patterns

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11 comments, last by pap 23 years, 11 months ago
Now, that''s a better question. Too bad there is no easy answer.

To summarize, you should :
- model the concept of tactics/strategy for your game (I assume it is a strategy game)
- adapt the weights of sub-strategies to the player

In the (LGPL) AI Toolkit I''m working on, typically, this means :
- reduce the game to a set of elementary rules
- let the toolkit combine them into more complex rules/strategies
- apply Evolution Algorithms on the set of rules/strategies to have several competitor models of the player
- select them and make them evolve into an agent hopefully able to mimick the player

Of course, there might be better ideas. I would be willing to read them.

Be reading you,
David
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After all the effort I put in my AI patterns don''t know how to do this:
I have like 20 monsters but all of them come out at the same time I just want themo to come like 3 at a time or 4 whatever, the thing I want it''s not all of them come out at the same time.
Any ideas please?????????

Thanks in advance.
Group only a few at a time. Make it random wich sprites in a group get selected, and then when the selected group dies, have another group randomly selected.

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