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Found 296 results

  1. Hi everyone! I am from an indie studio that has received funding for our concept and is ready to create the next generation 2D Pokemon-inspired MMORPG called Phantasy World. This ad is for a volunteer position but hopefully will transition into something more. Our vision is to create a game that draws inspiration from the series but is dramatically different in both aesthetics and gameplay as the work would be our own. We are hoping that you can help us make this a reality and are looking for game developers familiar with the unreal engine and would be happy to work on a 2D top down game. Sprite artists are also welcome as we are in desperate need of talented artists! Join our discord and let's have a chat! https://discord.gg/hfDxwDX Here's some of our in game sprites for playable characters while moving around the game world! Hope to see you soon!
  2. Release of kit "Close Combat: Fighter". This add-on is devoted to hand-to-hand combat. A small story in the style of Max Payne and john wick - there are subtitles.
  3. The Heavy Metal Vol. II pack focuses on powerful heavy metal/hard rock music, perfect for energetic, fast-paced, and challenging action games. The pack includes 5 original tracks, all available as both full tracks and seamless loops, so that you can very easily use them in your games. Unity Asset Store: https://www.assetstore.unity3d.com/en/?stay#!/content/110450 Unreal Engine Marketplace: https://www.unrealengine.com/marketplace/heavy-metal-vol-ii A 15 seconds preview of each main track is available on Soundcloud:
  4. Mine Seeker Steam Achievements and Testing

    Steam achievements for Mine Seeker are now complete. I will for sure be including these in all games going forward. Along with Cloud game saves and other services Steam offers now that I am more aware of what all they have to offer. Integrating with Steam was a particularly rewarding experience. I currently have 24 achievements players can earn. I had 30 but some were either not good or didn't fit the game well so in the end I actually removed some. Still a good number to keep people busy. So this screen shot says 9 of 30 achievements but its 24 now. But now that the hard work is done I now will be putting together some marketing materials, not very good at this part but I do my best. I've also learned a few new things so I'm looking forward to applying them and see if it has an effect on my sales. I'll be making a video, a bunch of pics and descriptions, etc. Once I have this together I'll be uploading the game to Steam so I can more easily have people test the game. I didn't know this until a couple days ago but its a bit of a pain to get the game running without Steam's assistance installing dependencies. So once I get the game up on Steam, hopefully in a week or so, I'll be reaching out to testers, bloggers, YouTubers, etc to see if anyone has an interest in testing, reviewing, or talking about my game. I also heard of a service I've never heard of before, keymailer. They help put game creators in touch with streamers so I signed up to check it out and see what it involves. So if anyone has any experience with them, good or bad. I would love to hear about it. Also I will be passing out Steam keys for the first time so if anyone has any tips or suggestions on that it would be greatly appreciated.
  5. Finally, the main-character Charly Clearwater has been finalized! It's been a long trip. Out of a box, we modeled Clearwater's body first, then we modeled his head and face that was going to look like a drawing we made initially. Then we textured his body. He is wearing a business suit since he is a business man having his own company. In the game and book, he is more a rich and arrogant character. After this, we textured his face but weren't happy with the result, that's why we started creating a 4k appearance. We found a good texture editor and painted pores, eyebrows, a skin color with freckles and redness, irregularities, etc. on his face to make him look more real. We modeled and textured his hair, he's blonde and has blue eyes. We modeled and textured his eyes, his lashes, his beard, etc. Then we put him in front of a nice lighting and took some pictures of his face and body, but it took 2 days to render all 4k pics with several PC's! The first 4k pic is published, the others will get published on the new official game website that is due on May, probably. The thing is, the game blog is still like impersonal, and we need more game elements to make the game website more vivid. That takes time. A new video is planned, also for May XY, the first anniversary of the game BIZARRE. We hope to have finished all pieces till May. In this video Clearwater gets confronted for the first time with surreal visions leading him to insanity. These visions convince him to the realization of 13 bizarre dreams of unknown people. These 13 bizarre dreams are the basis of the game. The game elements. We focus now on the game play. Clearwater needs to learn how to interact with his surroundings, how to shoot, pick up objects, to walk, to speak, to move elegantly and smooth, etc. A lot of work to do!
  6. We spend 3 days making a game mode for the UE4 WinterJam. Here is the product of what we were able to accomplish. It is 100% multiplayer and works without anybody (bots) as well. Let me know what you think and any and all bugs you might find! Download the game and play from our itch.io link: https://riuthamus.itch.io/cracked-ice
  7. Unreal Beginning to make games

    i am just starting to learn c++ and i want to know exactly which free engine will be okay for a beginner to make games
  8. PRogrammer needed, for either game maker or unreal. Need help putting together a turn based strategic combat system ala disgaea or trouble shooters. Also to help with user interface menus and world map We are putting together a game project over several chapters we got the graphics and design mostly done for the prologue but will need the code to make it work ultimately
  9. Heroes & Legend is an epic fantasy role play game that I believe will set new standards in role playing. Featuring a rich audio score of over 50+ sound tracks. Currently the game has four on board developers, designers, programmers, and music composers. I am taking on eight more people that are dedicated. You may view six of our audio scores in our first audio enticement video here: Vimeo: YouTube: Gamedev - Project: Gamedev - Blog Company Website - Under Construction http://www.i3dix.com Summary: We are looking for artists familiar with iClone7, iClone Character Creator 2, Blender, PBR, and the 3D Exchange Pipeline. We also need some entry level to proficient Unreal 4 Developers who can help in getting World Max - I, our premier procedural world generator out on Unreal 4 market. This procedural world generator utilizes a 2D Vector Database for SRTM and Natural Earth database importing or creating large worlds smaller or larger than earth with latitude, longitude, Bathymetry and topographical overlay. I am a 25+ year software engineer in charge of the company and would be considered a 10+ year software engineer. Also, I am taking on a couple positions for Java Developers to create our companies premier Content Management System complete with a Web Hosting Module, Project Management Module, Subversion Module, interacting on a Linux System with a LAMP + T setup, subversion repository, who can also manage Network Administration. Assets are synched via one-drive, projects maintained via private GitHub repositories. Will train applicants, so don't be a cissy, try me, and let's see if you have what it takes to be a partner. All potential partners must sign a company NDA (Non-Disclosure Agreement) and Business Agreement via DocuSign. Profit share on all products is 0.025% of the 10% quarterly budgeted net for payment. If you think you have what this takes, then I look forward to hearing from you.
  10. Heroes & Legends - Epic Audio Enticer

    From the album Heroes and Legends

    View our first Audio Enticer on YouTube. Subscribe to our channel and leave your comments, suggestions and opinions to our sound score! This is just 6 of the 50+ music scores we have planned! This include "Loves Labor Lost" for a dynamic, interactive fantasy romantic tragedy!
  11. Hello to everybody We are BEGAWO Studio and we are making 3rd person Action RPG. Now we works on techdemo and we need concept artist to join us. What we need: • Environmental concepts • Structures, ruins, buildings, caves… • Plants and creatures • Characters So if you are interested in collaboration and have ane questions feel free to contact us: begawostudio@gmail.com
  12. Unity or Unreal

    Now, I know we got similarities. Unity, you code. Unreal, you drag and drop, which engine would be better for game developers?
  13. Aleron's Lie: One Last Teaser

    We know that our Teasers so far have been very short and rather mysterious and this one is not very different: But we promise that it's the last one. Next week you will get to see more Gameplay in a full trailer. Don't miss that. You haven't seen the first two teasers yet? Here you go: Also don't forget that our Kickstarter Campaign will launch on 25th February. Here is a preview of that campaign. We love to receive feedback before it launches! Any rewards you like? Would you back this project? Let us now! Thank you very much. <3
  14. Well, investing in iClone has really paid off. As of March 1st, 2018 we will be posting our first character clothing and hair products in a complete set on iClones CC2 store. This will feature all the hair styles, clothing, armors, pubic and body hairs we will be using in Heroes and Legends. In our second quarter we will be posting company profits and be on our way with several modular products including a couple company proprietary products under patent and copyright of Interactive 3D International. I want to extend my thanks to David Sullivan for his programming skills and willingness to learn how to generate clothing and props for iClone and Unreal 4. Special thanks to our Music Team, Teemu Hanninen and Sterling Downer for writing our original scores. While the music is still in production this will be an immense profit boost in the Unreal Market and a awesome CD seller. Just take a look at our Faux Leather Glove for iClone CC and iClone 7!
  15. Have some UE4 experience with C++, some c# (outside of unity), mostly Java/JavaScript/PHP oriented background. Just looking to get more practice in the game development area. LF UE4 preferrably, but am open to anything. Reply here and I will be in touch! Thanks -Andrew
  16. The Piano Music Vol. II pack focuses on solo piano music that is able to create a uniquely emotional, sentimental, melancholic and immersive atmosphere. The pack includes 5 original tracks, all available as both full tracks and seamless loops so that you can very easily use them in your games. Unity Asset Store link: https://www.assetstore.unity3d.com/en/?stay#!/content/109358 Unreal Marketplace link: https://www.unrealengine.com/marketplace/piano-music-vol-ii A 20 seconds preview of each main track is available on Soundcloud:
  17. Choconoa Devlog #4

    A quick summary of last week additions: (It's all about code - we didn't work on art and layout yet) - added a checkpoint system - added completion rules - added levelstats - fixing autosaves code - plenty of bug fixes
  18. Hi! In my previous post I told about my game Chronicles of cyberpunk and here I will post updates about the second part of this game Chronicles of cyberpunk: Awakening. It will be on Unreal Engine and I am working on it since January 8, 2017 (and the first part was released on January 7). This is an independent game, you don't need to play the first part to understand what is happening, since there will be a brief retelling of the events of the first part in the beginning twitter
  19. This is from the unreal tutorial battery collector c++. I'm learning unreal and am new to it so i couldn't guess why this is happening. Is it clear to anyone what i have to do to fix this?
  20. Hi all, I've been in the process of creating a RTS game in the style of Supreme Commander (But with much bigger levels) for a while now, and whilst I've made good progress writing my own engine from scratch it has become clear that the scale of the project is way too big for one person to do in their spare time (Especially as I work fairly long hours in my day job and I like to spend as much time with my family as possible.). So, my plan B is to look at possibly using one of the existing Game Engines out there such as the Unreal Engine, Unity etc. I've done a couple of Udemy tutorials for Unreal, which have been quite useful, however I see that there appears to be a lot more tutorials and information out there for Unity, so I was wondering if I've backed the wrong horse. The key feature that I need from the engine is the ability to show massive terrains, and by massive I'm not talking 5km x 5km, I'm talking more like 1000+km x 1000+km square! And unlike an FPS type game that can load in terrain segments in tiles based on your current location I need the ability to zoom the camera right out so that I can see the entire 1000km x 1000km map all at once (Although the level of detail can obviously be much lower as you zoom out). If you've played Supreme Commander then you'll be familiar with this style of "strategic zoom". I already have this working in my own game engine by generating the terrain in realtime on the GPU using multiple octaves of Perlin noise, which has the added bonus of allowing me to smoothly tessellate the level of detail as I zoom in and out (In my engine the terrain is 4000km x 4000km). So the question is, what sort of terrain capabilities do the big game engines support? I'm guessing none will support realtime generated terrains? If not then whats the maximum size pre-generated terrains that they can support? And what LOD capabilities do they have for when you zoom in/out? Thanks in advance Ben P.S. I've tried doing some of my own research but all I seem to find is old forum threads that say things like "there are expected to be big improvements coming to the terrain capabilities in Unreal 4.8", which is now old and I've not seen any confirmation or details about if big improvements did indeed happen.
  21. I am looking to learn C++ in Unreal so have commenced the tutorial '3rd Person Battery Collector Power Up Game'. It is on the 3rd video of the series that I have come across an issue. In the screenshot I have attached labelled 'picture 1', this is the tutors class which is correct. My screenshot 'picture 2' is where I see some issues. - my #include is in a grey colour font. It should be red right? - I also do not have a #include "BatteryCollector.h" in my class also. In the tutors example this line of code is present. Can anyone help me with why I have these issues. I am using Visual Studio 2015 as well. I thought would using VS'17 help so I installed this today. I have yet to try this out with that though but then I thought. Shouldn't it work fine on VS'15 anyway, would using VS'17 make much difference at all. I am very keen to work through this tutorial today so if the forum might be able to help me I would be so so grateful. Thank you.
  22. Hey My name is Evgeniy or Ev for short:-) Im looking for a programmer to make a clone of a very well known survival sandbox title. But I want a better optimization. It is a clone but i want to make a bit more complex mechanics and add better assets. The game i want to remake is pretty much dead, so it is my way to revive it, make some cash in the process and possibly add something new to the genre. Currently im working on 3D buildings blocks and elements assets and constantly adding more in-game mechanics in design document. It is a clone, so pretty much everything is clear right now. The only problems are performance and stability with this kind of sandbox. I really want to find somebody who also enjoys survival games like me ,but that is strictly optional:-) I only need your dedication to the project and the team. Your engine preferences is also doesnt matter as long as you`re really good with it. If you need more information about the project or you have general questions, just send me a message. Contact e-mail: meshsel@yandex.ru Thanks
  23. Rock of Ages 2 is having a Free Multiplayer Weekend on Steam! The tutorial level is free to try as well, so you can learn the ins and outs of the game before taking on the competition. Have fun! And it's 50% off! http://store.steampowered.com/app/434460/ We've released patch 1.07 which mostly addresses stability, but also introduces the Shockwave Barrel Combo feature. Here are the details: Shockwave combo: Drop a lightning bolt on explosive barrels to create a more powerful electric explosion, which has longer range and does more damage. Fixed rare crash when units try to spawn crowds around themselves. Lightning bolts no longer target fireworks, only explosive barrels. Explosive barrels are slightly more powerful. Misc interface tweaks. And we made a new trailer, check it out: --- What is Rock of Ages II: Bigger & Boulder? Rock of Ages II: Bigger & Boulder is a game that improves on all aspects of the original. Up to 4 players can battle in crazy boulder mayhem. New impressive art periods, more historical characters and the funniest story clips we've ever made. All rendered with highly improved destruction / physics and effects - powered by our first Unreal Engine 4 game. Official website Steam store page PlayStation 4 store page Xbox One store page Trailer Follow ACE Team: Rock of Ages 2 Steam community hub ACE Team website Steam group Discord Reddit Twitter Facebook "ACE Team fans" Facebook page Youtube Twitch Player me Tumblr Instagram Minds Gab Pinterest ВКонтакте
  24. Heroes and Legend has one opening for a 3D Artist Familiar with iClone 7, Character Creator 2, Blender, creating assets and animations. I have one seat available for installation to anyone that will join the project. This is your chance to create amazing content for the game and join a company and experts in creating the first installment of what will set a new standard for RPG and MMO play across the board.
  25. The Apocalyptic Music Vol. I pack focuses on dark, guitar-driven post-apocalyptic music, capable of creating truly menacing, scary, and immersive moods. The pack includes 5 original tracks, as well as a total of 35 loops based on the original tracks (long loops for simple use and short loops for custom / complex music layering). Unity Asset Store link: https://www.assetstore.unity3d.com/en/?stay#!/content/108222 Unreal Engine Marketplace link: https://www.unrealengine.com/marketplace/apocalyptic-music-vol-i A 15 seconds preview of each main track is available on Soundcloud:
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