Jump to content

View more

Image of the Day

雑魚は多めにして、爽快感重視にしつつ・・・(´・ω・`)
早いとこ、ベースを作って、完成にもっていかないとね。
タイトルもまだ迷ってるだよなぁ。 
#indiedev  #indiegame #screenshotsaturday https://t.co/IwVbswGrhe
IOTD | Top Screenshots

The latest, straight to your Inbox.

Subscribe to GameDev.net Direct to receive the latest updates and exclusive content.


Sign up now

Texture mapping spheres

4: Adsense

Old topic!

Guest, the last post of this topic is over 60 days old and at this point you may not reply in this topic. If you wish to continue this conversation start a new topic.


  • You cannot reply to this topic
2 replies to this topic

#1 c_leigh   Members   

122
Like
Likes
Like

Posted 04 April 2000 - 05:05 PM

I''m trying to model a spinning earth, and was wondering if anyone can point me to some information on texture mapping spheres with rectangular bitmaps?

#2 RedRicK   Members   

122
Like
Likes
Like

Posted 04 April 2000 - 08:56 PM

There is a working sample of spinning Earth, being a part of DirectX 7.0a SDK available from Micro$oft pages to download. Featuring some lighting and even a sort of bump-mapping. SDK weighs a wacky 130MB, but is a DEFINITE MUST HAVE for all interested in a world of DirectX.

RedRicK

-----------------------------
For I have come to serve you
and to support you...
-----------------------------


#3 Demon Lord   Members   

122
Like
Likes
Like

Posted 05 April 2000 - 06:35 AM

DX7 SDK is also available in separate smaller downloads, but you simply won''t have the examples, therefore no spinning earth. Examples are the major part of this 0.13 GB file.

This is only an information message as it is useless.

Eric Laberge




Old topic!

Guest, the last post of this topic is over 60 days old and at this point you may not reply in this topic. If you wish to continue this conversation start a new topic.