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There were 66 results tagged with turn-based

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Precursor's Dawn Greenlight Campaign LIVE!

  • 2 comments
  • 836 blog views
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  • 04 October 2016 - 02:22 AM
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Kickstarter Live - Check Out for Details!

  • 6 comments
  • 1,723 blog views
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  • 02 October 2016 - 05:43 PM
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Civilization Builder new version: soft-power influence implemented

  • 1 comment
  • 1,701 blog views
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The Teaser Tailer - Precursor's Dawn

  • 4 comments
  • 1,146 blog views
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  • 21 September 2016 - 11:39 PM
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Highlighting

  • 0 comments
  • 2,145 blog views
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Extending Unity's Editor with a Custom Window

  • 0 comments
  • 1,133 blog views
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  • 23 January 2016 - 11:32 AM
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Streamlining Unity's Content Pipeline

  • 7 comments
  • 1,741 blog views
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  • 17 January 2016 - 10:19 PM
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2016 Promises to be an Interesting Year

  • 1 comment
  • 880 blog views
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  • 11 January 2016 - 10:57 AM
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Fantasy Tactical Combat - Beginning Encounters

  • 5 comments
  • 1,308 blog views
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  • 15 December 2015 - 10:29 AM
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Fantasy Tactical Combat - Random Dungeons

  • 7 comments
  • 814 blog views
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  • 07 December 2015 - 03:57 PM
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Fantasy Tactical Combat - Adding Some Polish

  • 1 comment
  • 958 blog views
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  • 25 November 2015 - 11:05 AM
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The Right Equipment

  • 0 comments
  • 1,136 blog views
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  • 15 November 2015 - 05:36 PM
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Switching Gears to Grid Based Fantasy

  • 2 comments
  • 1,388 blog views
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  • 08 November 2015 - 05:31 PM
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Doors

  • 2 comments
  • 529 blog views
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Bridges

  • 5 comments
  • 559 blog views
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Hi

  • 2 comments
  • 462 blog views
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Moving components to C++

  • 5 comments
  • 455 blog views
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Patiently restoring functionality one error at a time

  • 2 comments
  • 257 blog views
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Pixel Space Horror Levels

  • 2 comments
  • 618 blog views
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  • 12 January 2015 - 09:14 AM
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Pixel Space Horror Units & Enemies

  • 0 comments
  • 979 blog views
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  • 06 January 2015 - 12:16 PM
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Pixel Space Horror Pre-Alpha Demo

  • 1 comment
  • 595 blog views
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  • 02 January 2015 - 10:26 PM
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The AI of Pixel Space Horror

  • 0 comments
  • 948 blog views
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  • 26 December 2014 - 02:26 PM
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The Odyssey, a turn-based sci-fi tactical game

  • 7 comments
  • 1,316 blog views
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Trees, and working on a new animation system

  • 6 comments
  • 974 blog views
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Minor refactoring

  • 4 comments
  • 839 blog views
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