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雑魚は多めにして、爽快感重視にしつつ・・・(´・ω・`)
早いとこ、ベースを作って、完成にもっていかないとね。
タイトルもまだ迷ってるだよなぁ。 
#indiedev  #indiegame #screenshotsaturday https://t.co/IwVbswGrhe
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What do I needeth?

4: Adsense

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#1 Tiso   Members   

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Posted 01 May 2000 - 10:10 AM

What do I need to program a multiplayer game? Are there different kinds of tools to use? What are the better or best ones to use? Is it complicated? Well, I hope you can answer at least a few of these questions for me. Thanks!

#2 Yanroy   Members   

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Posted 02 May 2000 - 03:35 AM

First off, you need to learn WinSock (or its equivelent (sp?)). I found a great tutorial on it here on gamedev. Go to the resource section (programming) and then type neural net in the search box. Due to some messup with the search engine, 4 entries from the bottom will be on called Roll your own intranet. It is a very good tutorial on winsock.

--------------------


You are not a real programmer until you end all your sentences with semicolons;

Yanroy@usa.com

Visit the ROAD Programming Website for more programming help.


#3 DarkAgito   Members   

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Posted 02 May 2000 - 07:53 AM

What about directplay?

#4 Tiso   Members   

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Posted 02 May 2000 - 09:29 AM

Okay, winsock and direct play? What would be a few of winsock''s equivalents? Do I have to know one of those 2 languages?

#5 Buster   Members   

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Posted 02 May 2000 - 09:43 AM

WinSock and DPlay are not languages. You''ll program them both in C or C++, depending on which way you swing.

WinSock is quick ''n'' easy, DPlay is hard but (generally) more fool-proof.

When your wrapper is done you should end up with funtions looking like:

pNetwork->SendPacket(&p)
and
CSOMEPACKET p;
pNetwork->GetPacket(&p);
if (p.Score > 1000) {
you win!
}

Good luck!




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