Can anybody point me in the right direction for getting OpenGL to produce the correct texture coordinates for a surface? ie I''m drawing a surface like this:-
4 * 3,
glEnable( GL_MAP2_VERTEX_3 );
glEnable( GL_MAP2_TEXTURE_COORD_3 );
glMapGrid2f( stepLevel, 0.0f, 10.0f,
stepLevel, 0.0f, 10.0f );
glEvalMesh2( GL_FILL, 0, stepLevel, 0, stepLevel );
Which is fine and dandy, but the texture on it repeats and I can''t seem to get control over it...
I think I should be using the functions glTexGeni(...) and glTexGeniv(...) but I can''t persuade either of these to do what I want, ie lock the texture to the surface without tiling.
Anyhelp would be appreciated.
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