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adding network support to win32 opengl apps

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#1 rask   Members   

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Posted 02 May 2000 - 12:30 PM

Whats the best way to add basic network support to a simple win32 openGL app? When ever I try to incldue CSocket''s it says that windows.h is already included. Any ideas?

#2 RoosterJM   Members   

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Posted 02 May 2000 - 12:37 PM

CSockets includes the windows.h itself...just take the windows.h include out of your cpp file....

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