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Found 6 results

  1. I've started making some props for a chemistry lab recently, but I found out it would be smart to ask some questions here before proceeding since I'm a beginner so I don't have to redo too much. Any help I can get would be really appreciated. I've tried looking for triangle count and texture sizes for various props in current gen games, but find it hard to find specs other than for characters. I'm not making these for use in games myself, but as I get better I would be interested to start sell on markets like Unreal and Unity so I have to make sure the props fits the general performance requirements. Magnetic stirrer: Given the information given below, do you think the triangle count and texture size is acceptable Size: 15x25x12 cm 1024x1024 texture size. Should I add similar/mirrored UV's that can't be seen simultaneously on top of each other to preserve UV space? Do I need extra UV maps for light map generation if I do that? LOD0 = 2600 tris LOD1 = 1400 tris LOD2 = 700 tris LOD3 = 300 tris Approximate tris counts! In the picture below of the LOD3 mesh I have a little problem. To get nice normal bakes I had to add UV seams add every sharp edge. When I then start to remove geometry to make lower LODs it sometimes happens that some of the mesh is removed from the UV map. As you can see here this leads to no white border around the orange color for this mesh. Any nice tricks here, or is this acceptable considering the distance will be pretty large? Analytical balance: Triangle count of LOD0 (wireframe) = 2000 The part I've marked with a red circle in the second picture below is not connected to the main body of the balance since I would need a lot of extra triangles to connect it. The plane below it will obviously not be rendered and doesn't need UV space, but I wonder what the cheapest solution to "remove" this area without too much extra geometry? This got a bit much, sorry for that. If some of it got cleared up I would be very glad.
  2. Unfortunate twist of events

    The same on different plateforms: Deviant art Twitter

    © Benoit Flaig

  3. Low-poly ornamental shield

    My new contribution. I hope you will like it. Details here.
  4. i'm beginner at game development and i started to design some levels and environments but should i download my assets or learn how to create them like 3D modeling ,texturing etc if i want to have a job in the industry as a level designer ?
  5. Low-poly Neo Gothic Fireplace

    • Albedo map 1024 px, • Tangent normal map 1024 px, • Specular map 1024 px, • Glossiness map 1024 px.• Fireplace mesh : 276 tris • Grate : 976 tris Details here.
  6. Low poly Magnum .357

    Hey. Just finished low poly pistol. What do you think about it? 3700 tr ready for unreal , unity or any other engine This model available on cgtrader https://www.cgtrader.com/3d-models/military/gun/357-magnum-pistol
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