Online", a fairly dated game that used to have a lot of depth and complexity. Our goal is to use the same combat concepts, but giving it a much needed modern touch as well as a whole new set of heroes to choose from with additional abilities. The game is a mix of isometric and 3D and we plan to release the game on Steam and hopefully Android & iOS as well. We are looking for someone to work with us pro-bono (just like we're doing) as a 3D character artist. The skills needed are creativity, a hard working attitude and an ability to make minor animations (things like idle, walk, block and very rudimentary attack animations). A perk to have would be the ability to make some VFX. If the game makes it on steam and money starts coming in, you'd obviously be compensated for your hard work, but as it stands this is a hobby project to garnish your portfolio. A bit more about the game: This game will be an online multiplayer game where each user gets to pick up to 10 characters to place on his half of the board (this would be done before even entering matchmaking. Think runes in League of Legends for example). The user can place his 10 units of choice anywhere he likes on his half board. Some units can be used more than once. So if you want 4 knights and 2 mages or even if you want 10 clerics, you can do as you please. You can then save your setups for future use. The goal of the game is to wipe out the enemy team. Each character or Hero (except premium and abyss characters) start with 1 ability and they can ascend (either by playing a certain amount of matches with the character or by forcing the ascension with real money) to gain a new ability or passive. Acquiring a new character can be done by using in-game currency that you earn from playing matches or using real money with the exception of Abyss characters which can only be acquired by winning certain rare matches. The goal is to offer a freemium game with lots of customizable elements while making sure that no user can "buy power" with real money. We want everything that a paying user can get to be available to non-paying users who play the game a lot. Ultimately we want this to become a competitive game that people can enjoy and really get invested in. Each character is designed with options for counterplay in mind and synergy with other heroes. We sincerely believe in what this game can become and we home to find someone just as passionate as we are to get involved in this project!
  12. Dev Blog #04 – Extending the Worlds

    It’s been a while since the last update, so lots to get through. We’re still progressing, probably slower than we had hoped, but never the less, its still going forwards. Kat’s been busy working on tons of graphics, icons, lighting, and we now have all the 4 worlds pretty much done with backgrounds and world layouts. She is currently working on placing items in the 2 remaining worlds, working on more puzzle ideas and polishing of the graphics. I’ve been working on performance a fair bit, making sure we stay in a good position. Just finished up with reducing memory usage, as I found that unloading scenes wasn’t quite releasing all resources and therefore if you went between 2 worlds it was using 1GB or so extra memory. This was ok on my rig, as I had 4GB VRAM, but Kat’s PC started to chug a bit when she went between worlds because she only had 2GB of VRAM. This was because I had some textures and materials being cached in variables, and the scene unload wasn’t catching that they were now unused, so I had to set them all to dummy textures/nulls and then call Resource.UnloadUnusedAssets() to clear them. I made heavy use of the memory profiler, which also lead me to some more memory improvements to further reduce memory usage. On my PC now we have a steady 200+ FPS (GeForce GTX 970, Core i7 920, 14GB Ram, 2560×1600), and 100+ on Kat’s (GeForce GTX 580 , Core i5 750, 12GB Ram, 2560×1600) We’ve shown the game off to a few people locally now, some friends came around for a games evening. Even shown it to some of our nieces and nephews and they all loved it, and we got some good feedback and ideas to make things better. Upgraded several times to new versions of Unity in the past few months. Not been great sailing with that, seemed to hit a new bug with whichever one I went with. Been able to navigate around some, but currently waiting for them to fix Resource.LoadAsyc() so that it works with uncompressed Textures/PNGs correctly. Currently on 2017.3.f3, and will probably wait for 2018.1 before I try again. Spent quite a large amount of time making the loading of worlds (ie scenes) be async, so that we could play an animation/particle effect during load. This was quite a challenge, as I was doing lots on load so that it didn’t effect the actual game, thinking the load would be the best place. Unfortunately, that caused stutters etc with the load animations, once we put them in. After lots of profiling and understanding how the load works, we’ve got it to basically never stutter now. Mainly removing all Awakes() as they were just setting cache vars for GameObjects etc, and actually linking them into public inspector vars. Also turning most of our Init() methods into IEnumerators so that we could yield every so often, and using Resource.LoadAsyc() for loading. Will have to revisit it nearer the end, but its working well now. Spent some time putting in lots of particle effects to brighten up the game. We used the Ultimate VFX package from the Unity Store as a basis, and then played around with them. Got most of it done, but I have to go through and find all the graphics and sprite sheets we’ve used and pack them into our own sprite sheets and resize them to fit our game, so that performance is good. The same with the sprites used in the UI. Dotted throughout the worlds, there are puzzles that need to be completed to gain items, and we had done the world 1 puzzles, which were just basic push/pull of blocks and positioning them. These puzzles are intended to get harder as you progress through the 4 worlds, so I worked on the 2nd set of puzzles making 2 new elements for them to make them more interesting. ‘Mag’ blocks are placed around the area where you have to do the puzzles, and these either attract or repel the blocks you need to move. You need to work out which ones can help you or hinder you to complete the puzzles. Implemented a stats screen in-game, so that you can keep track of all the items, puzzles and other elements in the game. Then you can track your progress and see how much you’ve done… and what is left to do. Lots of bug fixing. We’ve played though the first level many times now trying to keep the number of bugs low so that we hopefully don’t have a big job at the end to fix lots of things. At the moment we are ‘bug free’ and everything we’ve found so far has been fixed, so that’s a nice place to be in 🙂 Major things left now are: 3rd and 4th world puzzles In-Game Tutorial Customization items for the alien Boss levels Achievements Sounds So, we will be powering on with things and will keep you updated either here or on our social media pages at FaceBook or Twitter. So if you’re not already following us there, head on over and give us a ‘like’ or ‘follow’. Till next time… watch out for ‘Somethings’ that may eat your aliens… Rob & Kat
  13. Imagine a game where the characters are not defined by body regions, but rather, each body region consists of thousands of components, which would kind of replicate the real world where we consist of molecules, atoms - that would open up many, many new possibilities for creative gameplay. Can this be done on any scale with today's technology, or would the games simply require too powerful of a computer to even be playable? Are there any theoretical limits to this? Thanks
  14. Sandman

    From the album Screenshots

    Downloadable at: https://virva.itch.io/sandman-academy https://gamejolt.com/games/sandmanacademy/329088 https://www.indiexpo.net/en/games/sandman-academy https://www.gamefront.com/@sandmanacademy http://www.indiedb.com/games/sandman-academy
  15. Sandman

    From the album Screenshots

    Downloadable at: https://virva.itch.io/sandman-academy https://gamejolt.com/games/sandmanacademy/329088 https://www.indiexpo.net/en/games/sandman-academy https://www.gamefront.com/@sandmanacademy http://www.indiedb.com/games/sandman-academy
  16. Sandman

    From the album Screenshots

    Downloadable at: https://virva.itch.io/sandman-academy https://gamejolt.com/games/sandmanacademy/329088 https://www.indiexpo.net/en/games/sandman-academy https://www.gamefront.com/@sandmanacademy http://www.indiedb.com/games/sandman-academy
  17. Sandman002

    From the album Screenshots

    Downloadable at: https://virva.itch.io/sandman-academy https://gamejolt.com/games/sandmanacademy/329088 https://www.indiexpo.net/en/games/sandman-academy https://www.gamefront.com/@sandmanacademy http://www.indiedb.com/games/sandman-academy
  18. Holding toy cube

    From the album Screenshots

    Downloadable at: https://virva.itch.io/sandman-academy https://gamejolt.com/games/sandmanacademy/329088 https://www.indiexpo.net/en/games/sandman-academy https://www.gamefront.com/@sandmanacademy http://www.indiedb.com/games/sandman-academy

    © Virva 2018

  19. Quest objects

    From the album Screenshots

    Downloadable at: https://virva.itch.io/sandman-academy https://gamejolt.com/games/sandmanacademy/329088 https://www.indiexpo.net/en/games/sandman-academy https://www.gamefront.com/@sandmanacademy http://www.indiedb.com/games/sandman-academy

    © Virva 2018

  20. Finger light

    From the album Screenshots

    Downloadable at: https://virva.itch.io/sandman-academy https://gamejolt.com/games/sandmanacademy/329088 https://www.indiexpo.net/en/games/sandman-academy https://www.gamefront.com/@sandmanacademy http://www.indiedb.com/games/sandman-academy

    © Virva 2018

  21. Arpago - Fox in a cave

    From the album Arpago

    Screenshot made in a cave leading from tutorial dungeon area. Shows one of the playable races - Fox Folk.
  22. Rail Route - Demo R0.1 Released!

    I am happy to announce that we release first demo of Rail Route! We have polished our first prototype of train routing and added a simple tutorial. To make it more a game than a prototype we have included short level where you can try your dispatcher skills. You can download it at our blog: https://railroute.bitrich.info/2018/04/17/demo-r0-1-released/ Or you if don't want download .exe from the internet we prepared Unity WebGL build: https://bitrich-info.github.io/railroute/r01/ Levels in Future Our vision is that the final game will contain a handful of such levels, some longer, some short (puzzle game / unlock scenario). You will be able to compare your performance with the others (global Top 10 list). We are thinking of tools that enable you to create & share own levels, so you will be able to model your home city railways if you want. These levels will be only one game mode, but the primary game play will be something completely else. Something like career mode where you take care of rail network that you will need to built, upgrade, manage and so on. We will write about it soon! Feedback We would like to hear any feedback from the prototype. So feel free to reach us anywhere :-). What's the best score you can reach?
  23. COMPANY AND THE PROJECT We are an indie game studio consisted of professional and skilled artists who are dedicated indie enthusiasts. Our current project is INT, developed on Unity Engine 5 for platforms Windows, Linux, and Mac. We are recruiting a few more members on the team to finalize our playable demo. INT is a 3D Sci-fi RPG with a strong emphasis on story, role playing, and innovative RPG features such as randomized companions. The focus is on the journey through a war-torn world with fast-paced combat against hordes of enemies. The player must accomplish quests like a traditional RPG, complete objectives, and meet lively crew members who will aid in the player's survival. Throughout the game you can side and complete missions through criminal cartels, and the two major combatants, the UCE and ACP, of the Interstellar Civil War. For more information about us, follow the links listed below. INT Official website Steam Greenlight IndieDB page Also follow social media platforms for the latest news regarding our projects. Facebook Twitter TALENT NEEDED 3D Animator 3D Modeler Unity Engine Programmer Please note that all of our current positions are remote work. You will not be required to travel. John Shen HR Lead Starboard Games LLC
  24. Hi All Since November we have been in the development phase of Heroes & Legends. The overall game will be developed in Unreal, but we have several stages of production designed to bring an income. The first stage is World Max, our procedural terrain generator. Now I have assembled thousands of textures, built various models, invested in tools like Substance, iClone and Speed Tree. I need several artists who are willing to dedicate some time to using these tools to produce art since I and David will be doing the programming and assembling the art into our plugin tool. You may view the overall project and updates here: We are currently beginning the plugin terrain programming in Unity. We will take the terrain we have created in substance and begin by creating a database of specific texture types, then generate our terrain and map the textures to the terrain. This should give us some nice video screen shots to put up on the site. However, we need a large variety of plant life, and trees that must be created to finalize our scenes. If you have experience with CG Art in general, Substance, iClone, Speed Tree, we could really use your help in this phase. As a side note, if you are familiar with C#/C++, Unity or Unreal please get in touch, need a few of you guys. Audio is taken care of on the music side of things, However, we could use sound fx creators. Thank You! Interactive 3D International
  25. Dear friends! Today we are happy to announce that the game TERRORHYTHM is ready to be able to play it to everyone. April 7 the game was released in early access!Of course, there were some technical difficulties, the main ones of which we have fixed immediately. TERRORHYTHM - Dynamic beat 'em up game in the cyberpunk style with colorful character animations and spectacular FX. Get ready for intense combat action in the battle with numerous guardians of the total silence using only 4 buttons. Every action is synced to the music beat. The direct connection between the music and required inputs will give a captivating gaming experience. Play to the rhythm of your own music library! Upload the MP3 track of your choice and the game will analyze the music to prepare adapted gameplay in real-time. So far, the game is in the early access, and currently, we are working hard on its preparation for a full release. We're looking forward to your support and comments, which will help us in this preparation. Steam Store page: http://store.steampowered.com/app/752380/ Teaser: https://www.youtube.com/watch?v=WAg1-0DPD9M Campaign mode gameplay: https://www.youtube.com/watch?v=k1cWQqF-6Oc& So, let's go!
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