Does anyone have any experience with OpenGL 3D meshes (also knows as evaluators in OpenGL)?
I have created a mesh and would to place a texture on it, problem is, only points I have are the control points of the mesh, not that actual points being drawn on the screen so I don''t know of a way to place a texture on it.
Is there a way to get OpenGL to give me back the points of the bezier mesh or do I have to write my own bezier curve generation routine just so I can get my own actual points?
Any help is appreciated,
I write code.