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Posted 13 May 2000 - 06:00 PM
Posted 16 May 2000 - 03:41 AM
Posted 16 May 2000 - 04:47 AM
Original post by nathany
Anyway, if you have any ideas or suggestions for this type of game, feel free to post ''em. Story, easter eggs, other top down shoot''em up games you like, whatever.
Posted 16 May 2000 - 05:15 AM
Posted 16 May 2000 - 05:44 PM
Posted 17 May 2000 - 06:22 PM
Original post by Paladin
Tyrian is one of the greatest Shareware games I have EVER, EVER EVER played, simply because it''s so complicated
2. Put lots of weapons, levels, ships, and everything! Everything that player can config even a little bit, is big plus!
Example: Earth would be divided for sectors. Player has to conquer all the sectors to win the game. Sometimes computer tries to conquer sectors from player!
Now, when player is flying, he wouldn''t be alone; sometimes he could see how friendly fighters are flying over the screen and shooting everything that they can.
5. Sometimes player could turn and change direction! This could be even automatic, but it would be fun to see how fighter makes turning arc when it''s turning 90 degrees, and now the screen is scrolling lef t or right...
Boy, there are so many things that could be done
Posted 17 May 2000 - 06:26 PM
Original post by karmalaa
I liked very much vertical shoot''em ups like Raiden, Xenon II Megablast, 1942, 1943, Flying Shark, Xevious and Slapfight.
Don''t forget to include the GREAT "two-player-at-once" game option. Today''s games lack of this feature and I miss it very much.
Posted 17 May 2000 - 06:34 PM
Original post by buh
Just don''t make it a one hit wonder game where you die after one hit. Man, I hate games like that.
Also make the weapons look really cool. Have lots of crap flying around. Lots of homing missles
And try to keep the number of useless guns down. Some of the weapons in Tyrian only fired to the sides. Kinda sucks when the powerups are your enemies too
I think the key is to make the player feel really powerful. It feels good to mow down wave after wave of enemies and only dying when the odds are really impsossible.
Posted 17 May 2000 - 06:54 PM
Original post by Piksel
My favorite game was Overkill (or maybe I''m confusing it with Raptor), anyways, I liked getting powerup things, but being able to choose when I wanted to upgrade. For example, I could just keep using my upgrades right when I got them, or I could wait a little while, until the upgrade got better before using it. I hope that made sense. Also the level was kinda like a maze, because you couldn''t bump into the walls, so you went along trying to avoid the walls while at the same time killing the monsters, and avoiding the bullets and stuff. But there wasn''t so much going on that you didn''t have any control, if you died it was because you should have dodged the bullet by going left instead of going right and not noticing another bullet was coming down on the right, you didn''t die because bullets were coming down on both sides, and you didn''t have a choice.
That gives me an idea!! Put in some simple AI, so the bad guys only shoot at you if you have an escape route.
Also, HAVE A BOSS, I hate game without bosses, and give him a routine and all, like ram forward, fall back slowly, fire a little, ram forward, fall back slowly, etc. When you hit him, make sure the player knows he is damaging him. I hate shooting at an enemy for an hour, only to find out I had to shoot at a certain place, and all the other shots were useless (that sucks).
Thats all I got to say, goodluck.
Posted 17 May 2000 - 10:01 PM
Posted 18 May 2000 - 02:20 PM
Original post by Hase
im more inclined towards the store idea as well
(im doing something similar - a horizonal arcade shooter)
yeah - must have bosses. Big ones. and make em so that the player has to have some strategy to defeat them (weak points and so on, changing behavior patterns...)
Tyrian and Raptor are great, anyone know some cool parallax-scroller?
I must admit I rather disliked the two in one idea in tyrian, everything got so complicated with two ships firing, and you couldn´t stop accidental link-up.
Posted 19 May 2000 - 02:03 AM
Posted 19 May 2000 - 02:36 AM
Posted 19 May 2000 - 09:11 AM
Posted 19 May 2000 - 10:00 AM
Posted 19 May 2000 - 10:03 AM
Posted 19 May 2000 - 04:06 PM
Original post by baskuenen
Have you ever seen the PSX title Raystorm?
Great topdown shoot''em up! But gfx are 3D! But gives superb animated flight paths!
Posted 19 May 2000 - 05:33 PM
Original post by baskuenen
You can also download a playable version from my homepage (but you''ll need 640x480x24bits).
Posted 20 May 2000 - 02:45 AM
Posted 20 May 2000 - 07:11 AM
Original post by rivit
well i played a few...
some ideas might have been mentiond thow?
1.a lot of pull back ,on the joy stick"somthing whont pop on ferst 4 blasts, and it aint going to move ,exsept right threw you.."
2.power up "something happens to your ship ,so when power up is actevaited your ship becomes the weapon for (x) amount of time.."
3.when in 2 player mode
a. you allways get the wanker who steels all the power ups ,so make it that powerups rowtait to players,if they are waisted,they get the next power up,as the player still active is /should have safishint fire power to cover his own ass,if not ferst rezerect will receve ferst power up if bath ships are destroyes,or at least give the option at the start of game.
b. free life"same with ubove .
c. delayed attac"so you must look infrunt and behind you,at all times,but this afects game play alot,so attacs must be slowed down or soffend when this takes plase .
d.have ship upgraids to,youse a kill counter to gain access to this option ,each upgraid costs (x)amount of kill tokens/points..and there must be speshal tokens thew out the game,these must be held within the tuffist of your aponints in every level ,when you have colected all the tokens /not missing one token"which can happen !"a worp gait appears,game should be set up so when worp accers its at end of stage ,so uther play duse not have to be destracted or left behind to cuver his own ass in the senter of hell lol**thort""then you get one player blasting all the aponents,like rambo thus killing you in the prosess..solve problem haha..if one player shoots to menny aponents in a row the aponents becom resistant to that players fire powerand yes both players can get worp gait,as there should be 2 sets of speshal tokens,...how are tokens alikated to players?"IE"have the games ie scan players contrabotion to see who is a team player..how?
set up sertan battels were both players must be involved,destroying one thing,as well as the small attacing aponents,so players will be distracted from that one thing ..note you will get players that will not cover you from the small aponents,they are just intrastid in the one big aponent and the uther way round to,so set up [set waves]
where the one big aponent is only afected by one of the players fire,and the small aponents are afected by uther players fire ,in rotation between players.."IE" looks at players skill level in this intereaction,simple as who killed the most in there alotted wave.
e.woohoo peald game back ..... game over ?!! that suckss
so alow carry threw"game restarts,but harder...so you can get into the game and realy have fun..
f. limit continues...whats the point of playing if you play like a egg,where has the point of achevment gon then??
best you watch a vidio or read a book IF you cant play the game :/ (point of reason dont make it that unrealistic where you have to youse 100 continues..alow player to pass with ferst credit if they good..extra life is cool
that my apinion on that point lol
.g.i hait clocking a game ,the ferst time playing it to
sorry my spelling ..