When you''re ready to submit a commercial game to the publishers, how do you actually get piad for your work? I''m pretty sure they take rolyalties off the number of copies you sell, so how does it actually work? Any information would help alot, thanks.
Working without a contract is pretty foolish. It leaves you vulnerable to whatever terms the publishers offer. Likely as not, they can afford to low-ball their offer because you won''t see dollar one unless your game gets published.