The best gd elements are?

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10 comments, last by Paul Cunningham 23 years, 9 months ago
no I think precise control is needed. If there was only one race (which I find perfectly acceptable, as in myth) then it is ok, however when you have multiple races balance becomes a nightmare. The developers need every little bit of help they can get. These things are finely tuned with balance based around expected build orders. Even tiny changes are massive.
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I prefer the idea of not having to handle workers manually. The system of contructing a building and ordering takes for that building greatly helps the player to control his/her force.

I understand that it could be seen as a balancing of the game structure when a player gets big it becomes harder for them to control their force as a consequence.. but i think this is a fundermental misconception of game design.

I always believe that the game designer should alieviate as much frustration as possible and whenever possible for the sake of enjoyment. It's probably the only one rule that i truely liveby as a game designer.

Note: I'm not talking about mental frustration but the kind of frustration that can cause irritation.

I love Game Design and it loves me back.

Edited by - Paul Cunningham on July 6, 2000 9:29:29 AM

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