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There were 65 results tagged with DirectX

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A simple shader

  • 0 comments
  • 573 blog views
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Game Engine Update

  • 1 comment
  • 1,187 blog views
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What came first, the chicken or the egg: Implementing the loading screen

  • 3 comments
  • 1,422 blog views
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  • 28 May 2015 - 12:15 PM
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Compute shader for skinned mesh animation - D3D11

  • 0 comments
  • 1,985 blog views
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Just some notes taken over the years

  • 3 comments
  • 1,032 blog views
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The beginning of particle simulation

  • 8 comments
  • 960 blog views
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Got new particle rendering up and running ( Simulation Next! )

  • 2 comments
  • 818 blog views
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Model Loading Code Updated to AssimpNet 3.3.1

  • 0 comments
  • 1,407 blog views
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Making my own SpriteFont implementation

  • 2 comments
  • 2,202 blog views
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  • 05 February 2015 - 08:14 AM
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Beginning on terrain rendering

  • 2 comments
  • 2,348 blog views
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Geodesic Sphere Tessellation

  • 1 comment
  • 1,538 blog views
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Implementing the particle fountain effect

  • 2 comments
  • 1,546 blog views
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  • 17 December 2014 - 10:21 AM
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Sports Fiction Game Update 05/12/14

  • 0 comments
  • 859 blog views
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3D animation, ray picking, and junction handling

  • 0 comments
  • 913 blog views
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  • 04 December 2014 - 03:54 PM
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Hemispherical Ambient Lighting

  • 0 comments
  • 936 blog views
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Global Illumination Progress Update

  • 0 comments
  • 765 blog views
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Ellipses

  • 1 comment
  • 589 blog views
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Vector Graphics

  • 2 comments
  • 556 blog views
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Loading an SDKMESH Model file with SlimDX

  • 0 comments
  • 1,234 blog views
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The CRI Project

  • 0 comments
  • 803 blog views
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A little update - Progressions

  • 3 comments
  • 778 blog views
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Using NuGet to Manage Dependencies

  • 0 comments
  • 478 blog views
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  • 01 September 2014 - 01:05 PM
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Monday blues

  • 1 comment
  • 650 blog views
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Rendering Text using SlimDX SpriteTextRenderer

  • 0 comments
  • 1,147 blog views
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Simple Particle Physics

  • 2 comments
  • 1,017 blog views
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