Jump to content

View more

Image of the Day

Inventory ! Va falloir trouver une autre couleur pour le cadre D: #AzTroScreenshot #screenshotsaturday https://t.co/PvxhGL7cOH
IOTD | Top Screenshots

The latest, straight to your Inbox.

Subscribe to GameDev.net Direct to receive the latest updates and exclusive content.


Sign up now

texture mapping really dark

4: Adsense

Old topic!

Guest, the last post of this topic is over 60 days old and at this point you may not reply in this topic. If you wish to continue this conversation start a new topic.


  • You cannot reply to this topic
No replies to this topic

#1 crappy   Members   

122
Like
Likes
Like

Posted 17 April 2000 - 01:44 PM

i was using the code from tutorial 6 to load a 128x128 bmp file onto 1 quad and when i call the function to LoadGLTextures it makes my OpenGL window really really dark almost to the point where i cannot see what else i have drawn there. When i dont call this and dont texture my quad everything looks normal. any ideas?




Old topic!

Guest, the last post of this topic is over 60 days old and at this point you may not reply in this topic. If you wish to continue this conversation start a new topic.