Who is using C# to write games?

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95 comments, last by Telamon 20 years ago
quote:Original post by Anonymous Poster
quote:Original post by HenryApe

Well, if you are developing a MMORPG, you may buy a copy of the competitors products to check them out, but you would probably try to avoid buying the whole development system or server setup from the company.

Interesting that you bring up Sony since they went with Java, rather than some Microsoft product, for its scripting in Star Wars Galaxies. You are also not likely to see C# nor Windows anywhere near its PlayStation consoles, and the main reason for that is that Microsoft chose to enter the gaming market too.

<SPAN CLASS=editedby>[edited by - HenryAPe on September 9, 2003 11:32:30 AM]</SPAN>


If you make a comment, be sure, its right, before you post it.
:

http://uptime.netcraft.com/up/graph/?host=www.us.playstation.com


http://www.us.playstation.com/
http://www.us.playstation.com/games.aspx
http://www.us.playstation.com/onlinegaming.aspx
http://www.us.playstation.com/events.aspx?id=34

(hint: notice the .aspx ending)


I don''t quite see how the software that one of Sony''s websites is running is related to whether or not they used Java in Star Wars Galaxies, or whether or not C# is going to be used in future PlayStation development.

You perhaps imagine that site is serving its pages from a PlayStation running Windows 2000?

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I think the links that he provided simply refuted the idea that sony rejects MS technology based on the company. If that is, indeed, what he was trying to do, he did it perfectly by showing a sony-owned and operated website that uses ASP.NET, and hence runs a MS operating system and uses IIS.

So the point is that sony probably only looks out for #1 and goes with what they believe is the best technology for the job. Also, when the design decisions where made for SWG, how long ago was that...and what was C# at that point? Just a twinkle in Microsoft''s eye...
too bad no-one here has programmed in c. It is simple, clean, maybe a little more code than todays standards, but, if u knew what u were doing, just as effective.

But, I am old school and don''t mind the extra typing
quote:Original post by Anonymous Poster
But, I am old school

In other words, you are a pretentious little kid?
--AnkhSVN - A Visual Studio .NET Addin for the Subversion version control system.[Project site] [IRC channel] [Blog]
I still honestly believe that C was a joke.
As a budding game/engine enthusiast (read newbie) interested in both C++ and C# development, I have read this thread with great interest (especially the excellent post of Randy Rigde (the long one ).

Not much I can contribute on these 2 languages (yet), but as it happens, I was recently researching Java for Games development. I am neither a Java enthusiast nor a detractor, but I found some interesting stuff about doing 3D games in Java. Strange thread to be sharing it on, but it does seem to have gathered significatnt attention here.

Anyway, the most advanced 3D game I found that was written in pure Java (or so I believe) was RoboForge, released in 2001, written in 2001. You can download a demo at http://roboforge.com/ I believe the game was a commercial flop, but it seems to have reasonable 3D graphics.

There were also a couple interesting papers I turned up on Games in Java:

http://fivedots.coe.psu.ac.th/~ad/jg/intro/gamesJava.pdf
http://www.rolemaker.dk/articles/evaljava/

Thanks again for the inspirations on C# gaming. I''m looking forward to following up on that...

I recently started learning C#. While it''s not as good a language as Smalltalk or Lisp, I have to say it''s a real improvement over C or C++, and somewhat an improvement over Java. There''s a feeling about Java that I don''t like. It''s nothing concrete, I just can''t stand it. C# doesn''t have that feel. Since I am using Mono/C#, it may be the "hacker" feel that Mono has.

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