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雑魚は多めにして、爽快感重視にしつつ・・・(´・ω・`)
早いとこ、ベースを作って、完成にもっていかないとね。
タイトルもまだ迷ってるだよなぁ。 
#indiedev  #indiegame #screenshotsaturday https://t.co/IwVbswGrhe
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height map quad rendering

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#1 SteveyG   Members   

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Posted 16 March 2003 - 04:39 AM

Hello, I was wondering if you guys use transformed or untransformed vertices when rendering quads ? Thanks

#2 Zantac   Members   

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Posted 16 March 2003 - 07:33 AM

Err.. that kind of depends on what you''re going to use the quad for

#3 SteveyG   Members   

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Posted 16 March 2003 - 07:58 AM

Sorry I should have been more specific, quads are going to be used to generate terrain thus I would guess you would use untransformed vertices.

Steve





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