What''s the best technique for texturing terran? The first method I thought of was to generate a large texture for the whole terrain, and then to split it up into the appropriately (read: maximally) sized pieces that the hardware can handle (256^2 for 3Dfx cards or 1024^2 or so for TNT cards).
I tried to think of how one would tile texures across the whole of a terrain, but I can''t come up with any way do to that AND still have decent texture transitions AND have reasonable texture memory requirements.
Any thoughts on this?
I understand HOW to do it, my question was one more of theory. =)
Actually, what you said IS easy, but what about transitions between say, a sandy beach and grass? You could have a transition texture, but the whole scene would look rather bland and repetitive, meaning you''d have to cook up more textures.