I''m using DirextX 7 SDK and I have a question
that when I program using DirectPlay to make a room
first, in server side using Open() with
DPSESSION_MIGRATEHOST, DPSESSION_KEEPALIVE, DPSESSION_DIRECTPLAYPROTOCOL
and second, in client side using Open() with
and next I used SendEx() to exchange some messages using DPSEND_ASYNC,
DPID_ALLPLAYERS parameters something was wrong I guess.
If one player crashed out of the session without doing any cleanup (like
close session, close connection), why do the other players experience a
one-minute delay when they try to exit the session
You know I already check the answer of the MSDN Network Microsoft
DirectX Developer FAQ
like above question. But it doesn''t work.
Please somebody help me.