I have made a network game use splay.
but when the 5-6 player join, some player will
often receive DPSYSMSG_SESSIONLOST, i dont know
which reason will produce this Msg, Is sessionhost
send this Msg?
I think may be on of follow reason :
1.I use "DPSESSION_KEEPALIVE" flag when create session,
this made many sessionlost msg.
2.i use peer-peer mode, and the rate is
Send rate is ~500Byte/s
Receive rate is ~500Byte/s
when 4 player join.
3.our local network is not good enough?
Who can help?
i also want ask: in network game , what send or receive
rate is receiveable?