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6 comments, last by FreeStylerFunk 23 years, 10 months ago
Hi, I''m head of P4F (Programming4Fun) and we''re making our first game using the DirectX 7.0 SDK. And to get some info about our possible fans and some feedback on our ideas I want some answers to these question: 1.What kind of files should we use for our music files (MIDI''s, MP3''s or even WAv''s?) 2.Our first game is going to be a sci-fi rpg. However, we got some negative feedback when we told our public that it''s going to be pre-rendered as opposed to real-time. What is your opinion on the game being pre-rendered. 3.What do you think is more important to a website flashy graphics and content, or mediocre graphics but more content? Thanx in advance if you answering these questions, and no, there isn''t going to be a website soon because we''re in the middle of pre-production of Cutting Edge (Our sci-fi rpg). ,FreeStylerFunk -Gaming is about fun not graphics
-Gaming is about fun not graphics
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1) Use modular music (.it, .mod, .xm, etc.) its smaller than mp3, and just as good quality.

2) Prerendered is _alot_ easier to do than realtime, so if this is one of your first projects, go with prerendered...If you do realtime, it will take much longer, and you may lose interest anyway.

3) Flashy graphics and good content But really, try to get the best graphics you are capable of, and fill it in with the most content possible.

Hope that helps.



---------------
Ibuku
AmaDev
www.amadev.net
mod and mp3 are nothing alike. MOD is not a sound file, mp3 is. MOD is a library of sounds with data for playing each sound as a particular note/beat. MODs are only good for techo because all you can truly do with a MOD is use it for precussion and synth bass sounds.

Now if you want to know the best route to go, that''s obviously DirectMusic.
3. Small good graphics, don''t make huge lame animated pictures that take 5 minutes to load. If your site takes over a minute to load I just close the window. I hate when people to flash start up screens or big title pages, where they make a big picture that says their sites name, and some lame picture or something.

-piksel
My site
1) Modules
2) No huge difference to be honest, (WARNING! CLICHE IMMINENT) the gameplay is more important.
3) Definitely content. Do it all straight text, no framesets or tables or anything and do content rather than another site with a beautiful Flash front end and no news since May 1999.
3. I don''t think bland, lifeless text is the answer. The main contact people are going to have with your game will be through your website, if you have an amateurish web page then you will appear to be an amateurish developer. You don''t need to use flash, java-script or a large number of pictures to create a good looking website though. If you stick to a good color scheme and keep a good consistent layout then you can make a nice, professional looking site that won''t take forever to download. Whenever people post in this forum with links to their games you can usually tell how good the game will be from the appearance of the site.

-- Kazan - Fire Mountain Games --
Well, like a beta version my page is up. Goto http://p4f.homestead.com/files/index.htm and not just p4f.homestead.com ''cause it''s just the placeholder created with the HomeStead editor, and I made my own pages and uploaded them, so just check it out!

-Gaming is about fun not graphics
-Gaming is about fun not graphics
quote:Original post by Nevar

mod and mp3 are nothing alike. MOD is not a sound file, mp3 is. MOD is a library of sounds with data for playing each sound as a particular note/beat. MODs are only good for techo because all you can truly do with a MOD is use it for precussion and synth bass sounds.

Now if you want to know the best route to go, that''s obviously DirectMusic.


Er, what??

MOD is a sound file. It''s not a sample file, but it is a sound file. MODS are -not- only good for techno. Check out http://metalscene.cjb.net/ - although it''s not everybody''s favourite music, it''s not techno and a lot of it works well. You can also make great atmospheric and medieval music with MODs.

DirectMusic is also Microsoft proprietary, platform dependent, and without the backing of a huge community like MODs have. Chances are high that module-type formats will outlive DirectMusic by many years.

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