Need feedback on DOS 1-on-1 deathmatch game

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12 comments, last by iridia 23 years, 10 months ago
Good to get some real ideas, here''s my thoughts about them:

Target locking / Homing:

I will probably have some kind of homing weapon in the game, but I don''t think that all should be like that. I think that a laser sight you can toggle on/off would be a better solution to the problem of aiming.

I have considered trampolines/jumppads, but for now that''s not on the to-do-list.

real-time lighting.. hmm, I can do that as long as I stick to an arena in grayscale.

animations would be cool, even though it would be hard to make them look good when the player is 7*8 pixels or something like that.

I have seen simulated water based on particles in a game called Wings or something like that, and I think it looks to ''pixeled''. but it could be worth the effort, so maybe I''ll try.
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I have now added some dynamic lighting, try the grenadelauncher or the rocketlauncher. I also fixed some minor bugs.
heh, I see you have played liero. but you have alot of more work to beat liero. But it''s well done
//Necron
Liero is crap. The turn based aspect of worms is what made it good. I mean, your opponent suddenly realising that you are about to kill them and that there''s nothing they can do about it. Liero removes the strategy aspect. Well in my opinion anyway. Try and get the game to run a bit faster instead of skipping frames.

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